Well not that I'm concerned or anything, but with renewals on my 6 subs coming up in January I think I'll be turning off the automatic renewels tonight.
Maybe pay with my stockpiled ISK for a while.
Wonder if this news will impact the PLEX market, probably so, but which way?
I was wondering what your take on it would be. Spoken like a true EVE player, curious how it will affect PLEX, the market, and how to use that as an advantage. I like it!
Well, I'm not really a true EVE player as I pay for all my subs and only bought 1 PLEX ever which I sold in game as part of an experiment to see what a new account could accomplish.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Wow. They had a license to print money and squandered it.
Got overambitious with too many properties at once. The ones that they did manage to get to market failed horribly.
If they had of just stuck with Eve they would have been fine.
That's not true at all. The issue isn't with their management of resources, but their decline in subscriptions. At it's peak EVE was at around 500k subscribers and, now, it's estimated that half that or less. They attempted to diversify their portfolio with no success, you're right, but that wasn't the nail in the coffin, inevitability was.
The number of people playing Eve hasn't changed much. Those playing Eve are giving up on multiple subscriptions, except for whales who still have 30 or more subs and boxes.
With the recent mining changes I am likely to stop the subs on 3 accounts regardless how this plays out.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I wish Loktofeit was still around to shed some light.
? He get banned? and shed light how? There's some pretty big names in the Eve community still around. Though I haven't seen the ones which I recognize comment yet.
Loktofeit works for CCP if I remember correctly.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
The story of Commodore repeats itself again. Have a perfect product, make quadrizillion different shitty products and lose it all. CCP never knew how to handle business or player part of their empire. EVE will turn into husk... Such a shame.
No fate but what we make, so make me a ham sandwich please.
MisterZebub said: Its quite possible some of them have. Some of us here have been monkeying around with the MMORPG industry, as part of the creative process or as customers for as long as the fucking genre existed. I'm sorry if we feel like we know our ass from a hole in the ground having watched the industry grow from its infancy to what it has become today.
Being "part of the creative process or as customers" provides 0 qualification on business related matters. Same as false thinking that being a player makes one somewhat qualified to become a game designer.
I have not played this except when I beta tested it but can someone enlighten me as to why you would need so many subs to play a game.
You don't need a lot of subs to play this game. You can have a lot of fun with just one. However, if you start 2 accounts, then you open up your choices for what you can do without relying on others by quite a bit.
For instance, I started off having one character who ran missions and PVP'd, because the skills needed for both are generally the same. Then I made another character who had industrial, market and hauling skills. So whenever I needed to move all of my shit from one spot to another, I could do it myself.
Then I decided that I wanted a PVP companion character that could scout, scan and and provide bonus's for my main PVP character so I started an ECM character with leadership skills. That fly a Falcon or a Command ship around and help my first character get kills.
A buddy who I introduced to the game two years ago now has six accounts, and mines and builds ships most of the day.
MisterZebub said: Its quite possible some of them have. Some of us here have been monkeying around with the MMORPG industry, as part of the creative process or as customers for as long as the fucking genre existed. I'm sorry if we feel like we know our ass from a hole in the ground having watched the industry grow from its infancy to what it has become today.
Being "part of the creative process or as customers" provides 0 qualification on business related matters. Same as false thinking that being a player makes one somewhat qualified to become a game designer.
It's called self-entitlement...
No, it's not called that. I looked up the definition, you should too in order to reference it properly.
Arm chair quarterbacks might be a good choice however.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Okay I understand that @H0urg1ass and I read @Kyleran say he will stop 3 accounts and will need only 3 so he had 6 accounts. If people start doing this it will I presume significantly drop their subscription numbers and revenue directly as I guess Ky seems like an average player and he has 6 accounts so multiple accounts seem to be a norm . Granted I am making an observation totally based on anecdotal evidence.
Okay I understand that @H0urg1ass and I read @Kyleran say he will stop 3 accounts and will need only 3 so he had 6 accounts. If people start doing this it will I presume significantly drop their subscription numbers and revenue directly as I guess Ky seems like an average player and he has 6 accounts so multiple accounts seem to be a norm . Granted I am making an observation totally based on anecdotal evidence.
Its generally miners who have the larger number of accounts, you really can be viable with just one.
Multiple accounts do permit you to explore many aspects of the game more quickly.
With over 28 years of real time skill training you would never be able to do it all on one account, unless of course you "bought" $28K worth of skill injectors.
I'm dropping 3 because I'm quitting mining and will use just 3 for some null sec carrier ratting.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Okay I understand that @H0urg1ass and I read @Kyleran say he will stop 3 accounts and will need only 3 so he had 6 accounts. If people start doing this it will I presume significantly drop their subscription numbers and revenue directly as I guess Ky seems like an average player and he has 6 accounts so multiple accounts seem to be a norm . Granted I am making an observation totally based on anecdotal evidence.
It would be interesting to find out how many distinct players there are as opposed to accounts. As a former player with three accounts my gut says it's shockingly low, based on other players I know and the login number on the login page. I don't even know if they still show that since I haven't played in several years.
Okay I understand that @H0urg1ass and I read @Kyleran say he will stop 3 accounts and will need only 3 so he had 6 accounts. If people start doing this it will I presume significantly drop their subscription numbers and revenue directly as I guess Ky seems like an average player and he has 6 accounts so multiple accounts seem to be a norm . Granted I am making an observation totally based on anecdotal evidence.
It would be interesting to find out how many distinct players there are as opposed to accounts. As a former player with three accounts my gut says it's shockingly low, based on other players I know and the login number on the login page. I don't even know if they still show that since I haven't played in several years.
F2P now, so you could check the login numbers yourself, they are still available.
There was an initial surge when alpha clones launched, but I hear things are settling down.
I really haven't been playing last few weeks in protest I guess, and to try a game long on my bucket list Wasteland 2
Trying to find the fun again in games which are not MMORPGS.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Wow. They had a license to print money and squandered it.
Got overambitious with too many properties at once. The ones that they did manage to get to market failed horribly.
If they had of just stuck with Eve they would have been fine.
That's not true at all. The issue isn't with their management of resources, but their decline in subscriptions. At it's peak EVE was at around 500k subscribers and, now, it's estimated that half that or less. They attempted to diversify their portfolio with no success, you're right, but that wasn't the nail in the coffin, inevitability was.
This does not make sense to me. It was indeed inevitable that subscribtion would drop. That is why they had to diversify their portfolio. That failed, so the company seems to be in decline, because of this. That sales drop is simply an inevitabilty of doing business (well in most cases, especially gaming).
I see lots of people commenting like they have run a mmorpg for 10+ years.
Oh yes, that counter argument where you can not have an opinion because you never did it. You do realise this could be applied to almost every opinion a person has? "This car feels wierd" -> "I see lots of people commenting like they have been building cars for 10+ years.". "The food in this restaurant is not great" -> "I see lot of people commenting like they have been a chef for 10+ years.".
Yes they ran a MMO for 10+ year. Now the company is on hard times. I do not need to have run a MMO for x amount of years to use logic and conclude they did something wrong, that they made mistakes.
Assuming CCP is on hard times I say it was a combination of these factors.
1. They borrowed and spent a lot their own money on WOD, between purchasing White Wolf and even opening new studios which brings the disadvantage of not having co-located teams.
2. When WOD tanked they tried to capitalize on the console market but did a bad job of it for reasons stated previously.
3. Then they decided to get ahead of the curve on what they saw as the next big thing, VR, which again they delivered products the market hasn't flocked to along with VR adoption lagging well behind predictions.
4. Last but not least, I think they could have increased interest if walking in stations had really been fleshed out.
They also could have increased or at least retained players longer if they had made high sec much safer by getting rid of gank mechanics and war decs.
But the counter argument such moves would have pissed off the paying player base that enjoys preying on the defenseless has some merit but perhaps they would have moved into low or null sec, the world will never know.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Personally I think their tabling of "Walking in Stations" hurt their business model more than they think. It would have encouraged a lot more people to play the game that are not interested in all the pvp.
What really bugs me is all the people who try to characterize this game as a gankfest. CCP has made it so expensive to do so in highsec that only the big spenders even try it any more. I can't remember the last time I was attacked, even in lowsec.
MisterZebub said: Its quite possible some of them have. Some of us here have been monkeying around with the MMORPG industry, as part of the creative process or as customers for as long as the fucking genre existed. I'm sorry if we feel like we know our ass from a hole in the ground having watched the industry grow from its infancy to what it has become today.
Being "part of the creative process or as customers" provides 0 qualification on business related matters. Same as false thinking that being a player makes one somewhat qualified to become a game designer.
It's called self-entitlement...
That is no t true! Many of us have worked in the software industry and know exactly what their issues are. Software management is exactly the same whether it be games, or business related. I have worked in both industries and find little difference. Maybe you should not comment on something you have little knowledge of.
Hindsight is 20/20 and all that jazz, but I think a combination of things would have sorted them out a lot earlier.
1) They should have never purchased White Wolf entirely. They should have leased the IP.
2) World of Darkness should not have been an MMO. Anyone who has played it for sufficiently long comes to realize that it's not a game about combat. Completely unlike D&D and many other RPG systems, WoD is more about socializing, politics and the occasional combat. I've gone several weekend RPG sessions in a row playing a Werewolf campaign without fighting anything with my character, and it was a blast.
They should have leased the IP, and made three single player RPG games. One about Vampires, one about Werewolves and one about Mages, and set up each story so that one built on the other in a way that effected the whole world.
3) DUST 514 should have been a PC game. In fact, consoles should have come much later, if at all. If it had been a PC game from the start, then it could still be relevant today instead of in the PS3 dustbin of history.
Additionally, it should have been more intertwined with EVE and a natural extension of "Walking in Stations". As in, you actually log into EVE to play DUST. You're in a station over a planet where you can fight, or you can take a transport to another planet to fight there. EVE Capsuleers and DUST immortals should have been able to mingle on stations, in the markets, in coffee shops. If they had gone that route, then it would have been Star Citizen before Star Citizen.
4) You'd think they would have learned their lesson at this point, but Valkyrie should not have been a VR exclusive. Space combat fighter sims have a small enough audience as it is. It's not DOTA or LOL FHS, it's a niche game to start off. Making it even more niche by further relegating it to Space Combat Fighter Sim For People With $800 Kicking Around for First Gen VR Goggles was absolutely idiotic.
Whichever manager at CCP decided to go that route should be sacked so hard that the only job they can get in Iceland is on a deep sea fishing trawler because that's about as much business sense as that person has. Go pull fish out of the ocean, and try not to fall in.
Yes, I'm mad about point 4 because I happen to like Space Combat Sims. In fact, it was the only reason I played SWTOR for a three months; to log in and shoot people in my Novadive. However, I'm not going to buy into VR just yet, so I get to sit this one out.
Hindsight is 20/20 and all that jazz, but I think a combination of things would have sorted them out a lot earlier.
1) They should have never purchased White Wolf entirely. They should have leased the IP.
2) World of Darkness should not have been an MMO. Anyone who has played it for sufficiently long comes to realize that it's not a game about combat. Completely unlike D&D and many other RPG systems, WoD is more about socializing, politics and the occasional combat. I've gone several weekend RPG sessions in a row playing a Werewolf campaign without fighting anything with my character, and it was a blast.
They should have leased the IP, and made three single player RPG games. One about Vampires, one about Werewolves and one about Mages, and set up each story so that one built on the other in a way that effected the whole world.
3) DUST 514 should have been a PC game. In fact, consoles should have come much later, if at all. If it had been a PC game from the start, then it could still be relevant today instead of in the PS3 dustbin of history.
Additionally, it should have been more intertwined with EVE and a natural extension of "Walking in Stations". As in, you actually log into EVE to play DUST. You're in a station over a planet where you can fight, or you can take a transport to another planet to fight there. EVE Capsuleers and DUST immortals should have been able to mingle on stations, in the markets, in coffee shops. If they had gone that route, then it would have been Star Citizen before Star Citizen.
4) You'd think they would have learned their lesson at this point, but Valkyrie should not have been a VR exclusive. Space combat fighter sims have a small enough audience as it is. It's not DOTA or LOL FHS, it's a niche game to start off. Making it even more niche by further relegating it to Space Combat Fighter Sim For People With $800 Kicking Around for First Gen VR Goggles was absolutely idiotic.
Whichever manager at CCP decided to go that route should be sacked so hard that the only job they can get in Iceland is on a deep sea fishing trawler because that's about as much business sense as that person has. Go pull fish out of the ocean, and try not to fall in.
Yes, I'm mad about point 4 because I happen to like Space Combat Sims. In fact, it was the only reason I played SWTOR for a three months; to log in and shoot people in my Novadive. However, I'm not going to buy into VR just yet, so I get to sit this one out.
Sometimes I wonder what would've happened if they really cleaned up Dust and made it mutliplatform. The interconnected system seemed like a great way to get people into EVE without necessarily getting people into EVE. It might've done some good for both games.
im LOLing at the ones who say its failing because its a pure pvp game and some pve in it.. personally i would like anyone to show me a game that has run sucesfully for 12+ years
The fact CCP are skint, is no bearing on EvE but on CCP themselves, so yes a MMO 'MIGHT' die , but the fact its had 12 glorious years in the sunlight, shows that the public want a pure pvp game with little to no ruleset..
pvp is not the reason, but ccp failing is...
MisterZebub said: Its quite possible some of them have. Some of us here have been monkeying around with the MMORPG industry, as part of the creative process or as customers for as long as the fucking genre existed. I'm sorry if we feel like we know our ass from a hole in the ground having watched the industry grow from its infancy to what it has become today.
Being "part of the creative process or as customers" provides 0 qualification on business related matters. Same as false thinking that being a player makes one somewhat qualified to become a game designer.
It's called self-entitlement...
That is no t true! Many of us have worked in the software industry and know exactly what their issues are. Software management is exactly the same whether it be games, or business related. I have worked in both industries and find little difference. Maybe you should not comment on something you have little knowledge of.
If you really think "software management" is more of an issue than natural attrition, retention, acquisition, and the historic life-cycle of an MMORPG, then maybe you should take your own advice. I don't know if self-entilement is at play here or not, but there's certainly a bad case of Dunning-Krugeritis plaguing this thread.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I only need 3 accounts for my next move.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Loktofeit works for CCP if I remember correctly.
Maybe there should be a massive unban to see if people will return to this site.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
All their other projects and ideas were terrible or terribly executed.
No fate but what we make, so make me a ham sandwich please.
It's called self-entitlement...
For instance, I started off having one character who ran missions and PVP'd, because the skills needed for both are generally the same. Then I made another character who had industrial, market and hauling skills. So whenever I needed to move all of my shit from one spot to another, I could do it myself.
Then I decided that I wanted a PVP companion character that could scout, scan and and provide bonus's for my main PVP character so I started an ECM character with leadership skills. That fly a Falcon or a Command ship around and help my first character get kills.
A buddy who I introduced to the game two years ago now has six accounts, and mines and builds ships most of the day.
Arm chair quarterbacks might be a good choice however.
Know it all, interesting term as well.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Multiple accounts do permit you to explore many aspects of the game more quickly.
With over 28 years of real time skill training you would never be able to do it all on one account, unless of course you "bought" $28K worth of skill injectors.
I'm dropping 3 because I'm quitting mining and will use just 3 for some null sec carrier ratting.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Remember how insufferable SWG players were when it was shut down? Multiply that ten-fold and that's what we'll hear for years to come.
kitarad said: It would be interesting to find out how many distinct players there are as opposed to accounts. As a former player with three accounts my gut says it's shockingly low, based on other players I know and the login number on the login page. I don't even know if they still show that since I haven't played in several years.
~~ postlarval ~~
There was an initial surge when alpha clones launched, but I hear things are settling down.
I really haven't been playing last few weeks in protest I guess, and to try a game long on my bucket list Wasteland 2
Trying to find the fun again in games which are not MMORPGS.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This does not make sense to me. It was indeed inevitable that subscribtion would drop. That is why they had to diversify their portfolio. That failed, so the company seems to be in decline, because of this. That sales drop is simply an inevitabilty of doing business (well in most cases, especially gaming).
Oh yes, that counter argument where you can not have an opinion because you never did it. You do realise this could be applied to almost every opinion a person has? "This car feels wierd" -> "I see lots of people commenting like they have been building cars for 10+ years.". "The food in this restaurant is not great" -> "I see lot of people commenting like they have been a chef for 10+ years.".
Yes they ran a MMO for 10+ year. Now the company is on hard times. I do not need to have run a MMO for x amount of years to use logic and conclude they did something wrong, that they made mistakes.
1. They borrowed and spent a lot their own money on WOD, between purchasing White Wolf and even opening new studios which brings the disadvantage of not having co-located teams.
2. When WOD tanked they tried to capitalize on the console market but did a bad job of it for reasons stated previously.
3. Then they decided to get ahead of the curve on what they saw as the next big thing, VR, which again they delivered products the market hasn't flocked to along with VR adoption lagging well behind predictions.
4. Last but not least, I think they could have increased interest if walking in stations had really been fleshed out.
They also could have increased or at least retained players longer if they had made high sec much safer by getting rid of gank mechanics and war decs.
But the counter argument such moves would have pissed off the paying player base that enjoys preying on the defenseless has some merit but perhaps they would have moved into low or null sec, the world will never know.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What really bugs me is all the people who try to characterize this game as a gankfest. CCP has made it so expensive to do so in highsec that only the big spenders even try it any more. I can't remember the last time I was attacked, even in lowsec.
1) They should have never purchased White Wolf entirely. They should have leased the IP.
2) World of Darkness should not have been an MMO. Anyone who has played it for sufficiently long comes to realize that it's not a game about combat. Completely unlike D&D and many other RPG systems, WoD is more about socializing, politics and the occasional combat. I've gone several weekend RPG sessions in a row playing a Werewolf campaign without fighting anything with my character, and it was a blast.
They should have leased the IP, and made three single player RPG games. One about Vampires, one about Werewolves and one about Mages, and set up each story so that one built on the other in a way that effected the whole world.
3) DUST 514 should have been a PC game. In fact, consoles should have come much later, if at all. If it had been a PC game from the start, then it could still be relevant today instead of in the PS3 dustbin of history.
Additionally, it should have been more intertwined with EVE and a natural extension of "Walking in Stations". As in, you actually log into EVE to play DUST. You're in a station over a planet where you can fight, or you can take a transport to another planet to fight there. EVE Capsuleers and DUST immortals should have been able to mingle on stations, in the markets, in coffee shops. If they had gone that route, then it would have been Star Citizen before Star Citizen.
4) You'd think they would have learned their lesson at this point, but Valkyrie should not have been a VR exclusive. Space combat fighter sims have a small enough audience as it is. It's not DOTA or LOL FHS, it's a niche game to start off. Making it even more niche by further relegating it to Space Combat Fighter Sim For People With $800 Kicking Around for First Gen VR Goggles was absolutely idiotic.
Whichever manager at CCP decided to go that route should be sacked so hard that the only job they can get in Iceland is on a deep sea fishing trawler because that's about as much business sense as that person has. Go pull fish out of the ocean, and try not to fall in.
Yes, I'm mad about point 4 because I happen to like Space Combat Sims. In fact, it was the only reason I played SWTOR for a three months; to log in and shoot people in my Novadive. However, I'm not going to buy into VR just yet, so I get to sit this one out.
And then some!
The fact CCP are skint, is no bearing on EvE but on CCP themselves, so yes a MMO 'MIGHT' die , but the fact its had 12 glorious years in the sunlight, shows that the public want a pure pvp game with little to no ruleset..
pvp is not the reason, but ccp failing is...
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?