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Questions to a Off-Site GM... (that's me)

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  • HJ-RoyceHJ-Royce Hero's Journey GMMember Posts: 242


    Originally posted by ZenJosh
    Count me as someone who is both very impressed and thankfull to have someone to ask and get timely responces from concerning this game.

    with that said, an odd question...

    will Suwari be able to walk around on all fours?  have i missed a blatanly stated blurb about this? if not could one of the rediculously attentive GM's comment on what they know about it?

    thanx




    That is an odd one! (And the first time asked that I know of)

    From everything I know, no they will not. They are Bipedal.

    That doesn't mean they won't get some very nice racial specific animations though. (Pounce? Hairball? SuwariPult?)

    P.S. SuwariPult is a trademark of SGM Uska, all rights reserved.

    HJ-Royce
    Simutronics Staff (GM)
    http://www.play.net/hj/

  • HJ-RoyceHJ-Royce Hero's Journey GMMember Posts: 242



    Originally posted by Faemus 

     After work, I will try to return and simplify everything into concise, clear, bulleted concepts.




    I'm waiting for you to get off work so I can continue my read on this subject.

    Any other thoughts on this topic anyone?

    HJ-Royce
    Simutronics Staff (GM)
    http://www.play.net/hj/

  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332


    Originally posted by Faemus
     For example, being able to travel across hills, plains, rivers and mountains, then reaching the top of the mountain, looking back at the land and remembering neat things you saw on the journey.

    But thats mostly the Explorer in me talking. Even if I can't trek into the great wide open, they seem to have their act together with most everything else.



    Yes, seems like Faemus and me and are on the same page.

    I think I most enjoy "large" gameworlds, however, freely traversing the terrain is exceedingly important.  For example, while WoW has a large seamless environment there is actually quite a bit of restriction in where you can travel and where you cannot travel.  As for terrain traversal in HJ, I am not aware of whether or not they will allow us to "climb that mountain," although if they do, I would be rather pleased.

    As for the Fable and SWG comparisons that GM Royce made (yes, I have experienced both) that even "planet zones" the size of the SWG did feel of only "medium-size" to me.  (Although one of the most noticible artificialities of the SWG planet zones was that they were all predictably square or rectangle in shape which always made me feel I was in some kind of artificial "box."

    However, I am very open to seeing what Simutronics has planned for its zones and how they will be laid out, and how one will travel from zone to zone and what "neat" things (for atmosphere and feeling) they produce.

    For example, while looking back at all of the screenshots posted on the official site, I noted some truly wonderful scenes that I felt a great affinity with -- almost as if I could imagine my character "living" there.

    For example, there is one screen of a pond with a small waterfall with long-legged waterbirds standing around.  And another screen where a player is standing on a path looking down at a village building partially hidden in the trees.  And there are many shots showing forests which are so lush and living as to make any "ranger" type of player really feel the part.

    Well, regardless of gameworld zone size, I must truly say the look and feel of what I have seen so far seems spot on.

    ~ Ancient Membership ~

  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332


    Originally posted by Faemus 

     It would suck if someone had a little sister who was mad at them for who-knows-what-reason, and so the little sister gets on the account and goes apocalyptic.



    Ha, man, I almost spit my tea through my nose on that one! (Yeah, I switched back to tea recently -- that "masala" India Chai stuff.  Spiced, milky sweet tea.  It's really delicious.  Give it a try.)

    Anyway, I had not much thought about the PvP aspect of HJ, but am very glad to hear that PvP servers will be available.

    My general feeling is that I like PvP mixed with RP because RPers tend to get into PvP for "the principle of the thing" rather than for simple ganking.  So, like, if somebody screams that "we are under attack" or something, I tend to go hermatile and respond like a rabid dog, but I do so more for the RP aspect of the thing.  Hey, it's warfare, so I go into "warrior" mode.

    As for the actual PvP portion, I *tend* to like the DAoC model of RvR in that you have "friends" and "safe areas" vs. "enemies" and "free attack" zones.

    The reason I do NOT like FFA PvP is frankly that, if you have ever been in pitched battles in DAoC vs. Planetside, I really did NOT like either giving or receiving friendly fire (even though that is fairly realistic) -- unless, of course, there is a specific zone or zones that are FFA PvP enabled, therefore dangerous but consensual (if you choose to enter, you live and die by the rules).

    Let me digress a bit -- for example, if in DAoC I would be so unwise as to enter the Frontier (not the Battlegrounds) as, say, a level 20 player, I knew full well that the Frontier was full of level 50 players who would wax my ass FAST and EASY.  But that was okay.  I knew it and "agreed" to it by the mere act of entering the Frontier and the risk was extremely exciting.

    In any event, I would be very interested at some point to hear what plans Simu has for HJ PvP and I tend to think that it will be rather well thought out.  I say this because the Simutronics "army of GMs" concept I believe produces the "Think Tank" affect where a large amount of  creative thinking is focused on every detail.

    ~~~

    Side note: I am very much interested in someday making the acquaintance of the GMs and the frequent posters on this board in the gameworld of Hero's Journey because you seem like such "fine and admirable Hobbits," as Bilbo would say.

     <-- pint from the Green Dragon.

    (Okay, yes, I was just rewatching the LoTR extended version trilogy -- you guessed that.)

    Right then, gotta go finishing planting the rose bushes now.

    ~ Ancient Membership ~

  • phosphorosphosphoros Member Posts: 512


    Originally posted by Faemus
    I understand where you're coming from regarding the seemingly complicated nature of the ideas, but keep in mind,
    this is meant as a directional answer, not an final-conclusive solution
    forever and ever amen. After work, I will try to return and simplify everything into concise, clear, bulleted concepts. And, once again on the point of being complicated, during my rushed brain dump, I seemed to have left room for some miscommunication. At no point should there be a penalty exemption from killing lowbies. The "hazing" idea is meant as an amusing/embarrasing animation, that you could perform on a jerk lowbie without actually, killing them. Hazing would simply be an animation of the higher level character kicking the ass of the jerk lower level character.Not killing, not standing ankle deep in blood from 35 downed lowbies. Killing the lowbie is an option of course, but Hazing would be a means to getting revenge without actually killing the player and getting a bounty on you.

    Ah I see what you are saying now on the hazing. Perhaps something like that could be purchased once you reach a certain level or 'unlocked'.
    Sorry, I just read it wrong. Although the thought of newbies spawning ankle deep in their own blood is kind of a funny thought. ::::35::

  • phosphorosphosphoros Member Posts: 512

    Originally posted by SpiritofGame
    For example, while WoW has a large seamless environment there is actually quite a bit of restriction in where you can travel and where you cannot travel.

    That little caveat in WoW really pissed me off. I realise there are places you shouldn't go as a lowbie but I LOVE exploring new worlds. I wondered off one day at 30-ish into Felwood. Crap aggroed from across the damn zone to kill my little behind. Personally I thought it was rediculous. What's the point of making stuff if it's not explorable, either at your peril or as a tribute to your guts.
    I explored palces as a lowbie I had no business being in in almost all the games I played. with the exception of EQ2 and later EQ expansions. I could go to places and at least take a look.

    I think it's the scaling of aggro they use in these games that makes it impossible. As a 30-ish players sneaking into Felwood in WoW. I'd guess your aggro radius is approximately the size of...oh... Canada? The higher level you go the more the radius shrinks. Seems the Blizzard Devs thought it would be cute to have no cap on it to stop exploration. I would even bet it's a design 'feature' to curb exploration for some silly reason. Mining, herb collecting or whatever.

    Oh well.

    I wonder how large the HJ world will be comparied to other games? I remember there used to be a guys website were he compared the varies world sizes. Probably long gone now but it was interesting to see. Wonder how HJ stacks up?

  • GreatnessGreatness Member UncommonPosts: 2,188


    Originally posted by HJ-Royce

    Originally posted by Greatness

    Well in the FAQ, it says there will be PvP Servers and RP Servers, etc.
    In Roleplaying, shouldn't there be open PvP to get the full RP experience because if RPers are trying to make it seem that the game is the real world, that at anytime someone could come and attack?
    So my question, will RP Server have Open PvP?

    This has yet to be announced.

    But on a side note (this is not policy for the game), how would such servers be able to support an influx of new players if the second they log into it, they get torqued by a higher level player at every step?

    I'm curious to see thoughts on this.



    Well instead of calling it "RP Servers" maybe Non-PvP Servers. But having "RP Servers" would be really interesting to have where all OOC talk is stated.

    ~Greatness~

    Currently Playing:
    Nothing

  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332


    Originally posted by phosphoros

    I wandered off one day at 30-ish into Felwood. Crap aggroed from across the damn zone to kill my little behind.


    Bingo.  Been there, done that.

    Me: "Oooo, Felwood, I wonder if this place is danger ... ACK! Wolf! Arg!" *dead*  "Hmmm, yes, it's dangerous."

    As far as PvP, hoping it will be a bit more than just guild vs. guild on a PvP server.

    On the other hand, hoping it won't be just FFA PvP since that tends toward just plain anarchy.

    Ought to be some rules, even if the rules are as simple as "if you enter this zone, you are fair game."

    ~ Ancient Membership ~

  • TenclawTenclaw Member Posts: 15
    Okay... here is my pick on the subject PvP

    FIrst MMO I played was Ultima Online (when it startet - well a few months after it started)
    It was full PvP and the only thing that prevented someone from killing you was towns... and only when you shouted for "Guards"... and of course other Players that helped you...
    we had PK´ers (player killers) PKK´ers (player killer killers) and guess what ... it was great fun...

    I myself was an animal tamer/carpenter/lumberjack with a bit of archery...
    The most fun I had when I was hunted by a rather "highlvled" PK´er on horse - I fled in the woods where his horse was more of a hinderance (is that word correct? Hinderance? Does it exist in english?) then a help... I was so excited because I was full with woodlogs and I ran really slowly... so I emptied my bags an ran as if the devil was behind me... That was on e of the most exciting moments I had in all of my computerplaying times... (eventually a Knight in shining white armor killed the PK´er an he gave me an escort back to town... really good roleplaying experience there...)
    We formed lumberjack and miningparties... we buyed Mercenarys (players of course) to protect us... we made them equipment and so on...

    So why not free for all PvP...?

    And if there are RP Servers be sure that they are all PvP... I dont know why all people think that rp´ers are Sissis...  it would´nt be  full RP if  there is no PvP...
    RP´ers just dont kill for the fun of killing someone (okay... someone will play a massmurderer so he can kill everyone... ^^ But believe me - a strong and just community will kill such villains whereever they are.

    So .... let the good old times roll on ^^


    sorry for my bad english again... but well ... try to write this in German ^^
    I hope you all get the idea what I meant






  • HJ-IlluminatHJ-Illuminat Hero's Journey GMMember Posts: 78


    Originally posted by phosphoros

    I think it's the scaling of aggro they use in these games that makes it impossible. As a 30-ish players sneaking into Felwood in WoW. I'd guess your aggro radius is approximately the size of...oh... Canada? The higher level you go the more the radius shrinks. Seems the Blizzard Devs thought it would be cute to have no cap on it to stop exploration. I would even bet it's a design 'feature' to curb exploration for some silly reason. Mining, herb collecting or whatever.
    Oh well.



    It's in there to stop lower level players from getting a ton of free exp. Exploring higher level zones yields higher exp.

    GM Illuminatis
    World Builder
    Hero's Journey

  • EliasThorneEliasThorne Member UncommonPosts: 338

    In an odd sort of way it even makes sense - you're not a threat so you're food, actually that reminded me of almost every other session I played in almost every game with a RL mate of mine, invariably he'd be a level above me and would know the way to somewhere or another.

    Unfortunatly he'd run off into the wilderness, I'd trail behind and in no yime at all he'd have a wonderful train of beasties, who half the time full in line with me as I ran so there'd me me in the middle of ten angry mobs all chasing him through the coutryside, now in some games this became slightly less funny when they get bored of him, sort of shrug their little pixelated shoulders and wonder who this funny fella is running in the middel of their pack and then proceeded to rip me limb from limb - but then it was still funny

    Anyway onto PvP - I find that the community has changed alot in the last few year - there was a time when people worried about how they were thought of, now it seems that "kiddies" of all ages just come on to vent all over other people and ruin their experience for the kicks, so I was intrigued to read the ideas above (sorry I forgot you name by the way!) where there was a pretty good set of rule mentioned to stop gankers and even going on to point out an expoitable solution and a way to deal with little gobshites who also exploit these sort of setups (yes I used to play L2!!)

    I actually might give full PvP a go if there were real "laws" in place to kerb ganking, but generally I stick to being a "carebear" (where did that come from anyway, I don't recall the episode where the blue guy with a rainbow on his chest ran into a room of kobolds and aoe'd then to death )

    Anyway I rant so I'm off before I get my account revoked for drivveling on... there I go again!!! 

    PS: Bored at work

    Currently Playing: GW2
    Currently Following: Elder Scrolls Online
    Games in my wake: Anarchy Online, Archlord (beta), Asheron’s Call, Asheron’s Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW

  • phosphorosphosphoros Member Posts: 512


    Originally posted by HJ-Illuminat

    Originally posted by phosphoros
    I think it's the scaling of aggro they use in these games that makes it impossible. As a 30-ish players sneaking into Felwood in WoW. I'd guess your aggro radius is approximately the size of...oh... Canada? The higher level you go the more the radius shrinks. Seems the Blizzard Devs thought it would be cute to have no cap on it to stop exploration. I would even bet it's a design 'feature' to curb exploration for some silly reason. Mining, herb collecting or whatever.
    Oh well. It's in there to stop lower level players from getting a ton of free exp. Exploring higher level zones yields higher exp.
    GM IlluminatisWorld BuilderHero's Journey


    Perhaps, but since it's so high a level it's impossible to kill things. Any mining or herb collecting or whatever is gated for the most part and you couldn't collect there even if you wanted too.

    Me and my friends have done a lot of experiments with the WoW aggro radius on mid level characters. Even if you're in a group of 50-60 level characters you still get owned and and in a couple experiments it got the group killed.
    The only XP to get is the exploration XP which isn't very much and it's only a one time deal.

    So, I'm not exactly sure how you could get XP just exploring since you can't kill anything, can't harvest anything and all you can do is look around. Perhaps find a flight route and get 400 - 500 Exploration XP, which even to a 35 is absolutely nothing.

  • phosphorosphosphoros Member Posts: 512


    Originally posted by Tenclaw
    So why not free for all PvP...?
    sorry for my bad english again... but well ... try to write this in German ^^I hope you all get the idea what I meant

    I understood it fine.
    ::::02::

    So, why not free for all PvP?

    I'm no Dev but let me give you my personal take on FFA PvP and why I personally don't care for it.

    No FFA PvP because unless the games designed around it. It's usually a disaster.
    In all FFA PvP or even games close to FFA. The whole game becomes consentrainted around the activity.
    Games that come to mind are UO ( on release), Shadowbane, Linneage 2, WoW PvP, even so far as the PvP server in DAoC and EQ.
    Once it's put into an environment. Everything must be planned around it. It becomes all consuming.

    When poor planning for PvP happens you get "griefing" like this. Personally, I don't think this act was "greifing" myself. It was the bragging about it later on the forums that actually put it over the top.
    This video is of a group of people holding a funeral for a friend that died in real life. They held the Funeral in WoW. Logged his character in and people lined up to pay their respects. Problem was they did it in a contested zone of a pvp server. Much PvPage ensues.
    Funeral gone wrong

    For me, MMOs are about more than worrying about if I'm going to get ganked logging into my character or collecting resources or doing a quest. I'd rather focus on what the Devs have put into a game than wander around wondering when my next death will be.


  • phosphorosphosphoros Member Posts: 512


    Originally posted by EliasThorne
    ... I stick to being a "carebear" (where did that come from anyway, I don't recall the episode where the blue guy with a rainbow on his chest ran into a room of kobolds and aoe'd then to death

    If memory serves it was actually coined by a PvPer/ganker. It's a derogatory term and I hate using it.
    ::::35::

  • DiemDiem Member Posts: 4
    I'm going to have to agree with TenClaw here.  I'm all for FFAPVP with some logical consequences.  If you kill lowbies, get put in jail, lose experience and money, whatever, but it has to be some type of significant consequence just like IRL. 

    Another idea, is the way Shadowrun works things.  No matter how "powerful" you are, no matter what uber weapon you have, or high how your skills are, everyone has the same life, hp, whatever.  Possibly this would add some sort of balance.  So if someone wants to go lowbie hunting, it might not be so easy.  He might be faster, stronger, harder to hit, and have a better weapon, but in the end, he is just as mortal as everyone else.  He wades in to kill lowbies, and some level 1 wizard gets off a lucky mana bolt, and vioula bye bye head. 

    Also, I think eventually communties will police themselves, just as we originally did in society.  I think it would bring about a better community, one that you have stock in, and can help change.  Personally, I just think it's more dynamic and makes more sense, and I don't participate much in PVP, but I think a world would be more fleshed out set up like this.


  • HeldyHeldy Member Posts: 2


    Originally posted by SpiritofGame

    So, with regards to gameworld size, is there anything you can tell us that would help us understand the size of the world (or the zones within the world) as being either small or medium or large -- realizing, of course, that these are relative terms.


    The best explanation I can give for this is, "They will vary is size from one to the next." Although most of them currently don't "feel" like a zone to me.

    If you've played Fable and loaded from room to room, then they are MUCH larger than that.

    If you've played SWG and loaded from planet to planet, they are smaller than that. But these planets could easily be traversed in 7 minutes via mount. So would you consider those small?

    The video from last years E3 gives an example of size. (If someone would be so kind as to post a link)

    In parting, size is a matter of your perspective and games you've played in the past. So It will be interesting to see the views from people once they are able to get into HJ and see the world for themselves. ;)


     IMO the  whole game will be a lot like TES Oblivion, ppl who played it know what I mean ;)

    P.S excuse the strange look of this post, but I had a wrong thing quoted, so needed to fix it :P

  • GreatnessGreatness Member UncommonPosts: 2,188

    Well that is the reason for the different servers.

    I hope there is an FFA PvP Server.

    Maybe have something where, suppose I hit you, I get flagged so anyone can kill me without any consequences (except for them being flagged too). If I hit you once, the flag goes away after like 10-15 seconds. Suppose I kill you without you flagging/hitting back, I am flagged as murderer or red like in lineage 2.

    I thought it was a pretty nice way since it was a bit of a risk to go since there may be others who start attacking you.

    Plus maybe a death xp loss?

    ~Greatness~

    Currently Playing:
    Nothing

  • HJ-ZeeHJ-Zee Hero's Journey GMMember Posts: 47
    Personally, I LOVED L2's PvP system. Thats just me though.

    ________________________

    Zee
    Simutronics GameMaster
    Hero's Journey - Quests Team
    http://www.herosjourney.net

  • TechleoTechleo Member Posts: 1,984
     I totaly respected the L2 pvp system. Save for the fact  one flaw. Alot of the time on the server i played if you made someone a murderer the only people able to kill the red were other reds lol. So what ended up happening is if you attacked they killed you. If you didnt they still killed you because all there buddies wouldnt attack back. Made for a rather unpleseant circle. Wasnt like that on man servers tho. Just a limited experience i disliked.
  • AmatheAmathe Member LegendaryPosts: 7,630

    If they want to have FFA PvP servers, that's fine.

    If they want to have special PvP zones, or elective PvP, on otherwise PvE servers, that's fine.

    But if the whole game was FFA PvP, that's not what I am looking for and certainly not the reason I want to play HJ.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • EliasThorneEliasThorne Member UncommonPosts: 338

    I'd just like to pop on to say that "Funeral gone wrong" was bang out of order and in my opinion was griefing with an enormous amount of insensitivity thrown in - yeah holding the funeral there wasn't the best idea but only real Wa**ers would disrupt what was in effect a real life funeral for people who could not attend the real thing... What should have been a moving even tbecame a display of...  Okay I'm ranting now but that really really sucked!

    Right on to other stuff, L2 PvP was exploitable and a waste of space as long as the community as a whole turned a blind eye to idiots and attacked the victim.

    MMOs will find it hard to police themselves as unlike real life they get started over every couple of years as people move to new games - sort of like commiting murder here and then move to Mars under an alias and start killing poeple with impunity again.

    Currently Playing: GW2
    Currently Following: Elder Scrolls Online
    Games in my wake: Anarchy Online, Archlord (beta), Asheron’s Call, Asheron’s Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW

  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332

    Yeah! I'm a CAREBEAR!

    C'mere, I'll give you a HUG!

    ~~~

    This is what happens when a nice, sweet Hero's Journey RP'er finally goes bad.

    ~ Ancient Membership ~

  • frostydf2frostydf2 Member Posts: 157

    "I'd just like to pop on to say that "Funeral gone wrong" was bang out of order and in my opinion was griefing with an enormous amount of insensitivity thrown in - yeah holding the funeral there wasn't the best idea but only real Wa**ers would disrupt what was in effect a real life funeral for people who could not attend the real thing... What should have been a moving even tbecame a display of...  Okay I'm ranting now but that really really sucked!"

    I honestly that that Funeral gone wrong thing was hilarious!  IF someone wanted to actually hold a funeral in game, expect it go get thrashed.  They shouldn't have done it their in the first place. 

    image

  • xDivianaDRxxDivianaDRx Member Posts: 239

    The thing is though, they were mourning a person, not a character. They were trying to show respect to someone who will never be around again.

    Nobody has the right to destroy that.

    Where they did it should not matter. I'm sure they would never be as insensitive at a real funeral, so why ruin one for a real person in a game?

    HJ-Diviana
    Hero's Journey GM
    Hero's Journey Official Site
    Hero's Hall

  • jgankumjgankum Member Posts: 153

    "IF someone wanted to actually hold a funeral in game, expect it go get thrashed. They shouldn't have done it their in the first place. "

    What a crappy view of the way the world should work.

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