I think guys need know entropia universe to know whats fuck is expensive
I guess it could be pricy to get in now...
But you used ot be able to invest 15$ a month and live a decent life with hunting and mining while you skilled up. Sure going for the to big game and top gear right off the bat got very expensive. But if you keep your head cool and made a plan you had no problem playing the game for the cost of a average subscription.
It was actually a bit above 400 mil - straight from my contacts at Bioware - usually people say 300mil, but the truth is a bit over 400mil.
Nice to see someone actually quote the correct number.
Because externally the budget talked about is only part of the development based on analyst estimates from when they knew of the game's development to the completion. They didn't have any information like the cost of the hardware or licenses used, cost of programmer and team for all the work on the engine, the cost of the VA and scripted content, etc.
The $175-$200 is technically just a figure that was made up in relation to when the project was announced and known to of been in development along with some additions for the extensive acting work. Bioware will never publicly admit how much they sunk into that game. They'll just privately lament it.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
It's because the industry is not mature yet. There hasn't been enough time to weed out the good publishers. So what we see right now are companies cropping up, screwing over the player base, closing, and repeating. Over time the good publishers will separate themselves from the pack so you can ignore the new publishers and those without integrity. There are several publishers currently that have set themselves apart, but like I said there is not maturity yet. If we think about good business practices, then it makes sense that you don't see the player as an endless piggy bank. You should go into your monetary policy expecting only a modest amount monthly.
It was actually a bit above 400 mil - straight from my contacts at Bioware - usually people say 300mil, but the truth is a bit over 400mil.
Nice to see someone actually quote the correct number.
Because externally the budget talked about is only part of the development based on analyst estimates from when they knew of the game's development to the completion. They didn't have any information like the cost of the hardware or licenses used, cost of programmer and team for all the work on the engine, the cost of the VA and scripted content, etc.
The $175-$200 is technically just a figure that was made up in relation to when the project was announced and known to of been in development along with some additions for the extensive acting work. Bioware will never publicly admit how much they sunk into that game. They'll just privately lament it.
If the amount of money they spent was something to be proud of they would have published it thenselves.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's more like they're targeting the same base, it's just that that base keeps shrinking and everyone is getting poorer except for a small minority that keeps getting wealthier.
Have the prices within released games actually changed that dramatically? I don't think they have. Cash shop items still cost pretty much the same from what I can see.
I do know what has changed, at least here in the U.S., the majority of people have literally gotten poorer. It's been the trend since the end of the 60's.
Those hundreds of millions people keep throwing around are misleading. A big portion of that isn't on the development side, it's on the marketing side.
The cost of developing hasn't increased that significantly, how much companies spend in advertising has gone up significantly.
It's more like they're targeting the same base, it's just that that base keeps shrinking and everyone is getting poorer except for a small minority that keeps getting wealthier.
Have the prices within released games actually changed that dramatically? I don't think they have. Cash shop items still cost pretty much the same from what I can see.
I do know what has changed, at least here in the U.S., the majority of people have literally gotten poorer. It's been the trend since the end of the 60's.
Those hundreds of millions people keep throwing around are misleading. A big portion of that isn't on the development side, it's on the marketing side.
The cost of developing hasn't increased that significantly, how much companies spend in advertising has gone up significantly.
This issue isn't really that the prices have changed, it's how they're shifting things to the cash shops. Most games don't have a purely cosmetic cash shop. They've realized that they can get enough people to pay enough money to make up for those playing for free, while those playing for free maintain the viability of the game for those paying money.
And the free people often are dissuaded from pointing out issues with it, because they're "freeloaders." Go to the PoE Official Forums and read the Public Stash Tab thread for a shining example of this.
In Path of Exile, praised for it's "ethical" F2P model, you have to pay RL cash for Stash Tabs - something you buy for gold in Diablo III.
Founder packages, etc. cost as much as a B2P game and multiple expansion/content packs.
Many games have fairly P2Win cash shops as well, which is a huge issue for PvP as character level and equipment quality often have a direct impact on balance. If a rival guild is investing in the store, then your guild kind of is forced to unless you want to be a non-factor on the server (or break up and join other guilds that can offset your negative power disparity with their own investment in the shops).
Marketing budgets for most MMORPGs are not in the hundreds of millions. Most wouldn't even reach ten million and a majority of those wouldn't even reach 5, or 1, even. MMORPGs don't generally market in an expensive way, because they somehow always seem to be running up against budget shortfalls.
While games like Uncharted 4 can easily push their release dates back - multiple times - MMORPGs are often forced to push the product out early to avoid running out of money... What makes you think they have hundreds of millions for marketing? Vanguard, Warhammer Online, Age of Conan, etc. etc. There are probably dozens of examples of MMORPGs that had to cut content and push a game out ahead of time in an unpolished state just to try to make money to further fund development... Big publishers, even when they do take-on an MMORPG, do not want to spend much on marketing them, and when they do it's typically fairly localized (NCSoft doesn't market much in the US, for example).
When was the last time you seen an MMORPG development company take out a Super Bowl Ad, for example? Or a billboard? Or even reserve space in a store like GameStop or Best Buy for their game?
They simply do not spend much on advertising. In the US, SOE and Blizzard are probably the only companies that have really spent a decent amount on advertising over the years. I remember seeing some for AoC and Rift, but not much. However, some great commercials for Tom Clancy's The Division are playing on TV these days!
Most MMORPG developers depend on hype and fandom to spread the word, and it tends to work well for this genre in particular. Unless the game is wildly successful, they tend to stop advertising much post-release. The types of advertising you see being utilized by a lot of these games does not cost much - plus, the advertising market itself has changed quite a bit.
They're more likely to pay for cheap Google and Facebook/Twitter Advertisement than for expensive TV commercials. Frankly, most don't have the budgets to accommodate heavy advertisement.
I bet we'll see some serious advertisement for WoW Legion. We will not see any serious advertisement for Pantheon: Rise of the Fallen.
This is the level of elitism you get when you involve yourself with the SotA "beautiful people".
LMAO i think 1600 is just a peasant fee no?If i remember they have 2500 5000 and even a 10,000 pledge lol.
Oh yeah, and people are spending a lot more than that.
I just saw a post recently where one of the SotA whales was selling his account with $44,000 worth of pledges. Really? That's insane.
I just bought a new 2016 Jeep Wrangler and spent $45,000 ($40,000 with the $5,000 down payment). I certainly got a better deal than that moron. lol
It's relative, if in 5 years you sell your jeep and lost 80% of the value while this guy got his money back and then some. Who made the better deal ? I am just saying, I have no idea how much he is asking for that account ?
The idea that $15 per month was ok in 2000 and is ok 16 years later is the real problem.
Games have ballooned in production costs and yet everyone expects a better game for the same price?
Nobody wanted them to "balloon" production costs. Look at the number of indies out there that are pretty high quality and dont cost that much. AAA companies moved to the higher sky scrapper on their own and want to drag everyone else up there just to throw them off without the wallet.
On the other hand, if a game is worth X price, X price will be paid. If they want more than that, we as consumers should expect extra content for the extra money they want.
Many of the multiplayer, progression games with items starting to be catered and build around for the rich. That's one thing I've noticed a lot recently. Targeting the 1% audience (or in this case the 5%) and designing their MMO's around them. The rest of the players becoming more irrelevant. One of the reasons I haven't found a new product to spend my $ in the last 62 months is because these products do not target me. My $10 to 30 a month apparently is not good enough.
What can the other 90-95% do to make a difference?
Do you have any specific examples? Apart from some of the indi games that sell expensive backers pledges that come with extreme in game bonuses (when/if the game is released) I can't think of any AAA (or popular) mmo/ multiplayer game that is more expensive than sub games.
actually we created the issue as players way before free to play became the thing for the elite. Tons of players would gut content faster than it could be produced and stop subbing to games until new patches released. Also quality of a lot of mmorpgs went way down hill when they started flooding the market. Then the asian free to play wave hit and players spoke with(without) their wallets. Now there is so many free games you can play for a very long time free or basically free that so many people stopped paying for games except people who enjoy getting way ahead or like status.
I think it will settle down in time. You will have games that continue to appeal to the whales, while the remaining 95-99% swiftly move on if there is a clear disadvantage associated with restricting your spending to more reasonable monthly sums of money.
A lot of these games rely on the Veblen effect; namely that a higher price corresponds with a higher demand for status-seeking individuals. But if there are no plebeians left to marvel at their wealth, the whales will get bored and move on.
Games will emerge (and already exist) that have a much lower threshold to cash shop items; or make all game altering items available for a reasonable monthly subscription.
I personally refuse to play any game that is excessively mercenary in its initial marketing (i.e. excessively expensive pre-order packs), has gambling boxes, issues announcements when another player receives a shiny, or sells game-altering items that are not READILY available through normal play. An obvious example being PWE.
Good god , the "everyone is getting poorer except for the 1%" shit is getting really old.
I'm no where near the 1% level of income , six figure incomes are not "rich" , and they are far more common than some seem to imply.
My family does it just on my income , but I know plenty of folks who have a nurse wife , husband accountant , or reversed or whatever who do six figure incomes with theirs combined.
Most of my friends are middle , middle class , and doing better each year. Me and my family included.
Implying mmo's are designed for "rich" people shows just how skewed your view on income is.
Having disposable income doesn't make you rich ,it makes you financially where you are supposed to be at a certain point in life.
Again , the easiest example in the world is a decent , normal dinner out on a Friday night with a movie follow up is a guaranteed 200 dollars minimum. And when me and my wife and kids do it , the restaurant is packed out , and so is the theater.
200 dollars on about 4 hours of food and entertainment for me and the wife and kids is well worth it for the experiences , just as if I spend 200-300 a month on mmo's it's well worth it to me. Whether it's Mechwarrior Online buying some mech packs as I love Battletech for over two decades now and it's entertaining , or supporting the Camelot Unchained Kickstarter more and more , etc.
I just got back into my Jeep hobby , and dear god that cost far more than anything in the mmo world , and many have hobbies that make it pale in comparison also without being part of the 1%.
This BS about how everyone is poor and doing terribly is so overblown.
I wish they'd make a fully supported , well ran and GM'd open world sub based mmo , charge 50 a month , and 50 to buy , ban accounts for spamming, trolling in chat , and so on and expect people to be reasonable to and polite.
I'd preorder the thing day one.
Many of you seem to think not living paycheck to paycheck is "rich".
That is truly laughable. While I'll likely end up with 7 figure worth/income in another 10 years , it's a long shot to ever be what I consider "rich".
The above poster is your classic definition of a whale, and obviously on a high shopping spree, because that's what whales do they "spend". That is why for him even earning 7 figures one day will never make him feel rich as he states.
He spends $ on things like kickstarters and MMO"s in the range of $200-300 monthly on top of spending for all these other luxuries he described above, yet he doesn't feel "rich". We all see the term "rich" differently though. For you having a disposable income to blow on games and all the other things you do is the price you pay for having a job. My time though worth more than the $ your job earns, since no $ can buy that time back and if I was married with kids on my back, I doubt I would ever play another game again and more importantly I doubt I'll ever get to enjoy much luxuries since my family will always come first. So, that means my kids will be taking my "old shoes" and they will get to enjoy all the gaming (if they wish to) like I used to, thanks to my parents.
Fact is you have anything but plenty of available time with the job, the wife, the kids, etc. So, games with cash shops where you can unload $200-300+ monthly are perfect for you because you prefer to "win" in real life over MMO's and there are MMO's that will cater for players like you more than ever, that's the whole point of this thread. If you honestly think that more than 5-10% of the players out there are spending $200-300 monthly you are lying to yourself. If you read my thread I talk about the 5-10% not the 1% you keep referring about.
You continue spending that $ you earn like that and keep enjoying your life, but if I was on your place I would think twice before spending any $ I don't really have to because those kids you got, they won't require roof, food and $ for basic entertainment until they are 18, they will require it until the rest of their natural lives.
Based on the cost of living and how rapidly it goes up from college to health care, to rent and other utility bills I just hope by the time you are at your death bed you'll have enough to leave for your kids so they don't have to do something they don't enjoy doing to get by, which is another version of slavery because those who brought them in this world (you and your wife with the consent of the government) didn't truly understand all the costs and responsibilities that comes with bringing a life.
Most can get married and most can have kids, and most know what kind of parents they are at the end of their lives based on how much their kids will love them and that's something that most cannot be great at. One thing is certain though, nobody can make plans with a human life.
From the guy who won't shut up about what a freeloader he is... okay, sure. You constantly complain that modern games aren't worth $15, then get pissy about the fact others not only disagree, but are willing to pay more?
If your $15 'wasn't good enough' 5 years ago, then why the hell would you possibly think it might be now? You want to make a damned difference? TRY PAYING FOR SOMETHING. If YOU won't buy something for $15, but the next guy will for $30, why the fuck should any company care about you?
A chronic cheapskate bitching about companies catering to those who are actually willing to pay. Unbelievable.
Oh, and your sanctimonious bullshit post calling somebody a whale, making up bullshit and acting like a judgmental prick about the man's spending habits and personal life you know NOTHING about is just trolling, pure and simple. God damn, I'm not even the target of it and I'm offended at your ridiculous level of presumption and arrogance. If you spoke that way to somebody in person, 90% of the time you'd be picking your teeth up off the floor. 5%, some poor schlub (who you would probably label a 'whale' for paying a sub fee) would be cleaning your brains off the wall behind you.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
Many of the multiplayer, progression games with items starting to be catered and build around for the rich. That's one thing I've noticed a lot recently. Targeting the 1% audience (or in this case the 5%) and designing their MMO's around them. The rest of the players becoming more irrelevant. One of the reasons I haven't found a new product to spend my $ in the last 62 months is because these products do not target me. My $10 to 30 a month apparently is not good enough.
What can the other 90-95% do to make a difference?
If a business don't want your business, you can go somewhere else, or become a whale that they cater to.
Thank God Kopo never played Warhammer Fantasy or 40k. $30 a month is probably the least I've ever spent on a hobby in years.
I easily spent 100-200 a month when I played GW games. Buy a new army from scratch in the early 2000's? Go ahead and subtract $600 from your account. Buy a new army today after they've spent 16 years raising prices and lowering model count per box? Pfffft, $1200-$1500 for a 2k point army.
Before that I was huge into CCG's and I spent untold thousands on them, well into the 100's per month.
I spent a good 50-100 a month on RPG sourcebooks when I played Shadowrun, World of Darkness, GURPS and Forgotten Realms regularly.
Now that I've started modding my Z34... I can't even believe how much performance car parts cost. I blew $1200 last month on two parts.
Gaming and MMO's have been the dirt cheapest hobby I've ever had.
I just wish we had as many threads on Online PC game cheating and the monetization of 'cheat packages' from third party companies as we do about game developer business models. Hell, half or even a quarter as many would be a huge step up, and would bring an end to this 'cancer of online games' situation where nobody talks about it at all for fear of lasting damage to the genre.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire: Start with a billion dollars and make an MMO.
It is unlikely that the whole industry going to aim for rich people, p2w games made for people who enjoy them but there also a lot of mmos without wallet warriors. So I thing it is kind of exaggerate that you talking about.
Games used to be about FUN and COMPETITION, comparing your progress towards other players on an equal playing field. With all the shiny new graphics we have today, it seems the fun part was left behind. And what competition is there if player A has to play the game to get his gear while player B pays $1000+ to buy his stuff?
