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VR in games isn't new.

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  • VhayneVhayne Member UncommonPosts: 632
    breadm1x said:
    Vhayne said:
    Pepeq said:
    Vhayne said:

    I've said it before, and I'll say it again.  The people whining about VR on this forum are simply broke.  They don't want to spend money on new tech.  It's the same reason why they are on mmorpg.com.  Because the vast majority of mmo's are free or super cheap entertainment.  So they are constantly trying to convince themselves that this new VR era is stupid, so they don't have to go out and spend some money. 

    Because if they were REAL GAMERS like people that play MMO's are supposed to be, then they would be more interested in trying out this new immersive tech, before scoffing at it.

    Cheapskates....period.

    So I take it, if that snazzy new VR headset was 1.9 billion dollars, you'd buy one...

    Just what I thought... a cheapskate calling us cheapskates!


    My point is that REAL gamers are all about immersion.  We buy the bigger TV's/monitors, the surround sound speakers/headphones, etc.  REAL gamers are excited for the next page of immersion evolution.  If someone hasn't tried the new VR yet, I understand being skeptical about it.  But downright bashing it, saying it's stupid, etc., just shows their stubbornness.  And it proves they aren't a real gamer. 

    Probably the same people that always have to be playing competitive games like MOBA's or PVP mmo's.  Just another "sport" to them.  They care nothing for innovation or immersion. 

    So explain to me what "real gamers" are then ?
    they are like eh peeps that get pay'd to play games ? (you know the ones that you say are not real gamer's)
    Are they peeps play play MMO's or are they FPS players ?

    Real gamer's buy bigger TV's or monitors ? you got no clue what you are saying.
    I have a 27" and its already to big. (i got a QHD and a 4k one)
    Peeps that play on 40" or more TV's are peeps with consoles, are they real gamers then ?
    If i take out my optonica beamer and use my 127 inc projector am i a real gamer then ?

    Or.... are you saying that real gamer are people that spend lots of money on useless hardware real gamers ?

    B.T.W. if the HTC Vive was 599,- i would have ordered it :) (its 650,- btw)

    pls Vhayne  make some pictures of your hardware and see if your a REAL gamer :P


    I'm saying that a "real" gamer is someone that actually cares about advancing the platform.  They are interested in the next "big thing" that might make their gaming life even more enjoyable.  I say "interested".  Not saying they are head-over-heels for it.  But they are curious, because they look forward to that next big jump in technology to make their gaming more immersive. 

    The people all over this forum that are bashing VR haven't even TRIED it yet!  They refuse to.  That, to me, says they don't care about anything that could advance gaming.  That, to me, says they aren't REAL gamers.  A "real" gamer would be curious at least, and wouldn't criticize the possibility of revolutionary tech.

    I'm nearly 40 years old, and have been gaming since I was 5.  Intellivision, Nintendo, BASIC, MS-DOS, and all of the rest of the consoles.  I've watched with eager anticipation as new technology was introduced.  8-bit to 16, to 32, etc.  I've gone from monochrome to CGA and EGA and VGA.  Games that were on a freaking cassette tape, to floppy disk 5 1/4 and 3 1/2, to hard drives.  CRT monitors to LCD.  Just the introduction of the mouse was amazing, even if all there was to use it with were art programs.

    I consider myself a "real" gamer.  By definition, I am always looking for and waiting on new tech to advance my enjoyment of playing games.  If the tech sucks, then so be it.  I didn't like Kinect or the Wii mote stuff much.  But before I had a chance to experience it first-hand, I was curious about it, and eager to try it out. 

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    SEANMCAD said:
    Flyte27 said:
    Occulus Rift and the like = Monitors Attached To Your Face
    I think this is why a lot of people aren't that excited.  It may enhance certain things similar to 3D, but it's still the same concept.

    Not everyone wants to wear something on their head.  Currently it has been said the millennials prefer comfort and practicality over looks and wow factor.  Maybe that's why we don't see many MMOs where players have any kind of perceived inconvenience these days.
    I resort back to the Pivot Point Problem (hey its PPP) and how there isnt any other way to do it that I can think of.

    Having said that, lets talk about comfort for a second

    1. When I play PC games I am upright in a chair not laying on a couch. When I play VR I can (provided its basic controls style game) I can play on the couch.
    2. When I am watching a movie if I want to lay on my couch facing up I cant see the movie (I can in VR)
    Just wanted to let you know if you lay on your couch facing up, you'll be looking at the in-movie ceiling and miss the plot twist (You can in VR).
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    Flyte27 said:
    Occulus Rift and the like = Monitors Attached To Your Face
    I think this is why a lot of people aren't that excited.  It may enhance certain things similar to 3D, but it's still the same concept.

    Not everyone wants to wear something on their head.  Currently it has been said the millennials prefer comfort and practicality over looks and wow factor.  Maybe that's why we don't see many MMOs where players have any kind of perceived inconvenience these days.
    I resort back to the Pivot Point Problem (hey its PPP) and how there isnt any other way to do it that I can think of.

    Having said that, lets talk about comfort for a second

    1. When I play PC games I am upright in a chair not laying on a couch. When I play VR I can (provided its basic controls style game) I can play on the couch.
    2. When I am watching a movie if I want to lay on my couch facing up I cant see the movie (I can in VR)
    Just wanted to let you know if you lay on your couch facing up, you'll be looking at the in-movie ceiling and miss the plot twist (You can in VR).
    not if you turn off the head tracking while watching a movie which to be frank for movie apps is the first feature I would start to talk to board about if I was on the team. Its fairly painfully obvious that the requirements for watching a movie is different.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SpaceChroniclesGameSpaceChroniclesGame Member UncommonPosts: 7
    SEANMCAD said:
    SEANMCAD said:
    Flyte27 said:
    Occulus Rift and the like = Monitors Attached To Your Face
    I think this is why a lot of people aren't that excited.  It may enhance certain things similar to 3D, but it's still the same concept.

    Not everyone wants to wear something on their head.  Currently it has been said the millennials prefer comfort and practicality over looks and wow factor.  Maybe that's why we don't see many MMOs where players have any kind of perceived inconvenience these days.
    I resort back to the Pivot Point Problem (hey its PPP) and how there isnt any other way to do it that I can think of.

    Having said that, lets talk about comfort for a second

    1. When I play PC games I am upright in a chair not laying on a couch. When I play VR I can (provided its basic controls style game) I can play on the couch.
    2. When I am watching a movie if I want to lay on my couch facing up I cant see the movie (I can in VR)
    Just wanted to let you know if you lay on your couch facing up, you'll be looking at the in-movie ceiling and miss the plot twist (You can in VR).
    not if you turn off the head tracking while watching a movie which to be frank for movie apps is the first feature I would start to talk to board about if I was on the team. Its fairly painfully obvious that the requirements for watching a movie is different.
    With enough options you'll be able to use a VR even in more ways than a monitor, it's not that hard. VR devices need a great software component to work well!
  • filmoretfilmoret Member EpicPosts: 4,906
    I'm just wondering in the next few years when millions of gamers are using VR headsets.  Will people still be here saying how its just a fad and will go away soon.  I'm shocked at the amount of people who don't understand this market hardly at all.  This has been 20 years in the making and is finally about to explode.  Yes its only a step but its a step that took 20 years.  So continue to troll the idea but how about go watch some scifi movies and see where its going instead of trolling where it is.
    Are you onto something or just on something?
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited January 2016
    filmoret said:
    I'm just wondering in the next few years when millions of gamers are using VR headsets.  Will people still be here saying how its just a fad and will go away soon.  I'm shocked at the amount of people who don't understand this market hardly at all.  This has been 20 years in the making and is finally about to explode.  Yes its only a step but its a step that took 20 years.  So continue to troll the idea but how about go watch some scifi movies and see where its going instead of trolling where it is.
    I started following this about a 1 1/2 years ago and thus far all critic predictions (from they will just take the money and run after Facebook to movies would never get on board) have failed and in addition one has to look really hard and think clever to find any news around VR that is bad, from multiple sell outs to other big companies investing.


