SJW's usually are. Unfortunately that doesnt make what you're saying more credible. It actually just makes it pretty sad.
If you want to raise a bunch of demented addle brained pseudo mormon mutants, I suppose that's your business. Just dont get upset at me or anyone else when he goes full Bobby Boucher and tells the class WW2 history scares him because theyre using magic boomspears that cause him to piss himself, or that the school security guard is there to makes sure the closet goblins dont steal his hippie lunch pouch. All on you brah.
Oh please.
First of all, you will find the "serious ones" are on any side of an argument. Whether they are backing a conservative agenda or liberal doesn't matter.
Additionally, just because someone is liberal (or even conservative) doesn't mean they have their heads in the sand. Even if they are "Mormons". I know a few Mormons and some of them are the greatest and most educated people you will ever meet. I'm starting to think that some gamers need to get out more and start actually talking to people in the world instead of thinking that cliches tell the whole story. They don't.
All you have done is shown how ignorant you are and which side of the coin you reside. In truth, I'm thinking that you really aren't and this was just a post coming out of some frustrated, emotional place.
And your ill advised rant where you can't really muster any reasoning outside of the fact that you deliberately ignore and reject quatifiable differences between two distinct and well defined political idealogies, and display tremendous butthurt at the fact that I had the audacity to use Mormons as a direct analogy for sheltered people just because you happen to know a couple of them and you're great chums, is supposed to be considered anything besides an emotional response?
Mormons are fucking sheltered, get over it. Other than that you have mormon friends and you feel the need to trivialize differences between political parties, which ironically werent even mentioned in the fucking post you quoted, you didnt really have a point.
Seriously mate, just let that one sizzle for awhile then come back when you 've thought about what you're gonna say and can make a big boy post. You're embarrassing yourself.
SJW's usually are. Unfortunately that doesnt make what you're saying more credible. It actually just makes it pretty sad.
If you want to raise a bunch of demented addle brained pseudo mormon mutants, I suppose that's your business. Just dont get upset at me or anyone else when he goes full Bobby Boucher and tells the class WW2 history scares him because theyre using magic boomspears that cause him to piss himself, or that the school security guard is there to makes sure the closet goblins dont steal his hippie lunch pouch. All on you brah.
Oh please.
First of all, you will find the "serious ones" are on any side of an argument. Whether they are backing a conservative agenda or liberal doesn't matter.
Additionally, just because someone is liberal (or even conservative) doesn't mean they have their heads in the sand. Even if they are "Mormons". I know a few Mormons and some of them are the greatest and most educated people you will ever meet. I'm starting to think that some gamers need to get out more and start actually talking to people in the world instead of thinking that cliches tell the whole story. They don't.
All you have done is shown how ignorant you are and which side of the coin you reside. In truth, I'm thinking that you really aren't and this was just a post coming out of some frustrated, emotional place.
And your ill advised rant where you can't really muster any reasoning outside of the fact that you deliberately ignore and reject quatifiable differences between two distinct and well defined political idealogies, and display tremendous butthurt at the fact that I had the audacity to use Mormons as a direct analogy for sheltered people just because you happen to know a couple of them and you're great chums, is supposed to be considered anything besides an emotional response?
Mormons are fucking sheltered, get over it. Other than that you have mormon friends and you feel the need to trivialize differences between political parties, which ironically werent even mentioned in the fucking post you quoted, you didnt really have a point.
I think it's you who have trivialized others. Of course there are differences to Political parties and there are great aspects to both conservative and liberal thinking. But to essentially adopt a stance where You actually belittle one side for stereotypical/cliche differences it just another low. Good for you, you have shown your quality.
And my point is "knock it off". You can argue your point without disparaging the other side. So try to do so. Try.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
This old saw again? Its up to parents to make their own choices and decisions here, not a group of lab coats trying to impose their will on the world. Buckle up because the rest of this post is going to be a huge blasphemy and piss everyone off.
Video games do not cause violent behaviors any more than heavy metal music, rap, violence on TV, violence in books etc. Violence existed before we humans ever stood up on our hind legs and used our hands to hold rock and stick weapons. On a daily basis in nature animals compete violently for resources and mates. Humans are animals and we do the same thing, but on a grander scale. All kinds of things from religion to nationalism to classism to racism to xenophobia to sex to politics and on and on have been used to justify and/or explain that violence. But the truth is we fight because violence is a part of us. Just like any animal when we feel threatened or scared or cornered or frustrated we're subject to an instinct to lash out.
Believe it or not our civilization actually hones that instinct. We are fed a constant diet of "studies" and "reports" and "findings" through various media that tells us to be afraid of this, be wary of that and don't trust the other thing. Mainly we're told how the other humans, the alien and foreign "they", want to kill us and/or take our stuff so we should be afraid of them and kill them first. We are told to be afraid of criminals that are supposedly lurking around every corner. We are told to use hand sanitizer after we shake hands with your neighbor so you don't get some kind of dread disease. Every day our fears and survival instinct are channeled towards various enemies and we lash out by proxy at them using the military, police and the Center for Disease Control.
It seems that lately the main export of the USA is weapons and military force. We've raised the art of killing people and breaking things to incredible heights. Whether or not it is justifiable is irrelevant. We have sent violence out into the world and others are going to respond violently to that and justify their own violence as we have justified ours.
Our own police forces are acting more and more like occupying forces. They get more militarized every day with surplus military equipment and military style training. Again whether or not these behaviors are justifiable is irrelevant. Violent behavior on the part of one human being causes violent reactions. The justifications come ex post facto.
Our government criminalizes more and more behavior on a daily basis. We are told what to do, when to do it and how much of it we can have. When people refuse to obey they are labeled and sued and regulated into submission. The government bullies people into conformity in the name of "us". Its another form of violence and people who don't want to conform respond violently by breaking the laws to get what they want.
All of this is done in the name of "security" and yet we are not one bit more secure. People still do horribly violent things to one another every day because we fail to recognize the problem and deal with it. The problem is our civilization is set up in a very cynical, zero sum way. Our civilization is based on "us versus them". It harnesses and directs "our" violent tendencies out onto "them". Our civilization prevents us from killing and doing violence to those "like" us by defining external enemies, those "not like" us, and channeling and justifying those violent tendencies at those "not like" us. Those chosen by a "civilized" group as a justifiable target for our violent instincts are then subjected to violence that is deemed "good" and "necessary" and "justified". It becomes OK and even desirable to "Kill a Commie for Mommy". That was actually written on bumper sticker and Tee Shirts and it was socially acceptable to wear them. That's really messed up when you step back and think about it.
The truth is we can change it, but it will be very hard. It requires that we stop thinking in terms of "us versus them" and start thinking in terms of "we're all in this together". Change requires two things that are in very short supply today: Compassion and Communication. Think about it. Every problem in the world today between groups of humans is the result of a lack of compassion brought on by a lack of communication. In every case the two sides failed to understand each other and value each other. That only happens when individual relationships are created and that requires that the two sides communicate in a meaningful way. If they communicate they begin to realize they are more alike then disparate and that causes compassion to flourish.
Social media has given us the ability to communicate and experience other's lives in an unprecedented way. Through Social Media we can now get an unfiltered view of how our fellow man is experiencing the world. A rich middle aged white man in New Jersey can now get a realistic and honest view of how a poor young African-American male is being treated by a policeman in California. There lies the opportunity for understanding and compassion to blossom. However our societal programing causes us to think that is a "them" problem, and thus the indifference, the uncaring, the violence against "them" is justified. That is the great missed opportunity of Social Media. It should not be about a narcissistic boast that "we" are not like "them". It should be a vehicle to reach across the boundaries to our fellow man and show them that we are very much alike and there isn't anything to be afraid of. Sure there are those that will never see eye to eye. There are the people that just want to see the whole world burn. But instead of allowing those few to color our view of the rest of the world, we can use Social Media to realize that we are, in fact, very much alike and want very much the same things. The general tide of mistrust and violence can be turned if we use the great tool at our disposal.
Video gaming is part of Social Media. An attack on gaming is an attack on Social Media and is just an attempt to keep us all thinking in terms of "us versus them". That allows others to channel our violent nature for their own purposes; to promote their "us" over "them". Instead we should focus on the fact that video gaming, like other Social Media, can help people who would ordinarily never meet get together and form friendships and relationships. Social Media in general, and specifically video gaming through shared adventure and striving for a common goal, can build bridges that allow for compassion and PREVENT violence from spreading around the globe.
I know it was an inflammatory wall of text and and not what you usually expect from this board, but thanks for listening.
Many a small thing has been made large by the right kind of advertising.
I think you are mixing up two different subjects. That of real life 'security' and that of 'does violence on TV make children more aggressive'
My take is two fold
1. There is too much violence on TV and games PURELY FROM A LACK OF CREATIVITY ASPECT. (not yelling at you just want to get that not missed). So my concern is just over saturation of the same fucking thing over and over and over and over and over again. If every game or TV show had a magic pony in it I would say that Magic Ponies in TV and games is a problem just because there is no variety of content.
2. Does TV and games affect behavior adn belief systems of any kind? Yes. If it didnt marketing would not exist. So is violence by some form of magic immune to this 'suggestiveness' of content? and if so why
that is my take on this subject in a one paragraher
3. To be there is a basic problem in a society where violence is considered to be clearly ok but me saying the word Fuck is questionable
Please do not respond to me, even if I ask you a question, its rhetorical.
