Before launch and early launch, I heard so many people talking about this game and how great it was going to be. To the point I was almost sick of it. Anytime an action rpg/dungeon crawler would come out, everyone from the "Cult following" would follow with a "Don't play, just wait for ToS."
Now that it's out, I feel those players have been quiet and it's been getting mixed reviews.
I actually want to give it a try however i'd want to hear more feedback.
Pretty much just waiting around for the optimization fixes that have been promised. Really nothing else keeping me from playing; this is a fun grinder, and easily competing for my MUD time.
Pile of junk a 1/10 and deserves nothing better because it does everything about as bad and cheap as can be done,like a game that cost maybe 20k to make.
Literally no customization,no stats to customize either.As i expected yet again another Archer with NO AMMO,how lazy are these developers getting geesh.
Get in game and see a typical cheap no camera game,similar to Moba's.I see chat has nothing but gold selling spam,there is no other chat as global chat needs to be purchased lmao,so obviously ZERO GM support,nobody from this publisher cares about their own game,so why should anyone else?I wasted no time at all in exit and delete from my Steam library,really hard to believe this site has it's lackey's try to advertise this low budget game.
"easy entry" well that is for certain,it does nothing so yes it is VERY easy to play .
Uh, what game were you playing? You have stats to distribute every level between several attributes and class skills to spec into. Also, Archers fire default ammo for free but have to craft extra ammo that does more damage and causes additional effects, so there is ammo. There's a whole Archer class dedicated to making it called the Fletcher.
It's still a shit game, mind you. Grind nonstop for 200 levels for no other reason than to grind even more afterward? No thanks. This isn't 1999. I like my games a bit more evolved than this. But, I'm also not going to make things up about the game just to bash it, either.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Seriously Victor, how can you give it a 7.6????? Far too many issues at present. This game is more an Alpha than anything else. They never bothered to get rid of some of the serious bugs and there are tons of minor ones.
At best it is worth a 3 or 4 and that is being kind.
The reviewers on MMORPG.com always score-bump. There is no such thing as honest, official feedback here: every game must have a highlight to fixate on.
Frankly, it just isn't a very good game - and this is coming from someone who LOVED iRO back in the day. There are enormous technical issues (stuttering in cities, etc; and I am on a very high end machine), and the classes themselves are wooden and stale. The people calling it an alpha are being far too kind. An alpha implies that, were the technical hangups rectified, ToS would be good. It wouldn't.
PC Gamer gave it a 58.
That so many hurdles stand between me and how I want to play Tree of Savior is frustrating only because I believe this could be a game I would want to spend more time in. With such a singular focus on grinding, Tree of Savior sometimes displays a real mastery of what can make that grind fun. The pacing through levels and new maps is so quick that I often have trouble logging off at night, which starkly contrasts how I feel the next morning when the spell has worn off and I have to force myself to log back in.
There's a powerful sense of nostalgia buried within Tree of Savior, a deep love for a time when MMORPGs offered freedom and simpler pleasures accented by the risk of failure. The expression of that love is a frustrating, broken, and sometimes wonderful thing. My journey through building my hero and grinding is one of confliction. Even while I might persist along that road, I'm not so sure I'd ever recommend you follow.
Have you ever heard of quotation marks? They look like this " " and go around passages of text that you quote from other people eg:
PC Gamer gave it a 58. They said:
"That so many hurdles stand between me and how I want to play Tree of Savior is frustrating only because I believe this could be a game I would want to spend more time in. With such a singular focus on grinding, Tree of Savior sometimes displays a real mastery of what can make that grind fun. The pacing through levels and new maps is so quick that I often have trouble logging off at night, which starkly contrasts how I feel the next morning when the spell has worn off and I have to force myself to log back in.
There's a powerful sense of nostalgia buried within Tree of Savior, a deep love for a time when MMORPGs offered freedom and simpler pleasures accented by the risk of failure. The expression of that love is a frustrating, broken, and sometimes wonderful thing. My journey through building my hero and grinding is one of confliction. Even while I might persist along that road, I'm not so sure I'd ever recommend you follow. "
I want to love this game, I love the art style, I wish more games would adopt this style. The game at it's core is enjoyable, but there are a few things I really don't like such as how class circle/tier selections are permanent and can be game-breaking if you don't choose wisely (I don't have the time for this nonsense, and tbh not many people really do), and I don't want to have to grind mobs to death to level up. I would love a game with this art direction with features from Black Desert's more sandboxy nature, and a really solid storytelling system.
The performance issues drive me mad - the rubber banding, the server lag, etc. The animation looks choppy (even at 60+ fps). I like the art style, but it hardly seems to be cutting edge in terms of graphics. The omg gold spammers.
I want to love this game, I love the art style, I wish more games would adopt this style. The game at it's core is enjoyable, but there are a few things I really don't like such as how class circle/tier selections are permanent and can be game-breaking if you don't choose wisely (I don't have the time for this nonsense, and tbh not many people really do), and I don't want to have to grind mobs to death to level up. I would love a game with this art direction with features from Black Desert's more sandboxy nature, and a really solid storytelling system.
*Snorts.*
Black Desert? A sandbox? What game are you playing?
That so many hurdles stand between me and how I want to play Tree of Savior is frustrating only because I believe this could be a game I would want to spend more time in. With such a singular focus on grinding, Tree of Savior sometimes displays a real mastery of what can make that grind fun. The pacing through levels and new maps is so quick that I often have trouble logging off at night, which starkly contrasts how I feel the next morning when the spell has worn off and I have to force myself to log back in.
There's a powerful sense of nostalgia buried within Tree of Savior, a deep love for a time when MMORPGs offered freedom and simpler pleasures accented by the risk of failure. The expression of that love is a frustrating, broken, and sometimes wonderful thing. My journey through building my hero and grinding is one of confliction. Even while I might persist along that road, I'm not so sure I'd ever recommend you follow.
That guy review was a Joke: He took away points cuz:
-The game was too grindy?? - Every MMO is, but this one is not even hardcore grind, i remember being 6 hours killing the same thing to get 5% exp. This game is about questing (the guy actually played ToS?)
- The Devs may nerf ur job and u cant reroll... really? u cant really reroll on most MMORPG like L2, Aion, GW2 Etc in some ppl they may let us reset the stat/skills points but NEVER change ur selected jobs. PVP balance is an eternal rollercoaster on every game, even more when u have 80+ class options.
The game Have a FPS issue, thats true, but is not bad optimze, consumes little RAM and never crash for me so far (even playing on my potato)
The PC Gamer reviewer was a completly fail and unfair review.
PC Gamer gave it a 58.
That so many hurdles stand between me and how I want to play Tree of Savior is frustrating only because I believe this could be a game I would want to spend more time in. With such a singular focus on grinding, Tree of Savior sometimes displays a real mastery of what can make that grind fun. The pacing through levels and new maps is so quick that I often have trouble logging off at night, which starkly contrasts how I feel the next morning when the spell has worn off and I have to force myself to log back in.
There's a powerful sense of nostalgia buried within Tree of Savior, a deep love for a time when MMORPGs offered freedom and simpler pleasures accented by the risk of failure. The expression of that love is a frustrating, broken, and sometimes wonderful thing. My journey through building my hero and grinding is one of confliction. Even while I might persist along that road, I'm not so sure I'd ever recommend you follow.
Have you ever heard of quotation marks? They look like this " " and go around passages of text that you quote from other people eg:
PC Gamer gave it a 58. They said:
"That so many hurdles stand between me and how I want to play Tree of Savior is frustrating only because I believe this could be a game I would want to spend more time in. With such a singular focus on grinding, Tree of Savior sometimes displays a real mastery of what can make that grind fun. The pacing through levels and new maps is so quick that I often have trouble logging off at night, which starkly contrasts how I feel the next morning when the spell has worn off and I have to force myself to log back in.
There's a powerful sense of nostalgia buried within Tree of Savior, a deep love for a time when MMORPGs offered freedom and simpler pleasures accented by the risk of failure. The expression of that love is a frustrating, broken, and sometimes wonderful thing. My journey through building my hero and grinding is one of confliction. Even while I might persist along that road, I'm not so sure I'd ever recommend you follow. "
Seriously? lol wow Everyone else seemed to understand it. Hence the link. Sometimes people look for fault to cover something up for themselves. Relax and breathe a little. Will do wonders for your blood pressure. lol so weird.
I understand it, and there is no need to be so defensive about it. You make seemingly hundreds of threads like this which are just quotes from someone else, but I have never seen you actually use quotation marks.
Well, even with my previous statement, i'm really thinking about trying this game..
My current guild has a few players on Oshra so I might jump on there.
If anyone out there is willing to friend up with me, let me know. I'd love to be able to have a few questing buddies/vets on the game when first jumping in.
PCGamer has been nice with their 5.8 rating for the game. There's totally NOTHING NEW to this game to warrant a score *THAT* high. Okay the anime graphics are okay-ish, but that's I think is okay. The soundtrack that people compliment is SO OUT OF PLACE for the game that it doesn't make sense and it totally annoying. And the pointless grind - OMFG! You need to grind 100s of quests and all are 'kill 10 rats'. And when you think that a job change is challenging and changing things you're wrong. You need to do an other huge bunch of 'kill 10 rats' quests to get to the NPC that'll give you the chance of class.
I though this game would be good, but I was wrong. I'd give it a 3/10 score tops and that's only for the appealing anime style used...
I love the art style but how is movement is it point click or WASD ?
WASD, except it's not... you move with the stupid arrow keys and then your actions are all tied to ASDFG and so on.
You can set WASD in config and linking actions to 12345678...
Thank you for the clarification if I had relied on the earlier post I would have avoided the game but your post @Reizla was from someone who obviously explored the options. Thank heavens for players who take the time to read posts and answer correctly.
I love the art style but how is movement is it point click or WASD ?
WASD, except it's not... you move with the stupid arrow keys and then your actions are all tied to ASDFG and so on.
You can set WASD in config and linking actions to 12345678...
Thank you for the clarification if I had relied on the earlier post I would have avoided the game but your post @Reizla was from someone who obviously explored the options. Thank heavens for players who take the time to read posts and answer correctly.
It was one of the main gripes I had when I bought it during early access and was happy to see I could change it. Aside from that (and I've stated it earlier in this thread), the game is VERY GENERIC and not worth the hype if has received
The point being this should be the DEFAULT instead of having to hunt through the config to change it!
It might be a decent game with some major client fixes, as it stands now it is basically a game not ready for gamers.
Could not agree more, but I think the developer wanted to give it that old 'anime jRPG' feel on default controls and make it as crappy as it is by default now
Wanted to love it, and there are a number of things I like, but the stuttering and overall performance issues pretty much killed it for me. They were so bad I couldn't even play the game during the time I paid for to access the damn thing before open beta. The game's art style is beautiful, but there's no way it should be as demanding as it is. Let's face it, most modern calculators could probably run it fairly well.
I don't regret spending the money because of these issues. Shit happens, and there's a reason it's called a beta. I regret spending the money because, while performance has improved to a playable level, the effort being put forth to address it and other issues has been... well, lackluster to say the least. Most performance issues aren't even acknowledged.
Potentially fun game ruined by a lack of effort on the part of the developer / publisher.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
Comments
Now that it's out, I feel those players have been quiet and it's been getting mixed reviews.
I actually want to give it a try however i'd want to hear more feedback.
I'm a MUDder. I play MUDs.
Current: Dragonrealms
Uh, what game were you playing? You have stats to distribute every level between several attributes and class skills to spec into. Also, Archers fire default ammo for free but have to craft extra ammo that does more damage and causes additional effects, so there is ammo. There's a whole Archer class dedicated to making it called the Fletcher.
It's still a shit game, mind you. Grind nonstop for 200 levels for no other reason than to grind even more afterward? No thanks. This isn't 1999. I like my games a bit more evolved than this. But, I'm also not going to make things up about the game just to bash it, either.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
PC Gamer gave it a 58. They said:
"That so many hurdles stand between me and how I want to play Tree of Savior is frustrating only because I believe this could be a game I would want to spend more time in. With such a singular focus on grinding, Tree of Savior sometimes displays a real mastery of what can make that grind fun. The pacing through levels and new maps is so quick that I often have trouble logging off at night, which starkly contrasts how I feel the next morning when the spell has worn off and I have to force myself to log back in.
There's a powerful sense of nostalgia buried within Tree of Savior, a deep love for a time when MMORPGs offered freedom and simpler pleasures accented by the risk of failure. The expression of that love is a frustrating, broken, and sometimes wonderful thing. My journey through building my hero and grinding is one of confliction. Even while I might persist along that road, I'm not so sure I'd ever recommend you follow. "
http://www.pcgamer.com/tree-of-savior-review/
The performance issues drive me mad - the rubber banding, the server lag, etc. The animation looks choppy (even at 60+ fps). I like the art style, but it hardly seems to be cutting edge in terms of graphics. The omg gold spammers.
But the game, at it's core, I find very fun.
*Snorts.*
Black Desert? A sandbox? What game are you playing?
거북이는 목을 내밀 때 안 움직입니다
That guy review was a Joke: He took away points cuz:
-The game was too grindy?? - Every MMO is, but this one is not even hardcore grind, i remember being 6 hours killing the same thing to get 5% exp. This game is about questing (the guy actually played ToS?)
- The Devs may nerf ur job and u cant reroll... really? u cant really reroll on most MMORPG like L2, Aion, GW2 Etc in some ppl they may let us reset the stat/skills points but NEVER change ur selected jobs. PVP balance is an eternal rollercoaster on every game, even more when u have 80+ class options.
The game Have a FPS issue, thats true, but is not bad optimze, consumes little RAM and never crash for me so far (even playing on my potato)
The PC Gamer reviewer was a completly fail and unfair review.
거북이는 목을 내밀 때 안 움직입니다
I understand it, and there is no need to be so defensive about it. You make seemingly hundreds of threads like this which are just quotes from someone else, but I have never seen you actually use quotation marks.
My current guild has a few players on Oshra so I might jump on there.
If anyone out there is willing to friend up with me, let me know. I'd love to be able to have a few questing buddies/vets on the game when first jumping in.
I though this game would be good, but I was wrong. I'd give it a 3/10 score tops and that's only for the appealing anime style used...
거북이는 목을 내밀 때 안 움직입니다
WASD, except it's not... you move with the stupid arrow keys and then your actions are all tied to ASDFG and so on.
It might be a decent game with some major client fixes, as it stands now it is basically a game not ready for gamers.
I also dont understand the point of EXP cards. Why not just put what those give on the actual quest reward instead of giving you a card?
Could not agree more, but I think the developer wanted to give it that old 'anime jRPG' feel on default controls and make it as crappy as it is by default now
I don't regret spending the money because of these issues. Shit happens, and there's a reason it's called a beta. I regret spending the money because, while performance has improved to a playable level, the effort being put forth to address it and other issues has been... well, lackluster to say the least. Most performance issues aren't even acknowledged.
Potentially fun game ruined by a lack of effort on the part of the developer / publisher.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic