the answer is simple, the game started to take over my life....
early morning jumping in the game for a few minutes to feed the workers and do some crafting
setting up a VPN remote desktop so i could check on the game from the office..
jumping behind my Pc the minute i got home till late in the evenings
it was fun as long as it lasted, i had a blast got a character to 50+, and really got intrigued by the deep mechanics of the game... But also realising from the start that my fammily would not tollerate such behaviour for any long stretches of time... And time is the major requirement for this game
i am back to casually playing MMO's (like 20 to 30 hours a week) and that was not possible for me with this overall great game, .... Tough i part with this game with happy toughts realising that finally there was an MMO again as deep as i loved in the past...
happy huntings and grindings to all of you...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
Personally i think if a game immerses a player to the point of logging in every day regardless of where that player is, i think the game has done a great job. I haven't felt like than in an MMO in a really long time, and unfortunately BDO is a pass for me, but i do miss this aspect.
It was actually one of your posts a couple of weeks ago that helped me decide to get the game seeing how much fun you were having with it. I am enjoying it still as well but I'm too busy and I have not even hit 50 yet...
Do what's best for you and take care.
20-30 hours/week wouldn´t be considered casual these days.
As was said, 20-30 hours is not casual...these days. Back in the day 2 or 3 hours an evening with six or seven on a weekend was considered par the course.
Many say now it is so much better, you can game for half an hour a day and still do great things. You also have a situation where MMOs can't hold onto people for more than a couple of months and new AAA MMOs have problems getting a foothold. Those two things are linked, the new playing style is designed for locusts and butterflies and moulds new players into expecting only that kind of play.
Despite liking some facets of the game, there were too many I could not stand.
Like the stupid Black Spirit, children with teddy bear ears, horrible story and NPC/Quest Dialogs, class gender locks , horrible looking gear, stingy high priced cash shop to look half way decent.
The problem is these types of games are enjoyable because you get so deeply involved with them. The problem is people can get too involved with them. I think the solution is to come up with some new ways of having a deeply involved game without needed to spend so much time in game. For example SWG had extractors that would do you gathering for you. Great mechanic however you had to go check them daily to empty the hopper and move them from location to location. A good mechanic to combat people logging in at 4am like I did to manage all this stuff would be to have a web page where I could log in 2 or 3 times a week and click a button to empty my hopper or to add more energy. While Crafting will be still fairly in-depth if I could interact with things like my extractor in game from a web page it would save me having to have my life revolve around doing something for the game.
Not saying everything in games should be like however small tasks like gathering your mats from an extractor or in AA having a NPC lumber jack that could cut down my trees and replant new ones would cut down on the need to schedule everything in my life around a game. Now yes I still think scheduling raiding or an instance in game around real life is ok, some of these minor things no.
"If I offended you, you needed it" -Corey Taylor
Heck, I can't even find the time and will to complete Witcher 3 and Fallout 4.
I mean there aren't any in this game, but why would they bother you if they WERE in the game?
I play 1-2 hours a day, am level 19 and am in no rush to achieve anything specific, I'm just enjoying the experience - but when it's time to stop, eat, play, work etc, then it's time. Do you have an addictive personality in other forms of life i.e. do you occasionally binge eat or suffer from low self-esteem (I'm not being critical, but these are trends in people with a lack of self-control and you can get support for it).
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Either that or he's losing track of his Korean MMOs and he's thinking BnS or TERA, who both have child-like races with fluffy ears. xD
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
almost any game today can be played casually. The problem is today MMOs use Time Sinks for the 1% vs skill like SWG for example.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
At EQ1's peak, it was quite easy to spend 15 hours day just farming for armor. Or, spend over 40 hours camping VP keys.
I met my wife playing EQ1 in 2000. Been together ever since.