Name the biggest innovation in FPS or RTS games in the last decade. You have named an innovation of basically the same magnitude as anything in MMORPGs.
Granted FPS and RTS games are smaller and cheaper to make, so you might actually name something somewhat more innovative.
But the point is that if you actually care about innovation you're going to play the vast variety of indie titles which are out there innovating (and these won't be MMORPGs but other genres.) You won't find that level of innovation in MMORPGs because it's an established genre.
Really even just being a genre implies a certain stagnation. (It implies that instead of being radically different from other games, the game shares a lot of similarities with a set of existing games.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Name the biggest innovation in FPS or RTS games in the last decade. You have named an innovation of basically the same magnitude as anything in MMORPGs.
Granted FPS and RTS games are smaller and cheaper to make, so you might actually name something somewhat more innovative.
But the point is that if you actually care about innovation you're going to play the vast variety of indie titles which are out there innovating (and these won't be MMORPGs but other genres.) You won't find that level of innovation in MMORPGs because it's an established genre.
Really even just being a genre implies a certain stagnation. (It implies that instead of being radically different from other games, the game shares a lot of similarities with a set of existing games.)
If a game makes a radical change from a genre, then I don't think that's an evolution of the genre. It's a new genre. At least that's how I see it.
Of course a game might fall in the middle, radical change but still "same" enough to qualify as the old genre. That would be something like, ohhh, I don't know......a great Sandbox MMORPG with superior socially and worldly interactions.
Minecraft would be an example of Multiplayer online games advancing in the worldly interactive part, and still staying in it's genre. An evolution widely acclaimed as moving that genre forwards.
Where as the MOBA's created a new genre. We even called them by a different name.
I think the biggest problem is Time .. by that i mean the Time the player is willing to invest. It used to be that players would happily spend humungous amounts of time levelling one character, then do exactly the same (or near) on another .. probably why they got known as Time Sinks but nowadays a lot of players don't want to spend that amount of time playing and want things NOW
So the genre seems to be evolving? more towards them
I think the biggest problem is Time .. by that i mean the Time the player is willing to invest. It used to be that players would happily spend humungous amounts of time levelling one character, then do exactly the same (or near) on another .. probably why they got known as Time Sinks but nowadays a lot of players don't want to spend that amount of time playing and want things NOW
So the genre seems to be evolving? more towards them
That's a symptom of boredom. And the need for real evolution.
There hasn't really been much evolution in the past 10 years or so. Games like LoL, WoT, Dota, Diablo all came from a difference genre (arts) and never really started out from mmos to begin with.
The only significant changes I've seen were the introduction of instances (Wow perfected this). Add some quest, skill and UI and graphics streamlining (which is essentially a byproduct of evolution itself to more modern standards) and that's about it really. Games like tera started pushing the button smashing action combat as a standard. Perhaps you could say GW2 innovated a little with their form of 'dynamic events and questing'. While that has been present for a while they were the only game to come along and straight up replace questing with that. Korean mmos also mastered the art of nickel diming cash shops (though this probably applies anywhere else as well).
Some games like Eve pushed the barrier forward when it comes to sandboxes too, I guess, but overal the genre has been a bit stale for the past 10 years.
I see it as having evolved quite nicely. Just not in my preferred direction.
Well, it's stagnated. How many years now has WoW been on top? Even as it loses players?
But that is the thing... WoW have continued to evolve too. It is not the same as when it started (as we are told several times a week) and it keep evolving. Just because things does not take the path you with it to take does not equal stagnation.
In fact stagnation it seems is what most would like. That nothing ever changed... and if it changed it would be a regression back to a arbitrary nostalgic high point.
Where as the MOBA's created a new genre. We even called them by a different name.
But we (at least this website) do not call instanced pvp (e.g. WoT) or instanced pve (e.g. warframe) by a different genre. They are still called MMOs.
Plus, what is wrong with MMO evolving into other genres?
Maybe you do, but that's been a hotly debated thing. Almost entirely fueled by you industry folks, who insist that we all call multi-player games "massively" just because.
There's nothing wrong with the evolution into new genres. It's great. But it's not about MMO's anymore when it does.
I see it as having evolved quite nicely. Just not in my preferred direction.
Well, it's stagnated. How many years now has WoW been on top? Even as it loses players?
But that is the thing... WoW have continued to evolve too. It is not the same as when it started (as we are told several times a week) and it keep evolving. Just because things does not take the path you with it to take does not equal stagnation.
In fact stagnation it seems is what most would like. That nothing ever changed... and if it changed it would be a regression back to a arbitrary nostalgic high point.
Really? WoW's player base is shrinking, and you don't think it's stagnating?
You think changes to a game is equal to evolution of the genre? I think it is fair to say that, for example, WoW's grouping system has evolved. But that doesn't equate to the genre evolving. That's more of a fine tuning in one direction sort of thing than a "true evolution".
I expect you Themepark lovers who don't want to see competition from a true evolution will debate on and on about the meanings of all these comments, in hopes of "stagnating" true evolution for a longer period of time. But that's your own thing.
Name the biggest innovation in FPS or RTS games in the last decade. You have named an innovation of basically the same magnitude as anything in MMORPGs.
Granted FPS and RTS games are smaller and cheaper to make, so you might actually name something somewhat more innovative.
But the point is that if you actually care about innovation you're going to play the vast variety of indie titles which are out there innovating (and these won't be MMORPGs but other genres.) You won't find that level of innovation in MMORPGs because it's an established genre.
Really even just being a genre implies a certain stagnation. (It implies that instead of being radically different from other games, the game shares a lot of similarities with a set of existing games.)
One observation, in newer titles they seem to outsell their predecessors, doesnt seem to be the case in MMOs sales.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
One observation, in newer titles they seem to outsell their predecessors, doesnt seem to be the case in MMOs sales.
Well looking at it by box sales will seem more misleading than by revenue.
MMORPGs are games-as-a-service. This means the development work that goes into WOW isn't going into WOW 3: BlackRocks 3 as the seventh game in a long-running series of releases. It's going into WOW and its expansion packs, and those are making reasonably good revenue.
(Whereas FPSes are standard game releases where each existing game is abandoned rather quickly with limited post-launch support, so they're optimizing for box sales. Well, it's not this black-and-white really as plenty of FPSes do operate as a service. But to me it feels like they're chasing box sales far more than MMORPGs do, and even the best-supported FPSes are supported more weakly than MMORPGs' ongoing support.)
But although this makes the genres far more similar to one another, I'd agree that FPSes are sustaining growth better than MMORPGs.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
These are top 10 2014 numbers. None of the top 10 games are released in 2014.
Nobody's making an argument that MMORPGs are the most popular genre, so pointing out that other genres make more money isn't terribly appropriate. It's about comparing growth/health of each genre.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Name the biggest innovation in FPS or RTS games in the last decade. You have named an innovation of basically the same magnitude as anything in MMORPGs.
Granted FPS and RTS games are smaller and cheaper to make, so you might actually name something somewhat more innovative.
But the point is that if you actually care about innovation you're going to play the vast variety of indie titles which are out there innovating (and these won't be MMORPGs but other genres.) You won't find that level of innovation in MMORPGs because it's an established genre.
Really even just being a genre implies a certain stagnation. (It implies that instead of being radically different from other games, the game shares a lot of similarities with a set of existing games.)
Actually RTS had a child called MOBA. I would say outside of Destiny and the like are some evolution.
These are top 10 2014 numbers. None of the top 10 games are released in 2014.
Nobody's making an argument that MMORPGs are the most popular genre, so pointing out that other genres make more money isn't terribly appropriate. It's about comparing growth/health of each genre.
Except this topic is about MMOs, and mmorpg is not the only MMOs out there.
These are top 10 2014 numbers. None of the top 10 games are released in 2014.
Nobody's making an argument that MMORPGs are the most popular genre, so pointing out that other genres make more money isn't terribly appropriate. It's about comparing growth/health of each genre.
Except this topic is about MMOs, and mmorpg is not the only MMOs out there.
Maybe the OP should clarify. Because when I read it, I definitely get the impression that the OP is talking MMORPG's
Actually RTS had a child called MOBA. I would say outside of Destiny and the like are some evolution.
Yeah, but MOBAs aren't RTSes. Just as action MMORPGs are likely to eventually break away from standard MMORPGs (because genres exist primarily to differentiate player tastes in specific types of games, and as action MMORPGs become more actiony there is a significant chunk of players who dislike that type of gameplay, just like happened with RPGs and ARPGs.)
"Some evolution"? Like what? Name something specific and (as I mentioned before) you'll have named an innovation comparable to the innovation that exists in MMORPGs currently.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
One observation, in newer titles they seem to outsell their predecessors, doesnt seem to be the case in MMOs sales.
Unless you exclude the obvious outlier. The sales of (say) SWTOR easily eclipsed both Everquest and SWG, for example. It wouldn't surprise me to learn that Wildstar (a game we often talk about as a total dud around these parts) did, as well.
Want to try and say GW2 wasn't a financial success?
OTOH, why is Lineage I still so freakin' profitable(?!) I want a game in the Korean market!
Except this topic is about MMOs, and mmorpg is not the only MMOs out there.
Let's say you visit a FPS forum. A lack of innovation is complained about. Several FPSes are cited by name.
Is the complaint about:
FPSes, or
All Action Games?
(This isn't a trick question and really is as obvious as it sounds, just as it's really obvious the OP is talking about MMORPGs specifically and not MMOs in general.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Really even just being a genre implies a certain stagnation. (It implies that instead of being radically different from other games, the game shares a lot of similarities with a set of existing games.)
You say many wise things and you seem to have a vast understanding on many things within gaming that I do not, but that statement shows a severe lack of understanding in classification theory.
Every game that has ever existed or will ever exist belong to a genre. This is easy to show, by simply referring to the trivial genre which is the set of all possible combinations that fulfill the conditions of being a game.
Furthermore, just because there is an existing genre containing A games at time t0, it doesn't mean that at a later time t1, when the amount of games in the genre is B>A, that the deviation from the average at t0 is larger than at t1 which is what stagnation would mean.
An easy way to show that is to consider the case which trivially has existed: A=1. Because when A=1 the deviation from the average is 0. At any later time when the set has more members, the deviation will be larger than 0 and thus mean not stagnation in comparison to the initial condition A=1.
Classification theory is one of the subjects one can study in mathematics and it is a well-developed field. It is better known as "set theory".
Evolution is a very slow and painful process. People hoping that the next MMO to come out will change everything are living in a dream world. WoW did it, but what WoW did was a bit of a fluke. It will never happen again.
It's going to evolve over YEARS. Look at what's happened since 2004. Baby steps are being taken to offer players different experiences. When you have $50-100 million on the line, you don't go all in with an MMO that will "change the genre" or whatever. You chang a proven formula to differentiate yourself from the pack. You don't create an entirely new formula. That's a good way to go bankrupt.
Really even just being a genre implies a certain stagnation. (It implies that instead of being radically different from other games, the game shares a lot of similarities with a set of existing games.)
You say many wise things and you seem to have a vast understanding on many things within gaming that I do not, but that statement shows a severe lack of understanding in classification theory.
Every game that has ever existed or will ever exist belong to a genre. This is easy to show, by simply referring to the trivial genre which is the set of all possible combinations that fulfill the conditions of being a game.
Furthermore, just because there is an existing genre containing A games at time t0, it doesn't mean that at a later time t1, when the amount of games in the genre is B>A, that the deviation from the average at t0 is larger than at t1 which is what stagnation would mean.
An easy way to show that is to consider the case which trivially has existed: A=1. Because when A=1 the deviation from the average is 0. At any later time when the set has more members, the deviation will be larger than 0 and thus mean not stagnation in comparison to the initial condition A=1.
Classification theory is one of the subjects one can study in mathematics and it is a well-developed field. It is better known as "set theory".
If you are debating math concepts in a MMORPG. forum you are clearly doing it wrong. Go drink a 6 pack or something to get in the proper frame of mind.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
Name the biggest innovation in FPS or RTS games in the last decade. You have named an innovation of basically the same magnitude as anything in MMORPGs.
Granted FPS and RTS games are smaller and cheaper to make, so you might actually name something somewhat more innovative.
But the point is that if you actually care about innovation you're going to play the vast variety of indie titles which are out there innovating (and these won't be MMORPGs but other genres.) You won't find that level of innovation in MMORPGs because it's an established genre.
Really even just being a genre implies a certain stagnation. (It implies that instead of being radically different from other games, the game shares a lot of similarities with a set of existing games.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
If a game makes a radical change from a genre, then I don't think that's an evolution of the genre. It's a new genre. At least that's how I see it.
Of course a game might fall in the middle, radical change but still "same" enough to qualify as the old genre.
That would be something like, ohhh, I don't know......a great Sandbox MMORPG with superior socially and worldly interactions.
Minecraft would be an example of Multiplayer online games advancing in the worldly interactive part, and still staying in it's genre. An evolution widely acclaimed as moving that genre forwards.
Where as the MOBA's created a new genre. We even called them by a different name.
Once upon a time....
Once upon a time....
So the genre seems to be evolving? more towards them
And the need for real evolution.
Once upon a time....
Plus, what is wrong with MMO evolving into other genres?
The only significant changes I've seen were the introduction of instances (Wow perfected this). Add some quest, skill and UI and graphics streamlining (which is essentially a byproduct of evolution itself to more modern standards) and that's about it really. Games like tera started pushing the button smashing action combat as a standard. Perhaps you could say GW2 innovated a little with their form of 'dynamic events and questing'. While that has been present for a while they were the only game to come along and straight up replace questing with that. Korean mmos also mastered the art of nickel diming cash shops (though this probably applies anywhere else as well).
Some games like Eve pushed the barrier forward when it comes to sandboxes too, I guess, but overal the genre has been a bit stale for the past 10 years.
In fact stagnation it seems is what most would like. That nothing ever changed... and if it changed it would be a regression back to a arbitrary nostalgic high point.
This have been a good conversation
Almost entirely fueled by you industry folks, who insist that we all call multi-player games "massively" just because.
There's nothing wrong with the evolution into new genres. It's great. But it's not about MMO's anymore when it does.
Once upon a time....
You think changes to a game is equal to evolution of the genre?
I think it is fair to say that, for example, WoW's grouping system has evolved.
But that doesn't equate to the genre evolving. That's more of a fine tuning in one direction sort of thing than a "true evolution".
I expect you Themepark lovers who don't want to see competition from a true evolution will debate on and on about the meanings of all these comments, in hopes of "stagnating" true evolution for a longer period of time.
But that's your own thing.
Once upon a time....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
MMORPGs are games-as-a-service. This means the development work that goes into WOW isn't going into WOW 3: BlackRocks 3 as the seventh game in a long-running series of releases. It's going into WOW and its expansion packs, and those are making reasonably good revenue.
(Whereas FPSes are standard game releases where each existing game is abandoned rather quickly with limited post-launch support, so they're optimizing for box sales. Well, it's not this black-and-white really as plenty of FPSes do operate as a service. But to me it feels like they're chasing box sales far more than MMORPGs do, and even the best-supported FPSes are supported more weakly than MMORPGs' ongoing support.)
But although this makes the genres far more similar to one another, I'd agree that FPSes are sustaining growth better than MMORPGs.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
http://www.engadget.com/2014/10/23/league-of-legends-tops-mmo-revenue-list-hearthstone-no-10/
These are top 10 2014 numbers. None of the top 10 games are released in 2014.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
"Be water my friend" - Bruce Lee
"Some evolution"? Like what? Name something specific and (as I mentioned before) you'll have named an innovation comparable to the innovation that exists in MMORPGs currently.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Want to try and say GW2 wasn't a financial success?
OTOH, why is Lineage I still so freakin' profitable(?!) I want a game in the Korean market!
Let's say you visit a FPS forum. A lack of innovation is complained about. Several FPSes are cited by name.
Is the complaint about:
- FPSes, or
- All Action Games?
(This isn't a trick question and really is as obvious as it sounds, just as it's really obvious the OP is talking about MMORPGs specifically and not MMOs in general.)"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Every game that has ever existed or will ever exist belong to a genre. This is easy to show, by simply referring to the trivial genre which is the set of all possible combinations that fulfill the conditions of being a game.
Furthermore, just because there is an existing genre containing A games at time t0, it doesn't mean that at a later time t1, when the amount of games in the genre is B>A, that the deviation from the average at t0 is larger than at t1 which is what stagnation would mean.
An easy way to show that is to consider the case which trivially has existed: A=1. Because when A=1 the deviation from the average is 0. At any later time when the set has more members, the deviation will be larger than 0 and thus mean not stagnation in comparison to the initial condition A=1.
Classification theory is one of the subjects one can study in mathematics and it is a well-developed field. It is better known as "set theory".
It's going to evolve over YEARS. Look at what's happened since 2004. Baby steps are being taken to offer players different experiences. When you have $50-100 million on the line, you don't go all in with an MMO that will "change the genre" or whatever. You chang a proven formula to differentiate yourself from the pack. You don't create an entirely new formula. That's a good way to go bankrupt.
Set theory indeed....not in these forums Mr.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon