Open World Full Loot PvP is like being pregnant. You either are, or your aren't. You can't be just a little pregnant..
Exactly. If you're able to kill people whenever you want in the open world and loot them, it's a pvp game. Full stop. There might be other stuff to do, but history has shown that these types of games attract a certain type of player. Besides, if it's an indie MMO, then 99% of the time it will be a pvp heavy game. It seems it's the only type of game they're able to make.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
This game has PvP. Not the kind of PvP where everyone kills everyone everywhere for no reason. Not the kind of PvP where zergs capture keeps and move on to the next keep.
It's all about risk vs reward.
This is a sandbox game. Players will build villages and acquire riches. Neighbouring kingdoms can conquer them. Groups of bandits can prey on the weak and unprotected. Soldiers will try and track down bandits and enemy troops. Explorers will risk being attacked by other players.
The enemy in this game will be other players, not mobs that respawn endlessly at fixed locations. In stead of thempark questhubs and dungeons, there will be player created and controlled villages and keeps.
If players could kill anyone without risk of repercussions then nobody would trust any other player and this game would be very boring.
Didn't realize this was open world (attack anyone) PvP. Now I regret my backing of this game.
I know right?
I'v always said that ANY player who would attack another player instead of challenging themselves to those amazingly scripted indie npc's standing around... is a Zod Damn savage!
Didn't realize this was open world (attack anyone) PvP. Now I regret my backing of this game.
This is where my POV comes from. I respect @Thornrage having this stance. This is the stance you're supposed to have if you don't like something. You avoid it.
The direction and context of the game is one thing. What's going to actually HAPPEN in-game is another.
Any game with any type of OWPVP is a PVP game, regardless if there are PVE elements or caveats to attacking another player. I'm not saying this as a way to marginalize the game. I'm saying this to anyone who is mistaken to what is going to happen when you're actually playing.
People who don't want any parts of OWPVP would not want to play this game. Someone will kill you. You won't like it. There's no such thing as a game with OWPVP that discourages PVP. That makes absolutely no sense and is delusional.
It sounds to me that this game is OWPVP but rulesets are being laid out to discourage randomness and anarchy.
Take this into consideration. Archeage did this with the pirate system. There are some servers where the dominant faction IS the pirate faction.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Didn't realize this was open world (attack anyone) PvP. Now I regret my backing of this game.
I'm not a big PvP fan either but I'm quite excited about CoE. The way they've designed the system seeks to discourage people from randomly attacking others. How it'll actually play out in practice will, I guess, depend on how badly people want to throw money at the game just to go around 'killing' other people's characters.
It's been listed quite clearly as an open world PvP game, but a lot of people will be doing far more PvE type activity. Having said that, you can't run around, especially alone, without looking over your shoulder and it's a foregone conclusion that, at some stage in your characters life, it's going to come across someone who takes a dislike to its good looks and decides to attack it.
lunawisp was my peacebringer in City of Heroes. She lives on, in memory, as my gaming id
Didn't realize this was open world (attack anyone) PvP. Now I regret my backing of this game.
It's been listed quite clearly as an open world PvP game, but a lot of people will be doing far more PvE type activity. Having said that, you can't run around, especially alone, without looking over your shoulder and it's a foregone conclusion that, at some stage in your characters life, it's going to come across someone who takes a dislike to its good looks and decides to attack it.
Open world PvP describes a feature of the game, it does not define it. It is no more a PvP game than it is a crafting game, or a housing game, or an economy game, etc and so forth. In a genre that offers a variety of features in game play, one lone feature of a game, be it OWPvP, crafting, housing, exploration, hunting, etc., does not in and by itself, define the game. A game featuring many different modes of game play is defined as a PvX game, not a PvP, PvE, or anything any one group of players want to define it as, so as to claim it as their own, thereby garnering developer favor.
To claim a game as specifically a PvP game or PvE game or anything else, that feature must be the specific, predominant, and overwhelming activity in that game. As I've explained in past posts, examples of a PvP game would be an FPS games. In an FPS game, PvP is the overriding and single most integral feature of that game. There is little, if any, crafting, housing, building, etc., to be had in the game. Other examples of PvP games are MOBAs and DOTAs. And then there are the PvP-centric MMORPGs such as EVE, Mortal Online, and Darkfall. No one would deny those games as being PvP games, as the main function of those games is to PvP. The PvP is encouraged and rewarded. Death counts mean nothing and the accumulation of those counts often times determine winners and losers. That is the definition of a PvP game. Anyone describing a game as a PvP game, when it also involves many PvE features, and its PvE features more often than not usually outnumber the PvP game play activity by large margins, is self serving at best.
My only reason for attempting to make clear on this point is due to the recently increased volume and belief by the minority PvP-centric voices claiming every MMORPG as a PvP game simply because it offers the ability to PvP. And the only reason that belief is increasing is because it is often left unchallenged by the masses. This feeds into the whole dynamic of the PvE factor in games becoming less represented and thereby given less attention by developers who buy into the perception that PvP should be favored simply because the PvP-centric voices are much more vocal, even though they are the minority. This is what happened during the NA/EU BDO alpha translation stages and PvE players are now paying the price for their lack of representation and complacency. They are now attempting to voice their concerns on the BDO forums without much success to date.
I am not against or anti-PvP. I am what would be more commonly described as a PvXer. On the extreme opposite ends of that spectrum are the "gankers" and the pure "PvEers." I play many PvP games but I do so in games like FPS that do PvP well. I am an advocate of those who favor PvE in MMORPGs because PvP in this genre is often times unfair, messy, poorly thought out, and leaving much to be desired. I would like to see PvP in MMORPGs evolve into a game play mode that is more representative of all game play preferences, and developed on the foundation upon which MMORPGs were conceived. We are currently going through a point in the evolution of the MMORPG genre that will define how MMORPGs will play into the future. If the current path in MMORPG game play is left unchallenged, then this is type of game play in MMORPGs that we can expect to get for the foreseeable future, along with the long standing heated PvE vs PvP "love fests." And you will have only yourselves to blame for standing quietly and idly by and allowing it to happen.
This game has PvP. Not the kind of PvP where everyone kills everyone everywhere for no reason. Not the kind of PvP where zergs capture keeps and move on to the next keep.
It's all about risk vs reward.
This is a sandbox game. Players will build villages and acquire riches. Neighbouring kingdoms can conquer them. Groups of bandits can prey on the weak and unprotected. Soldiers will try and track down bandits and enemy troops. Explorers will risk being attacked by other players.
The enemy in this game will be other players, not mobs that respawn endlessly at fixed locations. In stead of thempark questhubs and dungeons, there will be player created and controlled villages and keeps.
If players could kill anyone without risk of repercussions then nobody would trust any other player and this game would be very boring.
Yeah, nope.
Risk should equal Reward. Currently in CoE Risk does not Reward.
Yes there is quest hubs, why people keep thinking there is not is unknowable. Why people keep perpetuating this 'no quest hub' myth is unknowable.
Risk should equal Reward. Currently in CoE Risk does not Reward.
Yes there is quest hubs, why people keep thinking there is not is unknowable. Why people keep perpetuating this 'no quest hub' myth is unknowable.
When you kill and loot someone, the loot is the reward, the chance of getting punished is the risk. When you explore the world, the reward is that you can harvest stuff or make maps to sell, the risk is that you get killed and looted.
Quest hubs are locations in themepark MMORPGs where NPCs give you a number of quest, when you have finished those quests you move to the next quest hub. CoE is a sandbox MMORPG. The only quests in the games are quests created by players. Most gameplay will come from things that just happen because of what other players do.
Risk should equal Reward. Currently in CoE Risk does not Reward.
Yes there is quest hubs, why people keep thinking there is not is unknowable. Why people keep perpetuating this 'no quest hub' myth is unknowable.
When you kill and loot someone, the loot is the reward, the chance of getting punished is the risk. When you explore the world, the reward is that you can harvest stuff or make maps to sell, the risk is that you get killed and looted.
Quest hubs are locations in themepark MMORPGs where NPCs give you a number of quest, when you have finished those quests you move to the next quest hub. CoE is a sandbox MMORPG. The only quests in the games are quests created by players. Most gameplay will come from things that just happen because of what other players do.
They have said that you would receive quests based on the greater story/what actions you have taken/your alignment (blessed/tainted) however in their kickstarter video it states there won't be NPCs with ? marks above their head, which is common with quest hubs.
Just to clarify
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
People are trying to fit this game into narrow paradigms like "pve game" or "pvp game" and all i can think of is this picture
You see one part of the game and assume the whole thing fits a mental schema of something you've previously encountered.
None of you have previously encountered a game quite like this.
This game is about realism, consequences, and the organic ebb and flow of a fleshed-out world that requires many different parts to work in synergy: farmers need to supply crops for bakers to feed the soldiers that guard the town and the hunters that kill the wildlife that inhabits the forests that are cut down by the loggers who supply the builders that build up a town that houses a king which oversees a kingdom that trades with another kingdom.
It goes on and on, and it requires things like pvp and pve but it requires a lot of other things that don't fit so neatly into these labels.
As for pvp - This game punishes reckless pvp; mass slaughter and unchecked chaos -- but it does not punish strategic pvp. That does not mean it is a pvp or pve game. It simply means you need to put more thought into your actions than in past mmos.
You make several points about the game itself, probably well informed points but the questions remain.
Does the game allow a player to randomly kill another player? Do the developers suggest players take steps to limit their losses from other players looting them?
Yes to both? Then it is a PvP game, however enjoyable or well made it turns out to be.
I'm pretty sure it's not open world PvP where you can kill a random player. Pretty sure all the PvP is team centric, but they are trying to expand those terms to include assinations and other stuff that "seems" 1v1 but really not.
People are trying to fit this game into narrow paradigms like "pve game" or "pvp game" and all i can think of is this picture
You see one part of the game and assume the whole thing fits a mental schema of something you've previously encountered.
None of you have previously encountered a game quite like this.
This game is about realism, consequences, and the organic ebb and flow of a fleshed-out world that requires many different parts to work in synergy: farmers need to supply crops for bakers to feed the soldiers that guard the town and the hunters that kill the wildlife that inhabits the forests that are cut down by the loggers who supply the builders that build up a town that houses a king which oversees a kingdom that trades with another kingdom.
It goes on and on, and it requires things like pvp and pve but it requires a lot of other things that don't fit so neatly into these labels.
As for pvp - This game punishes reckless pvp; mass slaughter and unchecked chaos -- but it does not punish strategic pvp. That does not mean it is a pvp or pve game. It simply means you need to put more thought into your actions than in past mmos.
You make several points about the game itself, probably well informed points but the questions remain.
Does the game allow a player to randomly kill another player? Do the developers suggest players take steps to limit their losses from other players looting them?
Yes to both? Then it is a PvP game, however enjoyable or well made it turns out to be.
I'm pretty sure it's not open world PvP where you can kill a random player. Pretty sure all the PvP is team centric, but they are trying to expand those terms to include assinations and other stuff that "seems" 1v1 but really not.
Wrong.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
People are trying to fit this game into narrow paradigms like "pve game" or "pvp game" and all i can think of is this picture
You see one part of the game and assume the whole thing fits a mental schema of something you've previously encountered.
None of you have previously encountered a game quite like this.
This game is about realism, consequences, and the organic ebb and flow of a fleshed-out world that requires many different parts to work in synergy: farmers need to supply crops for bakers to feed the soldiers that guard the town and the hunters that kill the wildlife that inhabits the forests that are cut down by the loggers who supply the builders that build up a town that houses a king which oversees a kingdom that trades with another kingdom.
It goes on and on, and it requires things like pvp and pve but it requires a lot of other things that don't fit so neatly into these labels.
As for pvp - This game punishes reckless pvp; mass slaughter and unchecked chaos -- but it does not punish strategic pvp. That does not mean it is a pvp or pve game. It simply means you need to put more thought into your actions than in past mmos.
You make several points about the game itself, probably well informed points but the questions remain.
Does the game allow a player to randomly kill another player? Do the developers suggest players take steps to limit their losses from other players looting them?
Yes to both? Then it is a PvP game, however enjoyable or well made it turns out to be.
I'm pretty sure it's not open world PvP where you can kill a random player. Pretty sure all the PvP is team centric, but they are trying to expand those terms to include assinations and other stuff that "seems" 1v1 but really not.
People are trying to fit this game into narrow paradigms like "pve game" or "pvp game" and all i can think of is this picture
You see one part of the game and assume the whole thing fits a mental schema of something you've previously encountered.
None of you have previously encountered a game quite like this.
This game is about realism, consequences, and the organic ebb and flow of a fleshed-out world that requires many different parts to work in synergy: farmers need to supply crops for bakers to feed the soldiers that guard the town and the hunters that kill the wildlife that inhabits the forests that are cut down by the loggers who supply the builders that build up a town that houses a king which oversees a kingdom that trades with another kingdom.
It goes on and on, and it requires things like pvp and pve but it requires a lot of other things that don't fit so neatly into these labels.
As for pvp - This game punishes reckless pvp; mass slaughter and unchecked chaos -- but it does not punish strategic pvp. That does not mean it is a pvp or pve game. It simply means you need to put more thought into your actions than in past mmos.
You make several points about the game itself, probably well informed points but the questions remain.
Does the game allow a player to randomly kill another player? Do the developers suggest players take steps to limit their losses from other players looting them?
Yes to both? Then it is a PvP game, however enjoyable or well made it turns out to be.
I'm pretty sure it's not open world PvP where you can kill a random player. Pretty sure all the PvP is team centric, but they are trying to expand those terms to include assinations and other stuff that "seems" 1v1 but really not.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Which is NOT what I said is it...LOL Here's the FAQ for all to see
Q. Is there PvP?
Yeah. Lots. Everywhere. Kingdoms
go to war, assassins wage their silent battles in the night, highwaymen
lay wait in ambush on the unsuspecting passer-by. However, except in
times of war, PvP is illegal, and the penalty is stiff. So while PvP is
possible everywhere, it's highly unlikely around civilized areas.
Notice where it says, PvP is ILLEGAL EXCEPT IN TIMES OF WAR. In other words, it's team based PvP, just as I said
People are trying to fit this game into narrow paradigms like "pve game" or "pvp game" and all i can think of is this picture
You see one part of the game and assume the whole thing fits a mental schema of something you've previously encountered.
None of you have previously encountered a game quite like this.
This game is about realism, consequences, and the organic ebb and flow of a fleshed-out world that requires many different parts to work in synergy: farmers need to supply crops for bakers to feed the soldiers that guard the town and the hunters that kill the wildlife that inhabits the forests that are cut down by the loggers who supply the builders that build up a town that houses a king which oversees a kingdom that trades with another kingdom.
It goes on and on, and it requires things like pvp and pve but it requires a lot of other things that don't fit so neatly into these labels.
As for pvp - This game punishes reckless pvp; mass slaughter and unchecked chaos -- but it does not punish strategic pvp. That does not mean it is a pvp or pve game. It simply means you need to put more thought into your actions than in past mmos.
You make several points about the game itself, probably well informed points but the questions remain.
Does the game allow a player to randomly kill another player? Do the developers suggest players take steps to limit their losses from other players looting them?
Yes to both? Then it is a PvP game, however enjoyable or well made it turns out to be.
I'm pretty sure it's not open world PvP where you can kill a random player. Pretty sure all the PvP is team centric, but they are trying to expand those terms to include assinations and other stuff that "seems" 1v1 but really not.
Which is NOT what I said is it...LOL Here's the FAQ for all to see
Q. Is there PvP?
Yeah. Lots. Everywhere. Kingdoms
go to war, assassins wage their silent battles in the night, highwaymen
lay wait in ambush on the unsuspecting passer-by. However, except in
times of war, PvP is illegal, and the penalty is stiff. So while PvP is
possible everywhere, it's highly unlikely around civilized areas.
Notice where it says, PvP is ILLEGAL EXCEPT IN TIMES OF WAR. In other words, it's team based PvP, just as I said
LOL. I'll let the fans point out how wrong you are. If you think this is a team based PvP game with no open world PvP you will be in for quite a surprise.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Which is NOT what I said is it...LOL Here's the FAQ for all to see
Q. Is there PvP?
Yeah. Lots. Everywhere. Kingdoms
go to war, assassins wage their silent battles in the night, highwaymen
lay wait in ambush on the unsuspecting passer-by. However, except in
times of war, PvP is illegal, and the penalty is stiff. So while PvP is
possible everywhere, it's highly unlikely around civilized areas.
Notice where it says, PvP is ILLEGAL EXCEPT IN TIMES OF WAR. In other words, it's team based PvP, just as I said
That doesn't say you can't do it, it just means that you can be caught and put into jail. In times of war you can upright attack people of your opposing force and you suffer no jail time (which results in spirit loss/loss of skills) where as if you do it outside of war you suffer the chance that will happen.
You can do a lot of stuff the game considers to be "illegal" in it's world, ie lock picking/stealing other peoples stuff. It just means that there are consequences if you do this stuff outside of war time. At any time besides the first like month of head start (and only non allies on the 2nd month) you can't attack people because the game literally tells you this is impossible. Here you can attack whenever you want. You just run the risk of being outlawed/jailed for doing so.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Because they have stiff penalties for PK means it's possible and usually means players who don't care about those penalties because they live to gank. Devs always underestimate what some players would do to be able to PK. Like they usually underestimate bots, gold farmers, and hacks.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Which is NOT what I said is it...LOL Here's the FAQ for all to see
Q. Is there PvP?
Yeah. Lots. Everywhere. Kingdoms
go to war, assassins wage their silent battles in the night, highwaymen
lay wait in ambush on the unsuspecting passer-by. However, except in
times of war, PvP is illegal, and the penalty is stiff. So while PvP is
possible everywhere, it's highly unlikely around civilized areas.
Notice where it says, PvP is ILLEGAL EXCEPT IN TIMES OF WAR. In other words, it's team based PvP, just as I said
LOL. I'll let the fans point out how wrong you are. If you think this is a team based PvP game with no open world PvP you will be in for quite a surprise.
Actually I simply stated what's in their facts, you are the one adding your own opinions to it. And you seem to lack reading comprehension, seriously bad! I said no open world, ONE ON ONE PVP, it's only team based.
Now read that sentence a few more times before replying.
Which is NOT what I said is it...LOL Here's the FAQ for all to see
Q. Is there PvP?
Yeah. Lots. Everywhere. Kingdoms
go to war, assassins wage their silent battles in the night, highwaymen
lay wait in ambush on the unsuspecting passer-by. However, except in
times of war, PvP is illegal, and the penalty is stiff. So while PvP is
possible everywhere, it's highly unlikely around civilized areas.
Notice where it says, PvP is ILLEGAL EXCEPT IN TIMES OF WAR. In other words, it's team based PvP, just as I said
LOL. I'll let the fans point out how wrong you are. If you think this is a team based PvP game with no open world PvP you will be in for quite a surprise.
Actually I simply stated what's in their facts, you are the one adding your own opinions to it. And you seem to lack reading comprehension, seriously bad! I said no open world, ONE ON ONE PVP, it's only team based.
Now read that sentence a few more times before replying.
And what you said is wrong.... Again.
too funny.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
It's all about risk vs reward.
This is a sandbox game. Players will build villages and acquire riches. Neighbouring kingdoms can conquer them. Groups of bandits can prey on the weak and unprotected. Soldiers will try and track down bandits and enemy troops. Explorers will risk being attacked by other players.
The enemy in this game will be other players, not mobs that respawn endlessly at fixed locations. In stead of thempark questhubs and dungeons, there will be player created and controlled villages and keeps.
If players could kill anyone without risk of repercussions then nobody would trust any other player and this game would be very boring.
"I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist
I'v always said that ANY player who would attack another player instead of challenging themselves to those amazingly scripted indie npc's standing around... is a Zod Damn savage!
Pfft...
The direction and context of the game is one thing. What's going to actually HAPPEN in-game is another.
Any game with any type of OWPVP is a PVP game, regardless if there are PVE elements or caveats to attacking another player. I'm not saying this as a way to marginalize the game. I'm saying this to anyone who is mistaken to what is going to happen when you're actually playing.
People who don't want any parts of OWPVP would not want to play this game. Someone will kill you. You won't like it. There's no such thing as a game with OWPVP that discourages PVP. That makes absolutely no sense and is delusional.
It sounds to me that this game is OWPVP but rulesets are being laid out to discourage randomness and anarchy.
Take this into consideration. Archeage did this with the pirate system. There are some servers where the dominant faction IS the pirate faction.
¯\_(ツ)_/¯
It's been listed quite clearly as an open world PvP game, but a lot of people will be doing far more PvE type activity. Having said that, you can't run around, especially alone, without looking over your shoulder and it's a foregone conclusion that, at some stage in your characters life, it's going to come across someone who takes a dislike to its good looks and decides to attack it.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Open world PvP describes a feature of the game, it does not define it. It is no more a PvP game than it is a crafting game, or a housing game, or an economy game, etc and so forth. In a genre that offers a variety of features in game play, one lone feature of a game, be it OWPvP, crafting, housing, exploration, hunting, etc., does not in and by itself, define the game. A game featuring many different modes of game play is defined as a PvX game, not a PvP, PvE, or anything any one group of players want to define it as, so as to claim it as their own, thereby garnering developer favor.
To claim a game as specifically a PvP game or PvE game or anything else, that feature must be the specific, predominant, and overwhelming activity in that game. As I've explained in past posts, examples of a PvP game would be an FPS games. In an FPS game, PvP is the overriding and single most integral feature of that game. There is little, if any, crafting, housing, building, etc., to be had in the game. Other examples of PvP games are MOBAs and DOTAs. And then there are the PvP-centric MMORPGs such as EVE, Mortal Online, and Darkfall. No one would deny those games as being PvP games, as the main function of those games is to PvP. The PvP is encouraged and rewarded. Death counts mean nothing and the accumulation of those counts often times determine winners and losers. That is the definition of a PvP game. Anyone describing a game as a PvP game, when it also involves many PvE features, and its PvE features more often than not usually outnumber the PvP game play activity by large margins, is self serving at best.
My only reason for attempting to make clear on this point is due to the recently increased volume and belief by the minority PvP-centric voices claiming every MMORPG as a PvP game simply because it offers the ability to PvP. And the only reason that belief is increasing is because it is often left unchallenged by the masses. This feeds into the whole dynamic of the PvE factor in games becoming less represented and thereby given less attention by developers who buy into the perception that PvP should be favored simply because the PvP-centric voices are much more vocal, even though they are the minority. This is what happened during the NA/EU BDO alpha translation stages and PvE players are now paying the price for their lack of representation and complacency. They are now attempting to voice their concerns on the BDO forums without much success to date.
I am not against or anti-PvP. I am what would be more commonly described as a PvXer. On the extreme opposite ends of that spectrum are the "gankers" and the pure "PvEers." I play many PvP games but I do so in games like FPS that do PvP well. I am an advocate of those who favor PvE in MMORPGs because PvP in this genre is often times unfair, messy, poorly thought out, and leaving much to be desired. I would like to see PvP in MMORPGs evolve into a game play mode that is more representative of all game play preferences, and developed on the foundation upon which MMORPGs were conceived. We are currently going through a point in the evolution of the MMORPG genre that will define how MMORPGs will play into the future. If the current path in MMORPG game play is left unchallenged, then this is type of game play in MMORPGs that we can expect to get for the foreseeable future, along with the long standing heated PvE vs PvP "love fests." And you will have only yourselves to blame for standing quietly and idly by and allowing it to happen.
Risk should equal Reward. Currently in CoE Risk does not Reward.
Yes there is quest hubs, why people keep thinking there is not is unknowable. Why people keep perpetuating this 'no quest hub' myth is unknowable.
Quest hubs are locations in themepark MMORPGs where NPCs give you a number of quest, when you have finished those quests you move to the next quest hub. CoE is a sandbox MMORPG. The only quests in the games are quests created by players. Most gameplay will come from things that just happen because of what other players do.
Just to clarify
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I'm pretty sure it's not open world PvP where you can kill a random player.
Pretty sure all the PvP is team centric, but they are trying to expand those terms to include assinations and other stuff that "seems" 1v1 but really not.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
But you cant prove it?
Guess I'm still right then
- Q. Is there PvP?
- Yeah. Lots. Everywhere.
Source = FAQAll time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Here's the FAQ for all to see
- Q. Is there PvP?
- Yeah. Lots. Everywhere. Kingdoms
go to war, assassins wage their silent battles in the night, highwaymen
lay wait in ambush on the unsuspecting passer-by. However, except in
times of war, PvP is illegal, and the penalty is stiff. So while PvP is
possible everywhere, it's highly unlikely around civilized areas.
Notice where it says, PvP is ILLEGAL EXCEPT IN TIMES OF WAR.In other words, it's team based PvP, just as I said
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You can do a lot of stuff the game considers to be "illegal" in it's world, ie lock picking/stealing other peoples stuff. It just means that there are consequences if you do this stuff outside of war time. At any time besides the first like month of head start (and only non allies on the 2nd month) you can't attack people because the game literally tells you this is impossible. Here you can attack whenever you want. You just run the risk of being outlawed/jailed for doing so.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
And you seem to lack reading comprehension, seriously bad!
I said no open world, ONE ON ONE PVP, it's only team based.
Now read that sentence a few more times before replying.
too funny.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018