What a big load of crap. I played wolf3d, doom, quake and duke nukem. Got picked on beat up and pretty much tortured when i was a kid and i didnt hurt any one. I dont beat my kids or my wife in fact i have no criminal record at all.....odd i grew up with the most violent games of the time. You know why? I had parents that raised me.....thats something a lot a parents dont do anymore
The United States Supreme Court examined the "science" seeking to link the playing of video games to violence, and rejected it in Brown v. EMA. The Court found that:
These studies
have been rejected by every court to consider them,and
with good reason: They do not prove that violent video games cause minors to act aggressively (which would at
least be a beginning). Instead, “[n]early all of the research
is based on correlation, not evidence of causation, and
most of the studies suffer from significant, admitted flaws
in methodology.” Id.
And the courts used to say black people were property and could not stand in judgment of a white person. Government told us DDT was safe, lead was a marvel of the industrial age. We are learning every day that we didn't know as much as we thought we once did. We got there by challenging what was thought as common knowledge.
I think the problem there is that you are confusing peoples opinions at the time, with how opinions changed. Frankly the opinions of some that depicted violence leads to actual violence really belongs in that same age, its a hidebound logic that, as the judge in question correctly identified, has no bearing in reality, its just misguided opinions of those, who frankly seem to have little better to do with their lives, strictly a first world problem tbh.
Its actually fact its "An opinion of the court" That how they put it. Its all opinions. Fact is if we didnt keep challenging opinions, in this world we would still be doing a lot of messed up things. IMO, letting kids play/watch adult content is one of those messed up things.
That the opinion of the court is supposed to be based on rational thinking, and facts. But if you are looking for factors that encourage violent behaviour, then, forget video games, or films for that matter, there is no correlation, thats something that has been proven repeatedly despite numerous efforts to try to prove otherwise, what has been proven though, is that there is a direct correlation between violent behaviour and child poverty, particularly for single parent families, usually female, growing up in those conditions apparently increases the probability of criminal activity quite drastically. Playing video games etc. is not even a contributory factor, however much people try to lay blame at that particular door. But of course addressing that issue would be so much more complicated. So rather than doing something about it, well meaning and 'useful' idiots are used to 'divert attention' away from the real issues, money is saved, and people can carry on as before safe in the knowledge that they've done good. Good job there aren't any organisations out there looking to radicalise those affected eh. O.o
can we agree purely from a creative standpoint that violence is just so overdone in media and games that its friggin passe and boring.
Its not a moral statement I am making here, its too many magic ponies already statement here
How can you take an artist, author, director, game developer, whatever, seriously if they are afraid to deal with the topic of life and death, and more importantly conflict? You cant. On a nearly universal scale since the dawn of recorded history, these topics have been what the great storytellers of their time dive into and grasp as their subject matter.
So, with this in mind, is it played out, tired, boring stale? No. Hell no it isnt. Artists can explore and touch on these subjects in a safe environment. Our soldiers who fight in endless often meaningless wars cant. They pay with their lives. How do the two correlate? Both are still happening. Real war is a much bigger concern, not your boredom with shit nobody forces you to watch.
can we agree purely from a creative standpoint that violence is just so overdone in media and games that its friggin passe and boring.
Its not a moral statement I am making here, its too many magic ponies already statement here
How can you take an artist, author, director, game developer, whatever, seriously if they are afraid to deal with the topic of life and death, and more importantly conflict? You cant. On a nearly universal scale since the dawn of recorded history, these topics have been what the great storytellers of their time dive into and grasp as their subject matter.
So, with this in mind, is it played out, tired, boring stale? No. Hell no it isnt. Artists can explore and touch on these subjects in a safe environment. Our soldiers who fight in endless often meaningless wars cant. They pay with their lives. How do the two correlate? Both are still happening. Real war is a much bigger concern, not your boredom with shit nobody forces you to watch.
I am not suggesting 'dont' I am suggesting LESS.
example:
if every single video game and movie out there had a magic ponies in it I would say we have too much magic ponies in games and film but that does NOT mean take it out 100%.
every goddamn motherfucking game over the past fucking 20 years has violence. Its fucking old for christsake just make a few games without it for fuck me blaz sake.
its like there is nothing more scared to people then violence. You can talk about too much sex or lack of variety or creative ideas or how marketing affects people but do not ever question the value of violence. Its rather sick
Please do not respond to me, even if I ask you a question, its rhetorical.
can we agree purely from a creative standpoint that violence is just so overdone in media and games that its friggin passe and boring.
Its not a moral statement I am making here, its too many magic ponies already statement here
How can you take an artist, author, director, game developer, whatever, seriously if they are afraid to deal with the topic of life and death, and more importantly conflict? You cant. On a nearly universal scale since the dawn of recorded history, these topics have been what the great storytellers of their time dive into and grasp as their subject matter.
So, with this in mind, is it played out, tired, boring stale? No. Hell no it isnt. Artists can explore and touch on these subjects in a safe environment. Our soldiers who fight in endless often meaningless wars cant. They pay with their lives. How do the two correlate? Both are still happening. Real war is a much bigger concern, not your boredom with shit nobody forces you to watch.
If it is so safe then why do the artists themselves usually end up twisted and taking medications, drugs, prostitutes, ect.... It is only untill recently that hollywood has gotten its act together and only because the drugs are prescribed instead of illegal now.
can we agree purely from a creative standpoint that violence is just so overdone in media and games that its friggin passe and boring.
Its not a moral statement I am making here, its too many magic ponies already statement here
How can you take an artist, author, director, game developer, whatever, seriously if they are afraid to deal with the topic of life and death, and more importantly conflict? You cant. On a nearly universal scale since the dawn of recorded history, these topics have been what the great storytellers of their time dive into and grasp as their subject matter.
So, with this in mind, is it played out, tired, boring stale? No. Hell no it isnt. Artists can explore and touch on these subjects in a safe environment. Our soldiers who fight in endless often meaningless wars cant. They pay with their lives. How do the two correlate? Both are still happening. Real war is a much bigger concern, not your boredom with shit nobody forces you to watch.
If it is so safe then why do the artists themselves usually end up twisted and taking medications, drugs, prostitutes, ect.... It is only untill recently that hollywood has gotten its act together and only because the drugs are prescribed instead of illegal now.
Did you just say that creating Video games causes drug abuse? OMG. O.o
can we agree purely from a creative standpoint that violence is just so overdone in media and games that its friggin passe and boring.
Its not a moral statement I am making here, its too many magic ponies already statement here
How can you take an artist, author, director, game developer, whatever, seriously if they are afraid to deal with the topic of life and death, and more importantly conflict? You cant. On a nearly universal scale since the dawn of recorded history, these topics have been what the great storytellers of their time dive into and grasp as their subject matter.
So, with this in mind, is it played out, tired, boring stale? No. Hell no it isnt. Artists can explore and touch on these subjects in a safe environment. Our soldiers who fight in endless often meaningless wars cant. They pay with their lives. How do the two correlate? Both are still happening. Real war is a much bigger concern, not your boredom with shit nobody forces you to watch.
If it is so safe then why do the artists themselves usually end up twisted and taking medications, drugs, prostitutes, ect.... It is only untill recently that hollywood has gotten its act together and only because the drugs are prescribed instead of illegal now.
Did we not have this conversation and studies back with the original GTA and Mortal Combat.
I think the conclusion was we need every single solidarity game and TV to have violence because to do other other than 100% coverage is to assume we want all violence in media censored.
I think we also came to the conclusion that media can and does affect peoples thoughts and patterns which is why marketing exists however for reasons unknown only violence is completely immune to this.
I think that is what the conclusion was.
Please do not respond to me, even if I ask you a question, its rhetorical.
can we agree purely from a creative standpoint that violence is just so overdone in media and games that its friggin passe and boring.
Its not a moral statement I am making here, its too many magic ponies already statement here
How can you take an artist, author, director, game developer, whatever, seriously if they are afraid to deal with the topic of life and death, and more importantly conflict? You cant. On a nearly universal scale since the dawn of recorded history, these topics have been what the great storytellers of their time dive into and grasp as their subject matter.
So, with this in mind, is it played out, tired, boring stale? No. Hell no it isnt. Artists can explore and touch on these subjects in a safe environment. Our soldiers who fight in endless often meaningless wars cant. They pay with their lives. How do the two correlate? Both are still happening. Real war is a much bigger concern, not your boredom with shit nobody forces you to watch.
I am not suggesting 'dont' I am suggesting LESS.
example:
if every single video game and movie out there had a magic ponies in it I would say we have too much magic ponies in games and film but that does NOT mean take it out 100%.
every goddamn motherfucking game over the past fucking 20 years has violence. Its fucking old for christsake just make a few games without it for fuck me blaz sake.
its like there is nothing more scared to people then violence. You can talk about too much sex or lack of variety or creative ideas or how marketing affects people but do not ever question the value of violence. Its rather sick
Theres more media available on more platforms in more genres than ever before. So logic would dictate as a result we have more media available of nonviolent variety than ever before. I doubt that could be proven either way as the term media is too vast, etc. But regardless theres options. Stories generally need conflict. If you rule out violence entirely there just arent enough ways to escalate the hostility, which in most cases needs to happen to make the story compelling. You can only tell so many stories where the environment is the antagonist, or an inanimate object. Or stories where the threat to the protagonist is on his finances or his social life or something. Do you have suggestions that solve the problem? Hollywood only make romcoms and space movies?
can we agree purely from a creative standpoint that violence is just so overdone in media and games that its friggin passe and boring.
Its not a moral statement I am making here, its too many magic ponies already statement here
How can you take an artist, author, director, game developer, whatever, seriously if they are afraid to deal with the topic of life and death, and more importantly conflict? You cant. On a nearly universal scale since the dawn of recorded history, these topics have been what the great storytellers of their time dive into and grasp as their subject matter.
So, with this in mind, is it played out, tired, boring stale? No. Hell no it isnt. Artists can explore and touch on these subjects in a safe environment. Our soldiers who fight in endless often meaningless wars cant. They pay with their lives. How do the two correlate? Both are still happening. Real war is a much bigger concern, not your boredom with shit nobody forces you to watch.
I am not suggesting 'dont' I am suggesting LESS.
example:
if every single video game and movie out there had a magic ponies in it I would say we have too much magic ponies in games and film but that does NOT mean take it out 100%.
every goddamn motherfucking game over the past fucking 20 years has violence. Its fucking old for christsake just make a few games without it for fuck me blaz sake.
its like there is nothing more scared to people then violence. You can talk about too much sex or lack of variety or creative ideas or how marketing affects people but do not ever question the value of violence. Its rather sick
Theres more media available on more platforms in more genres than ever before. So logic would dictate as a result we have more media available of nonviolent variety than ever before. I doubt that could be proven either way as the term media is too vast, etc. But regardless theres options. Stories generally need conflict. If you rule out violence entirely there just arent enough ways to escalate the hostility, which in most cases needs to happen to make the story compelling. You can only tell so many stories where the environment is the antagonist, or an inanimate object. Or stories where the threat to the protagonist is on his finances or his social life or something. Do you have suggestions that solve the problem? Hollywood only make romcoms and space movies?
let me say it this way
almost literally every single game with only a small exception that have come out in the past 20 years are based on violence.
Is it too much to ask that we have a few more that are not. I have been playing games for 20 years and I have to say its getting old.
Conflict does not need to be violence. conflict can be any kind of challenge like building a factory that can produce a chemical properly, or successfully landing a rocket ship on a planet (kerbal space program). There is a fuck TON of things creatively that can happen in games, the sky is the limit, but to deviate anyway away from combat just makes peoples brain explode and its rather sad to be honest. Its almost like a religion to them
Please do not respond to me, even if I ask you a question, its rhetorical.
can we agree purely from a creative standpoint that violence is just so overdone in media and games that its friggin passe and boring.
Its not a moral statement I am making here, its too many magic ponies already statement here
How can you take an artist, author, director, game developer, whatever, seriously if they are afraid to deal with the topic of life and death, and more importantly conflict? You cant. On a nearly universal scale since the dawn of recorded history, these topics have been what the great storytellers of their time dive into and grasp as their subject matter.
So, with this in mind, is it played out, tired, boring stale? No. Hell no it isnt. Artists can explore and touch on these subjects in a safe environment. Our soldiers who fight in endless often meaningless wars cant. They pay with their lives. How do the two correlate? Both are still happening. Real war is a much bigger concern, not your boredom with shit nobody forces you to watch.
I am not suggesting 'dont' I am suggesting LESS.
example:
if every single video game and movie out there had a magic ponies in it I would say we have too much magic ponies in games and film but that does NOT mean take it out 100%.
every goddamn motherfucking game over the past fucking 20 years has violence. Its fucking old for christsake just make a few games without it for fuck me blaz sake.
its like there is nothing more scared to people then violence. You can talk about too much sex or lack of variety or creative ideas or how marketing affects people but do not ever question the value of violence. Its rather sick
Theres more media available on more platforms in more genres than ever before. So logic would dictate as a result we have more media available of nonviolent variety than ever before. I doubt that could be proven either way as the term media is too vast, etc. But regardless theres options. Stories generally need conflict. If you rule out violence entirely there just arent enough ways to escalate the hostility, which in most cases needs to happen to make the story compelling. You can only tell so many stories where the environment is the antagonist, or an inanimate object. Or stories where the threat to the protagonist is on his finances or his social life or something. Do you have suggestions that solve the problem? Hollywood only make romcoms and space movies?
let me say it this way
almost literally every single game with only a small exception that have come out in the past 20 years are based on violence.
Is it too much to ask that we have a few more that are not. I have been playing games for 20 years and I have to say its getting old.
Conflict does not need to be violence. conflict can be any kind of challenge like building a factory that can produce a chemical properly, or successfully landing a rocket ship on a planet (kerbal space program). There is a fuck TON of things creatively that can happen in games, the sky is the limit, but to deviate anyway away from combat just makes peoples brain explode and its rather sad to be honest. Its almost like a religion to them
And there are games where you can literally do all those things. Not seeing the problem to be honest.
almost literally every single game with only a small exception that have come out in the past 20 years are based on violence.
Is it too much to ask that we have a few more that are not. I have been playing games for 20 years and I have to say its getting old.
Conflict does not need to be violence. conflict can be any kind of challenge like building a factory that can produce a chemical properly, or successfully landing a rocket ship on a planet (kerbal space program). There is a fuck TON of things creatively that can happen in games, the sky is the limit, but to deviate anyway away from combat just makes peoples brain explode and its rather sad to be honest. Its almost like a religion to them
Just market forces at work.
Violence sells. Humans are violent creatures at heart (well, men are anyway), its part of our genetics. We either bottle it up, deny ourselves and then snap, or forget our morals and just be violent, or we find other outlets.
Sports (and exercise in general) are a great natural outlet for our violent natures. Computer games and other entertainment forms are also good ways to vent our naturally violent tendencies.
So, its not too much to ask to have non-violent games. Plenty do already exist and some of them are very popular (like The Sims, Cities Skylines and other sorts of building games, plus a whole heap of puzzle games, mobile games, kids games etc).
But, whilst males continue to be the primary developer and primary consumers of computer games, we'll continue to see a lot of violence in games. I don't personally have a problem with it, because I like violent video games (or rather, its not the violence itself, but the combat systems I enjoy) and I don't have a problem with it at a societal level because there is no evidence that consuming violent media changes your personality.
As to the whole marketing thing: marketing does not change a persons thought patterns or personality. It merely provides new information to viewers and/or forces the viewer to think about a subject matter then and there. It can't coerce people into doing things. For example, no amount of advertising will ever make me buy marmite, because I hate marmite. Just like no amount of news about rape will ever make me think that rape is acceptable, or games about murder will ever make me think murder for fun is acceptable.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
And there are games where you can literally do all those things. Not seeing the problem to be honest.
let me say it this way
99% of all games (as example of my point that is still not understood) over the past 20+ years have had violence leaving us with 1% of all games in the past 20 years to not have violence
you still dont see a problem?
Please do not respond to me, even if I ask you a question, its rhetorical.
And there are games where you can literally do all those things. Not seeing the problem to be honest.
let me say it this way
99% of all games (as example of my point that is still not understood) over the past 20+ years have had violence leaving us with 1% of all games in the past 20 years to not have violence
you still dont see a problem?
Not enough sex? Tbh if there was a problem with that, then the market would have adapted to cater to whatever was most in demand. So, is there a problem? obviously not.
And there are games where you can literally do all those things. Not seeing the problem to be honest.
let me say it this way
99% of all games (as example of my point that is still not understood) over the past 20+ years have had violence leaving us with 1% of all games in the past 20 years to not have violence
you still dont see a problem?
I see a problem with you making up statistics to try and prove a very bad point.
And there are games where you can literally do all those things. Not seeing the problem to be honest.
let me say it this way
99% of all games (as example of my point that is still not understood) over the past 20+ years have had violence leaving us with 1% of all games in the past 20 years to not have violence
you still dont see a problem?
Well sure I see 'a' problem, just not 'the' problem you're talking about. Mario has 'violence'. Jumping up and squashing a teddy bear flat is kinda violent, so its gotta fall into that 99% youre talking about. But do you get the sense when you're playing the game that its about violence? I see a problem with the way you're catagorizing the games with this sort of 'if you cause stuff to die it must be violent'. Thats not really reality.
And there are games where you can literally do all those things. Not seeing the problem to be honest.
let me say it this way
99% of all games (as example of my point that is still not understood) over the past 20+ years have had violence leaving us with 1% of all games in the past 20 years to not have violence
you still dont see a problem?
I see a problem with you making up statistics to try and prove a very bad point.
so is it 90%? 85%? what do you honestly think the ratio is?
Because people here seem to think 1-2 games equals 'plenty I dont see the problem'
Please do not respond to me, even if I ask you a question, its rhetorical.
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Mormons are fucking sheltered, get over it. Other than that you have mormon friends and you feel the need to trivialize differences between political parties, which ironically werent even mentioned in the fucking post you quoted, you didnt really have a point.
Seriously mate, just let that one sizzle for awhile then come back when you 've thought about what you're gonna say and can make a big boy post. You're embarrassing yourself.
And my point is "knock it off". You can argue your point without disparaging the other side. So try to do so. Try.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Video games do not cause violent behaviors any more than heavy metal music, rap, violence on TV, violence in books etc. Violence existed before we humans ever stood up on our hind legs and used our hands to hold rock and stick weapons. On a daily basis in nature animals compete violently for resources and mates. Humans are animals and we do the same thing, but on a grander scale. All kinds of things from religion to nationalism to classism to racism to xenophobia to sex to politics and on and on have been used to justify and/or explain that violence. But the truth is we fight because violence is a part of us. Just like any animal when we feel threatened or scared or cornered or frustrated we're subject to an instinct to lash out.
Believe it or not our civilization actually hones that instinct. We are fed a constant diet of "studies" and "reports" and "findings" through various media that tells us to be afraid of this, be wary of that and don't trust the other thing. Mainly we're told how the other humans, the alien and foreign "they", want to kill us and/or take our stuff so we should be afraid of them and kill them first. We are told to be afraid of criminals that are supposedly lurking around every corner. We are told to use hand sanitizer after we shake hands with your neighbor so you don't get some kind of dread disease. Every day our fears and survival instinct are channeled towards various enemies and we lash out by proxy at them using the military, police and the Center for Disease Control.
It seems that lately the main export of the USA is weapons and military force. We've raised the art of killing people and breaking things to incredible heights. Whether or not it is justifiable is irrelevant. We have sent violence out into the world and others are going to respond violently to that and justify their own violence as we have justified ours.
Our own police forces are acting more and more like occupying forces. They get more militarized every day with surplus military equipment and military style training. Again whether or not these behaviors are justifiable is irrelevant. Violent behavior on the part of one human being causes violent reactions. The justifications come ex post facto.
Our government criminalizes more and more behavior on a daily basis. We are told what to do, when to do it and how much of it we can have. When people refuse to obey they are labeled and sued and regulated into submission. The government bullies people into conformity in the name of "us". Its another form of violence and people who don't want to conform respond violently by breaking the laws to get what they want.
All of this is done in the name of "security" and yet we are not one bit more secure. People still do horribly violent things to one another every day because we fail to recognize the problem and deal with it. The problem is our civilization is set up in a very cynical, zero sum way. Our civilization is based on "us versus them". It harnesses and directs "our" violent tendencies out onto "them". Our civilization prevents us from killing and doing violence to those "like" us by defining external enemies, those "not like" us, and channeling and justifying those violent tendencies at those "not like" us. Those chosen by a "civilized" group as a justifiable target for our violent instincts are then subjected to violence that is deemed "good" and "necessary" and "justified". It becomes OK and even desirable to "Kill a Commie for Mommy". That was actually written on bumper sticker and Tee Shirts and it was socially acceptable to wear them. That's really messed up when you step back and think about it.
The truth is we can change it, but it will be very hard. It requires that we stop thinking in terms of "us versus them" and start thinking in terms of "we're all in this together". Change requires two things that are in very short supply today: Compassion and Communication. Think about it. Every problem in the world today between groups of humans is the result of a lack of compassion brought on by a lack of communication. In every case the two sides failed to understand each other and value each other. That only happens when individual relationships are created and that requires that the two sides communicate in a meaningful way. If they communicate they begin to realize they are more alike then disparate and that causes compassion to flourish.
Social media has given us the ability to communicate and experience other's lives in an unprecedented way. Through Social Media we can now get an unfiltered view of how our fellow man is experiencing the world. A rich middle aged white man in New Jersey can now get a realistic and honest view of how a poor young African-American male is being treated by a policeman in California. There lies the opportunity for understanding and compassion to blossom. However our societal programing causes us to think that is a "them" problem, and thus the indifference, the uncaring, the violence against "them" is justified. That is the great missed opportunity of Social Media. It should not be about a narcissistic boast that "we" are not like "them". It should be a vehicle to reach across the boundaries to our fellow man and show them that we are very much alike and there isn't anything to be afraid of. Sure there are those that will never see eye to eye. There are the people that just want to see the whole world burn. But instead of allowing those few to color our view of the rest of the world, we can use Social Media to realize that we are, in fact, very much alike and want very much the same things. The general tide of mistrust and violence can be turned if we use the great tool at our disposal.
Video gaming is part of Social Media. An attack on gaming is an attack on Social Media and is just an attempt to keep us all thinking in terms of "us versus them". That allows others to channel our violent nature for their own purposes; to promote their "us" over "them". Instead we should focus on the fact that video gaming, like other Social Media, can help people who would ordinarily never meet get together and form friendships and relationships. Social Media in general, and specifically video gaming through shared adventure and striving for a common goal, can build bridges that allow for compassion and PREVENT violence from spreading around the globe.
I know it was an inflammatory wall of text and and not what you usually expect from this board, but thanks for listening.
Many a small thing has been made large by the right kind of advertising.
My take is two fold
1. There is too much violence on TV and games PURELY FROM A LACK OF CREATIVITY ASPECT. (not yelling at you just want to get that not missed). So my concern is just over saturation of the same fucking thing over and over and over and over and over again. If every game or TV show had a magic pony in it I would say that Magic Ponies in TV and games is a problem just because there is no variety of content.
2. Does TV and games affect behavior adn belief systems of any kind? Yes. If it didnt marketing would not exist. So is violence by some form of magic immune to this 'suggestiveness' of content? and if so why that is my take on this subject in a one paragraher
3. To be there is a basic problem in a society where violence is considered to be clearly ok but me saying the word Fuck is questionable
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
But if you are looking for factors that encourage violent behaviour, then, forget video games, or films for that matter, there is no correlation, thats something that has been proven repeatedly despite numerous efforts to try to prove otherwise, what has been proven though, is that there is a direct correlation between violent behaviour and child poverty, particularly for single parent families, usually female, growing up in those conditions apparently increases the probability of criminal activity quite drastically.
Playing video games etc. is not even a contributory factor, however much people try to lay blame at that particular door.
But of course addressing that issue would be so much more complicated.
So rather than doing something about it, well meaning and 'useful' idiots are used to 'divert attention' away from the real issues, money is saved, and people can carry on as before safe in the knowledge that they've done good.
Good job there aren't any organisations out there looking to radicalise those affected eh. O.o
Its not a moral statement I am making here, its too many magic ponies already statement here
Please do not respond to me, even if I ask you a question, its rhetorical.
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So, with this in mind, is it played out, tired, boring stale? No. Hell no it isnt. Artists can explore and touch on these subjects in a safe environment. Our soldiers who fight in endless often meaningless wars cant. They pay with their lives. How do the two correlate? Both are still happening. Real war is a much bigger concern, not your boredom with shit nobody forces you to watch.
its like there is nothing more scared to people then violence. You can talk about too much sex or lack of variety or creative ideas or how marketing affects people but do not ever question the value of violence. Its rather sick
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I think we also came to the conclusion that media can and does affect peoples thoughts and patterns which is why marketing exists however for reasons unknown only violence is completely immune to this.
I think that is what the conclusion was.
Please do not respond to me, even if I ask you a question, its rhetorical.
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We really haven't evolved all that much.
"Be water my friend" - Bruce Lee
almost literally every single game with only a small exception that have come out in the past 20 years are based on violence.
Is it too much to ask that we have a few more that are not. I have been playing games for 20 years and I have to say its getting old. Conflict does not need to be violence. conflict can be any kind of challenge like building a factory that can produce a chemical properly, or successfully landing a rocket ship on a planet (kerbal space program). There is a fuck TON of things creatively that can happen in games, the sky is the limit, but to deviate anyway away from combat just makes peoples brain explode and its rather sad to be honest. Its almost like a religion to them
Please do not respond to me, even if I ask you a question, its rhetorical.
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Why forums make your children violent, and what you, as a parent, should know.
Violence sells. Humans are violent creatures at heart (well, men are anyway), its part of our genetics. We either bottle it up, deny ourselves and then snap, or forget our morals and just be violent, or we find other outlets.
Sports (and exercise in general) are a great natural outlet for our violent natures. Computer games and other entertainment forms are also good ways to vent our naturally violent tendencies.
So, its not too much to ask to have non-violent games. Plenty do already exist and some of them are very popular (like The Sims, Cities Skylines and other sorts of building games, plus a whole heap of puzzle games, mobile games, kids games etc).
But, whilst males continue to be the primary developer and primary consumers of computer games, we'll continue to see a lot of violence in games. I don't personally have a problem with it, because I like violent video games (or rather, its not the violence itself, but the combat systems I enjoy) and I don't have a problem with it at a societal level because there is no evidence that consuming violent media changes your personality.
As to the whole marketing thing: marketing does not change a persons thought patterns or personality. It merely provides new information to viewers and/or forces the viewer to think about a subject matter then and there. It can't coerce people into doing things. For example, no amount of advertising will ever make me buy marmite, because I hate marmite. Just like no amount of news about rape will ever make me think that rape is acceptable, or games about murder will ever make me think murder for fun is acceptable.
99% of all games (as example of my point that is still not understood) over the past 20+ years have had violence leaving us with 1% of all games in the past 20 years to not have violence you still dont see a problem?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Tbh if there was a problem with that, then the market would have adapted to cater to whatever was most in demand. So, is there a problem? obviously not.
I see a problem with you making up statistics to try and prove a very bad point.
Because people here seem to think 1-2 games equals 'plenty I dont see the problem'
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me