I understand that SOTA wanted to make a game without EA or another publisher telling them what to do. I really do. But if that means players that pledged more than 1000 dollars, get a chat channel, where as the plebs that "only" pledged 45-999 dollar have no general chat channel at all, something seriously went wrong.
And all these pre pre pre alpha test phases you have to pay money for to participate - whoever thought that up single handedly killed whatever ethics this industry had left (paying someone to do his work analogy).
We have to get back to game developpers making a real fun game, without the obvious money grabs involved. Will that ever happen again in this day and age? There are a few examples of companies that give it a try and only time will tell if they will succeed.
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained. Played: almost all MMO pre 2007
This is the level of elitism you get when you involve yourself with the SotA "beautiful people".
This is one of the worst things I have ever read in an MMO forum.
On another note though, the $15 a month was a decade ago. Due to inflation, surely MMORPGs should be able to charge double that nowadays if people are still willing to subscribe?
Comments
But you used ot be able to invest 15$ a month and live a decent life with hunting and mining while you skilled up. Sure going for the to big game and top gear right off the bat got very expensive. But if you keep your head cool and made a plan you had no problem playing the game for the cost of a average subscription.
This have been a good conversation
I just saw a post recently where one of the SotA whales was selling his account with $44,000 worth of pledges. Really? That's insane.
I just bought a new 2016 Jeep Wrangler and spent $45,000 ($40,000 with the $5,000 down payment). I certainly got a better deal than that moron. lol
~~ postlarval ~~
The $175-$200 is technically just a figure that was made up in relation to when the project was announced and known to of been in development along with some additions for the extensive acting work. Bioware will never publicly admit how much they sunk into that game. They'll just privately lament it.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
If we think about good business practices, then it makes sense that you don't see the player as an endless piggy bank. You should go into your monetary policy expecting only a modest amount monthly.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's more like they're targeting the same base, it's just that that base keeps shrinking and everyone is getting poorer except for a small minority that keeps getting wealthier.
Have the prices within released games actually changed that dramatically? I don't think they have. Cash shop items still cost pretty much the same from what I can see.
I do know what has changed, at least here in the U.S., the majority of people have literally gotten poorer. It's been the trend since the end of the 60's.
Those hundreds of millions people keep throwing around are misleading. A big portion of that isn't on the development side, it's on the marketing side.
The cost of developing hasn't increased that significantly, how much companies spend in advertising has gone up significantly.
And the free people often are dissuaded from pointing out issues with it, because they're "freeloaders." Go to the PoE Official Forums and read the Public Stash Tab thread for a shining example of this.
In Path of Exile, praised for it's "ethical" F2P model, you have to pay RL cash for Stash Tabs - something you buy for gold in Diablo III.
Founder packages, etc. cost as much as a B2P game and multiple expansion/content packs.
Many games have fairly P2Win cash shops as well, which is a huge issue for PvP as character level and equipment quality often have a direct impact on balance. If a rival guild is investing in the store, then your guild kind of is forced to unless you want to be a non-factor on the server (or break up and join other guilds that can offset your negative power disparity with their own investment in the shops).
Marketing budgets for most MMORPGs are not in the hundreds of millions. Most wouldn't even reach ten million and a majority of those wouldn't even reach 5, or 1, even. MMORPGs don't generally market in an expensive way, because they somehow always seem to be running up against budget shortfalls.
While games like Uncharted 4 can easily push their release dates back - multiple times - MMORPGs are often forced to push the product out early to avoid running out of money... What makes you think they have hundreds of millions for marketing? Vanguard, Warhammer Online, Age of Conan, etc. etc. There are probably dozens of examples of MMORPGs that had to cut content and push a game out ahead of time in an unpolished state just to try to make money to further fund development... Big publishers, even when they do take-on an MMORPG, do not want to spend much on marketing them, and when they do it's typically fairly localized (NCSoft doesn't market much in the US, for example).
When was the last time you seen an MMORPG development company take out a Super Bowl Ad, for example? Or a billboard? Or even reserve space in a store like GameStop or Best Buy for their game?
They simply do not spend much on advertising. In the US, SOE and Blizzard are probably the only companies that have really spent a decent amount on advertising over the years. I remember seeing some for AoC and Rift, but not much. However, some great commercials for Tom Clancy's The Division are playing on TV these days!
Most MMORPG developers depend on hype and fandom to spread the word, and it tends to work well for this genre in particular. Unless the game is wildly successful, they tend to stop advertising much post-release. The types of advertising you see being utilized by a lot of these games does not cost much - plus, the advertising market itself has changed quite a bit.
They're more likely to pay for cheap Google and Facebook/Twitter Advertisement than for expensive TV commercials. Frankly, most don't have the budgets to accommodate heavy advertisement.
I bet we'll see some serious advertisement for WoW Legion. We will not see any serious advertisement for Pantheon: Rise of the Fallen.
In PoE you need never buy any tabs to have as many as you want, through the allowed practice of storage mule accounts.
and lol at "ethics" in video games. . .
On the other hand, if a game is worth X price, X price will be paid. If they want more than that, we as consumers should expect extra content for the extra money they want.
my opinion.
A lot of these games rely on the Veblen effect; namely that a higher price corresponds with a higher demand for status-seeking individuals. But if there are no plebeians left to marvel at their wealth, the whales will get bored and move on.
Games will emerge (and already exist) that have a much lower threshold to cash shop items; or make all game altering items available for a reasonable monthly subscription.
I personally refuse to play any game that is excessively mercenary in its initial marketing (i.e. excessively expensive pre-order packs), has gambling boxes, issues announcements when another player receives a shiny, or sells game-altering items that are not READILY available through normal play. An obvious example being PWE.
I'm no where near the 1% level of income , six figure incomes are not "rich" , and they are far more common than some seem to imply.
My family does it just on my income , but I know plenty of folks who have a nurse wife , husband accountant , or reversed or whatever who do six figure incomes with theirs combined.
Most of my friends are middle , middle class , and doing better each year. Me and my family included.
Implying mmo's are designed for "rich" people shows just how skewed your view on income is.
Having disposable income doesn't make you rich ,it makes you financially where you are supposed to be at a certain point in life.
Again , the easiest example in the world is a decent , normal dinner out on a Friday night with a movie follow up is a guaranteed 200 dollars minimum. And when me and my wife and kids do it , the restaurant is packed out , and so is the theater.
200 dollars on about 4 hours of food and entertainment for me and the wife and kids is well worth it for the experiences , just as if I spend 200-300 a month on mmo's it's well worth it to me. Whether it's Mechwarrior Online buying some mech packs as I love Battletech for over two decades now and it's entertaining , or supporting the Camelot Unchained Kickstarter more and more , etc.
I just got back into my Jeep hobby , and dear god that cost far more than anything in the mmo world , and many have hobbies that make it pale in comparison also without being part of the 1%.
This BS about how everyone is poor and doing terribly is so overblown.
I wish they'd make a fully supported , well ran and GM'd open world sub based mmo , charge 50 a month , and 50 to buy , ban accounts for spamming, trolling in chat , and so on and expect people to be reasonable to and polite.
I'd preorder the thing day one.
Many of you seem to think not living paycheck to paycheck is "rich".
That is truly laughable. While I'll likely end up with 7 figure worth/income in another 10 years , it's a long shot to ever be what I consider "rich".
He spends $ on things like kickstarters and MMO"s in the range of $200-300 monthly on top of spending for all these other luxuries he described above, yet he doesn't feel "rich". We all see the term "rich" differently though. For you having a disposable income to blow on games and all the other things you do is the price you pay for having a job. My time though worth more than the $ your job earns, since no $ can buy that time back and if I was married with kids on my back, I doubt I would ever play another game again and more importantly I doubt I'll ever get to enjoy much luxuries since my family will always come first. So, that means my kids will be taking my "old shoes" and they will get to enjoy all the gaming (if they wish to) like I used to, thanks to my parents.
Fact is you have anything but plenty of available time with the job, the wife, the kids, etc. So, games with cash shops where you can unload $200-300+ monthly are perfect for you because you prefer to "win" in real life over MMO's and there are MMO's that will cater for players like you more than ever, that's the whole point of this thread. If you honestly think that more than 5-10% of the players out there are spending $200-300 monthly you are lying to yourself. If you read my thread I talk about the 5-10% not the 1% you keep referring about.
You continue spending that $ you earn like that and keep enjoying your life, but if I was on your place I would think twice before spending any $ I don't really have to because those kids you got, they won't require roof, food and $ for basic entertainment until they are 18, they will require it until the rest of their natural lives.
Based on the cost of living and how rapidly it goes up from college to health care, to rent and other utility bills I just hope by the time you are at your death bed you'll have enough to leave for your kids so they don't have to do something they don't enjoy doing to get by, which is another version of slavery because those who brought them in this world (you and your wife with the consent of the government) didn't truly understand all the costs and responsibilities that comes with bringing a life.
Most can get married and most can have kids, and most know what kind of parents they are at the end of their lives based on how much their kids will love them and that's something that most cannot be great at. One thing is certain though, nobody can make plans with a human life.
If your $15 'wasn't good enough' 5 years ago, then why the hell would you possibly think it might be now? You want to make a damned difference? TRY PAYING FOR SOMETHING. If YOU won't buy something for $15, but the next guy will for $30, why the fuck should any company care about you?
A chronic cheapskate bitching about companies catering to those who are actually willing to pay. Unbelievable.
Oh, and your sanctimonious bullshit post calling somebody a whale, making up bullshit and acting like a judgmental prick about the man's spending habits and personal life you know NOTHING about is just trolling, pure and simple. God damn, I'm not even the target of it and I'm offended at your ridiculous level of presumption and arrogance. If you spoke that way to somebody in person, 90% of the time you'd be picking your teeth up off the floor. 5%, some poor schlub (who you would probably label a 'whale' for paying a sub fee) would be cleaning your brains off the wall behind you.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
I easily spent 100-200 a month when I played GW games. Buy a new army from scratch in the early 2000's? Go ahead and subtract $600 from your account. Buy a new army today after they've spent 16 years raising prices and lowering model count per box? Pfffft, $1200-$1500 for a 2k point army.
Before that I was huge into CCG's and I spent untold thousands on them, well into the 100's per month.
I spent a good 50-100 a month on RPG sourcebooks when I played Shadowrun, World of Darkness, GURPS and Forgotten Realms regularly.
Now that I've started modding my Z34... I can't even believe how much performance car parts cost. I blew $1200 last month on two parts.
Gaming and MMO's have been the dirt cheapest hobby I've ever had.
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
With all the shiny new graphics we have today, it seems the fun part was left behind.
And what competition is there if player A has to play the game to get his gear while player B pays $1000+ to buy his stuff?
I understand that SOTA wanted to make a game without EA or another publisher telling them what to do. I really do. But if that means players that pledged more than 1000 dollars, get a chat channel, where as the plebs that "only" pledged 45-999 dollar have no general chat channel at all, something seriously went wrong.
And all these pre pre pre alpha test phases you have to pay money for to participate - whoever thought that up single handedly killed whatever ethics this industry had left (paying someone to do his work analogy).
We have to get back to game developpers making a real fun game, without the obvious money grabs involved. Will that ever happen again in this day and age? There are a few examples of companies that give it a try and only time will tell if they will succeed.
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained.
Played: almost all MMO pre 2007
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Stop playing the games, stop loading them, stop logging into them. Ignore them.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche