ESO? Is this real life? THe most bugged game i have ever played (and i've played dozzens of MMorgps)
EVen wildtsar is looking better than ESo currently
Imperial CIty and heart of THorns above heavnsward?? THis is beyonbd hilarious and extremely biased too many fanboys around
ESO is not bugged any more than other MMOs.
And yes this is real life, ESO isn't winning 2nd time in a row, just because it's such a "bad" game.
Its not just the bugs its the crappy multy guildsystem, the mediocre dungeons the countless bots.Beyond its great crafting system and some map ''events'' it was a generally bad game mediocre game at best.FF is way better and even SWToR is arguably better
1. Nothing wrong with the multi guild system. You get to choose if you wan't a trader guild, casual guild, raid guild or a RP guild. Why limit yourself to only 1. Why create a new character just because you want to join another guild too?
2. Normal dungeons are perhaps easy (though they're harder now with the new scaling system). However Veteran Dungeons are by far the best dungeons in this genre, also very hard. The environment and the story is just unique, not to mention action combat takes the boss fights to a whole new level.
I'm kinda puzzled how ESO keeps leading these polls (both here and other places). I tried the game just before it went F2P and found it to be incredibly bland - I'm not sure I even made it to level 20 before I uninstalled it. I may have to give it another shot just to see if I overlooked some hidden awesomeness.
ESO is not F2P, but rather hybrid B2P/P2P, which is actually leaning more towards P2P with all the DLCs.
Well ESO is not your typical MMO, it's obviously not for everyone. Though if you enjoy quests, great stories, a lot of lore, then ESO is just superb. If you find such content a chore, and you rather rush to the endgame to raid, then ESO is not your type. It's way more about the Journey than the Endgame.
However with the increasing popularity of solo content in an MMO, ESO's popularity is also increasing. Raiding endgame or just anything which promotes forced grouping is on a huge decline, so I can see a lot of veterans complaining.
I'm kinda puzzled how ESO keeps leading these polls (both here and other places). I tried the game just before it went F2P and found it to be incredibly bland - I'm not sure I even made it to level 20 before I uninstalled it. I may have to give it another shot just to see if I overlooked some hidden awesomeness.
ESO is easy to get into, but hard to master. There is a lot to it in terms of character builds and such. Highly recommend giving it another shot. There's a lot of depth there that you can hardly see at level 20.
Since when is a change over to F2P been regarded as an expansion? I presume Wildstar had some updates for its revenue conversion outside of the cash shop?
I'm kinda puzzled how ESO keeps leading these polls (both here and other places). I tried the game just before it went F2P and found it to be incredibly bland - I'm not sure I even made it to level 20 before I uninstalled it. I may have to give it another shot just to see if I overlooked some hidden awesomeness.
Well ESO is not your typical MMO, it's obviously not for everyone. Though if you enjoy quests, great stories, a lot of lore, then ESO is just superb. If you find such content a chore, and you rather rush to the endgame to raid, then ESO is not your type. It's way more about the Journey than the Endgame.
If it were about the journey, would you not receive a bit more freedom? You're not being held by the hand, you're tugged on a leash.
This game has the most horrid on-rails system, only equalled by Rift's. It lacks decent raiding, thorough character customization and lots of other options that I consider core to an MMO. Sad really, because it has the most interesting setting out there and is absolutely the best at presenting it. Books can be read, everything is voiced, the world is credible, the atmosphere superb. But again, the lack of several core MMO mechanics and the worst possible on-rails system make this game inherently flawed, at least for me.
I'm kinda puzzled how ESO keeps leading these polls (both here and other places). I tried the game just before it went F2P and found it to be incredibly bland - I'm not sure I even made it to level 20 before I uninstalled it. I may have to give it another shot just to see if I overlooked some hidden awesomeness.
Well ESO is not your typical MMO, it's obviously not for everyone. Though if you enjoy quests, great stories, a lot of lore, then ESO is just superb. If you find such content a chore, and you rather rush to the endgame to raid, then ESO is not your type. It's way more about the Journey than the Endgame.
If it were about the journey, would you not receive a bit more freedom? You're not being held by the hand, you're tugged on a leash.
This game has the most horrid on-rails system, only equalled by Rift's. It lacks decent raiding, thorough character customization and lots of other options that I consider core to an MMO. Sad really, because it has the most interesting setting out there and is absolutely the best at presenting it. Books can be read, everything is voiced, the world is credible, the atmosphere superb. But again, the lack of several core MMO mechanics and the worst possible on-rails system make this game inherently flawed, at least for me.
I'm not sure if you're being serious. ESO offers you by far the most freedom than any other MMO ever did in history. Most of the quests aren't even on the road, but the game rather makes you explore the massive world if you want to discover them. It's not perfect yet, but ZOS is removing VR pretty soon, also they intend to scale the players to all the old Zones as well in the future.
As far as Character Customization goes, ESO's "character creation" feature is one of the most complete in this genre, so many options. Dying System is also superbly implemented, the gear is realistic and pretty. However the only thing which is missing at the moment is the "Barber Shop", which is also coming.
As for the Raiding though, I agree, it's not well done. However Raiding concept is on a huge decline, so it doesn't really matter. ZOS is rather generous for still supporting a dying outdated concept. Luckily the way they handle endgame gear, you don't need to raid to get the best gear in the game.
I'm kinda puzzled how ESO keeps leading these polls (both here and other places). I tried the game just before it went F2P and found it to be incredibly bland - I'm not sure I even made it to level 20 before I uninstalled it. I may have to give it another shot just to see if I overlooked some hidden awesomeness.
Well ESO is not your typical MMO, it's obviously not for everyone. Though if you enjoy quests, great stories, a lot of lore, then ESO is just superb. If you find such content a chore, and you rather rush to the endgame to raid, then ESO is not your type. It's way more about the Journey than the Endgame.
If it were about the journey, would you not receive a bit more freedom? You're not being held by the hand, you're tugged on a leash.
This game has the most horrid on-rails system, only equalled by Rift's. It lacks decent raiding, thorough character customization and lots of other options that I consider core to an MMO. Sad really, because it has the most interesting setting out there and is absolutely the best at presenting it. Books can be read, everything is voiced, the world is credible, the atmosphere superb. But again, the lack of several core MMO mechanics and the worst possible on-rails system make this game inherently flawed, at least for me.
I'm not sure if you're being serious. ESO offers you by far the most freedom than any other MMO ever did in history. Most of the quests aren't even on the road, but the game rather makes you explore the massive world if you want to discover them. It's not perfect yet, but ZOS is removing VR pretty soon, also they intend to scale the players to all the old Zones as well in the future.
As far as Character Customization goes, ESO's "character creation" feature is one of the most complete in this genre, so many options. Dying System is also superbly implemented, the gear is realistic and pretty. However the only thing which is missing at the moment is the "Barber Shop", which is also coming.
As for the Raiding though, I agree, it's not well done. However Raiding concept is on a huge decline, so it doesn't really matter. ZOS is rather generous for still supporting a dying outdated concept. Luckily the way they handle endgame gear, you don't need to raid to get the best gear in the game.
Exploring the massive world means criss crossing each zones maps like a destroyer pack hunting for submarines.
Its nothing like the freedom a game like EVE provides or even titles such as Vanguard or even WOW back at launch.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'm kinda puzzled how ESO keeps leading these polls (both here and other places). I tried the game just before it went F2P and found it to be incredibly bland - I'm not sure I even made it to level 20 before I uninstalled it. I may have to give it another shot just to see if I overlooked some hidden awesomeness.
Well ESO is not your typical MMO, it's obviously not for everyone. Though if you enjoy quests, great stories, a lot of lore, then ESO is just superb. If you find such content a chore, and you rather rush to the endgame to raid, then ESO is not your type. It's way more about the Journey than the Endgame.
If it were about the journey, would you not receive a bit more freedom? You're not being held by the hand, you're tugged on a leash.
This game has the most horrid on-rails system, only equalled by Rift's. It lacks decent raiding, thorough character customization and lots of other options that I consider core to an MMO. Sad really, because it has the most interesting setting out there and is absolutely the best at presenting it. Books can be read, everything is voiced, the world is credible, the atmosphere superb. But again, the lack of several core MMO mechanics and the worst possible on-rails system make this game inherently flawed, at least for me.
I'm not sure if you're being serious. ESO offers you by far the most freedom than any other MMO ever did in history. Most of the quests aren't even on the road, but the game rather makes you explore the massive world if you want to discover them. It's not perfect yet, but ZOS is removing VR pretty soon, also they intend to scale the players to all the old Zones as well in the future.
As far as Character Customization goes, ESO's "character creation" feature is one of the most complete in this genre, so many options. Dying System is also superbly implemented, the gear is realistic and pretty. However the only thing which is missing at the moment is the "Barber Shop", which is also coming.
As for the Raiding though, I agree, it's not well done. However Raiding concept is on a huge decline, so it doesn't really matter. ZOS is rather generous for still supporting a dying outdated concept. Luckily the way they handle endgame gear, you don't need to raid to get the best gear in the game.
Exploring the massive world means criss crossing each zones maps like a destroyer pack hunting for submarines.
Its nothing like the freedom a game like EVE provides or even titles such as Vanguard or even WOW back at launch.
It depends on the way you look at it. If every task you do in a sandbox game is just crossing that task off your list once you've completed it, then it's the same thing really. It's about perception.
Now you might feel that ESO is very much on rails because the Zones are instanced, and perhaps I'd even partly agree with you. However ESO's Zones are actually very large (1 ESO average sized Zone = 3 WoW Zones put together), which is why developers decided to add wayshrines. Is it open-world? No. But did you ever check the transition between 2 Zones in WoW? It's unrealistic and not well done, as far as environment change goes. In ESO the loading screens take just a few seconds between the Zones on a good PC, so it's not like it really matters. I hate to be that guy, but they're probably instanced because of the amount of detail and graphics. Vanilla ESO literally looks 5+ years ahead of WoW's latest expansion WoD graphically. I'd still rather take better Graphics + loading screens, than crappy graphics and fully open world.
But are graphics and detail really the only difference between WoW and ESO Zones? Are quests so great in WoW that they're worth exploring for? No, they are garbage. 99% of them are not even voice acted, besides the writing is abysmal anyway, especially compared to ESO. Are there any world events in WoW which are comparable to the Dark Anchors? No. Are there many points of interests in WoW, great views, not copy-pasted public dungeons? The answer is no, no and no.
ESO is probably the best exploration based MMO ever created (among other things). It basically motivates you to go out there and explore, and the content which you find is actually meaningful, rewarding and most importantly FUN. What was ever fun going through the Zones in WoW? Doing badly written quests in empty zones? Maybe the grinding because there was hardly anything else to do?
WoW always was and continues to be MMO about rushing through filler content to the endgame to Raid. Because that's basically all WoW ever did superb. Levelling content was never good (yes it's better now than in vanilla, but compared to ESO it's still barely 2 or 3 out of 10).
Anyone that is looking either for a story-driven or exploration-based MMO knows better than to bother with WoW.
I'm kinda puzzled how ESO keeps leading these polls (both here and other places). I tried the game just before it went F2P and found it to be incredibly bland - I'm not sure I even made it to level 20 before I uninstalled it. I may have to give it another shot just to see if I overlooked some hidden awesomeness.
Well ESO is not your typical MMO, it's obviously not for everyone. Though if you enjoy quests, great stories, a lot of lore, then ESO is just superb. If you find such content a chore, and you rather rush to the endgame to raid, then ESO is not your type. It's way more about the Journey than the Endgame.
If it were about the journey, would you not receive a bit more freedom? You're not being held by the hand, you're tugged on a leash.
This game has the most horrid on-rails system, only equalled by Rift's. It lacks decent raiding, thorough character customization and lots of other options that I consider core to an MMO. Sad really, because it has the most interesting setting out there and is absolutely the best at presenting it. Books can be read, everything is voiced, the world is credible, the atmosphere superb. But again, the lack of several core MMO mechanics and the worst possible on-rails system make this game inherently flawed, at least for me.
I'm not sure if you're being serious. ESO offers you by far the most freedom than any other MMO ever did in history. Most of the quests aren't even on the road, but the game rather makes you explore the massive world if you want to discover them. It's not perfect yet, but ZOS is removing VR pretty soon, also they intend to scale the players to all the old Zones as well in the future.
As far as Character Customization goes, ESO's "character creation" feature is one of the most complete in this genre, so many options. Dying System is also superbly implemented, the gear is realistic and pretty. However the only thing which is missing at the moment is the "Barber Shop", which is also coming.
As for the Raiding though, I agree, it's not well done. However Raiding concept is on a huge decline, so it doesn't really matter. ZOS is rather generous for still supporting a dying outdated concept. Luckily the way they handle endgame gear, you don't need to raid to get the best gear in the game.
Exploring the massive world means criss crossing each zones maps like a destroyer pack hunting for submarines.
Its nothing like the freedom a game like EVE provides or even titles such as Vanguard or even WOW back at launch.
It depends on the way you look at it. If every task you do in a sandbox game is just crossing that task off your list once you've completed it, then it's the same thing really. It's about perception.
Now you might feel that ESO is very much on rails because the Zones are instanced, and perhaps I'd even partly agree with you. However ESO's Zones are actually very large (1 ESO average sized Zone = 3 WoW Zones put together), which is why developers decided to add wayshrines. Is it open-world? No. But did you ever check the transition between 2 Zones in WoW? It's unrealistic and not well done, as far as environment change goes. In ESO the loading screens take just a few seconds between the Zones on a good PC, so it's not like it really matters. I hate to be that guy, but they're probably instanced because of the amount of detail and graphics. Vanilla ESO literally looks 5+ years ahead of WoW's latest expansion WoD graphically. I'd still rather take better Graphics + loading screens, than crappy graphics and fully open world.
But are graphics and detail really the only difference between WoW and ESO Zones? Are quests so great in WoW that they're worth exploring for? No, they are garbage. 99% of them are not even voice acted, besides the writing is abysmal anyway, especially compared to ESO. Are there any world events in WoW which are comparable to the Dark Anchors? No. Are there many points of interests in WoW, great views, not copy-pasted public dungeons? The answer is no, no and no.
ESO is probably the best exploration based MMO ever created (among other things). It basically motivates you to go out there and explore, and the content which you find is actually meaningful, rewarding and most importantly FUN. What was ever fun going through the Zones in WoW? Doing badly written quests in empty zones? Maybe the grinding because there was hardly anything else to do?
WoW always was and continues to be MMO about rushing through filler content to the endgame to Raid. Because that's basically all WoW ever did superb. Levelling content was never good (yes it's better now than in vanilla, but compared to ESO it's still barely 2 or 3 out of 10).
Anyone that is looking either for a story-driven or exploration-based MMO knows better than to bother with WoW.
This is litterally not truth i've stop playing WoW 3 years now. WoW's leveling experience untill WotLK but especially in vanilla was on another level in terms of satisfaction because it forced u to form groups even at some simple quests, it was made that way to socialize with other people which is the core element to an MMO.I stomped ESO's contnent with my character easy mode, it was a pure rpg experience, but if i wanted an rpg i would stick with witcher or fallout.
Moreover the multyguild system is crap as i previously said, u cant honestly make friends that way when u are simultanously in 3 guilds, it serves no purpose and it does more hurt than good.Exploration wise yes it is interesting, the story tho is completely on rails and personally i dont care how well made is done.Its an 1 way road, hell even SWTOR gave u multiple options to chose from and it was far more interesting
BillMurphy said:
I think next year we'll just skip awards altogether. We can include every live game on the voting, and someone would still be upset because a cancelled or closed game wasn't included too.
I think you'd better ignore mmorpg.com versus its audience sentiments from both sides.
Comments
2. Normal dungeons are perhaps easy (though they're harder now with the new scaling system). However Veteran Dungeons are by far the best dungeons in this genre, also very hard. The environment and the story is just unique, not to mention action combat takes the boss fights to a whole new level.
3. ZOS got rid of Bots 18+ months ago.
ESO is not F2P, but rather hybrid B2P/P2P, which is actually leaning more towards P2P with all the DLCs.
Well ESO is not your typical MMO, it's obviously not for everyone. Though if you enjoy quests, great stories, a lot of lore, then ESO is just superb. If you find such content a chore, and you rather rush to the endgame to raid, then ESO is not your type. It's way more about the Journey than the Endgame.
However with the increasing popularity of solo content in an MMO, ESO's popularity is also increasing. Raiding endgame or just anything which promotes forced grouping is on a huge decline, so I can see a lot of veterans complaining.
This game has the most horrid on-rails system, only equalled by Rift's. It lacks decent raiding, thorough character customization and lots of other options that I consider core to an MMO. Sad really, because it has the most interesting setting out there and is absolutely the best at presenting it. Books can be read, everything is voiced, the world is credible, the atmosphere superb. But again, the lack of several core MMO mechanics and the worst possible on-rails system make this game inherently flawed, at least for me.
As far as Character Customization goes, ESO's "character creation" feature is one of the most complete in this genre, so many options. Dying System is also superbly implemented, the gear is realistic and pretty. However the only thing which is missing at the moment is the "Barber Shop", which is also coming.
As for the Raiding though, I agree, it's not well done. However Raiding concept is on a huge decline, so it doesn't really matter. ZOS is rather generous for still supporting a dying outdated concept. Luckily the way they handle endgame gear, you don't need to raid to get the best gear in the game.
Its nothing like the freedom a game like EVE provides or even titles such as Vanguard or even WOW back at launch.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Now you might feel that ESO is very much on rails because the Zones are instanced, and perhaps I'd even partly agree with you. However ESO's Zones are actually very large (1 ESO average sized Zone = 3 WoW Zones put together), which is why developers decided to add wayshrines. Is it open-world? No. But did you ever check the transition between 2 Zones in WoW? It's unrealistic and not well done, as far as environment change goes. In ESO the loading screens take just a few seconds between the Zones on a good PC, so it's not like it really matters. I hate to be that guy, but they're probably instanced because of the amount of detail and graphics. Vanilla ESO literally looks 5+ years ahead of WoW's latest expansion WoD graphically. I'd still rather take better Graphics + loading screens, than crappy graphics and fully open world.
But are graphics and detail really the only difference between WoW and ESO Zones? Are quests so great in WoW that they're worth exploring for? No, they are garbage. 99% of them are not even voice acted, besides the writing is abysmal anyway, especially compared to ESO. Are there any world events in WoW which are comparable to the Dark Anchors? No. Are there many points of interests in WoW, great views, not copy-pasted public dungeons? The answer is no, no and no.
ESO is probably the best exploration based MMO ever created (among other things). It basically motivates you to go out there and explore, and the content which you find is actually meaningful, rewarding and most importantly FUN. What was ever fun going through the Zones in WoW? Doing badly written quests in empty zones? Maybe the grinding because there was hardly anything else to do?
WoW always was and continues to be MMO about rushing through filler content to the endgame to Raid. Because that's basically all WoW ever did superb. Levelling content was never good (yes it's better now than in vanilla, but compared to ESO it's still barely 2 or 3 out of 10).
Anyone that is looking either for a story-driven or exploration-based MMO knows better than to bother with WoW.
Moreover the multyguild system is crap as i previously said, u cant honestly make friends that way when u are simultanously in 3 guilds, it serves no purpose and it does more hurt than good.Exploration wise yes it is interesting, the story tho is completely on rails and personally i dont care how well made is done.Its an 1 way road, hell even SWTOR gave u multiple options to chose from and it was far more interesting
I think next year we'll just skip awards altogether. We can include every live game on the voting, and someone would still be upset because a cancelled or closed game wasn't included too.
I think you'd better ignore mmorpg.com versus its audience sentiments from both sides.
It takes one to know one.