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Elder Scrolls Online - 5 Lessons Learned From Creating the Orsinium DLC Game Pack - MMORPG.com

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Comments

  • ste2000ste2000 Member EpicPosts: 6,194
    edited November 2016
    DMKano said:

    nope, they come look at the articles on the main page, and maybe read one or 2 articles that interest them.

    thats how the overwelming majority uses this site.
    That's how you use this site maybe, but checking how many times you post in the Forums I struggle to believe that.
    I don't think that's what the majority do.
    The majority like to read the Forum when they are interesting.

    Where did you get your numbers?
    Where do you see that articles are read more than the Forums?

    The reason why this Article is popular is because the comment contains Drama (thanks to you) which confirm exactly what I was saying in this thread Rise and Fall of MMORPG.com, not because people cares about Orsinium........

  • HorusraHorusra Member EpicPosts: 4,411
    ste2000 said:
    DMKano said:

    nope, they come look at the articles on the main page, and maybe read one or 2 articles that interest them.

    thats how the overwelming majority uses this site.
    That's how you use this site maybe, but checking how many times you post in the Forums I struggle to believe that.
    I don't think that's what the majority do.
    The majority like to read the Forum when they are interesting.

    Where did you get your numbers?
    Where do you see that articles are read more than the Forums?

    Trion runs logistics on this site all the time.  That is how they know.  Why do you think DMKano is here?
  • IselinIselin Member LegendaryPosts: 18,719
    DMKano said:
    ste2000 said:
    DMKano said:

    nope, they come look at the articles on the main page, and maybe read one or 2 articles that interest them.

    thats how the overwelming majority uses this site.
    That's how you use this site maybe, but checking how many times you post in the Forums I struggle to believe that.
    I don't think that's what the majority do.
    The majority like to read the Forum when they are interesting.

    Where did you get your numbers?
    Where do you see that articles are read more than the Forums?

    The reason why this Article is popular is because the comment contains Drama (thanks to you) which confirm exactly what I was saying in this thread Rise and Fall of MMORPG.com, not because people cares about Orsinium........
    Alexa site report shows 66k unique daily visits to mmorpg.com there are less than 2500 users on forums now. do the math
    And for the philosophical question of the day... how many "nows" are there in a "daily"?
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • A1learjetA1learjet Member UncommonPosts: 258
    The only thing I haven't liked about the recent change is the crafting mat gathering Its actually forced me to make alts to have parked at different levels of crafting development in order to get certain crafting lvl materials. I do like that any level can quest and group in zones though

    image
  • IselinIselin Member LegendaryPosts: 18,719
    A1learjet said:
    The only thing I haven't liked about the recent change is the crafting mat gathering Its actually forced me to make alts to have parked at different levels of crafting development in order to get certain crafting lvl materials. I do like that any level can quest and group in zones though
    It has had several other large impacts on crafting:

    1. The bolstering system penalizes you heavily for using gear that is >5 levels below you.
    2. There is a lot of new overland sets you get everywhere that have bonuses as good as what most crafted sets give you.
    3. Once you have one CP160+ character, all the gear tiers between 50 and CP160 are useless for any subsequent characters who jump straight to your max CP level when they reach 50

    I think the writing is on the wall: gear levels will be eventually phased out.. AND, crafted gear is due for a major buff.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • A1learjetA1learjet Member UncommonPosts: 258
    Iselin said:
    A1learjet said:
    The only thing I haven't liked about the recent change is the crafting mat gathering Its actually forced me to make alts to have parked at different levels of crafting development in order to get certain crafting lvl materials. I do like that any level can quest and group in zones though
    It has had several other large impacts on crafting:

    1. The bolstering system penalizes you heavily for using gear that is >5 levels below you.
    2. There is a lot of new overland sets you get everywhere that have bonuses as good as what most crafted sets give you.
    3. Once you have one CP160+ character, all the gear tiers between 50 and CP160 are useless for any subsequent characters who jump straight to your max CP level when they reach 50

    I think the writing is on the wall: gear levels will be eventually phased out.. AND, crafted gear is due for a major buff.
    We can only hope the crafted gear gets a buff  as was seen with Halloween event the pve gear sets where heavily farmed and most are very good.  on another note you think they will stop adding columbine to every good /needed potion in game lol

    image
  • IselinIselin Member LegendaryPosts: 18,719
    A1learjet said:
    Iselin said:
    A1learjet said:
    The only thing I haven't liked about the recent change is the crafting mat gathering Its actually forced me to make alts to have parked at different levels of crafting development in order to get certain crafting lvl materials. I do like that any level can quest and group in zones though
    It has had several other large impacts on crafting:

    1. The bolstering system penalizes you heavily for using gear that is >5 levels below you.
    2. There is a lot of new overland sets you get everywhere that have bonuses as good as what most crafted sets give you.
    3. Once you have one CP160+ character, all the gear tiers between 50 and CP160 are useless for any subsequent characters who jump straight to your max CP level when they reach 50

    I think the writing is on the wall: gear levels will be eventually phased out.. AND, crafted gear is due for a major buff.
    We can only hope the crafted gear gets a buff  as was seen with Halloween event the pve gear sets where heavily farmed and most are very good.  on another note you think they will stop adding columbine to every good /needed potion in game lol
    I put a bumper sticker on my mount: "I stop for Columbine" :)
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ScorchienScorchien Member LegendaryPosts: 8,914
    Iselin said:
    A1learjet said:
    The only thing I haven't liked about the recent change is the crafting mat gathering Its actually forced me to make alts to have parked at different levels of crafting development in order to get certain crafting lvl materials. I do like that any level can quest and group in zones though
    It has had several other large impacts on crafting:

    1. The bolstering system penalizes you heavily for using gear that is >5 levels below you.
    2. There is a lot of new overland sets you get everywhere that have bonuses as good as what most crafted sets give you.
    3. Once you have one CP160+ character, all the gear tiers between 50 and CP160 are useless for any subsequent characters who jump straight to your max CP level when they reach 50

    I think the writing is on the wall: gear levels will be eventually phased out.. AND, crafted gear is due for a major buff.
    Just got to CP 160 and am trying to settle on a set @ 160 , currently have a 150 Automatron , what would you recommend for Archer/Ass/Siphon
  • IselinIselin Member LegendaryPosts: 18,719
    Scorchien said:
    Iselin said:
    A1learjet said:
    The only thing I haven't liked about the recent change is the crafting mat gathering Its actually forced me to make alts to have parked at different levels of crafting development in order to get certain crafting lvl materials. I do like that any level can quest and group in zones though
    It has had several other large impacts on crafting:

    1. The bolstering system penalizes you heavily for using gear that is >5 levels below you.
    2. There is a lot of new overland sets you get everywhere that have bonuses as good as what most crafted sets give you.
    3. Once you have one CP160+ character, all the gear tiers between 50 and CP160 are useless for any subsequent characters who jump straight to your max CP level when they reach 50

    I think the writing is on the wall: gear levels will be eventually phased out.. AND, crafted gear is due for a major buff.
    Just got to CP 160 and am trying to settle on a set @ 160 , currently have a 150 Automatron , what would you recommend for Archer/Ass/Siphon
    For overland sets, if magicka, the Spinner set in Malabal Tor or the Spriggan set in Bangkorai for stamina. If crafted, Twice Born Star with Divine trait for the two mundus stone bonus where most people will use the Shadow and the Thief for more crit chance and more crit damage.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ScorchienScorchien Member LegendaryPosts: 8,914
    Iselin said:
    Scorchien said:
    Iselin said:
    A1learjet said:
    The only thing I haven't liked about the recent change is the crafting mat gathering Its actually forced me to make alts to have parked at different levels of crafting development in order to get certain crafting lvl materials. I do like that any level can quest and group in zones though
    It has had several other large impacts on crafting:

    1. The bolstering system penalizes you heavily for using gear that is >5 levels below you.
    2. There is a lot of new overland sets you get everywhere that have bonuses as good as what most crafted sets give you.
    3. Once you have one CP160+ character, all the gear tiers between 50 and CP160 are useless for any subsequent characters who jump straight to your max CP level when they reach 50

    I think the writing is on the wall: gear levels will be eventually phased out.. AND, crafted gear is due for a major buff.
    Just got to CP 160 and am trying to settle on a set @ 160 , currently have a 150 Automatron , what would you recommend for Archer/Ass/Siphon
    For overland sets, if magicka, the Spinner set in Malabal Tor or the Spriggan set in Bangkorai for stamina. If crafted, Twice Born Star with Divine trait for the two mundus stone bonus where most people will use the Shadow and the Thief for more crit chance and more crit damage.
    aight , thx , gonna check out the Spriggan first then
  • ste2000ste2000 Member EpicPosts: 6,194
    edited November 2016
    DMKano said:
    ste2000 said:

    Alexa site report shows 66k unique daily visits to mmorpg.com there are less than 2500 users on forums now. do the math

    Nice use of logic.
    Allow me to use the same logic.

    There are 3000 views on this thread, yet only 100 posts (by 15 people).
    Does that mean that only 15 people read the Forums?

    Most prefer to read, they don't register and if they do, they don't login unless they have to post, but only few people do so.

    But again where did you get that 66k number since I checked Alexa and it says 15k.......
    And where did you get the total Forum users of MMORPG.com?

  • IselinIselin Member LegendaryPosts: 18,719
    Torval said:
    Iselin said:
    A1learjet said:
    The only thing I haven't liked about the recent change is the crafting mat gathering Its actually forced me to make alts to have parked at different levels of crafting development in order to get certain crafting lvl materials. I do like that any level can quest and group in zones though
    It has had several other large impacts on crafting:

    1. The bolstering system penalizes you heavily for using gear that is >5 levels below you.
    2. There is a lot of new overland sets you get everywhere that have bonuses as good as what most crafted sets give you.
    3. Once you have one CP160+ character, all the gear tiers between 50 and CP160 are useless for any subsequent characters who jump straight to your max CP level when they reach 50

    I think the writing is on the wall: gear levels will be eventually phased out.. AND, crafted gear is due for a major buff.
    Those are good points. The problem is that none of them are obvious and the game doesn't help. Point 2 is obvious and why everyone is farming a few locations. Points 1 and 3 aren't obvious at all. The mat gathering issue is really annoying.

    How do you see them phasing out gear levels? It's currently the one thing that keeps people upgrading gear.
    Well I see it as a function of 1. While leveling, gear needs to be replaced too often to give you anything more than just transient enjoyment. Say you're level 30 and you just finished getting a good set with good bonuses. Chances are that you'll have a mix of gear in that set from level 23-30... some already needs replacing with a new set with a different 5-piece bonus... if you're questing/grinding and running the odd dungeon here and there chances are that all this happens in the span of one hour or two.

    And then there is point #3 where you need to gear up badly once you go from 50 to CP160 since you will be way under-geared at that point. On your character panel you probably just went from having a gear rating of 4 stars to 0 :)

    Then there's the "I better not quest in this zone so I can save it to gear-up with the awesome set that drops here once I hit CP160" thing. This wouldn't exists if you had been getting and equipping CP160 gear all along.

    The only reason they may hesitate is that there are already complaints from some that there aren't enough obvious visual queues that your character is growing. Removing gear levels would exacerbate that.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • laseritlaserit Member LegendaryPosts: 7,591
    edited November 2016
    Iselin said:
    Then there's the "I better not quest in this zone so I can save it to gear-up with the awesome set that drops here once I hit CP160" thing. This wouldn't exists if you had been getting and equipping CP160 gear all along.


    That is the thorn in my side ;)

    Iselin said:
    The only reason they may hesitate is that there are already complaints from some that there aren't enough obvious visual queues that your character is growing. Removing gear levels would exacerbate that.
    That is a real hard thing to work around human nature being what it is. Maybe if the gear sets leveled with you it might solve part of the problem.

    "Be water my friend" - Bruce Lee

  • A1learjetA1learjet Member UncommonPosts: 258
    Iselin said:
    A1learjet said:
    Iselin said:
    A1learjet said:
    The only thing I haven't liked about the recent change is the crafting mat gathering Its actually forced me to make alts to have parked at different levels of crafting development in order to get certain crafting lvl materials. I do like that any level can quest and group in zones though
    It has had several other large impacts on crafting:

    1. The bolstering system penalizes you heavily for using gear that is >5 levels below you.
    2. There is a lot of new overland sets you get everywhere that have bonuses as good as what most crafted sets give you.
    3. Once you have one CP160+ character, all the gear tiers between 50 and CP160 are useless for any subsequent characters who jump straight to your max CP level when they reach 50

    I think the writing is on the wall: gear levels will be eventually phased out.. AND, crafted gear is due for a major buff.
    We can only hope the crafted gear gets a buff  as was seen with Halloween event the pve gear sets where heavily farmed and most are very good.  on another note you think they will stop adding columbine to every good /needed potion in game lol
    I put a bumper sticker on my mount: "I stop for Columbine" :)
    LOL yep even in Cryrodiil  Ive told them if I dismount its to snag columbine 

    image
  • TehhiTehhi Member UncommonPosts: 26



    DMKano said:

    Great Article - however



    I still think that whenever a Guest Writer happens to be Matt Firor who leads the entire ZOS division - there should be a SPONSORED tag on the article.



    just make all dev journals SPONSORED regardless of game/company to keep it fair


    Sponsored only applies for things that are PAID for. This was not paid. I asked PR if Matt wanted to do this, he agreed, and he wrote it. No money changed hands. I get what you're saying, but it's not an ad. It's a guest article.



    Well, it's not a GUEST article, it's an ADVERTISING article!
  • ste2000ste2000 Member EpicPosts: 6,194
    edited November 2016
    Tehhi said:

    Well, it's not a GUEST article, it's an ADVERTISING article!
    No it's not.
    To start with Orsinium is a 1 year old expansion....so much for advertising fresh content.

