Andel_Skaar said:
I know its a chore, but would you please give some evidence, sources for claims that MMO , specifically MMORPG industry is blooming, and that it has more numbers now than it had before.
Becouse while i am quite certain Moba genre numbers have even improved, each other section, i do not believe had the same fortune.
Also quantity > quality isnt good ,i would choose one good game over 1000 low budget ones, anytime,
not insulting low budget , but pointing out, they lack longetivity, population and other ,basic things that make MMORPG's.
Anyway, everywhere i went ,since the shut down of some tracking tools, no one can say with certainty what numbers really are.And the shut down was shady itself.
For instance i read somewhere Archeage has thousands of players on its servers still, and i played the game few months back with total number of players on my server population around 400 .Thats way too low of a number for an mmorpg game server.
And many other games are similarily low pop as well.And that impacts gameplay in so many ways.
There is lots of specifics to dispute about the data but overal there is little reason to think that indicted general trend in those reports is vastly different. Just look a the sheer amount of titles, if people didn't play them, they wouldn't be on the market in the first place, yet they are there and being constantly updated.
Anyway, everywhere i went ,since the shut down of some tracking tools, no one can say with certainty what numbers really are.And the shut down was shady itself.
For instance i read somewhere Archeage has thousands of players on its servers still, and i played the game few months back with total number of players on my server population around 400 .Thats way too low of a number for an mmorpg game server.
And many other games are similarily low pop as well.And that impacts gameplay in so many ways.
There is lots of specifics to dispute about the data but overal there is little reason to think that indicted general trend in those reports is vastly different. Just look a the sheer amount of titles, if people didn't play them, they wouldn't be on the market in the first place, yet they are there and being constantly updated.
Only point of comparison i found is in 2013. And than it didnt look good. Seems total revenue is less in the market than it was in 2013. By that site.As said, its hard to determine, corporations made it hard not only couse of competition ,but becouse of player awareness component as well.
Andel_Skaar said:
I know its a chore, but would you please give some evidence, sources for claims that MMO , specifically MMORPG industry is blooming, and that it has more numbers now than it had before.
Becouse while i am quite certain Moba genre numbers have even improved, each other section, i do not believe had the same fortune.
Also quantity > quality isnt good ,i would choose one good game over 1000 low budget ones, anytime,
not insulting low budget , but pointing out, they lack longetivity, population and other ,basic things that make MMORPG's.
Anyway, everywhere i went ,since the shut down of some tracking tools, no one can say with certainty what numbers really are.And the shut down was shady itself.
For instance i read somewhere Archeage has thousands of players on its servers still, and i played the game few months back with total number of players on my server population around 400 .Thats way too low of a number for an mmorpg game server.
And many other games are similarily low pop as well.And that impacts gameplay in so many ways.
There is lots of specifics to dispute about the data but overal there is little reason to think that indicted general trend in those reports is vastly different. Just look a the sheer amount of titles, if people didn't play them, they wouldn't be on the market in the first place, yet they are there and being constantly updated.
So, following that logic, you're saying that because the market for Facebook games and similar web-driven games is huge - that means there's a ton of great games for that sort of platform, right?
People wouldn't be playing them if they weren't making money - so obviously they're great games.
Only point of comparison i found is in 2013. And than it didnt look good. Seems total revenue is less in the market than it was in 2013. By that site.As said, its hard to determine, corporations made it hard not only couse of competition ,but becouse of player awareness component as well.
You need to read links you provide. The link talks about subscriptions. Yes, those are not surprisingly on the decline.
First. Getting bored is a sign you are doing something wrong. You should never get bored. There are always things to do, new things to learn, etc.
If you have a list of "standards" that a game must have AND you can't find a game out of the many thousands of games available to you, I think you have a problem there. NOTE: It is ok to have high standards provided you accept that you can't complain that games don't meet your criteria.
My standards are very generic, simple, give me a open world game that has balanced pvpve and enough content to stay in for at least a year and thats all, the whole nine yards.
Incredibly tho almost each title on the market i played flopped for one reason or another, its either one year no updates, or turning to p2w, or some other thing..
It's called EVE, but you don't play it right?
>insert additional qualifiers here<
I dont see how EVE is MMORPG o.o correct me if im wrong.
Played Freelancer:Discovery for a long time so i know it can be good, and looking forward to SC if it doesnt flop p2w wise.
We are talking about MMORPG's. There are hundreds of them, name me 10 that are great, balanced, populated, and playable, ...yes.
Er EVE? IMNHO one of the only virtual world MMORPGs out in the market today.
30K to 40K logged in to a single universe, new content delivered monthly, about to undergo a major overhaul with the citadel of expansion.
Fair and balanced? Absolutely not, EVE is all about creating an unfair advantage for yourself, as any proper sandbox style MMORPG should be.
It's not a quick or easy ride, but if you started today in 2 or 3 years (yes we are in it for the long haul) you could build your personal empire in a variety of areas.
It's not for everyone, but I challenge anyone to find a title with a better virtual world on the market today.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Andel_Skaar said:
If you can find find an mmorpg you can enjoy ,that can solely mean you have very low standards, which is fine, if you can enjoy a game with neglecting its many flaws that can make it enjoyable
Nah, it only means you are sitting on a very high horse. Probably also suffering from other issues as well...
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
DKLond said:
At least you're honest - so thank you for that
As for popularity = quality - that's a point of view that definitely explains why you think MMOs are so great.
Never said a word about popularity being equal to quality.
Just saying that games people spent money on are more enjoyed than games people spend less money on.
You know, letting people judge games by their wallets rather than injecting some arbitrary, personal, individual qualifiers what makes the game "good".
I dont see how EVE is MMORPG o.o correct me if im wrong.
Played Freelancer:Discovery for a long time so i know it can be good, and looking forward to SC if it doesnt flop p2w wise.
We are talking about MMORPG's. There are hundreds of them, name me 10 that are great, balanced, populated, and playable, ...yes.
Er EVE? IMNHO one of the only virtual world MMORPGs out in the market today.
30K to 40K logged in to a single universe, new content delivered monthly, about to undergo a major overhaul with the citadel of expansion.
Fair and balanced? Absolutely not, EVE is all about creating an unfair advantage for yourself, as any proper sandbox style MMORPG should be.
It's not a quick or easy ride, but if you started today in 2 or 3 years (yes we are in it for the long haul) you could build your personal empire in a variety of areas.
It's not for everyone, but I challenge anyone to find a title with a better virtual world on the market today.
xD you have a way to turn things around
Promoting Eve the way you do, cant blame you ,the game is good, but its Space
Most games im talking about are on the ground.
Well Star Citizen might yet screw up with my logic considering its MMORPG SpaceSim Shooter game.. So theres that
DKLond said:
At least you're honest - so thank you for that
As for popularity = quality - that's a point of view that definitely explains why you think MMOs are so great.
Never said a word about popularity being equal to quality.
Just saying that games people spent money on are more enjoyed than games people spend less money on.
You know, letting people judge games by their wallets rather than injecting some arbitrary, personal, individual qualifiers what makes the game "good".
What?
Games are being enjoyed more when people spend more money on them? So, you're saying a free game is necessarily enjoyed less than an expensive game?
That doesn't compute at all.
Again, you think that because people spend money on something - they must think it's great. Like Titanic is a far better movie than Godfather or Blade Runner, for instance.
That's your opinion and that's cool.
Personally, I don't think there's any way to objectively establish the quality of a game. So, I would never claim there's a lot of great games out there with authority.
I would accept that just because I happen to enjoy something, it doesn't mean it's objectively great or good.
DKLond said:
At least you're honest - so thank you for that
As for popularity = quality - that's a point of view that definitely explains why you think MMOs are so great.
Never said a word about popularity being equal to quality.
Just saying that games people spent money on are more enjoyed than games people spend less money on.
You know, letting people judge games by their wallets rather than injecting some arbitrary, personal, individual qualifiers what makes the game "good".
What?
Games are being enjoyed more when people spend more money on them? So, you're saying a free game is necessarily enjoyed less than an expensive game?
That doesn't compute at all.
Again, you think that because people spend money on something - they must think it's great. Like Titanic is a far better movie than Godfather or Blade Runner, for instance.
That's your opinion and that's cool.
Personally, I don't think there's any way to objectively establish the quality of a game. So, I would never claim there's a lot of great games out there with authority.
I would accept that just because I happen to enjoy something, it doesn't mean it's objectively great or good.
If i were you, i would just pack up now, he is zealous when it comes to arguments
Btw if someone's rich girlfriend is paying its way for lvl 854 of a Facebook game ,that doesnt make the game good, it makes the girl stupid not saying its gender locked. Mobile games tend to be wallet relevant.
At the same time its not a rare case where people are so impressed in some online game that they generously invest in said game becouse they want to support it.
My personal oppinion is that first case happens much often.
Again, that is not my opinion. It is an opinion of every each individual who went to the cinema to see that movie.
You seem to be stuck in some sort of loop...
I think you're confused.
We're talking about whether something is objectively good because a lot of people think it's good - or rather, because they opted to spend money on it. In your opinion, that is so.
In my opinion, it is not so. Not necessarily so, anyway. We have no way of knowing the opinions on the matter of all these hypothetical moviegoers.
Also, I hope you're not suggesting that everyone who went to the cinema to see Titanic also thought it was great.
You ever wonder why western devs have all but given up on creating deep, interesting, and entertaining games? I think the biggest reason is this generation of gamer which is often referred to as the instant gratification crowd. They want everything upfront, endless content, and when the endless content runs out, they want the devs to supply more endless content right now! It doesn't matter if the game took 5 yrs to develop and gamers are blowing through it in 72 hrs in a race to get to the end. Did I mention that todays gamer wants all of this for free?
Its all psychology and biology.
Leveling up "feels good". Getting better gear "feels good". Getting new skills "feels good". Small amounts of fun chemicals (dopamine?) are released when achieving something in a game and gamers, especially young gamers whose brains are still developing, can get mildly addicted to this feeling.
So, if you design a game to regularly provide this feeling, chances are your game is going to be more popular. Problem is, once a player runs out of content, they stop getting this feeling and must rely on other aspects of the game for the fun. This is where the concept on endgame comes in, but it is something a lot of developers fail to implement well / at all, and so these types of gamers will quit and seek another game that provides the good feelings again.
If we want to go back to a more old-school style of MMORPG and we want to be successful, we need to ensure we are still providing positive feedback on a regular basis. Games like COD do this through minute-to-minute gameplay (random accuracy + explosives ensure everyone can get a kill every match), scoreboards at the end of a match plus xp gains for unlocks for longer term goals.
MMORPGs, especially sandboxes, often miss out on the short-term positive feedback. With everything solo and easy, there is minimal reward from actual combat so games rely on quests, gear and levels for the short term goals. If the game goes too hard, the mass-market casuals can't cope and so also don't get their positive reinforcement.
Its a very hard balance to achieve and very few have.
While I agree with you, I think the games coming out now are a reflection of todays gamers and their wants. I have two teenage kids and both are gamers. The older one is your typical gamer of today who doesn't want to work for anything, wants it all up front, and for free. She doesn't stay in a game long and is on to the next one. My younger one is more like me and enjoys the journey to end game more than the end game itself. She will often do everything that the game has to offer with the exception of PVP, which she has no interest in.
I'm afraid that gamers who like the journey, lore, in depth content, and have to actually work for something are regulated to a thing of the past and todays games reflect that. Either we have to change or find another hobby. I chose to find another hobby and don't regret it in the least. It doesn't mean I don't still follow what is going on and hope something that I like will come along.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
I dont see how EVE is MMORPG o.o correct me if im wrong.
Played Freelancer:Discovery for a long time so i know it can be good, and looking forward to SC if it doesnt flop p2w wise.
We are talking about MMORPG's. There are hundreds of them, name me 10 that are great, balanced, populated, and playable, ...yes.
Er EVE? IMNHO one of the only virtual world MMORPGs out in the market today.
30K to 40K logged in to a single universe, new content delivered monthly, about to undergo a major overhaul with the citadel of expansion.
Fair and balanced? Absolutely not, EVE is all about creating an unfair advantage for yourself, as any proper sandbox style MMORPG should be.
It's not a quick or easy ride, but if you started today in 2 or 3 years (yes we are in it for the long haul) you could build your personal empire in a variety of areas.
It's not for everyone, but I challenge anyone to find a title with a better virtual world on the market today.
xD you have a way to turn things around
Promoting Eve the way you do, cant blame you ,the game is good, but its Space
Most games im talking about are on the ground.
Well Star Citizen might yet screw up with my logic considering its MMORPG SpaceSim Shooter game.. So theres that
Well not having a ground component is a shortfall that I understand some won't overlook.
Would not have minded CCP creating such content for EVE but they seemed determined to only provide that in alternate titles and platforms I'll likely never buy.
Still, if you have never really given it a fair shot, the trials are free and some folks have to do several before EVE hooks them.
Really helps if you don't solo and reach out early to a new player friendly corp as interaction with others is one of EVE's strongest points.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In a nutshell, if you're looking for another game to play, the games that you did play failed to meet your requirements also.
Using everyone's favorite punching bag... WoW... kept a lot of people entertained for 2-3 expansions before starting it's downward trend. In essence, it met your requirements for a time, then fizzled out. During that time, there *could* have been 10,000 other MMOs on the market, of equal quality et al, but you wouldn't have cared because WoW was your one and only.
Fast forward to today and you have <exaggerated> 10,000 <exaggerated> MMOs and none of them hold your attention span any more than another. You are constantly looking for something else. You are constantly hopping games to quash your boredom.
I contend that in addition to the lack of anything meaningful to play there is also MBD at play. Either one of these things will keep you from ever finding that game again.
BTW, MBD is MMO Burnout Disorder. It's a new phenom with many names that no one can agree on... but it's real, and you're living with it.
I'm playing the best MMORPG released since GW2 right now, no complains here. There's always those who see the glass half empty I guess...
Considering how awful GW2 was, that's not saying much
j/k - to each his own.
However, you don't actually have to be a pessimist to not like what you like.
By 'glass half empty', I wasn't meaning the games I'm enjoying, I was meaning in general, related to this thread.
I think someone not able to find at least one MMORPG to enjoy among the dozens high quality ones available nowadays is really, really impossible to please, and will never be happy with any game.
Please list a dozen of these high quality mmos by name and I disagree, because people are not that picky, developers are just that stupid. Look at how many people are asking for WoW Vanilla with the Legacy server business. Wildstar, a team full of devs who worked on WoW Vanilla couldn't even get it right. Who's working on an updated Ultima Online with better presentation? Nobody. Who's working on a AAA City of Heroes clone? A game that was STILL profitable at the end of its life? Nobody.
Sorry but gamers aren't that difficult to figure out. The issue is that developers often times not only make clones, but make dumbed down worse clones.
*points to Wildstar and TOR*
Lets take FFXIV:ARR for example. Its a better WoW and lookie here, its profitable. Square seems to be the only ones that know how to make a proper UPDATED clone.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
In a nutshell, if you're looking for another game to play, the games that you did play failed to meet your requirements also.
Using everyone's favorite punching bag... WoW... kept a lot of people entertained for 2-3 expansions before starting it's downward trend. In essence, it met your requirements for a time, then fizzled out. During that time, there *could* have been 10,000 other MMOs on the market, of equal quality et al, but you wouldn't have cared because WoW was your one and only.
Fast forward to today and you have <exaggerated> 10,000 <exaggerated> MMOs and none of them hold your attention span any more than another. You are constantly looking for something else. You are constantly hopping games to quash your boredom.
I contend that in addition to the lack of anything meaningful to play there is also MBD at play. Either one of these things will keep you from ever finding that game again.
BTW, MBD is MMO Burnout Disorder. It's a new phenom with many names that no one can agree on... but it's real, and you're living with it.
There's a cure for MBD. It's called a bold new MMO made with talent and vision
Andel_Skaar said:
xD you have a way to turn things around
Promoting Eve the way you do, cant blame you ,the game is good, but its Space
Most games im talking about are on the ground.
Well Star Citizen might yet screw up with my logic considering its MMORPG SpaceSim Shooter game.. So theres that
Think of space theme as an advantage - it allows you to all the amazing things that would be very difficult if not impossible to implement while taking place on the ground
Mixing ground and space gameplay sounds great on paper and especially within your imagination(can be very wild at times) but it is not so pretty when you actualy try to implement any of that.
Are you going to deny that millions of gamers would play WoW 2 if it came out?
Deny it? Hard for me to do that since it's just a fantasy in your head. They did cancel Titan and turned its assets into a MOBA didn't they?
Ask the Blizzard bean counters why they did it. Do you think its because it would attract another 100 milion players and they don't want that?
And yes, the masses flirting with MMOs when it was cool and trendy to do that was exactly what spiked the numbers and prompted every Tom, Dick and Harry to start developing WOW clones 'cause they wanted some of that. Worked out well for them didn't it?
So, you don't agree that millions would play a WoW 2?
Nothing like the number that played WOW because, once again, the masses are now playing MOBAs and other quickie games and the core, true mmorpg audience has many more current ones to choose from.
And what exactly would this "WOW 2" in your head look like? More easy, casual, quick matches while standing around Stormwind waiting for the queue to pop?
The reality is all around you if you just open your eyes. Aiming for 500k concurrent players is the realistic mmorpg target just like it was before WOW.
The core true mmorpg audience didn't ask for WoW styled themeparks which most of the genre is filled with nowadays, so I'd have to disagree with. The core audience who was there prior to WoW wanted something more akin to Pantheon, Vanguard, a better City of Heroes and an updated 3D UO which ArcheAge during Alpha hit perfectly before the devs went stupid.
The current genre is NOT what the core ever wanted or asked for, worse yet, nobody has even gotten WoW Vanilla right and made a comparable game to its 2004 launch still to this day.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
Comments
At least I hope that's what they're saying.
https://www.superdataresearch.com/market-data/mmo-market/
http://www.statista.com/statistics/240987/global-online-games-revenue/
There is lots of specifics to dispute about the data but overal there is little reason to think that indicted general trend in those reports is vastly different. Just look a the sheer amount of titles, if people didn't play them, they wouldn't be on the market in the first place, yet they are there and being constantly updated.
Only point of comparison i found is in 2013. And than it didnt look good. Seems total revenue is less in the market than it was in 2013. By that site.As said, its hard to determine, corporations made it hard not only couse of competition ,but becouse of player awareness component as well.
People wouldn't be playing them if they weren't making money - so obviously they're great games.
30K to 40K logged in to a single universe, new content delivered monthly, about to undergo a major overhaul with the citadel of expansion.
Fair and balanced? Absolutely not, EVE is all about creating an unfair advantage for yourself, as any proper sandbox style MMORPG should be.
It's not a quick or easy ride, but if you started today in 2 or 3 years (yes we are in it for the long haul) you could build your personal empire in a variety of areas.
It's not for everyone, but I challenge anyone to find a title with a better virtual world on the market today.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Ah, but the view from up here is extraordinary.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
As for popularity = quality - that's a point of view that definitely explains why you think MMOs are so great.
Just saying that games people spent money on are more enjoyed than games people spend less money on.
You know, letting people judge games by their wallets rather than injecting some arbitrary, personal, individual qualifiers what makes the game "good".
Promoting Eve the way you do, cant blame you ,the game is good, but its Space
Most games im talking about are on the ground.
Well Star Citizen might yet screw up with my logic considering its MMORPG SpaceSim Shooter game..
So theres that
Games are being enjoyed more when people spend more money on them? So, you're saying a free game is necessarily enjoyed less than an expensive game?
That doesn't compute at all.
Again, you think that because people spend money on something - they must think it's great. Like Titanic is a far better movie than Godfather or Blade Runner, for instance.
That's your opinion and that's cool.
Personally, I don't think there's any way to objectively establish the quality of a game. So, I would never claim there's a lot of great games out there with authority.
I would accept that just because I happen to enjoy something, it doesn't mean it's objectively great or good.
Btw if someone's rich girlfriend is paying its way for lvl 854 of a Facebook game ,that doesnt make the game good, it makes the girl stupid not saying its gender locked. Mobile games tend to be wallet relevant.
At the same time its not a rare case where people are so impressed in some online game that they generously invest in said game becouse they want to support it.
My personal oppinion is that first case happens much often.
You seem to be stuck in some sort of loop...
We're talking about whether something is objectively good because a lot of people think it's good - or rather, because they opted to spend money on it. In your opinion, that is so.
In my opinion, it is not so. Not necessarily so, anyway. We have no way of knowing the opinions on the matter of all these hypothetical moviegoers.
Also, I hope you're not suggesting that everyone who went to the cinema to see Titanic also thought it was great.
That's pretty silly
I'm afraid that gamers who like the journey, lore, in depth content, and have to actually work for something are regulated to a thing of the past and todays games reflect that. Either we have to change or find another hobby. I chose to find another hobby and don't regret it in the least. It doesn't mean I don't still follow what is going on and hope something that I like will come along.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
I see you are back to your old passive-aggressive posting...
Sure, why not.
But it's true, we're back to you claiming McDonald's is fantastic food based on revenue.
Thank for you repeating yourself once again
Would not have minded CCP creating such content for EVE but they seemed determined to only provide that in alternate titles and platforms I'll likely never buy.
Still, if you have never really given it a fair shot, the trials are free and some folks have to do several before EVE hooks them.
Really helps if you don't solo and reach out early to a new player friendly corp as interaction with others is one of EVE's strongest points.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Using everyone's favorite punching bag... WoW... kept a lot of people entertained for 2-3 expansions before starting it's downward trend. In essence, it met your requirements for a time, then fizzled out. During that time, there *could* have been 10,000 other MMOs on the market, of equal quality et al, but you wouldn't have cared because WoW was your one and only.
Fast forward to today and you have <exaggerated> 10,000 <exaggerated> MMOs and none of them hold your attention span any more than another. You are constantly looking for something else. You are constantly hopping games to quash your boredom.
I contend that in addition to the lack of anything meaningful to play there is also MBD at play. Either one of these things will keep you from ever finding that game again.
BTW, MBD is MMO Burnout Disorder. It's a new phenom with many names that no one can agree on... but it's real, and you're living with it.
Sorry but gamers aren't that difficult to figure out. The issue is that developers often times not only make clones, but make dumbed down worse clones.
*points to Wildstar and TOR*
Lets take FFXIV:ARR for example. Its a better WoW and lookie here, its profitable. Square seems to be the only ones that know how to make a proper UPDATED clone.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
Mixing ground and space gameplay sounds great on paper and especially within your imagination(can be very wild at times) but it is not so pretty when you actualy try to implement any of that.
The current genre is NOT what the core ever wanted or asked for, worse yet, nobody has even gotten WoW Vanilla right and made a comparable game to its 2004 launch still to this day.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!