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One Million Active Players Since LaunchBS Blade & Soul News

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  • scorpex-xscorpex-x Member RarePosts: 1,030
    edited January 2016
    scorpex-x said:
    Nearly twice as many active players as FFXIV has ever had, and that runs in more regions (in before someone spouts the misleading "registered players" number)

    That's actually pretty impressive.
    That's complete BS of course.

    A sub game only ever reports active subscriptions at a given moment. I'm sure if FFXIV:ARR listed all the sub accounts created since launch, they'd probably be heading for 5 million by now...

    Once you register to download a F2P game, you become part of the registered players. WoT claims over 70 million registered players by now.

    As for "active" players, I'd guess they're marking anyone that registered in the first week as "active". I doubt you'll ever see an "active player" number ever again. Only mega-games like Lol dare report on daily unique logins, because they have the staggering stats.
    FFXIV peaked at 600k subs for north america, Europe and Japan combined, it never went above that even though the game has been selling at bargain basement prices forever..heck even FFXI did better if you take into account the staggered releases of each region compared to the simultaneous one of XIV.  They mislead with their numbers out of shame, stating registered accounts as if they mean anything in real terms of course but the game actually did very poorly.

    SWTOR was a far more successful subscription game, when they had sub numbers XIV peaked at they considered it a failure.  Only reason XIV still has a sub is because it's company policy for that to be the case, losing money or not.

    I don't hate it, I hate the suits behind it that try to make the game seem successful when it has actually done pretty poorly given the massive budget.

    So it's nice to see a rather small korean game 4 years late to the party still gain twice as much interest in far fewer regions.
  • nationalcitynationalcity Member UncommonPosts: 501
    Haters gonna hate, hate, hate, hate, hate........

    Of course it's not gonna keep one million players but there have been a couple mmo releases within the last 6 months to a year that didn't even reach this so that's saying something......
  • ApridiseApridise Member UncommonPosts: 87
    I sounds like a lot of posters here hate the game and I'm not sure why, the article is just telling everyone how many people are checking them out. For all the mmo's that get released not that many get this many people that excited to try them out. As for the spam, well I can tell you that the amount of spam in ffxiv has gone down dramatically, seems to me the gold spammers feel that this is a great game too.
  • warlord2020warlord2020 Member UncommonPosts: 5
    I'm having a lot of fun with it!
  • Loke666Loke666 Member EpicPosts: 21,441
    Well, that's impressive. It'll be even more impressive if the numbers are still high in 2 months.

    But how does one define "active" players in a week old game? I would think it's the exact same thing as "accounts created" at this point. And in a F2P game, that's the same old spin on populations that only gets bigger as time goes on even if the truly active populations plummets. 
    It is not really that impressive. One million players trying out a new MMO the first week might sound a lot but if you look on games like TOR it had something like 3 times that the first week.

    Now, if it have 1 million active players this summer, then it is impressive. Now it just tells us that they have at least somewhat good adds.
  • MikehaMikeha Member EpicPosts: 9,196
    NC Soft has done it again.
  • VrikaVrika Member LegendaryPosts: 7,990
    I'd prefer to know how many gold sellers and bots they've banned so far.
     
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    edited January 2016
    Loke666 said:
    Well, that's impressive. It'll be even more impressive if the numbers are still high in 2 months.

    But how does one define "active" players in a week old game? I would think it's the exact same thing as "accounts created" at this point. And in a F2P game, that's the same old spin on populations that only gets bigger as time goes on even if the truly active populations plummets. 
    It is not really that impressive. One million players trying out a new MMO the first week might sound a lot but if you look on games like TOR it had something like 3 times that the first week.

    Now, if it have 1 million active players this summer, then it is impressive. Now it just tells us that they have at least somewhat good adds.

    Comparing a 4 year old F2P release to a brand new AAA highly anticipated Star Wars game release.  Now there's a great comparison! lol
  • UrncallerUrncaller Member UncommonPosts: 167
    I am enjoying it over any current mmos out and I did not think it would draw me in but seems it has...yes we wait and see down the line how those numbers hold up BUT like any mmo this is always t rue for on launch.

    Sooo many doom and gloom people.....think some of you need to get out in the sun more and get some of that good Vitamin D ...really boosts your spirits:P
  • PhryPhry Member LegendaryPosts: 11,004
    scorpex-x said:

    SpottyGekko said:

    scorpex-x said:
    Nearly twice as many active players as FFXIV has ever had, and that runs in more regions (in before someone spouts the misleading "registered players" number)

    That's actually pretty impressive.


    That's complete BS of course.

    A sub game only ever reports active subscriptions at a given moment. I'm sure if FFXIV:ARR listed all the sub accounts created since launch, they'd probably be heading for 5 million by now...

    Once you register to download a F2P game, you become part of the registered players. WoT claims over 70 million registered players by now.

    As for "active" players, I'd guess they're marking anyone that registered in the first week as "active". I doubt you'll ever see an "active player" number ever again. Only mega-games like Lol dare report on daily unique logins, because they have the staggering stats.

    FFXIV peaked at 600k subs for north america, Europe and Japan combined, it never went above that even though the game has been selling at bargain basement prices forever..heck even FFXI did better if you take into account the staggered releases of each region compared to the simultaneous one of XIV.  They mislead with their numbers out of shame, stating registered accounts as if they mean anything in real terms of course but the game actually did very poorly.

    SWTOR was a far more successful subscription game, when they had sub numbers XIV peaked at they considered it a failure.  Only reason XIV still has a sub is because it's company policy for that to be the case, losing money or not.

    I don't hate it, I hate the suits behind it that try to make the game seem successful when it has actually done pretty poorly given the massive budget.

    So it's nice to see a rather small korean game 4 years late to the party still gain twice as much interest in far fewer regions.



    As FFXIV:ARR has managed to sell over 4m copies of the game though, if the retention is really that low, then it doesn't bode well for B&S, because 1m vs 4m, and if 4m = 600k, then 1m = 150k, just saying. But we all know the figures you quoted are, a tad unrealistic, and this isn't really about FFXIV:ARR in any case, and the figures you base your data on date back to october of 2014.
  • cronius77cronius77 Member UncommonPosts: 1,652
    999,999 now I played for a day and quit. Sorry cute anime ninja's just isnt for me though I did try really hard to enjoy it.
  • donger56donger56 Member RarePosts: 443
    SBFord said:
    imageOne Million Active Players Since LaunchBS Blade & Soul News

    NCSoft has announced that over a million active players have taken part in Blade & Soul since its official launch less than a week ago.

    Read the full story here

    400k of those were gold spam bots.... 
  • HellboundHeartHellboundHeart Member UncommonPosts: 390
    SBFord said:
    imageOne Million Active Players Since LaunchBS Blade & Soul News

    NCSoft has announced that over a million active players have taken part in Blade & Soul since its official launch less than a week ago.

    Read the full story here

    Sorry, when literally 70% of the servers are gold sellers, it's actually less then 500k actually playing. I know, don't shoot the messenger.

    Go in game, right now, and see how many are there. So fast that chat is useless. All different and unique sellers too. Mind you, anyone, even gold sellers, will be counted as active as they need to play the tutorial to get to the main zones and spam chat. I got to level 37 and they were still spamming chat. Even in dungeons.
  • DistopiaDistopia Member EpicPosts: 21,183
    Wut wut wut... Positive numbers!?!?.. we'll have none of that here.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • HellboundHeartHellboundHeart Member UncommonPosts: 390

    z3rodown said:
    Are you guys bashing it because that is the cool thing to do, or are you upset that you have to be actively engaged in playing it unlike most mmorpgs? I feel people don't enjoy the game from it being more complex than 1,2,3 repeat. Which isn't a bad thing if that isn't for you. The game has a fair cash shop which allows you to level faster but not progress end game or interfere with pvp. Yes there are queues for a highly anticipated f2p game but if you buy the premium, which supports the game, you get in within a minute on most servers.

    Can someone actually explain your real complaints with the game so I can understand the cynicism? Btw, I have reached the current max level of 45 on an assassin.
    Sure i'll bite and before you say anything, here: https://www.youtube.com/watch?v=6yXCRQGhvcY I have played and so has my gaming community group.

    Now, besides combat being one of the best in any action mmo, it lacks story and depth. I feel for none of the characters and am not interested in finding Jinsuyon. AT ALL. Sure you can use you're wep from start to finish but, makes later gear useless unless you use it for upgrading. Enemies take about 2 hits to kill, leaving the combat bland. Gold farmers are literally going to kill this game single handedly. The ping, latency and all out lag. Controller support absoulutely sucks ass. ESO did it better. Invisiable barrier's. Not true fully open world. I can keep going and a lot of people feel this way lol.

    This game has 2 things going for it, combat and graphics, at times. Other then that, it's an old, generic, Korean mmo.

    What else is there to say?
  • cerulean2012cerulean2012 Member UncommonPosts: 492
    Congrats to B&S, hopefully they will still have good numbers in 2-3 months.  I play some each day but currently other games take priority for me.
  • ScorchienScorchien Member LegendaryPosts: 8,914
    and will be near dead by April.........../theend
  • josko9josko9 Member RarePosts: 577
    edited January 2016
    1mil for a F2P MMO is not a lot. That said for a niche MMO like Blade and Soul that's pretty great. However I doubt they'll have more than 100k players that loged in, in the next month (February).

  • SolmagnumSolmagnum Member CommonPosts: 1
    HellboundHeart said:


    z3rodown said:
    Are you guys bashing it because that is the cool thing to do, or are you upset that you have to be actively engaged in playing it unlike most mmorpgs? I feel people don't enjoy the game from it being more complex than 1,2,3 repeat. Which isn't a bad thing if that isn't for you. The game has a fair cash shop which allows you to level faster but not progress end game or interfere with pvp. Yes there are queues for a highly anticipated f2p game but if you buy the premium, which supports the game, you get in within a minute on most servers.

    Can someone actually explain your real complaints with the game so I can understand the cynicism? Btw, I have reached the current max level of 45 on an assassin.

    Sure i'll bite and before you say anything, here: https://www.youtube.com/watch?v=6yXCRQGhvcY I have played and so has my gaming community group.

    Now, besides combat being one of the best in any action mmo, it lacks story and depth. I feel for none of the characters and am not interested in finding Jinsuyon. AT ALL. Sure you can use you're wep from start to finish but, makes later gear useless unless you use it for upgrading. Enemies take about 2 hits to kill, leaving the combat bland. Gold farmers are literally going to kill this game single handedly. The ping, latency and all out lag. Controller support absoulutely sucks ass. ESO did it better. Invisiable barrier's. Not true fully open world. I can keep going and a lot of people feel this way lol.

    This game has 2 things going for it, combat and graphics, at times. Other then that, it's an old, generic, Korean mmo.

    What else is there to say?


    Who the hell plays an mmo for the story? lmao Blade and Souls isn't even about the story or the pve. It's mainly a pvp game. If you're not someone that is into pvp chances are you'll stop playing pretty soon.
  • SovrathSovrath Member LegendaryPosts: 32,951



     it lacks story and depth. I feel for none of the characters and am not interested in finding Jinsuyon. AT

    This game has 2 things going for it, combat and graphics, at times. Other then that, it's an old, generic, Korean mmo.

    What else is there to say?
    Well that's not exactly true. It is all about story. It's not lacking one bit of story. 

    You might not like it or like how they did it but that doesn't mean there isn't one big giant story sitting down in the middle of this game.

    As far as depth, well that is subjective and it also depends on what type of story is being told. 

    This seems to be more of a take on any particular story where the master is killed and the student strives for revenge. Heck, it's very similar to that Bioware game jade empire where somenone in a martial arts training camp betrays them all and you go and exact revenge . Maybe this is based on a recurring chinese story or fable, so there is only going to be "so much depth".

    As far as "generic korean game" it is so far from a generic korean game as to not even be similar.

    I'm not saying this is the greatest thing since sliced bread but if you are going to leverage criticisms they should at least hit the mark.


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  • SentimeSentime Member UncommonPosts: 270
    So 100k player, 900k gold seller accouts?
  • khameleonkhameleon Member UncommonPosts: 486
    None of the "most anticipated games" on this site will ever get to 1 million, so its an accomplishment whether people like it or not. 

    There are 10+ "sandbox" PVP games all trying to come out within 2016-2017 all fighting for the small niche player base, none of them are close to being polished or fully playable at all. I own a few of them already, none are very fun yet or make you want to login. 

    So why so much hate all the time for games that are playable, polished, and decently fun?

    GAME TIL YOU DIE!!!!

  • scorpex-xscorpex-x Member RarePosts: 1,030
    edited January 2016
    Phry said:

    As FFXIV:ARR has managed to sell over 4m copies of the game though, if the retention is really that low, then it doesn't bode well for B&S, because 1m vs 4m, and if 4m = 600k, then 1m = 150k, just saying. But we all know the figures you quoted are, a tad unrealistic, and this isn't really about FFXIV:ARR in any case, and the figures you base your data on date back to october of 2014.
    FFXIV has been on sale since day 1 almost, it was 50% off on steam on launch, it's been on humble bundle many times.  FFXI was full price for most of its life, XIV sold trash bin prices most of its life.

    It also had cosmetics you could only get by buying another copy of the game (the recruit a friend joke, which actually was just getting people to buy multiple copies of the game for the mounts).

    It's also packed with RMT that continually buy the game again cheap due to tri-monthly bannings.

    It's all padding.

    People have this mindset that XIV is a success when it's way down the list in terms of that, way, way down.

    Blade and Soul is doing a lot better than I thought it would, at least they are giving active player numbers instead of flat out misleading.  I respect a company that does that, even if I'm not a fan of the game.
  • SlyLoKSlyLoK Member RarePosts: 2,698
    I played BnS probably 2 or 3 years ago I guess.. I thought it was pretty bad then and have no interest in trying it again.
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    edited January 2016
    khameleon said:
    None of the "most anticipated games" on this site will ever get to 1 million, so its an accomplishment whether people like it or not. 

    There are 10+ "sandbox" PVP games all trying to come out within 2016-2017 all fighting for the small niche player base, none of them are close to being polished or fully playable at all. I own a few of them already, none are very fun yet or make you want to login. 

    So why so much hate all the time for games that are playable, polished, and decently fun?

    A lot of it has to do with market share competition.  That includes player bases from other games upset or afraid that their friends will abandon their favorite game/guild for the new shiny, competing developers/publishers and their shills from other game companies concerned that BnS will take away some of their player base, players whose game preference deviates from the one offered by BnS, others who simply hate NCsoft due to a negative past experience, and then you have the downright pessimistic person who always sees the glass half empty as opposed to half full.  I doubt very little of the hate has anything to do with the actual game play offered by BnS.  Its a solid game that does what its supposed to do well, and if nothing else its fun to pick up and enjoy in spurts for its excellent combat mechanics which have been widely praised by even a majority of its critics.  Yet some will even criticize that.  Go figure.
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