You are stuck in the loop of this black & white perception that there are either vanilla purists or those who like latest itteration of WoW, nothing else exists.
The pure vanilla private servers have been the most popular.
...do you know what servers were even more popular?
We have been through that already....
Does it matter?
"Brack says they’re committed to recreating an authentic Vanilla World of Warcraft experience."
"Brack is clear that using modern server architecture doesn’t mean that these Classic servers will have the same features that current World of Warcraft does. There won’t be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking."
"I think there will be a lot of tourists," he adds. "But it doesn’t matter what I think because once we’re committed to doing this at a Blizzard level, which we are, whatever happens is going to happen. If millions of people show up and play for years, that’s awesome. And if just tens of people show up and play for years, we’re fine either way. What’s important to us is that we have this Classic experience people can enjoy, that people do have the opportunity to go back to."
The pure vanilla private servers have been the most popular.
...do you know what servers were even more popular?
We have been through that already....
Does it matter?
"Brack says they’re committed to recreating an authentic Vanilla World of Warcraft experience."
"Brack is clear that using modern server architecture doesn’t mean that these Classic servers will have the same features that current World of Warcraft does. There won’t be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking."
"I think there will be a lot of tourists," he adds. "But it doesn’t matter what I think because once we’re committed to doing this at a Blizzard level, which we are, whatever happens is going to happen. If millions of people show up and play for years, that’s awesome. And if just tens of people show up and play for years, we’re fine either way. What’s important to us is that we have this Classic experience people can enjoy, that people do have the opportunity to go back to."
what confuses me is that if I heard correctly there currently is private Vanilla WoW servers.
if that is true, why is this such a hard project?
Interestingly enough the claim is the popular WOW private servers all use a public domain version of code developed over several years and multiple teams.
Some fans even suggested Blizz should have accepted the offer by the Nost team to use their source code for free to stand up official servers.
When Blizz did not respond in a timeframe acceptable to the Nost founders they released their source into the wild and Elysium was born.
You know, if you would actually read these forums a bit more instead of always posting you'd be surprised at what you might learn.
For instance this site permits discussion on the Nost/Ely private servers even though WOW is still active. Only private servers they'll permit anyone to discuss by name besides EQ1 Project 1999 which has the blessing of Daybreak to operate.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The pure vanilla private servers have been the most popular.
...do you know what servers were even more popular?
We have been through that already....
Does it matter?
"Brack says they’re committed to recreating an authentic Vanilla World of Warcraft experience."
"Brack is clear that using modern server architecture doesn’t mean that these Classic servers will have the same features that current World of Warcraft does. There won’t be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking."
"I think there will be a lot of tourists," he adds. "But it doesn’t matter what I think because once we’re committed to doing this at a Blizzard level, which we are, whatever happens is going to happen. If millions of people show up and play for years, that’s awesome. And if just tens of people show up and play for years, we’re fine either way. What’s important to us is that we have this Classic experience people can enjoy, that people do have the opportunity to go back to."
what confuses me is that if I heard correctly there currently is private Vanilla WoW servers.
if that is true, why is this such a hard project?
Interestingly enough the claim is the popular WOW private servers all use a public domain version of code developed over several years and multiple teams.
Some fans even suggested Blizz should have accepted the offer by the Nost team to use their source code for free to stand up official servers.
When Blizz did not respond in a timeframe acceptable to the Nost founders they released their source into the wild and Elysium was born.
You know, if you would actually read these forums a bit more instead of always posting you'd be surprised at what you might learn.
For instance this site permits discussion on the Nost/Ely private servers even though WOW is still active. Only private servers they'll permit anyone to discuss by name besides EQ1 Project 1999 which has the blessing of Daybreak to operate.
that doesnt answer my question.
If this 'Nost team' created a Vanilla WoW server basically in their basement for fun why is Blizzard doing the same thing such a big project?
I knew you were going to over look this, why didnt you know how I would respond to your observation? How did you expect me to respond to what you just said?
oh and thanks for the advice...awesome!
Please do not respond to me, even if I ask you a question, its rhetorical.
The pure vanilla private servers have been the most popular.
...do you know what servers were even more popular?
We have been through that already....
Does it matter?
"Brack says they’re committed to recreating an authentic Vanilla World of Warcraft experience."
"Brack is clear that using modern server architecture doesn’t mean that these Classic servers will have the same features that current World of Warcraft does. There won’t be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking."
"I think there will be a lot of tourists," he adds. "But it doesn’t matter what I think because once we’re committed to doing this at a Blizzard level, which we are, whatever happens is going to happen. If millions of people show up and play for years, that’s awesome. And if just tens of people show up and play for years, we’re fine either way. What’s important to us is that we have this Classic experience people can enjoy, that people do have the opportunity to go back to."
what confuses me is that if I heard correctly there currently is private Vanilla WoW servers.
if that is true, why is this such a hard project?
Interestingly enough the claim is the popular WOW private servers all use a public domain version of code developed over several years and multiple teams.
Some fans even suggested Blizz should have accepted the offer by the Nost team to use their source code for free to stand up official servers.
When Blizz did not respond in a timeframe acceptable to the Nost founders they released their source into the wild and Elysium was born.
You know, if you would actually read these forums a bit more instead of always posting you'd be surprised at what you might learn.
For instance this site permits discussion on the Nost/Ely private servers even though WOW is still active. Only private servers they'll permit anyone to discuss by name besides EQ1 Project 1999 which has the blessing of Daybreak to operate.
Your post kind of helps more than counters his point though because as you put it, the code is already out there for anyone to get, including Blizzard, so working from that code would in theory take less time and man-power to get servers up and running. The core of his point is that Blizzard is adding other elements to WoW:Classic that would make it a "smoother" experience in modern time as opposed to when it was first released. That's what I'm drawing from this as well given the kind of people they are trying to pick up. This can easily work against the entire project given that the current iteration of WoW is pretty much what the devs thought would be best for the current market. The one thing I dont like hearing from Ion and others on the current team is that they were/are avid WoW players because honestly that's way too broad. I personally dont know what kind of mmorpg players they were or the experiences they had for it to hold any weight as to how the game was remembered since many people remember Vanilla differently. Same goes for games like FFXI, since the activity was so brought, you could've had people playing the game for years but never obtained a relic or even did HNMs. But I'd definitely be more than happy to take any information on the background gameplay styles of the current dev team of wow to gain some incite as to how their vision will influence WoW: Classic going forward.
The pure vanilla private servers have been the most popular.
...do you know what servers were even more popular?
We have been through that already....
Does it matter?
"Brack says they’re committed to recreating an authentic Vanilla World of Warcraft experience."
"Brack is clear that using modern server architecture doesn’t mean that these Classic servers will have the same features that current World of Warcraft does. There won’t be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking."
"I think there will be a lot of tourists," he adds. "But it doesn’t matter what I think because once we’re committed to doing this at a Blizzard level, which we are, whatever happens is going to happen. If millions of people show up and play for years, that’s awesome. And if just tens of people show up and play for years, we’re fine either way. What’s important to us is that we have this Classic experience people can enjoy, that people do have the opportunity to go back to."
what confuses me is that if I heard correctly there currently is private Vanilla WoW servers.
if that is true, why is this such a hard project?
Interestingly enough the claim is the popular WOW private servers all use a public domain version of code developed over several years and multiple teams.
Some fans even suggested Blizz should have accepted the offer by the Nost team to use their source code for free to stand up official servers.
When Blizz did not respond in a timeframe acceptable to the Nost founders they released their source into the wild and Elysium was born.
You know, if you would actually read these forums a bit more instead of always posting you'd be surprised at what you might learn.
For instance this site permits discussion on the Nost/Ely private servers even though WOW is still active. Only private servers they'll permit anyone to discuss by name besides EQ1 Project 1999 which has the blessing of Daybreak to operate.
Your post kind of helps more than counters his point though because as you put it, the code is already out there for anyone to get, including Blizzard, so working from that code would in theory take less time and man-power to get servers up and running. The core of his point is that Blizzard is adding other elements to WoW:Classic that would make it a "smoother" experience in modern time as opposed to when it was first released. That's what I'm drawing from this as well given the kind of people they are trying to pick up. This can easily work against the entire project given that the current iteration of WoW is pretty much what the devs thought would be best for the current market.
But that codebase is reverse engineered emulation. It's undoubtedly missing all sorts of pieces from the actual server codebase, having its own set of bugs and quirks to work out. Trying to cobble a server together to work with their current infrastructure with that as a starting point is probably more work for them, not less. With the official codebase they could at least look ahead to later versions to see how they fixed some of the older bugs present in the vanilla code.
ok look at it this way
Team 1: doing it for fun basically out of a basement, reverse engineers the entire project
Team 2: a billion dollar proffesionally run game developer super star company with access to all the source code.
Please do not respond to me, even if I ask you a question, its rhetorical.
The pure vanilla private servers have been the most popular.
...do you know what servers were even more popular?
We have been through that already....
Does it matter?
"Brack says they’re committed to recreating an authentic Vanilla World of Warcraft experience."
"Brack is clear that using modern server architecture doesn’t mean that these Classic servers will have the same features that current World of Warcraft does. There won’t be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking."
"I think there will be a lot of tourists," he adds. "But it doesn’t matter what I think because once we’re committed to doing this at a Blizzard level, which we are, whatever happens is going to happen. If millions of people show up and play for years, that’s awesome. And if just tens of people show up and play for years, we’re fine either way. What’s important to us is that we have this Classic experience people can enjoy, that people do have the opportunity to go back to."
what confuses me is that if I heard correctly there currently is private Vanilla WoW servers.
if that is true, why is this such a hard project?
Interestingly enough the claim is the popular WOW private servers all use a public domain version of code developed over several years and multiple teams.
Some fans even suggested Blizz should have accepted the offer by the Nost team to use their source code for free to stand up official servers.
When Blizz did not respond in a timeframe acceptable to the Nost founders they released their source into the wild and Elysium was born.
You know, if you would actually read these forums a bit more instead of always posting you'd be surprised at what you might learn.
For instance this site permits discussion on the Nost/Ely private servers even though WOW is still active. Only private servers they'll permit anyone to discuss by name besides EQ1 Project 1999 which has the blessing of Daybreak to operate.
Your post kind of helps more than counters his point though because as you put it, the code is already out there for anyone to get, including Blizzard, so working from that code would in theory take less time and man-power to get servers up and running. The core of his point is that Blizzard is adding other elements to WoW:Classic that would make it a "smoother" experience in modern time as opposed to when it was first released. That's what I'm drawing from this as well given the kind of people they are trying to pick up. This can easily work against the entire project given that the current iteration of WoW is pretty much what the devs thought would be best for the current market.
But that codebase is reverse engineered emulation. It's undoubtedly missing all sorts of pieces from the actual server codebase, having its own set of bugs and quirks to work out. Trying to cobble a server together to work with their current infrastructure with that as a starting point is probably more work for them, not less. With the official codebase they could at least look ahead to later versions to see how they fixed some of the older bugs present in the vanilla code.
ok look at it this way
Team 1: doing it for fun basically out of a basement, reverse engineers the entire project
Team 2: a billion dollar proffesionally run game developer super star company with access to all the source code.
Point taken, but Team 2 has a higher standard for what they consider a functional product. I've tried a few private vanilla servers; the ones everyone says are the best out there. They're not as polished as a Blizzard server. Don't get me wrong, they're playable, but they're buggy.
yup...they get a -1 HP on their sword for that
I think the answer is that Blizzard is likely planning for a re-master, not a copy and paste. despite what they said
OR....they have gotten well into the dunbars number problem and have turned into a slow moving machine
Please do not respond to me, even if I ask you a question, its rhetorical.
You are stuck in the loop of this black & white perception that there are either vanilla purists or those who like latest itteration of WoW, nothing else exists.
You are just running in circles...
Vanilla WoW is a specific experience made up of all the features and factors that existed at the time. You either want it or you don't. If you say you want vanilla but also want newer convenience features that were added later in the game, then you don't really want vanilla, because that's not vanilla. The fans who ultimately put this project into motion have been clamoring for actual Vanilla.
You are stuck in the loop of this black & white perception that there are either vanilla purists or those who like latest itteration of WoW, nothing else exists.
You are just running in circles...
Vanilla WoW is a specific experience made up of all the features and factors that existed at the time. You either want it or you don't. If you say you want vanilla but also want newer convenience features that were added later in the game, then you don't really want vanilla, because that's not vanilla. The fans who ultimately put this project into motion have been clamoring for actual Vanilla.
honestly I dont think he wants that either. I think its just argument for arguement sake.
I agree with your observation, the vast majority who want the old want the old exactly the same
Please do not respond to me, even if I ask you a question, its rhetorical.
You are stuck in the loop of this black & white perception that there are either vanilla purists or those who like latest itteration of WoW, nothing else exists.
You are just running in circles...
Vanilla WoW is a specific experience made up of all the features and factors that existed at the time. You either want it or you don't. If you say you want vanilla but also want newer convenience features that were added later in the game, then you don't really want vanilla, because that's not vanilla. The fans who ultimately put this project into motion have been clamoring for actual Vanilla.
honestly I dont think he wants that either. I think its just argument for arguement sake.
I agree with your observation, the vast majority who want the old want the old exactly the same
I'm in the "exact replica or remastered, it's all gravy train but the biscuit wheels" camp.
So long as the remaster is simply, say, updating to a more user friendly UI, graphics, etc. and not making changes to gameplay-affecting systems (i.e. group-finder, cross realm, etc.), I could dig a remaster. If not, I could dig a vanilla replica provided by Blizzard themselves.
You are stuck in the loop of this black & white perception that there are either vanilla purists or those who like latest itteration of WoW, nothing else exists.
You are just running in circles...
Vanilla WoW is a specific experience made up of all the features and factors that existed at the time. You either want it or you don't. If you say you want vanilla but also want newer convenience features that were added later in the game, then you don't really want vanilla, because that's not vanilla. The fans who ultimately put this project into motion have been clamoring for actual Vanilla.
honestly I dont think he wants that either. I think its just argument for arguement sake.
I agree with your observation, the vast majority who want the old want the old exactly the same
I'm in the "exact replica or remastered, it's all gravy train but the biscuit wheels" camp.
So long as the remaster is simply, say, updating to a more user friendly UI, graphics, etc. and not making changes to gameplay-affecting systems (i.e. group-finder, cross realm, etc.), I could dig a remaster. If not, I could dig a vanilla replica provided by Blizzard themselves.
wow!
nicely said
Please do not respond to me, even if I ask you a question, its rhetorical.
You are stuck in the loop of this black & white perception that there are either vanilla purists or those who like latest itteration of WoW, nothing else exists.
You are just running in circles...
Vanilla WoW is a specific experience made up of all the features and factors that existed at the time. You either want it or you don't. If you say you want vanilla but also want newer convenience features that were added later in the game, then you don't really want vanilla, because that's not vanilla. The fans who ultimately put this project into motion have been clamoring for actual Vanilla.
honestly I dont think he wants that either. I think its just argument for arguement sake.
I agree with your observation, the vast majority who want the old want the old exactly the same
Well if Blizz strays too far there's always the Vanilla private servers for people to fall back to.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The pure vanilla private servers have been the most popular.
...do you know what servers were even more popular?
We have been through that already....
Does it matter?
"Brack says they’re committed to recreating an authentic Vanilla World of Warcraft experience."
"Brack is clear that using modern server architecture doesn’t mean that these Classic servers will have the same features that current World of Warcraft does. There won’t be cross-realm servers or Looking For Raid and Dungeon Finder automatic party matchmaking."
"I think there will be a lot of tourists," he adds. "But it doesn’t matter what I think because once we’re committed to doing this at a Blizzard level, which we are, whatever happens is going to happen. If millions of people show up and play for years, that’s awesome. And if just tens of people show up and play for years, we’re fine either way. What’s important to us is that we have this Classic experience people can enjoy, that people do have the opportunity to go back to."
what confuses me is that if I heard correctly there currently is private Vanilla WoW servers.
if that is true, why is this such a hard project?
Interestingly enough the claim is the popular WOW private servers all use a public domain version of code developed over several years and multiple teams.
Some fans even suggested Blizz should have accepted the offer by the Nost team to use their source code for free to stand up official servers.
When Blizz did not respond in a timeframe acceptable to the Nost founders they released their source into the wild and Elysium was born.
You know, if you would actually read these forums a bit more instead of always posting you'd be surprised at what you might learn.
For instance this site permits discussion on the Nost/Ely private servers even though WOW is still active. Only private servers they'll permit anyone to discuss by name besides EQ1 Project 1999 which has the blessing of Daybreak to operate.
Your post kind of helps more than counters his point though because as you put it, the code is already out there for anyone to get, including Blizzard, so working from that code would in theory take less time and man-power to get servers up and running. The core of his point is that Blizzard is adding other elements to WoW:Classic that would make it a "smoother" experience in modern time as opposed to when it was first released. That's what I'm drawing from this as well given the kind of people they are trying to pick up. This can easily work against the entire project given that the current iteration of WoW is pretty much what the devs thought would be best for the current market. The one thing I dont like hearing from Ion and others on the current team is that they were/are avid WoW players because honestly that's way too broad. I personally dont know what kind of mmorpg players they were or the experiences they had for it to hold any weight as to how the game was remembered since many people remember Vanilla differently. Same goes for games like FFXI, since the activity was so brought, you could've had people playing the game for years but never obtained a relic or even did HNMs. But I'd definitely be more than happy to take any information on the background gameplay styles of the current dev team of wow to gain some incite as to how their vision will influence WoW: Classic going forward.
No offense, but no reputable game designer would ever use someone else's code just to get a server up and running faster. Unless you inspected every inch of that with a fine toothed comb you have no guarantee that there may not be any nasty little surprised hidden that could allow someone a back door into your system.
Vanilla WoW is a specific experience made up of all the features and factors that existed at the time. You either want it or you don't. If you say you want vanilla but also want newer convenience features that were added later in the game, then you don't really want vanilla, because that's not vanilla. The fans who ultimately put this project into motion have been clamoring for actual Vanilla.
The pure vanilla private servers have been the most popular. Those people are the ones who have been asking for a vanilla server time and time again for years. Their persistence is in large part the reason that this is happening.
Vanilla servers are the most popular because there is no good TBC emulation. I feel that that TBC minus outland/arena/flying mounts would be the best classic experience as the class balance, itemization, talent trees are way better and the game as a whole a lot more polished.
I would really admire a chance to return to official WoW Vanila as I have great memories of THAT game. But I really doubt it will ever happen. And the main problem which I foresee is not coding or technical issues. The main problem is that Blizzard had changed their philosophy behind the game drastically and I suspect that they even don't have most of those people who came up with the very concept of the game and those who work for them now don't even understand the things that made GAME great. Why I say it? Because they went away from those concepts as long ago as the end of the BC expansion.
After that time WoW did not have meaningful group dungeons, distinct class roles, important crowd control mechanics and crafting system that really mattered. All these things were dumbed down with each patch and every expansion and they don't even consider it a problem... they think that the game they have now "is better that it was then". And that is exactly why I think they'll fail in reincarnation of WoW Vanila - they don't even have the mindset that created game which exceeded any expectations -
both from players and from experts back then.
And even those comments about "imbalanced retribution paladin" and like these show how far things are from understanding the "Clasic WoW": Clasic WoW was never about balanced PvP between all classes. The thing about THAT game was that all classes were different and distict. They were not balanced against each other in PvP. Hell, they were not even balanced in PvE, as some classes were harder to level and others were easier. But they were distinct, they were important and they all were needed. Paladins were imbalanced, I could agree with that - I did not manage to level my paladin alt back then as it was hard (retribution was not that hard really, but the holy one would really piss off most of today's wanabees :-) )- I admit it. But still they were needed, they were important, and generally the pain in the ass while leveling one payed off when you were needed in a raid roster and COULD NOT BE SUBSTITUTED. That's what has changed mostly from Classic WoW. All those so called "Balancing" nonsenses went so far that it does not matter what classes do you have in a party or raid and does not matter how they use and understand their class. I bet result would even be the same if you put a monkey behind computer and teach to push few buttons. No strategies are needed, no team work required... just stupid, dumb mashing of buttons and squeezing dumb plain DPS and bullying those who did a bit lower numbers in damage meter...
So all in all I would definitely check out Classic WoW on my deeply frozen WoW account, I would resubscribe just for that (which I did not for several years... yes years, not months) and if it would be a real Classic WoW I would stay there for a decent time... But I really doubt it will happen... ever...
I'd make an unchanged server with achievements that foster fun or the experience on the server because that is the closest a vanilla wow server will get to that nostalgic feeling. Maybe let the players write stories and the top ten stories get an achievement and will be shown across azeroth in major cities. Other major vanilla videos can have their place in vanilla.
I'm sensing that the community plays a big role here so I hope it's being picked up and being done.
First thing....get rid of the choose a talent every 15 levels crap and go back to the talent tree. If they don't do at least that, the only thing classic about it will be the world before it was broken by Deathwing and nothing more.
Edit: Talent tree before WotLK.
(P.S if they rebuild "classic" at least fix the fucking inbalance on the classes and update the client to the current standards, wouldn't break any of the "Vanilla" feel to me)
and now let me get ready to be put on the stake and wait for the people with torches.
Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning.
And the more you know Insanity, is doing the same thing over and over again and expecting different results.
But I can tell you that only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
(P.S if they rebuild "classic" at least fix the fucking inbalance on the classes and update the client to the current standards, wouldn't break any of the "Vanilla" feel to me)
and now let me get ready to be put on the stake and wait for the people with torches.
They haven't managed to balance the classes in 13 years, don't expect them to try here.
Very likely it will have whatever class (im)balance was in place at the last major patch before BC.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That seems to suggest that they are basically redoing the vast majority of the game, I dont understand why they would do that when they already have the code.
Because they have redone the entire file system more than once since the original coding was created. Additionally, they need to spruce it up to today's standards. After all, most of that code is 2 decades old and needs to be redone as well as to add functionality including integration with modern GPUs and operating systems and with BattleNet.
no that doesnt make sense unless you are trying to integrate the old game into the new game. The old code should be stand alone, put on a seperate networking system. make any alterations needed for hardware technical changes that arent virtualized. Think 'find me machine where I can run windows 95 please' to explain it simplistically
from reading it, it sounds like what they are doing is creating a new version of the old classic game, not an exact copy.
It's NOT going to be an exact copy. They've stated that already.
Why? Because that code you claim they have, they DON'T have. They only have parts of it. It's also why no private server out there has ever rebuilt the game. They are missing part of the code as well.
This is what happens when you OVERWRITE existing code with new code as opposed to archiving it. Blizzard dumped a lot of it because they felt they'd never need it again. What they are attempting to do is RECREATE vanilla WoW. The same way anyone else recreates something, from a wide variety of sources.
Awesome anyone know what the old World OF Warcraft will be like I am looking for something pre burning crusade before they did BC changed all the talents, nerfed mages Arcane + Pom Pyro and all that.
Comments
You are just running in circles...
--------------
what confuses me is that if I heard correctly there currently is private Vanilla WoW servers.
if that is true, why is this such a big project?
--------------
is that better?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Some fans even suggested Blizz should have accepted the offer by the Nost team to use their source code for free to stand up official servers.
When Blizz did not respond in a timeframe acceptable to the Nost founders they released their source into the wild and Elysium was born.
You know, if you would actually read these forums a bit more instead of always posting you'd be surprised at what you might learn.
For instance this site permits discussion on the Nost/Ely private servers even though WOW is still active. Only private servers they'll permit anyone to discuss by name besides EQ1 Project 1999 which has the blessing of Daybreak to operate.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If this 'Nost team' created a Vanilla WoW server basically in their basement for fun why is Blizzard doing the same thing such a big project?
I knew you were going to over look this, why didnt you know how I would respond to your observation? How did you expect me to respond to what you just said?
oh and thanks for the advice...awesome!
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Team 1: doing it for fun basically out of a basement, reverse engineers the entire project
Team 2: a billion dollar proffesionally run game developer super star company with access to all the source code.
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I think the answer is that Blizzard is likely planning for a re-master, not a copy and paste. despite what they said
OR....they have gotten well into the dunbars number problem and have turned into a slow moving machine
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I agree with your observation, the vast majority who want the old want the old exactly the same
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So long as the remaster is simply, say, updating to a more user friendly UI, graphics, etc. and not making changes to gameplay-affecting systems (i.e. group-finder, cross realm, etc.), I could dig a remaster. If not, I could dig a vanilla replica provided by Blizzard themselves.
nicely said
Please do not respond to me, even if I ask you a question, its rhetorical.
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"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Lots of private vanilla servers didn't feel exactly like vanilla yet those guys ate it up.
I feel that that TBC minus outland/arena/flying mounts would be the best classic experience as the class balance, itemization, talent trees are way better and the game as a whole a lot more polished.
After that time WoW did not have meaningful group dungeons, distinct class roles, important crowd control mechanics and crafting system that really mattered. All these things were dumbed down with each patch and every expansion and they don't even consider it a problem... they think that the game they have now "is better that it was then". And that is exactly why I think they'll fail in reincarnation of WoW Vanila - they don't even have the mindset that created game which exceeded any expectations -
both from players and from experts back then.
And even those comments about "imbalanced retribution paladin" and like these show how far things are from understanding the "Clasic WoW": Clasic WoW was never about balanced PvP between all classes. The thing about THAT game was that all classes were different and distict. They were not balanced against each other in PvP. Hell, they were not even balanced in PvE, as some classes were harder to level and others were easier. But they were distinct, they were important and they all were needed. Paladins were imbalanced, I could agree with that - I did not manage to level my paladin alt back then as it was hard (retribution was not that hard really, but the holy one would really piss off most of today's wanabees :-) )- I admit it. But still they were needed, they were important, and generally the pain in the ass while leveling one payed off when you were needed in a raid roster and COULD NOT BE SUBSTITUTED. That's what has changed mostly from Classic WoW. All those so called "Balancing" nonsenses went so far that it does not matter what classes do you have in a party or raid and does not matter how they use and understand their class. I bet result would even be the same if you put a monkey behind computer and teach to push few buttons. No strategies are needed, no team work required... just stupid, dumb mashing of buttons and squeezing dumb plain DPS and bullying those who did a bit lower numbers in damage meter...
So all in all I would definitely check out Classic WoW on my deeply frozen WoW account, I would resubscribe just for that (which I did not for several years... yes years, not months) and if it would be a real Classic WoW I would stay there for a decent time... But I really doubt it will happen... ever...
I am a fan of vanilla WoW, but I will welcome all polish attempts as long as the experience remains the same.
I don't need a 2005 PC to run Vanilla in order to enjoy it as I did back then. So all changes to this end are welcome in my book.
I'm sensing that the community plays a big role here so I hope it's being picked up and being done.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/(P.S if they rebuild "classic" at least fix the fucking inbalance on the classes and update the client to the current standards, wouldn't break any of the "Vanilla" feel to me)
and now let me get ready to be put on the stake and wait for the people with torches.
Very likely it will have whatever class (im)balance was in place at the last major patch before BC.
For better or worse.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Why? Because that code you claim they have, they DON'T have. They only have parts of it. It's also why no private server out there has ever rebuilt the game. They are missing part of the code as well.
This is what happens when you OVERWRITE existing code with new code as opposed to archiving it. Blizzard dumped a lot of it because they felt they'd never need it again. What they are attempting to do is RECREATE vanilla WoW. The same way anyone else recreates something, from a wide variety of sources.