    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Flyte27Flyte27 Member RarePosts: 4,574
    filmoret said:
    I'm just wondering in the next few years when millions of gamers are using VR headsets.  Will people still be here saying how its just a fad and will go away soon.  I'm shocked at the amount of people who don't understand this market hardly at all.  This has been 20 years in the making and is finally about to explode.  Yes its only a step but its a step that took 20 years.  So continue to troll the idea but how about go watch some scifi movies and see where its going instead of trolling where it is.
    I'm sure it's possible that it will happen.  I don't think anyone in the thread said it won't.  There just doesn't seem to be many people excited about it.  It may actually be something that is far more useful to people like scientists, doctors, meteorologists, etc. who can put it to good use.

    Games will still be games.  A think making a game fun has less to do with graphics/controls and more to do with making it interesting to the player in some way.  A lot of games now have you repeating almost the same thing over and over again in an even more simplistic way than in the past.  Finding more diversity in terms of doing things in games can be done with current controls IMO.  It just cost money and experimentation that most companies don't appear to be willing to risk since they already have a formula that is making money.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Flyte27 said:
    filmoret said:
    I'm just wondering in the next few years when millions of gamers are using VR headsets.  Will people still be here saying how its just a fad and will go away soon.  I'm shocked at the amount of people who don't understand this market hardly at all.  This has been 20 years in the making and is finally about to explode.  Yes its only a step but its a step that took 20 years.  So continue to troll the idea but how about go watch some scifi movies and see where its going instead of trolling where it is.
    I'm sure it's possible that it will happen.  I don't think anyone in the thread said it won't.  There just doesn't seem to be many people excited about it.  It may actually be something that is far more useful to people like scientists, doctors, meteorologists, etc. who can put it to good use.

    Games will still be games.  A think making a game fun has less to do with graphics/controls and more to do with making it interesting to the player in some way.  A lot of games now have you repeating almost the same thing over and over again in an even more simplistic way than in the past.  Finding more diversity in terms of doing things in games can be done with current controls IMO.  It just cost money and experimentation that most companies don't appear to be willing to risk since they already have a formula that is making money.
    there are fewer people who post on game threads that seem to not be interested. However outside of this universe there are multiple stories that suggest that there is HUGE interest in this. 
    From diplay booths having the longest line for any other item at GDC multiple times, to many multi-billion dollar companies like Sony and Disney investing serious money into it.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • filmoretfilmoret Member EpicPosts: 4,906
    SEANMCAD said:
    Flyte27 said:
    filmoret said:
    I'm just wondering in the next few years when millions of gamers are using VR headsets.  Will people still be here saying how its just a fad and will go away soon.  I'm shocked at the amount of people who don't understand this market hardly at all.  This has been 20 years in the making and is finally about to explode.  Yes its only a step but its a step that took 20 years.  So continue to troll the idea but how about go watch some scifi movies and see where its going instead of trolling where it is.
    I'm sure it's possible that it will happen.  I don't think anyone in the thread said it won't.  There just doesn't seem to be many people excited about it.  It may actually be something that is far more useful to people like scientists, doctors, meteorologists, etc. who can put it to good use.

    Games will still be games.  A think making a game fun has less to do with graphics/controls and more to do with making it interesting to the player in some way.  A lot of games now have you repeating almost the same thing over and over again in an even more simplistic way than in the past.  Finding more diversity in terms of doing things in games can be done with current controls IMO.  It just cost money and experimentation that most companies don't appear to be willing to risk since they already have a formula that is making money.
    there are fewer people who post on game threads that seem to not be interested. However outside of this universe there are multiple stories that suggest that there is HUGE interest in this. 
    From diplay booths having the longest line for any other item at GDC multiple times, to many multi-billion dollar companies like Sony and Disney investing serious money into it.
    Facebook bought Oculus Rift last year sometime for over a billion dollars.  I don't think they are just going to let that go in the trash.  A lot of people see this as a hype thing but they don't realize that the VR now has major companies backing it that cant afford to lose.  It will boil down to the game developers.  If they make games then it will succeed.  If they don't make the games then its doomed.   I know we have seen a lot of gimmick ideas and failed gaming systems or controllers.  I'm sure some of us remember the OUYA from last year and all the hype it was getting.  But this isn't the OYUA its something else entirely.
    Are you onto something or just on something?
  • Flyte27Flyte27 Member RarePosts: 4,574
    filmoret said:
    SEANMCAD said:
    Flyte27 said:
    filmoret said:
    I'm just wondering in the next few years when millions of gamers are using VR headsets.  Will people still be here saying how its just a fad and will go away soon.  I'm shocked at the amount of people who don't understand this market hardly at all.  This has been 20 years in the making and is finally about to explode.  Yes its only a step but its a step that took 20 years.  So continue to troll the idea but how about go watch some scifi movies and see where its going instead of trolling where it is.
    I'm sure it's possible that it will happen.  I don't think anyone in the thread said it won't.  There just doesn't seem to be many people excited about it.  It may actually be something that is far more useful to people like scientists, doctors, meteorologists, etc. who can put it to good use.

    Games will still be games.  A think making a game fun has less to do with graphics/controls and more to do with making it interesting to the player in some way.  A lot of games now have you repeating almost the same thing over and over again in an even more simplistic way than in the past.  Finding more diversity in terms of doing things in games can be done with current controls IMO.  It just cost money and experimentation that most companies don't appear to be willing to risk since they already have a formula that is making money.
    there are fewer people who post on game threads that seem to not be interested. However outside of this universe there are multiple stories that suggest that there is HUGE interest in this. 
    From diplay booths having the longest line for any other item at GDC multiple times, to many multi-billion dollar companies like Sony and Disney investing serious money into it.
    Facebook bought Oculus Rift last year sometime for over a billion dollars.  I don't think they are just going to let that go in the trash.  A lot of people see this as a hype thing but they don't realize that the VR now has major companies backing it that cant afford to lose.  It will boil down to the game developers.  If they make games then it will succeed.  If they don't make the games then its doomed.   I know we have seen a lot of gimmick ideas and failed gaming systems or controllers.  I'm sure some of us remember the OUYA from last year and all the hype it was getting.  But this isn't the OYUA its something else entirely.
    But it again comes down to the game.  Developers make games in a certain way and virtual reality wont change that much.  It is one of those things that will generate some excitement in you and then wear off.  The real progress to be made in gaming is in coming up with innovative ways to make things you do in game more enjoyable and varying IMO.  The WII also had innovative controls, but it didn't last very long.  The games really weren't that much different and most people enjoyed playing games without having to move much.
  • VhayneVhayne Member UncommonPosts: 632
    Flyte27 said:
    filmoret said:
    SEANMCAD said:
    Flyte27 said:
    filmoret said:
    I'm just wondering in the next few years when millions of gamers are using VR headsets.  Will people still be here saying how its just a fad and will go away soon.  I'm shocked at the amount of people who don't understand this market hardly at all.  This has been 20 years in the making and is finally about to explode.  Yes its only a step but its a step that took 20 years.  So continue to troll the idea but how about go watch some scifi movies and see where its going instead of trolling where it is.
    I'm sure it's possible that it will happen.  I don't think anyone in the thread said it won't.  There just doesn't seem to be many people excited about it.  It may actually be something that is far more useful to people like scientists, doctors, meteorologists, etc. who can put it to good use.

    Games will still be games.  A think making a game fun has less to do with graphics/controls and more to do with making it interesting to the player in some way.  A lot of games now have you repeating almost the same thing over and over again in an even more simplistic way than in the past.  Finding more diversity in terms of doing things in games can be done with current controls IMO.  It just cost money and experimentation that most companies don't appear to be willing to risk since they already have a formula that is making money.
    there are fewer people who post on game threads that seem to not be interested. However outside of this universe there are multiple stories that suggest that there is HUGE interest in this. 
    From diplay booths having the longest line for any other item at GDC multiple times, to many multi-billion dollar companies like Sony and Disney investing serious money into it.
    Facebook bought Oculus Rift last year sometime for over a billion dollars.  I don't think they are just going to let that go in the trash.  A lot of people see this as a hype thing but they don't realize that the VR now has major companies backing it that cant afford to lose.  It will boil down to the game developers.  If they make games then it will succeed.  If they don't make the games then its doomed.   I know we have seen a lot of gimmick ideas and failed gaming systems or controllers.  I'm sure some of us remember the OUYA from last year and all the hype it was getting.  But this isn't the OYUA its something else entirely.
    But it again comes down to the game.  Developers make games in a certain way and virtual reality wont change that much.  It is one of those things that will generate some excitement in you and then wear off.  The real progress to be made in gaming is in coming up with innovative ways to make things you do in game more enjoyable and varying IMO.  The WII also had innovative controls, but it didn't last very long.  The games really weren't that much different and most people enjoyed playing games without having to move much.


    I agree.  The tech is here - or on it's way at least.  But what is needed that I haven't seen much of yet is real quality games to qualify a purchase of the headset.  VR stands for Virtual Reality.  If just one developer can create a world like Skyrim or Fallout and dedicate it to the VR experience, I believe it will be totally successful.  The largest problem we are going to face in the next year or two is developers making games that work on both VR and regular monitors.  It's understandable of course why they would go that route.  But it will stunt the growth of the industry.

    Imagine this....Half Life 3 being released exclusively for VR.  With the motion controls and all.  The only way to play it is to invest in a VR setup.  But the experience is out of this world. 

    Or a quality mmo that can only be played in VR.  First person only.  Living breathing world made totally for the VR experience. 

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Vhayne said:


    I agree.  The tech is here - or on it's way at least.  But what is needed that I haven't seen much of yet is real quality games to qualify a purchase of the headset.  VR stands for Virtual Reality.  If just one developer can create a world like Skyrim or Fallout and dedicate it to the VR experience, I believe it will be totally successful.  The largest problem we are going to face in the next year or two is developers making games that work on both VR and regular monitors.  It's understandable of course why they would go that route.  But it will stunt the growth of the industry.

    Imagine this....Half Life 3 being released exclusively for VR.  With the motion controls and all.  The only way to play it is to invest in a VR setup.  But the experience is out of this world. 

    Or a quality mmo that can only be played in VR.  First person only.  Living breathing world made totally for the VR experience. 

    lets back up a bit.

    the pre-order release of Oculus is similar to the pre-annoucment of the very first xbox release.

    Its true for all product, how to you have apps if you dont have the device yet?

    That said for the million time there ARE (even before its released) AAA games for the Oculus

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • VhayneVhayne Member UncommonPosts: 632
    SEANMCAD said:
    Vhayne said:


    I agree.  The tech is here - or on it's way at least.  But what is needed that I haven't seen much of yet is real quality games to qualify a purchase of the headset.  VR stands for Virtual Reality.  If just one developer can create a world like Skyrim or Fallout and dedicate it to the VR experience, I believe it will be totally successful.  The largest problem we are going to face in the next year or two is developers making games that work on both VR and regular monitors.  It's understandable of course why they would go that route.  But it will stunt the growth of the industry.

    Imagine this....Half Life 3 being released exclusively for VR.  With the motion controls and all.  The only way to play it is to invest in a VR setup.  But the experience is out of this world. 

    Or a quality mmo that can only be played in VR.  First person only.  Living breathing world made totally for the VR experience. 

    lets back up a bit.

    the pre-order release of Oculus is similar to the pre-annoucment of the very first xbox release.

    Its true for all product, how to you have apps if you dont have the device yet?

    That said for the million time there ARE (even before its released) AAA games for the Oculus

    That is true.  Although I haven't seen any of these AAA games yet.  I'm looking for that one game that is absolutely amazing, and is a must have.  Honestly all I've seen so far is what was shown at the conferences.  Could you elaborate a bit on some of the games coming out so I could research them? :)
  • Flyte27Flyte27 Member RarePosts: 4,574
    I am more getting at the fact that just having VR isn't enough.  Far Cry 3 would be a good game for VR, but if it's basically the same experience other than the headset it's not really much different.  I like the mentioned games, but I'd not want to play them again just for the VR headset.  Getting people to buy motion controls, treadmill like devices, and other things of that nature will be even more of a battle even if it enhances the experience a lot.  People still prefer using keyboard/mouse controller to various motion control devices that have come out for xbox, ps4, and wii.  I think that comes down to comfort again.  People playing games want to relax.  We see it in MMOs where people aren't really confronted with any kind of real obstacles in most cases these days.  It's because people don't want those obstacles as it will go against their idea of playing games to relax.  I almost think VR would have had a better chance when I was growing up.  Games were much more competitive and kids cares less about comfort.  They cared more about getting the edge when playing games or trying the newest technologies.  They were also a lot more ignorant when it came to technologies as they were new.  This is just another type of computer device like smartphones.  This causes it to loose the wow factor a bit.
  • filmoretfilmoret Member EpicPosts: 4,906
    @vhayne The problem is when a developer makes a game solely for the VR experience then it loses all the money they could have made if they didn't make that decision.  Sure the game would be the best game ever but on the other hand it would only make a fraction of what it could if they launched it for a normal computer/console.  Example was Metroid for WII and Zelda for Nintendo.  They actually made the last Metroid for the WII controls and it was very good.  But since Metroid and Zelda are Nintendo only they lose out on millions of dollars every year.
    Are you onto something or just on something?
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited January 2016
    Vhayne said:
    SEANMCAD said:
    Vhayne said:


    I agree.  The tech is here - or on it's way at least.  But what is needed that I haven't seen much of yet is real quality games to qualify a purchase of the headset.  VR stands for Virtual Reality.  If just one developer can create a world like Skyrim or Fallout and dedicate it to the VR experience, I believe it will be totally successful.  The largest problem we are going to face in the next year or two is developers making games that work on both VR and regular monitors.  It's understandable of course why they would go that route.  But it will stunt the growth of the industry.

    Imagine this....Half Life 3 being released exclusively for VR.  With the motion controls and all.  The only way to play it is to invest in a VR setup.  But the experience is out of this world. 

    Or a quality mmo that can only be played in VR.  First person only.  Living breathing world made totally for the VR experience. 

    lets back up a bit.

    the pre-order release of Oculus is similar to the pre-annoucment of the very first xbox release.

    Its true for all product, how to you have apps if you dont have the device yet?

    That said for the million time there ARE (even before its released) AAA games for the Oculus

    That is true.  Although I haven't seen any of these AAA games yet.  I'm looking for that one game that is absolutely amazing, and is a must have.  Honestly all I've seen so far is what was shown at the conferences.  Could you elaborate a bit on some of the games coming out so I could research them? :)
    list coming after this question

    Please explain to me when in the history of technology has it been possible for you to test out content of something that is specifically designed for something that isnt aviable to the public yet?

    You are asking for something that is pretty much by definition not possible which makes me wonder if you are not creating this logic loop on purpose.

    Its like asking to see and play with a phone app before smart phones come out...really? seriously?

    answer to your question that I know of off the top if my head
    Elite Dangerous
    Eve: Valkyrie 
    ADR1FT

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    Nobody including the heads of Vive and the Rift have said that this technology has not already been around. What they have said is that the hardware to support the concept wasn't ready way back then..which it obviously wasn't. The hardware today STILL isn't quite ready for mainstream use due to the high end requirements and the price tag associated with those. It's only 5-10 years from now where the hardware and prices will be more 'mainstream'. Only now are we entering the beginning of a platform that will soon be ready for the mainstream. We are just stepping through the door now. I think your premise is just off and the conclusion you came up with is as Spock would say...illogical.

    There Is Always Hope!

  • VhayneVhayne Member UncommonPosts: 632
    SEANMCAD said:
    Vhayne said:
    SEANMCAD said:
    Vhayne said:


    I agree.  The tech is here - or on it's way at least.  But what is needed that I haven't seen much of yet is real quality games to qualify a purchase of the headset.  VR stands for Virtual Reality.  If just one developer can create a world like Skyrim or Fallout and dedicate it to the VR experience, I believe it will be totally successful.  The largest problem we are going to face in the next year or two is developers making games that work on both VR and regular monitors.  It's understandable of course why they would go that route.  But it will stunt the growth of the industry.

    Imagine this....Half Life 3 being released exclusively for VR.  With the motion controls and all.  The only way to play it is to invest in a VR setup.  But the experience is out of this world. 

    Or a quality mmo that can only be played in VR.  First person only.  Living breathing world made totally for the VR experience. 

    lets back up a bit.

    the pre-order release of Oculus is similar to the pre-annoucment of the very first xbox release.

    Its true for all product, how to you have apps if you dont have the device yet?

    That said for the million time there ARE (even before its released) AAA games for the Oculus

    That is true.  Although I haven't seen any of these AAA games yet.  I'm looking for that one game that is absolutely amazing, and is a must have.  Honestly all I've seen so far is what was shown at the conferences.  Could you elaborate a bit on some of the games coming out so I could research them? :)
    list coming after this question

    Please explain to me when in the history of technology has it been possible for you to test out content of something that is specifically designed for something that isnt aviable to the public yet?

    You are asking for something that is pretty much by definition not possible which makes me wonder if you are not creating this logic loop on purpose.

    Its like asking to see and play with a phone app before smart phones come out...really? seriously?

    answer to your question that I know of off the top if my head
    Elite Dangerous
    Eve: Valkyrie 
    ADR1FT


    We are on the same side. :)  I'm in full support of VR lol.

    I have a DK1, and I've preordered the CV1 (mine will be here in April).  So far the only games I've actually played with on my DK1 are the "trial" type games.  More or less, tech demos.  I have played Half-Life 2 and Minecraft with it though, and they were awesome.

    I've played Elite using TrackIR and it was amazing.  I'm sure it will rock using VR.  As will Eve Valkyrie.  Also, the racing games like Project Cars I hear is awesome as well.  Simulation types are sure to benefit from VR.

    What I'm looking for however, is a virtual world.  Like how it felt when we first logged into Everquest (or whatever the first mmo was for others).  VR is perfect for that type of environment, even if we have to use a gamepad to play it.  AAA, first person, rpg, living breathing world.  I'm sure one will get made eventually though.  But I worry that people who aren't into sims, will grow tired of the limited scope of the other types of games presented thus far. 

    For example, Lucky's Tale.  While it looks to be a cool game, it's a 3rd person platformer.  Hardly a very immersive setting.  Don't get me wrong, I can't wait to try it out.  But it's not really what I'm looking for when I think "VR". 

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Vhayne said:

    We are on the same side. :)  I'm in full support of VR lol.

    I have a DK1, and I've preordered the CV1 (mine will be here in April).  So far the only games I've actually played with on my DK1 are the "trial" type games.  More or less, tech demos.  I have played Half-Life 2 and Minecraft with it though, and they were awesome.

    I've played Elite using TrackIR and it was amazing.  I'm sure it will rock using VR.  As will Eve Valkyrie.  Also, the racing games like Project Cars I hear is awesome as well.  Simulation types are sure to benefit from VR.

    What I'm looking for however, is a virtual world.  Like how it felt when we first logged into Everquest (or whatever the first mmo was for others).  VR is perfect for that type of environment, even if we have to use a gamepad to play it.  AAA, first person, rpg, living breathing world.  I'm sure one will get made eventually though.  But I worry that people who aren't into sims, will grow tired of the limited scope of the other types of games presented thus far. 

    For example, Lucky's Tale.  While it looks to be a cool game, it's a 3rd person platformer.  Hardly a very immersive setting.  Don't get me wrong, I can't wait to try it out.  But it's not really what I'm looking for when I think "VR". 

    I think that game could very well be ADR1FT

    that said I need to ask a few questions
     With VR being extreemly popular, given that they havent even released yet and already have 176 games with 100 games planned for this year alone, major movie and TV studios are creating content as we speak, pretty much every Tech company seems to be getting on board with VR ......with all that , what makes you think said game is not going to come out?

    Its fairly obvious that it will

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • VhayneVhayne Member UncommonPosts: 632
    SEANMCAD said:
     
    I think that game could very well be ADR1FT

    that said I need to ask a few questions
     With VR being extreemly popular, given that they havent even released yet and already have 176 games with 100 games planned for this year alone, major movie and TV studios are creating content as we speak, pretty much every Tech company seems to be getting on board with VR ......with all that , what makes you think said game is not going to come out?

    Its fairly obvious that it will

    Yeah I believe something like it will eventually.  I haven't heard of anything so far though.

    I'll research ADR1FT though. :)  Thanks.

  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    SEANMCAD said:
    ...already have 176 games with 100 games planned for this year alone...
    Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this.

    Not all of these games are "for" VR, in fact most simply "can" be played in VR. The guy makes a point how asinine it is to expect a platformer to be considered "a VR game" and you regurgitate these contrived numbers, again, like a fast food commercial one sees 20 times over the course of a day. WHY limit the number to 176? Space invaders and pacman can be played with the thing.

    "ooo missile command! I feel like I'm really teh command!"

    I honestly don't think you're a shill, seanmcad. I think you're dangerously brainwashed. Shills wouldn't be so obvious, as to actually piss people off.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Adjuvant1 said:
    SEANMCAD said:
    ...already have 176 games with 100 games planned for this year alone...
    Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this. Really getting tired of this.

    Not all of these games are "for" VR, in fact most simply "can" be played in VR. The guy makes a point how asinine it is to expect a platformer to be considered "a VR game" and you regurgitate these contrived numbers, again, like a fast food commercial one sees 20 times over the course of a day. WHY limit the number to 176? Space invaders and pacman can be played with the thing.

    "ooo missile command! I feel like I'm really teh command!"

    I honestly don't think you're a shill, seanmcad. I think you're dangerously brainwashed. Shills wouldn't be so obvious, as to actually piss people off.
    read and answer this question

    What device in the history of gaming had 176 games (that you never bother to even look up) before the device was released?

    xbox? no. playstation? no

    I very seriously think you guys are trolling. I think you KNOW full well that the device comes FIRST the games come SECOND and I think that is exactly why you are asking for games first because you know good and well it doesnt work that way.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • VhayneVhayne Member UncommonPosts: 632

    Ok I just watched a 9 minute video of ADR1FT.  It does look like an awesome experience. :)  But.... I can't get over the feeling like it's almost classified as a "walking simulator" like Gone Home.  Definitely a memorable, quality, and for sure a great VR experience.  But once it's over, it's over.  Not exactly the "virtual world" I was looking for hehe.

    As I said previously though, I'm sure something will get made eventually.  I'm hoping Brad and Company will integrate VR into Pantheon.  lol

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Vhayne said:

    Ok I just watched a 9 minute video of ADR1FT.  It does look like an awesome experience. :)  But.... I can't get over the feeling like it's almost classified as a "walking simulator" like Gone Home.  Definitely a memorable, quality, and for sure a great VR experience.  But once it's over, it's over.  Not exactly the "virtual world" I was looking for hehe.

    As I said previously though, I'm sure something will get made eventually.  I'm hoping Brad and Company will integrate VR into Pantheon.  lol

    The project has been very secretive and in development. I am not sure how many AAA games come out with much detail on game play WHILE the game is in development. So its really the best we got.

    I fail to understand why everyone is surprised by this, not exactly a lot of AAA quality phone apps out BEFORE the smart phone came out...not sure why that is a stunner

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • VhayneVhayne Member UncommonPosts: 632
    SEANMCAD said:
    Vhayne said:

    Ok I just watched a 9 minute video of ADR1FT.  It does look like an awesome experience. :)  But.... I can't get over the feeling like it's almost classified as a "walking simulator" like Gone Home.  Definitely a memorable, quality, and for sure a great VR experience.  But once it's over, it's over.  Not exactly the "virtual world" I was looking for hehe.

    As I said previously though, I'm sure something will get made eventually.  I'm hoping Brad and Company will integrate VR into Pantheon.  lol

    The project has been very secretive and in development. I am not sure how many AAA games come out with much detail on game play WHILE the game is in development. So its really the best we got.

    I fail to understand why everyone is surprised by this, not exactly a lot of AAA quality phone apps out BEFORE the smart phone came out...not sure why that is a stunner


    To be fair, the smart phone had one job to do to be successful...make phone calls. :)  The games were just icing on the cake. 

    VR headsets only have one purpose.  Immersion.  Since games are what creates the best immersive medium, we expect highly immersive games for the devices.  Chicken and egg problem for sure.  But developers have had dev kits for years now...

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