Could anybody please tell me how I can find a way of listing all MMORPG's that aren't based on levels? This disturbing genre of level-grind-level-hack-slash-level-grind is driving me to prozac ...
-=-=-=-=- Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
Originally posted by dgm82 Could anybody please tell me how I can find a way of listing all MMORPG's that aren't based on levels? This disturbing genre of level-grind-level-hack-slash-level-grind is driving me to prozac ...
EVE online is a non level based system and non grinding.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
I am looking for the same thing. I don't enjoy having 0 chance of beating someone because they have been logged onto the game for more hours than me..
it really bugs me.
I love the exploring and immersiveness (is that a word?) of mmos, but hate the pvp combat. I love the pvp combat of games like counterstrike and battlefield 2, but hate the level boundaries (makes you feel "boxed in/trapped in the arena") and the lack of content.
i made a thread about this, not sure if i'm allowed to post the link but I just replied to it (so it should be on the 1st page) and it hasnt gotten many replies yet, called like "MMO based on balance instead of level?".. drop an opinion or somethin there if you want
RPG (computer) stands for game in which you develop your character > it could be based on levels (experience) , or even only on equipment.
But in the very meaning DEVELOPING the character - you see it is time related process.
You however are looking for a game in which your character is "as it is" - this is not RPG more likely a FPS or even Adventure game
P.S some pen&paper roleplayers might say RPG stands for roleplaying (and there you dont necesseraly develop character) they are wrong - cpu rpg and pnp rpg are two diferent things
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
Originally posted by knarf145 DarkFall is designed just for that, u can woop some1s ass on lvl 1 ( i think atleast )...to bad its not out yet........
Im still trying to figure out why after a year of being dormant, theres suddenly this new following.
you know that game started development before Dark and Light? More games have been released since it was first announced and hence forth become dead, went belly up or became successful
not to burst anyones bubble, but Darkfall was a great idea back in 2003. It still sounds ok, but I stopped being anticipated about it back in 2004.
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Originally posted by Rattrap RPG (computer) stands for game in which you develop your character > it could be based on levels (experience) , or even only on equipment.
But in the very meaning DEVELOPING the character - you see it is time related process.
You however are looking for a game in which your character is "as it is" - this is not RPG more likely a FPS or even Adventure game
P.S some pen&paper roleplayers might say RPG stands for roleplaying (and there you dont necesseraly develop character) they are wrong - cpu rpg and pnp rpg are two diferent things
true, in every RPG that i've played you can level up and become stronger. I actually find it a little ridiculous, you can't go outside and kick a rabid dog to death and get smarter. but anyway, I think he's saying that the outcome of a battle shouldn't be completely based on what level you are. The way I see it... if your 'character's level/skills' are more of the reason that you got that kill than your 'player skills', I think there's a big problem - that means it's less of a game.
I've read that "Face of Mankind" is a non level based skill system, though I'm not certain how it works all I know is it's not a level grinding skill system.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
Comments
Do a seach for "skill based" and MMO on google.
Good luck.
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Guild Wars is pure skill based
He means Swordsfighting, clubfighting,magic, those kind of skills instead of levels.
I am looking for the same thing. I don't enjoy having 0 chance of beating someone because they have been logged onto the game for more hours than me..
it really bugs me.
I love the exploring and immersiveness (is that a word?) of mmos, but hate the pvp combat. I love the pvp combat of games like counterstrike and battlefield 2, but hate the level boundaries (makes you feel "boxed in/trapped in the arena") and the lack of content.
i made a thread about this, not sure if i'm allowed to post the link but I just replied to it (so it should be on the 1st page) and it hasnt gotten many replies yet, called like "MMO based on balance instead of level?".. drop an opinion or somethin there if you want
But in the very meaning DEVELOPING the character - you see it is time related process.
You however are looking for a game in which your character is "as it is" - this is not RPG more likely a FPS or even Adventure game
P.S some pen&paper roleplayers might say RPG stands for roleplaying (and there you dont necesseraly develop character) they are wrong - cpu rpg and pnp rpg are two diferent things
"Before this battle is over all the world will know that few...stood against many." - King Leonidas
Im still trying to figure out why after a year of being dormant, theres suddenly this new following.
you know that game started development before Dark and Light? More games have been released since it was first announced and hence forth become dead, went belly up or became successful
not to burst anyones bubble, but Darkfall was a great idea back in 2003. It still sounds ok, but I stopped being anticipated about it back in 2004.
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
true, in every RPG that i've played you can level up and become stronger. I actually find it a little ridiculous, you can't go outside and kick a rabid dog to death and get smarter. but anyway, I think he's saying that the outcome of a battle shouldn't be completely based on what level you are. The way I see it... if your 'character's level/skills' are more of the reason that you got that kill than your 'player skills', I think there's a big problem - that means it's less of a game.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis