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Are multi-accounting ruining MMOs?

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  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Aori said:
    Try to use /follow with a flying mount in WoW, and again, please post a video so we can all have a good laugh ;)
    And don't come telling me you can farm without flying mounts nowadays...
    And even without flying mounts, nodes are often near mountains and your followers will get stuck in the vegetation and other landscape features.

    You definitely have an idealized vision of multi boxing that would give you some kind of tremendous advantage and make you a god.

    You are simply wrong.

    PS: I'm not even arguing for me, I never did more than dual boxing to assist my low level alts and enchant my own stuff before enchanting vellum got introduced. Never used any kind of automation to do it either, just in game tools and good old alt-tab between two clients. I'm arguing because you insult people, calling then cheaters when they are not. Cheating is breaking the game rules. Buying illegal gold from third party farmers is cheating. Logging two or more accounts at the same time is not.
    All you're doing is dismissing everything as being hard to control. For one, you need to stop focusing on the exact example I'm giving. There's more games where you can do these things, not just WoW. How about what I said about EVE? These apply to a broad range of games, not just WoW. Two, you can 100% farm nodes on WoW without flying.. the zones were all designed for when you couldn't even fly until later in the expansion.

    BTW, I am playing WoW right now as a matter of fact.. and I just tested following whilst flying. Totally works fine so I guess I get to have a good laugh at you instead? That kind of talk is petty and more insulting than anything I'm doing, btw. I'm not set up for recording, it's not something I've ever done.. but please try it yourself if you're in doubt. When I say it works fine, I mean it works perfectly.
    Fun fact if you set up to record it the chances of you unsyncing from the follow would greatly increase. /Follow only works if the follower is faster than the followed. It can kinda sorta work if you're both the same speed BUT it has a high chance of breaking because tech stuff. Regardless, it doesn't always work so smoothly for a lot of people, it is bound to break eventually as you play more.
    So, if that happened which I imagine has a lot to do with latency, then you'd just type /follow on all your characters again, which can be a single keypress with an in game macro you made for it. You wouldn't even need to target the lead character, the macro can do that too. It's still totally an option for multibox resource farming.
    I don't suffer from insanity, I enjoy every minute of it.
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    immodium said:
    immodium said:


    I still consider it a form of cheating. But at least in an MMO like GW2 (as an example) its not really getting an advantage over someone else by having 5 characters at same time or whatever number...which in my definitions above is the common theme of cheating is gaining an advantage. Where as, in an MMO like WoW its the opposite and becomes a huge advantage.
    This is where I diasgree.

    Personally cheating is just not about gaining an advantage. It's gaining it dishonestly or unfairly.
    This first link may help you with your definitions. Everyone here should read these tbh.

    http://www.thatvideogameblog.com/2016/12/06/cheat-vs-hack-vs-exploit/

    and

    https://www.forbes.com/sites/insertcoin/2013/01/23/microtransactions-are-the-new-cheat-codes-and-why-thats-sad/

    I was referring to this definition:

    cheat
    tʃiːt/
    verb
    gerund or present participle: cheating
    1.
    act dishonestly or unfairly in order to gain an advantage.


    I don't class multiboxing to be either dishonest or unfair if allowed. So not cheating in that sense.
    You're getting into the realm of there being a distinct different between video game cheating and to cheat in the real world. They are not the same thing and don't have the same definitions.
    Gdemami
    I don't suffer from insanity, I enjoy every minute of it.
  • immodiumimmodium Member RarePosts: 2,610
    immodium said:
    immodium said:


    I still consider it a form of cheating. But at least in an MMO like GW2 (as an example) its not really getting an advantage over someone else by having 5 characters at same time or whatever number...which in my definitions above is the common theme of cheating is gaining an advantage. Where as, in an MMO like WoW its the opposite and becomes a huge advantage.
    This is where I diasgree.

    Personally cheating is just not about gaining an advantage. It's gaining it dishonestly or unfairly.
    This first link may help you with your definitions. Everyone here should read these tbh.

    http://www.thatvideogameblog.com/2016/12/06/cheat-vs-hack-vs-exploit/

    and

    https://www.forbes.com/sites/insertcoin/2013/01/23/microtransactions-are-the-new-cheat-codes-and-why-thats-sad/

    I was referring to this definition:

    cheat
    tʃiːt/
    verb
    gerund or present participle: cheating
    1.
    act dishonestly or unfairly in order to gain an advantage.


    I don't class multiboxing to be either dishonest or unfair if allowed. So not cheating in that sense.
    You're getting into the realm of there being a distinct different between video game cheating and to cheat in the real world. They are not the same thing and don't have the same definitions.
    But when people are being labeled cheaters for using multiple accounts in games that allow it what definition are they referring to?

    image
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    immodium said:
    immodium said:
    immodium said:


    I still consider it a form of cheating. But at least in an MMO like GW2 (as an example) its not really getting an advantage over someone else by having 5 characters at same time or whatever number...which in my definitions above is the common theme of cheating is gaining an advantage. Where as, in an MMO like WoW its the opposite and becomes a huge advantage.
    This is where I diasgree.

    Personally cheating is just not about gaining an advantage. It's gaining it dishonestly or unfairly.
    This first link may help you with your definitions. Everyone here should read these tbh.

    http://www.thatvideogameblog.com/2016/12/06/cheat-vs-hack-vs-exploit/

    and

    https://www.forbes.com/sites/insertcoin/2013/01/23/microtransactions-are-the-new-cheat-codes-and-why-thats-sad/

    I was referring to this definition:

    cheat
    tʃiːt/
    verb
    gerund or present participle: cheating
    1.
    act dishonestly or unfairly in order to gain an advantage.


    I don't class multiboxing to be either dishonest or unfair if allowed. So not cheating in that sense.
    You're getting into the realm of there being a distinct different between video game cheating and to cheat in the real world. They are not the same thing and don't have the same definitions.
    But when people are being labeled cheaters for using multiple accounts in games that allow it what definition are they referring to?
    Probably a bit of both, it depends on the game I suppose and what is or isn't 'in the rules'. If a game allows multiboxing, then I'd consider it an intended optional cheat by the developers so it's a video game cheat.
    Gdemami
    I don't suffer from insanity, I enjoy every minute of it.
  • immodiumimmodium Member RarePosts: 2,610
    immodium said:
    immodium said:
    immodium said:


    I still consider it a form of cheating. But at least in an MMO like GW2 (as an example) its not really getting an advantage over someone else by having 5 characters at same time or whatever number...which in my definitions above is the common theme of cheating is gaining an advantage. Where as, in an MMO like WoW its the opposite and becomes a huge advantage.
    This is where I diasgree.

    Personally cheating is just not about gaining an advantage. It's gaining it dishonestly or unfairly.
    This first link may help you with your definitions. Everyone here should read these tbh.

    http://www.thatvideogameblog.com/2016/12/06/cheat-vs-hack-vs-exploit/

    and

    https://www.forbes.com/sites/insertcoin/2013/01/23/microtransactions-are-the-new-cheat-codes-and-why-thats-sad/

    I was referring to this definition:

    cheat
    tʃiːt/
    verb
    gerund or present participle: cheating
    1.
    act dishonestly or unfairly in order to gain an advantage.


    I don't class multiboxing to be either dishonest or unfair if allowed. So not cheating in that sense.
    You're getting into the realm of there being a distinct different between video game cheating and to cheat in the real world. They are not the same thing and don't have the same definitions.
    But when people are being labeled cheaters for using multiple accounts in games that allow it what definition are they referring to?
    Probably a bit of both, it depends on the game I suppose and what is or isn't 'in the rules'. If a game allows multiboxing, then I'd consider it an intended optional cheat by the developers so it's a video game cheat.
    I'd just call it a different ruleset rather than optional cheat.

    image
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    edited July 2018
    Aori said:
    immodium said:
    immodium said:
    immodium said:


    I still consider it a form of cheating. But at least in an MMO like GW2 (as an example) its not really getting an advantage over someone else by having 5 characters at same time or whatever number...which in my definitions above is the common theme of cheating is gaining an advantage. Where as, in an MMO like WoW its the opposite and becomes a huge advantage.
    This is where I diasgree.

    Personally cheating is just not about gaining an advantage. It's gaining it dishonestly or unfairly.
    This first link may help you with your definitions. Everyone here should read these tbh.

    http://www.thatvideogameblog.com/2016/12/06/cheat-vs-hack-vs-exploit/

    and

    https://www.forbes.com/sites/insertcoin/2013/01/23/microtransactions-are-the-new-cheat-codes-and-why-thats-sad/

    I was referring to this definition:

    cheat
    tʃiːt/
    verb
    gerund or present participle: cheating
    1.
    act dishonestly or unfairly in order to gain an advantage.


    I don't class multiboxing to be either dishonest or unfair if allowed. So not cheating in that sense.
    You're getting into the realm of there being a distinct different between video game cheating and to cheat in the real world. They are not the same thing and don't have the same definitions.
    But when people are being labeled cheaters for using multiple accounts in games that allow it what definition are they referring to?
    Probably a bit of both, it depends on the game I suppose and what is or isn't 'in the rules'. If a game allows multiboxing, then I'd consider it an intended optional cheat by the developers so it's a video game cheat.
    You consider the WoW token a cheat then?
    Of course it is. I've bought one myself in the last week because I wanted to upgrade every Hierloom for levelling allied races. I cheated. I certainly didn't earn those shiny new Hierlooms I have through normal intended gameplay.

    Although, technically, I paid someone else to get that gold for me, they just didn't know it at the time. Then again.. I paid them by buying their subscription for them, not with in-game gold.

    So, if you pay someone with gold you obtained normally to do something like.. collect herbs for you and then you turn those into potions and make a profit on them, that's not cheating. It's cheating because I used an outside source to pay for their services; something that wasn't obtained from normal intended gameplay.

    See the link about microtransactions being the new cheats I posted earlier..

    https://www.forbes.com/sites/insertcoin/2013/01/23/microtransactions-are-the-new-cheat-codes-and-why-thats-sad/
    Post edited by TheDarkrayne on
    Gdemami
    I don't suffer from insanity, I enjoy every minute of it.
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Of course the companies have no issue with this, especially the P2Ps where they are making good bank off the multis. If they only allowed one account per IP address they'd be hurting their own business.
    Gdemami
  • Loke666Loke666 Member EpicPosts: 21,441
    I don't think it ruins anything more the the heacy solofocus does.

    But we certainly see more people boxing the easier the games have become and that is hardly a coincident. I don't think we should ban it but we should make things harder for the people playing that way.

    First, lets race the difficulty up, at least in any zone anyone would consider farming. That is certainly the easiest way to minimize it. Some people are really good though but if you can aquire the kind of skill taken for running several characters at the same time though something that is actually hard for the same number of regular player you at least are competent.

    Secondly, lets put a little more work into the MMOs classes. Make each class more unique in how you play them and the mechanics that makes them tick.

    Thirdly: lets make the mobs a bit smarter and more unpredictable.

    Those things would mean that you actually have to think a bit even in PvE, something rare today besides in the really few endgame dungeons and raids. And if you have to think for each of your characers in the same combat, boxing would be a lot harder.

    Actually forbidding it seems wrong, they are paying customers as well and they don't annoy me at least more then the soloers who never ever say something to anyone ingame. Lets just make things harder for them instead.
  • Loke666Loke666 Member EpicPosts: 21,441
    Of course the companies have no issue with this, especially the P2Ps where they are making good bank off the multis. If they only allowed one account per IP address they'd be hurting their own business.
    Yeah, and yjere are ways getting past an IP ban anyways(even if VPN servers tend to hurt the ping). Besides, if you forbid it, I think the effect would be that while some quit others will go full out cheating instead, kinda like the prohibition actually increased crime instead of decreasing it as most people thought it would when they started it.
    Gdemami
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Loke666 said:
    I don't think it ruins anything more the the heacy solofocus does.

    But we certainly see more people boxing the easier the games have become and that is hardly a coincident. I don't think we should ban it but we should make things harder for the people playing that way.

    First, lets race the difficulty up, at least in any zone anyone would consider farming. That is certainly the easiest way to minimize it. Some people are really good though but if you can aquire the kind of skill taken for running several characters at the same time though something that is actually hard for the same number of regular player you at least are competent.

    Secondly, lets put a little more work into the MMOs classes. Make each class more unique in how you play them and the mechanics that makes them tick.

    Thirdly: lets make the mobs a bit smarter and more unpredictable.

    Those things would mean that you actually have to think a bit even in PvE, something rare today besides in the really few endgame dungeons and raids. And if you have to think for each of your characers in the same combat, boxing would be a lot harder.

    Actually forbidding it seems wrong, they are paying customers as well and they don't annoy me at least more then the soloers who never ever say something to anyone ingame. Lets just make things harder for them instead.
    I get what you're saying about the other things but raising the difficulty would mean the game becomes balanced around multiboxing and that's not a direction I'd personally like to see games go in. It makes things harder for people who don't multibox as well, which could have the knock on effect of making more people want to or even feel like they need to multibox, since the level of challenge was designed with it in mind. The others can work though.

    Scalable farming areas based on group size could work though.
    Gdemami
    I don't suffer from insanity, I enjoy every minute of it.
  • TheScavengerTheScavenger Member EpicPosts: 3,321
    The solution I believe is to allow ALL content to be soloed. But like Darkrayne said at end of his post...make content scale for how many people are in a group.

    Do it like DDO even. Allow the player to choose how easy (or) how hard something is. Be pretty much same thing. Then if someone wants to solo (like many people in this thread do), they have that choice. And games should be about choice, especially MMOs. Then if someone wants group content, or have content to be a challenge while multiboxing...then they also have that choice. Or they can make it super easy for themselves, its all good.

    DDO does this and its very successful game design.
    Gdemami

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • Loke666Loke666 Member EpicPosts: 21,441
    I get what you're saying about the other things but raising the difficulty would mean the game becomes balanced around multiboxing and that's not a direction I'd personally like to see games go in. It makes things harder for people who don't multibox as well, which could have the knock on effect of making more people want to or even feel like they need to multibox, since the level of challenge was designed with it in mind. The others can work though.

    Scalable farming areas based on group size could work though.
    First of all, I was just talking about the areas worth farming. And yes, I think the zones with good rewards should require some effort in any case.

    Secondly, MMOs have gone too far with the difficulty in any case when people can watch telly while playing without that seriously hurting them. That is however for content you farm with others. For the actual solostuff scaling works fine or instancing for that matter.

    Put the really easy things in solo instances anyways and have the open world a bit tougher but reward the ones working as a group to get stuff with either time or somewhat better rewards. Co-ordinating several persons even when each play one character is still harder then having a single character and no-one else around.
    You could make the open world farming so that a single character could beat it but with some effort, if you want to work alone and do easy stuff, just do the instances and no-one will bother you.

    I don't see the logic in the current system that almost all group content is instanced while most solocontent is open world, it should be the other way around.
    Gdemami
  • KyleranKyleran Member LegendaryPosts: 44,056
    Aori said:
    immodium said:
    immodium said:
    immodium said:


    I still consider it a form of cheating. But at least in an MMO like GW2 (as an example) its not really getting an advantage over someone else by having 5 characters at same time or whatever number...which in my definitions above is the common theme of cheating is gaining an advantage. Where as, in an MMO like WoW its the opposite and becomes a huge advantage.
    This is where I diasgree.

    Personally cheating is just not about gaining an advantage. It's gaining it dishonestly or unfairly.
    This first link may help you with your definitions. Everyone here should read these tbh.

    http://www.thatvideogameblog.com/2016/12/06/cheat-vs-hack-vs-exploit/

    and

    https://www.forbes.com/sites/insertcoin/2013/01/23/microtransactions-are-the-new-cheat-codes-and-why-thats-sad/

    I was referring to this definition:

    cheat
    tʃiːt/
    verb
    gerund or present participle: cheating
    1.
    act dishonestly or unfairly in order to gain an advantage.


    I don't class multiboxing to be either dishonest or unfair if allowed. So not cheating in that sense.
    You're getting into the realm of there being a distinct different between video game cheating and to cheat in the real world. They are not the same thing and don't have the same definitions.
    But when people are being labeled cheaters for using multiple accounts in games that allow it what definition are they referring to?
    Probably a bit of both, it depends on the game I suppose and what is or isn't 'in the rules'. If a game allows multiboxing, then I'd consider it an intended optional cheat by the developers so it's a video game cheat.
    You consider the WoW token a cheat then?
    Of course it is. I've bought one myself in the last week because I wanted to upgrade every Hierloom for levelling allied races. I cheated. I certainly didn't earn those shiny new Hierlooms I have through normal intended gameplay.

    Although, technically, I paid someone else to get that gold for me, they just didn't know it at the time. Then again.. I paid them by buying their subscription for them, not with in-game gold.

    So, if you pay someone with gold you obtained normally to do something like.. collect herbs for you and then you turn those into potions and make a profit on them, that's not cheating. It's cheating because I used an outside source to pay for their services; something that wasn't obtained from normal intended gameplay.

    See the link about microtransactions being the new cheats I posted earlier..

    https://www.forbes.com/sites/insertcoin/2013/01/23/microtransactions-are-the-new-cheat-codes-and-why-thats-sad/
    Wait, what? I've been arguing with a cheater who accuses others of cheating?

    Lulz...OK, that was a waste....

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    edited July 2018
    Loke666 said:
    I get what you're saying about the other things but raising the difficulty would mean the game becomes balanced around multiboxing and that's not a direction I'd personally like to see games go in. It makes things harder for people who don't multibox as well, which could have the knock on effect of making more people want to or even feel like they need to multibox, since the level of challenge was designed with it in mind. The others can work though.

    Scalable farming areas based on group size could work though.
    First of all, I was just talking about the areas worth farming. And yes, I think the zones with good rewards should require some effort in any case.

    Secondly, MMOs have gone too far with the difficulty in any case when people can watch telly while playing without that seriously hurting them. That is however for content you farm with others. For the actual solostuff scaling works fine or instancing for that matter.

    Put the really easy things in solo instances anyways and have the open world a bit tougher but reward the ones working as a group to get stuff with either time or somewhat better rewards. Co-ordinating several persons even when each play one character is still harder then having a single character and no-one else around.
    You could make the open world farming so that a single character could beat it but with some effort, if you want to work alone and do easy stuff, just do the instances and no-one will bother you.

    I don't see the logic in the current system that almost all group content is instanced while most solocontent is open world, it should be the other way around.
    Oh, I agree MMO solo content is too easy. That's a different issue altogether though and isn't really linked to multiboxing. One the best things about LOTRO for me was trying to solo the elite areas at the right level, like the giants and drakes near Rivendell (no idea if you've played it). I wish there was more of that. Of the more recent MMOs, I think only FFXIV puts you in situation where you lose close to half your hit points every fight and has some challenging solo boss fights.. but it's so easy to control how many things you fight at once that it's never really a major challenge. You just always seem to get to about 50% health each fight. You just can't run around at full health killing everything in sight like you can in WoW. This is all after about level 30, it's dead easy before that. Grouping whilst levelling is very beneficial in that game.

    TBH, I don't really feel like multiboxing needs to be stopped or reduced if it isn't affecting me.

    Before, when mobs weren't taggable, multiboxers strolled along and out-damaged the mob you were killing, stealing it from you. Things like that were a problem. Then, I would have said it needs to be stopped. That's not really a problem anymore. Biggest annoyance for me is that it's a real immersion breaker but it's not really an 'issue' I have with it, it's just the thing I like least about it.
    Gdemami
    I don't suffer from insanity, I enjoy every minute of it.
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Kyleran said:
    Aori said:
    immodium said:
    immodium said:
    immodium said:


    I still consider it a form of cheating. But at least in an MMO like GW2 (as an example) its not really getting an advantage over someone else by having 5 characters at same time or whatever number...which in my definitions above is the common theme of cheating is gaining an advantage. Where as, in an MMO like WoW its the opposite and becomes a huge advantage.
    This is where I diasgree.

    Personally cheating is just not about gaining an advantage. It's gaining it dishonestly or unfairly.
    This first link may help you with your definitions. Everyone here should read these tbh.

    http://www.thatvideogameblog.com/2016/12/06/cheat-vs-hack-vs-exploit/

    and

    https://www.forbes.com/sites/insertcoin/2013/01/23/microtransactions-are-the-new-cheat-codes-and-why-thats-sad/

    I was referring to this definition:

    cheat
    tʃiːt/
    verb
    gerund or present participle: cheating
    1.
    act dishonestly or unfairly in order to gain an advantage.


    I don't class multiboxing to be either dishonest or unfair if allowed. So not cheating in that sense.
    You're getting into the realm of there being a distinct different between video game cheating and to cheat in the real world. They are not the same thing and don't have the same definitions.
    But when people are being labeled cheaters for using multiple accounts in games that allow it what definition are they referring to?
    Probably a bit of both, it depends on the game I suppose and what is or isn't 'in the rules'. If a game allows multiboxing, then I'd consider it an intended optional cheat by the developers so it's a video game cheat.
    You consider the WoW token a cheat then?
    Of course it is. I've bought one myself in the last week because I wanted to upgrade every Hierloom for levelling allied races. I cheated. I certainly didn't earn those shiny new Hierlooms I have through normal intended gameplay.

    Although, technically, I paid someone else to get that gold for me, they just didn't know it at the time. Then again.. I paid them by buying their subscription for them, not with in-game gold.

    So, if you pay someone with gold you obtained normally to do something like.. collect herbs for you and then you turn those into potions and make a profit on them, that's not cheating. It's cheating because I used an outside source to pay for their services; something that wasn't obtained from normal intended gameplay.

    See the link about microtransactions being the new cheats I posted earlier..

    https://www.forbes.com/sites/insertcoin/2013/01/23/microtransactions-are-the-new-cheat-codes-and-why-thats-sad/
    Wait, what? I've been arguing with a cheater who accuses others of cheating?

    Lulz...OK, that was a waste....
    Haha, I expected this kind of reply... been waiting for it. I tried to tell you earlier that this wasn't some kind of battle.

    I wasn't going around accusing people of anything, I was only saying it's cheating. Where did I say you shouldn't cheat? Where did I say I've never cheated in a game? I stated twice that I'm not telling people they shouldn't do it. I said I won't multibox, because I won't. Not because it's cheating but because I find the whole thing ridiculous.

    Is there some kind of unwritten rule I don't know about that says anyone who has cheated in a game isn't allowed to say the things they have done are cheating? They have to forever live in denial about what they have done..?

    I can just freely admit it's what I did, it's not a problem. Like you said, it's allowed.. but it's still cheating. I had no gold and then a few hours later I had 350,000 gold. Massive cheat.
    FangrimGdemami
    I don't suffer from insanity, I enjoy every minute of it.
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297

    BTW, I am playing WoW right now as a matter of fact.. and I just tested following whilst flying. Totally works fine so I guess I get to have a good laugh at you instead? That kind of talk is petty and more insulting than anything I'm doing, btw. I'm not set up for recording, it's not something I've ever done.. but please try it yourself if you're in doubt. When I say it works fine, I mean it works perfectly.
    I've been doing dual logging for years, and I know for a fact that it's completely impractical to go out with two characters for resource gathering. At least without third party automation which would be against Blizzard rules and therefore cheating. The follower(s) gets stuck in trees and other landscape features (and if you want to gather plants along with ore, you will have to fly into trees), not to mention that if one of the characters has a mount speed buff, you can't use it since the other character would not be able to follow, so you'd waste precious speed too.

    You can't really lie to me on that specific topic, what you just tried for a few minutes I've tested it for years. It's impractical and what you would gain is lost because of other factors. And think about it... if it worked so well, you'd have dozens and dozens of people flying around with at least two accounts to cover mining and herbalist at least twice and get double resources... and there aren't !

    And about the insulting part, I didn't insult you, but don't expect me to respect someone who calls people who play by the game rules "cheaters".

    What you have in WoW though is gathering bots from gold farmers. That is cheating, that is illegal and bannable. And Blizzard are banning them, but there are many...
    That's a lot of tripe to be fair. I am not prepared to believe for even one second that you are the supreme master of multiboxing and know everything there is to know about what you can do with it.

    You haven't been testing resource gathering for 'years'. you probably did it a few times years 'ago'.. failed.. and never tried it again. There's loads of ways you could make it work.. choose a desert area with no trees for ore, avoid the trees if they are there.. sacrifice some time if you have to for it to work better.. I'm not sure why you think it has to be 100% optimal. It doesn't, it just has to yield better results than doing it with a single character. Why are you even mentioning mount speed? A good multiboxer will set it up so that the characters they use to do it all have the same mount speed. If you haven't managed to do it, you're just not good at it.

    People in 'this' thread have fully admitted to using multiple accounts at the same time to farm ore in EVE. It's already been determined that it is possible and that people do it. Dozens of people might well be doing it in WoW right now like you suggest, it's hard to tell with the phasing server tech it uses at the moment. I'm pretty sure I saw someone today completing a world quest with a character on follow mode behind them. Not 100% sure but it seemed like it. You might as well drop it, you can't get out of being wrong now.

    I'm not really sure where you think I've 'lied' or where you think I said someone was a bad person because they are using cheats. Like everyone else here who is trying to act like they don't use cheats, you've just fabricated a load of things that didn't happen or weren't even said and gone into auto defence mode. I'm very sorry that you are upset that what you've been doing is cheating. I'm not trying to upset you or anyone else, I'm just saying it as it is. Like I've said many times now, I never said anyone shouldn't cheat or even suggested you are bad people for doing it or bad gamers or anything of the sort. You decided that on your own.

    You need to stop talking about the 'rules'. It's meaningless at this point. Many definitions and examples have been provided of what constitutes as a video game cheat. There's links and quotes and articles and you can freely find some more on your own if you like. All of them prove you wrong. Like I said earlier, which you probably breezed past or blocked out.. you all seem to think a cheat has to be unlawful or break the rules. That's not true.

    .. and I'm well aware that bots are a different thing. Not sure why you are mentioning it.
    Gdemami
    I don't suffer from insanity, I enjoy every minute of it.
  • KyleranKyleran Member LegendaryPosts: 44,056
    Loke666 said:
    I get what you're saying about the other things but raising the difficulty would mean the game becomes balanced around multiboxing and that's not a direction I'd personally like to see games go in. It makes things harder for people who don't multibox as well, which could have the knock on effect of making more people want to or even feel like they need to multibox, since the level of challenge was designed with it in mind. The others can work though.

    Scalable farming areas based on group size could work though.
    First of all, I was just talking about the areas worth farming. And yes, I think the zones with good rewards should require some effort in any case.

    Secondly, MMOs have gone too far with the difficulty in any case when people can watch telly while playing without that seriously hurting them. That is however for content you farm with others. For the actual solostuff scaling works fine or instancing for that matter.

    Put the really easy things in solo instances anyways and have the open world a bit tougher but reward the ones working as a group to get stuff with either time or somewhat better rewards. Co-ordinating several persons even when each play one character is still harder then having a single character and no-one else around.
    You could make the open world farming so that a single character could beat it but with some effort, if you want to work alone and do easy stuff, just do the instances and no-one will bother you.

    I don't see the logic in the current system that almost all group content is instanced while most solocontent is open world, it should be the other way around.
    Oh, I agree MMO solo content is too easy. That's a different issue altogether though and isn't really linked to multiboxing. One the best things about LOTRO for me was trying to solo the elite areas at the right level, like the giants and drakes near Rivendell (no idea if you've played it). I wish there was more of that. Of the more recent MMOs, I think only FFXIV puts you in situation where you lose close to half your hit points every fight and has some challenging solo boss fights.. but it's so easy to control how many things you fight at once that it's never really a major challenge. You just always seem to get to about 50% health each fight. You just can't run around at full health killing everything in sight like you can in WoW. This is all after about level 30, it's dead easy before that. Grouping whilst levelling is very beneficial in that game.

    TBH, I don't really feel like multiboxing needs to be stopped or reduced if it isn't affecting me.

    Before, when mobs weren't taggable, multiboxers strolled along and out-damaged the mob you were killing, stealing it from you. Things like that were a problem. Then, I would have said it needs to be stopped. That's not really a problem anymore. Biggest annoyance for me is that it's a real immersion breaker but it's not really an 'issue' I have with it, it's just the thing I like least about it.
    So at the end of the day we are argung semantics, like what does MMO or sandbox game mean? Answer, like cheating whatever you personally interpret them to mean.

    Reminds me of a conversation I had over 20 years ago with my then 12 yr old daughter.

    I was explaining how alcohol was a "drug" and she asked how was it different from pot?

    I replied that alcohol was a "legal" drug and I saw her eyes narrow in a most disturbing way that unfortunately forshadowed what was to come. 

    We'll all be celebrating her 6th yr clean this fall.  B)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • DarkswormDarksworm Member RarePosts: 1,081
    Multi-Boxing only becomes an issue when the server populations get low, which means that it's only a symptom of an issue.

    When servers are bustling, people barely notice them unless they're just salty that some boxer has the spot they want to farm.

    I've never seen it as a problem; only a symptom of a problem.
  • KyleranKyleran Member LegendaryPosts: 44,056
    Loke666 said:
    I get what you're saying about the other things but raising the difficulty would mean the game becomes balanced around multiboxing and that's not a direction I'd personally like to see games go in. It makes things harder for people who don't multibox as well, which could have the knock on effect of making more people want to or even feel like they need to multibox, since the level of challenge was designed with it in mind. The others can work though.

    Scalable farming areas based on group size could work though.
    First of all, I was just talking about the areas worth farming. And yes, I think the zones with good rewards should require some effort in any case.

    Secondly, MMOs have gone too far with the difficulty in any case when people can watch telly while playing without that seriously hurting them. That is however for content you farm with others. For the actual solostuff scaling works fine or instancing for that matter.

    Put the really easy things in solo instances anyways and have the open world a bit tougher but reward the ones working as a group to get stuff with either time or somewhat better rewards. Co-ordinating several persons even when each play one character is still harder then having a single character and no-one else around.
    You could make the open world farming so that a single character could beat it but with some effort, if you want to work alone and do easy stuff, just do the instances and no-one will bother you.

    I don't see the logic in the current system that almost all group content is instanced while most solocontent is open world, it should be the other way around.
    Resurrecting this old thread because I ran across @Loke666 in a other old thread an adbot resurrected today.

    I always thought he had been Perma banned since he hasn't posted since this one back in 2018. Hopefully nothing bad happened to him.

    Maybe he'll spot the callout and say hello.



    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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