We have to see what they deliver before calling it revolutionary, don't you think ?
oh I completely agree but it does seem a lot of people are calling the ideas revolutionary.
So the question is, why are these ideas revolutionary? what is revolutionary about these ideas and why are other developers not engaged in those ideas?
How are a lot of people?
so your answer is no, its not revolutionary?
Too soon to say. It sounds revolutionary with all the things they have planned but as of this moment it's about average based on what's been actually released so far.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
We have to see what they deliver before calling it revolutionary, don't you think ?
oh I completely agree but it does seem a lot of people are calling the ideas revolutionary.
So the question is, why are these ideas revolutionary? what is revolutionary about these ideas and why are other developers not engaged in those ideas?
How are a lot of people?
so your answer is no, its not revolutionary?
Too soon to say. It sounds revolutionary with all the things they have planned but as of this moment it's about average based on what's been actually released so far.
what parts 'sound revolutionary' to you.
and guys....ideas CAN be revolutionary so lets not over complicate the question
Please do not respond to me, even if I ask you a question, its rhetorical.
"Chris Roberts approach to Star Citizen is that the 'bottom line' isn't the main concern or focus. Coupled with a revolutionary approach to development and fund raising means that Chris Roberts is able to push the boundaries of game development and design within the industry.
Everything about Star Citizen is revolutionary."
THAT is the most telling, his 'revolutionary' approach to 'development' is to NOT develop anything but movies claiming to be in game footage and jpegs (and now not even jpegs) to sell in game 'assets'.
If the guy who made Ascent had any help and a few million he would have blown anything and everything Chris Roberts and his merry band of misfits have come close to producing.
We have to see what they deliver before calling it revolutionary, don't you think ?
oh I completely agree but it does seem a lot of people are calling the ideas revolutionary.
So the question is, why are these ideas revolutionary? what is revolutionary about these ideas and why are other developers not engaged in those ideas?
How are a lot of people?
so your answer is no, its not revolutionary?
Too soon to say. It sounds revolutionary with all the things they have planned but as of this moment it's about average based on what's been actually released so far.
what parts 'sound revolutionary' to you.
and guys....ideas CAN be revolutionary so lets not over complicate the question
The parts about hiring AI to help you man your ship.
An idea is just that a thought and has little effect until it's been implemented, IMO. The human brain has all kinds of inspirational ideas in just a day. Most people think of them as interesting then forget about them. Some people write them down at least. Some people actually work on them. Some people actually see them through to completion.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
We have to see what they deliver before calling it revolutionary, don't you think ?
oh I completely agree but it does seem a lot of people are calling the ideas revolutionary.
So the question is, why are these ideas revolutionary? what is revolutionary about these ideas and why are other developers not engaged in those ideas?
How are a lot of people?
so your answer is no, its not revolutionary?
Too soon to say. It sounds revolutionary with all the things they have planned but as of this moment it's about average based on what's been actually released so far.
what parts 'sound revolutionary' to you.
and guys....ideas CAN be revolutionary so lets not over complicate the question
The parts about hiring AI to help you man your ship.
An idea is just that a thought and has little effect until it's been implemented, IMO. The human brain has all kinds of inspirational ideas in just a day. Most people think of them as interesting then forget about them. Some people write them down at least. Some people actually work on them. Some people actually see them through to completion.
why havent other developers created ships that one can actually walk in, let alone hire AI.
Please do not respond to me, even if I ask you a question, its rhetorical.
why havent other developers created ships that one can actually walk in, let alone hire AI.
Ships that one can walk in --> Star Wars Galaxies , over a decade ago
Hire AI .... one could hire non moving NPCs (to be used as vendor "machines" for self created items) in Star Wars Galaxies ... and astromech droids for ship shield management ....
why havent other developers created ships that one can actually walk in, let alone hire AI.
Ships that one can walk in --> Star Wars Galaxies , over a decade ago
Hire AI .... one could hire non moving NPCs (to be used as vendor "machines" for self created items) in Star Wars Galaxies ... and astromech droids for ship shield management ....
Have fun
really? cool I didnt know that. I will have to look that up
Please do not respond to me, even if I ask you a question, its rhetorical.
We have to see what they deliver before calling it revolutionary, don't you think ?
oh I completely agree but it does seem a lot of people are calling the ideas revolutionary.
So the question is, why are these ideas revolutionary? what is revolutionary about these ideas and why are other developers not engaged in those ideas?
How are a lot of people?
so your answer is no, its not revolutionary?
Too soon to say. It sounds revolutionary with all the things they have planned but as of this moment it's about average based on what's been actually released so far.
what parts 'sound revolutionary' to you.
and guys....ideas CAN be revolutionary so lets not over complicate the question
The parts about hiring AI to help you man your ship.
An idea is just that a thought and has little effect until it's been implemented, IMO. The human brain has all kinds of inspirational ideas in just a day. Most people think of them as interesting then forget about them. Some people write them down at least. Some people actually work on them. Some people actually see them through to completion.
why havent other developers created ships that one can actually walk in, let alone hire AI.
STO you can walk around parts of some of your ships. SWG you had a yacht which you could walk around in and decorate and use as a home. So it's been done before.
The problem with AI would be programming them to take the place of real crew members following your orders and defending the ship as needed something not done before because of all the potential work involved.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I have read many of the responses and find them somewhat silly.. The posters question is fairly simple.. and the answer is simple as well.. YES it is REVOLUTIONARY.. extremely in fact. It is not the fact of the individual items or features but the global perspective of the game and its features. Have other games attempted to do space to planetside flight and activities.. yes.. it's been realized but not by many and definitely not at or with the vision that CR has or is implementing. Detail in this industry is HUGE and has to be considered as well. The level of realism is big.. sometimes a bit much IMO but has to be appreciated and recognized. Being able to do space flight sim and battle with many for many points of activity.. absolutely... Elite Dangerous is a prime example.. a great game btw.. but can you get out of your ship in Elite, board another craft that you disable instead of destroying, board it and either repair it and fly away with it and even sell it!! or strip it.. or if you blast it, strip usable components off of it.. Has anyone else achieved this yet.. no.. So would you say the first person to climb Everest was revolutionary in his attempt or his success?! The fact that he believed that he could wasn't new.. But the fact that he succeeded was and thus REVOLUTIONARY!!! Have fun..
I have read many of the responses and find them somewhat silly.. The posters question is fairly simple.. and the answer is simple as well.. YES it is REVOLUTIONARY.. extremely in fact. It is not the fact of the individual items or features but the global perspective of the game and its features. Have other games attempted to do space to planetside flight and activities.. yes.. it's been realized but not by many and definitely not at or with the vision that CR has or is implementing. Detail in this industry is HUGE and has to be considered as well. The level of realism is big.. sometimes a bit much IMO but has to be appreciated and recognized. Being able to do space flight sim and battle with many for many points of activity.. absolutely... Elite Dangerous is a prime example.. a great game btw.. but can you get out of your ship in Elite, board another craft that you disable instead of destroying, board it and either repair it and fly away with it and even sell it!! or strip it.. or if you blast it, strip usable components off of it.. Has anyone else achieved this yet.. no.. So would you say the first person to climb Everest was revolutionary in his attempt or his success?! The fact that he believed that he could wasn't new.. But the fact that he succeeded was and thus REVOLUTIONARY!!! Have fun..
Tek
that is my opinion as well. Its the scope
Please do not respond to me, even if I ask you a question, its rhetorical.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
and that is fine stop being so defensive, poeples lust for disappointment and mediocrity is astonishing!
Now you're baiting.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
and that is fine stop being so defensive, poeples lust for disappointment and mediocrity is astonishing!
Now you're baiting.
please...just answer the questions or not, this is not a court of law. Life will just be fine if the game succeeds your life does not depend on its failure
Please do not respond to me, even if I ask you a question, its rhetorical.
and that is fine stop being so defensive, poeples lust for disappointment and mediocrity is astonishing!
Now you're baiting.
please...just answer the questions or not, this is not a court of law. Life will just be fine if the game succeeds your life does not depend on its failure
I see what you're trying to do. Have a nice day.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
and that is fine stop being so defensive, poeples lust for disappointment and mediocrity is astonishing!
Now you're baiting.
please...just answer the questions or not, this is not a court of law. Life will just be fine if the game succeeds your life does not depend on its failure
I see what you're trying to do. Have a nice day.
much better, good day to you as well
Please do not respond to me, even if I ask you a question, its rhetorical.
THAT is the most telling, his 'revolutionary' approach to 'development' is to NOT develop anything but movies claiming to be in game footage and jpegs (and now not even jpegs) to sell in game 'assets'.
No that is not his approach, his approach is to Include people in the development process and provide access to modules that represent a showcase of game design while not trying to detract much from the main development of the overall game. This has been critical in the continued success of fund raising. As can be easily shown, sales of 'jpegs' also known as concept sales are a very small portion of funds raised. Majority of funds are from people buying the starter package that provides access to a starter ship and all current modules where you can fly that ship. SC raised $90k yesterday and another $90k the day before, there are currently no concept sales.
While module roll out has been far from smooth and could be improved upon greatly, if anyone intends to emulate SC crowd funding success they will have to take a similar approach with modules and hopefully learn from where CIG have made mistakes.
Chatbots are computer programs designed to simulate exchanging messages with a human. They match messages from real humans with combinations of keywords and other responses stored in their database. More advanced bots can use audio and visuals such as animations.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Chatbots are computer programs designed to simulate exchanging messages with a human. They match messages from real humans with combinations of keywords and other responses stored in their database. More advanced bots can use audio and visuals such as animations.
I would not consider that revolutionary anymore. I agree with others who say its really not one feature, its a overall scope and how much they plan to do that is revolutionary
Please do not respond to me, even if I ask you a question, its rhetorical.
Chatbots are computer programs designed to simulate exchanging messages with a human. They match messages from real humans with combinations of keywords and other responses stored in their database. More advanced bots can use audio and visuals such as animations.
I would not consider that revolutionary anymore. I agree with others who say its really not one feature, its a overall scope and how much they plan to do that is revolutionary
Yep, just as I thought.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Why finish making a game when you can make more money making the game forever?
That's a revolutionary development process.
Mostly MMOs are not single purchase products, they are game development as a service. There is nothing revolutionary about that.
and we have a winner!
pretty much what I was thinking as well. For single player and private servers it could basically be DLCs, but the idea being the game never completes, always grows
Please do not respond to me, even if I ask you a question, its rhetorical.
Revolutionary is when something almost completely changes the way in which things were done before it.
ie: Computers and Robotics revolutionized manufacturing.
Has Star Citizen done anything revolutionary?
I fail to see anything that you can classify as revolutionary yet.
That is more the definition of a disruptor, which SC really isn't either.
isnt that concern over semantics being intentionally distracting? I wonder why you do that
My anal retentiveness over the correct usage or understanding of words and terms is well known, if not always appreciated.
you can replace "revolutionary' with 'disruptive' on every point or question made in this thread and think the questions would all still have the same meaning.
but you already answered the question, you think SC has no revolutionary/disruptive ideas. Ok, I got you marked.
but I do wonder why you really do things like you do, ever ask yourself that question?
That's any easy one to answer, because it amuses me to do so.
Rather much like why you create threads like this I assume.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
and guys....ideas CAN be revolutionary so lets not over complicate the question
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
If the guy who made Ascent had any help and a few million he would have blown anything and everything Chris Roberts and his merry band of misfits have come close to producing.
An idea is just that a thought and has little effect until it's been implemented, IMO. The human brain has all kinds of inspirational ideas in just a day. Most people think of them as interesting then forget about them. Some people write them down at least. Some people actually work on them. Some people actually see them through to completion.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Hire AI .... one could hire non moving NPCs (to be used as vendor "machines" for self created items) in Star Wars Galaxies ... and astromech droids for ship shield management ....
Have fun
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
The problem with AI would be programming them to take the place of real crew members following your orders and defending the ship as needed something not done before because of all the potential work involved.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Tek
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
That's a revolutionary development process.
¯\_(ツ)_/¯
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
While module roll out has been far from smooth and could be improved upon greatly, if anyone intends to emulate SC crowd funding success they will have to take a similar approach with modules and hopefully learn from where CIG have made mistakes.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
pretty much what I was thinking as well. For single player and private servers it could basically be DLCs, but the idea being the game never completes, always grows
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Rather much like why you create threads like this I assume.
Besides, I'm a disruptor.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon