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Games have evolved, mechanics have been created, and graphics will continue to get better. Game theory remains the same. Dark Age of Camelot was an MMO that sometimes gets overshadowed by Everquest and World of Warcraft. It was made on the East Coast, which for video games is rare. However, it offered a PvP system which has now spread into every aspect of online gaming today. Here are five reasons why this system was the best ever created.
Comments
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Everything was built around the greater war effort. It wasn't an add on. It was a game around 3 factions engaged in a war, and it showed in every facet.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
There wasn't enough incentive to not die, and endless keep trading wasn't of interest much to me.
I eventually spent far more time on the FFA red server Mordred, preferring its more guild vs the server approach, as well as unlimited access to the entire game world, races, and classes regardless of faction.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The "successor game" hmm….I guess that's better than a "spiritual successor" or is it worse?
We talked about this on another thread, how long it can take in PvP to level up for PvP, how you don't really get an idea of what the class is like in pvp until too late. Looks like once again, DAOC beat the rest of the MMO world to it!
Players would invest in the best gear and enchantments they could find. It was a very competitive BG. Good times.
Really hoping that CU can deliver something even half as good because, sadly, I've never seen anything close to DAoC's RvR.
거북이는 목을 내밀 때 안 움직입니다
Possibly the best thing about DAoC was that they actively sought to make changes to correct some of these oversights. Too many of these 'corrections' were initially in the form of PvP abilities bought with Realm points, earned in successful PvP action. Eventually, fixes to specific problems drifted down to the class levels. Mythic was aggressive in improving the game.
I'd love to see a bigger version of DAoC, 5 realms instead of 3. I'm not sure if we're quite ready to deal with 300 vs 300 vs 300 vs 300 vs 300 fights yet. Or if a single product could attract a player base of 15,000 people per server to allow for reasonable population around the clock in 5 different factions.
I pretty much had moved on before Darkness Falls and the battlegrounds were introduced. My gaming focus drifted on to other things, and it was the only game I never really quit because of something I didn't like about the game.
Logic, my dear, merely enables one to be wrong with great authority.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
"And yet the devs had no understanding of how overpowered stealth was in their game. That was the deal-breaker for me quitting DAOC PVP."
I'm guessing he played a caster that thought he should be able to beat, 1 on 1, a character class whose entire purpose was to kill solo players. The patches that gave casters the ability solo kill just about everyone is what killed the game... well, that and age.
ArcheAge did a decent job at a PvP focused game but killed it with their double dipping and horrific regrade system.
Maybe say best morpg PvP game because this don't hold a candle to true high skill ceiling games like league and fortnite....still it wouldn't even come close to PvP on Ultima free servers and og Ultima...not even a chance....
They had all day testing events on this past sat and fri.
It was accessible if you kickstarted it to a certain level and you followed the newsletters.
Game isnt far away
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
You must have sucked at PvP to have so many problems against stealth classes that you quit a game.
I still have PTSD nightmares of battles in Thidranki... that level 15-20 RvR was always hopping.