    Have you read the article at all?
    This article gives us an insight on what goes on inside a developer mind when they create content for a MMORPG, what's the criteria they use to decide what goes in as he explain why they make certain decisions.
    That's worth more than 100 interviews and 100 articles from journalists who don't have access to the development process of a MMO.
    And if you want to learn something about the MMO industry and what goes on behind the scenes you should read this article instead of spouting non sense.

    Please don't start derailing this thread again dude.

  • xyzercrimexyzercrime Member RarePosts: 878
    edited November 2016
    DMKano said:
    Warlyx said:
    Big time - happened pages ago and never recovered






    When you don't want the truth, you will make up your own truth.
  • d_20d_20 Member RarePosts: 1,878
    Great article and great game!


  • klash2defklash2def Member EpicPosts: 1,949

    DMKano said:







    DMKano said:


    Great Article - however





    I still think that whenever a Guest Writer happens to be Matt Firor who leads the entire ZOS division - there should be a SPONSORED tag on the article.





    just make all dev journals SPONSORED regardless of game/company to keep it fair




    Sponsored only applies for things that are PAID for. This was not paid. I asked PR if Matt wanted to do this, he agreed, and he wrote it. No money changed hands. I get what you're saying, but it's not an ad. It's a guest article.






    how about a clear DEVELOPER tag?



    Also a signature of the dev name and position held at the company instead of "guest writer"



    who cares about tags? Its not like it affects your pocket.. let them do what they want with their products.. take the info given and calmly take a seat. Remember You have no pull in how they handle business.
    "Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


    "The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



     
    Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


  • nimander99nimander99 Member UncommonPosts: 288
    edited November 2016

    DMKano said:



    Scorchien said:




    DMKano said:











    DMKano said:



    Great Article - however







    I still think that whenever a Guest Writer happens to be Matt Firor who leads the entire ZOS division - there should be a SPONSORED tag on the article.







    just make all dev journals SPONSORED regardless of game/company to keep it fair






    Sponsored only applies for things that are PAID for. This was not paid. I asked PR if Matt wanted to do this, he agreed, and he wrote it. No money changed hands. I get what you're saying, but it's not an ad. It's a guest article.









    how about a clear DEVELOPER tag?





    Also a signature of the dev name and position held at the company instead of "guest writer"


    It says very fuggin clearly in the Article opening paragraph ....."Zenimax's own Matt Firor"  WTF more would you like ,(should they call you first).................... And im certain that if it was a Trion writer your spin would be quite different ..............








    Poppycock!



    If Scott Hartsman from Trion wrote an article I would hope it would have a DEVELOPER tag (or TRINO PLS tag), and would have a proper signature, stating Name and Title.



    Guest writer is weaksauce, how many know Matt Firors title anyway?





    Transparency is a good thing



    I do agree with your poppycock point there, it shouldn't say "Guest Writer" it should say By Matt Firor Game Director of ESO (or something like that) not Guest writer, even though it does say in the first paragraph that Matt wrote it they use ambiguous terminology and could easily be missed by someone skimming straight to the lessons part.

    I think ultimately they could have been a bit more clear, kinda like how I know Suzy Ford writes all her articles... Same with Bill, same with Sponsored Content.

    It should have been tagged Developer Article or Developer Blog or Matt Firor would like to share 5 Lessons his team Learned with Orsinium. Instead it was a puff piece written by Matt to highlight the One year Anniversary of Orsinium.

    Oh btw. Free play ESO weekend on now for those of you on the fence.
  • DarkeonDarkeon Member UncommonPosts: 48

    DMKano said:


    Scorchien said:


    DMKano said:



    ste2000 said:




    DMKano said:


    Great Article - however





    I still think that whenever a Guest Writer happens to be Matt Firor who leads the entire ZOS division - there should be a SPONSORED tag on the article.





    just make all dev journals SPONSORED regardless of game/company to keep it fair




    Are you serious?






    Dead serious, transparency is good, no?



    A clear signature with name and title, and Developer tag on article subject would be bad how?

    and once again it says clearly in the first paragraph on the lead page ....
            

                                                     " exclusive developer journal Zenimax's own Matt Firor"

      Very clear who what it is , unless not any particular individuals brain cell is desperately calling out for a playmate





    whats Matt Firors role at Zenimax? 

    yeah very clear....

    Seriously - you think that changing the signature from "Guest Writer" to Name + title + company would somehow be worse?

    lol

    Or adding a DEVELOPER tag to the title?


    I mean these are like minor things that would add additional clarity - but somehow you find this - offputing?

    Why?



    Bla bla bla ... don't like it? ... gtfo !! Easy
  • postlarvalpostlarval Member EpicPosts: 2,003

    DMKano said:


    Warlyx said:



    Big time - happened pages ago and never recovered



    Yep, and probably why you have bars over your avatar...
    ______________________________________________________________________
    ~~ postlarval ~~

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