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You know that feeling of excitement you get when you start a new Fallout game and exit the Vault for the first time? The light blinds you momentarily and then your eyes adjust and you see the wide world in front of you, ripe for exploration. I got that feeling when I loaded into Anthem’s beautiful world for the first time, too. And then I moved.
Comments
Uh that is not in any way a positive thing. At all. Flying around or not.
The more I read and see about this game the more I am glad I'm getting it for free.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
¯\_(ツ)_/¯
Something about this game kept me coming back for more. I wanted to level up my Javelins. I wanted to roam around the world and explore even though it was so empty and the loading screens were from hell.
So I think this game has promise because with all the problems it kept me interested and wanting to come back for more. A buggy mess yes, but so was ESO which I did set aside for a year because it launched so badly.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I didn't experience any lag, rubber banding, or performance issues (on a regular PS4), but did encounter the infinite load error roughly 75-80% of the time and once fell through the floor during the three titans fight at the last part of Matthias' mission. (Interestingly enough, the world beneath the floor is all water).
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
Same. It's going to be amazing, but the demo was a mess. Hopefully they deploy a newer build for the next one in order to help capture the audience that hasn't already pre-ordered.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
What is this? Everything looked the same? Fly around in a beautiful landscape, land, fight, fly home. Rinse and repeat. Is this what games have become? And everything is "spiced up" by microtransactions?
Is this really what we play today? Doing the same things over and over in pretty graphics and buy cosmetic items so that I can put some pink paint on my Javelin??? What happened?
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
1) Combat - ME:A's combat was actually pretty good. Like a beta for Anthem. DA:I's felt like it shafted the strategic elements of Origins for more action, but failed to deliver.
2) Build diversity. Builds in ME:A are fun to create with tons of obvious synergies between different trees.
3) Class balance. ME:A felt reasonably well balanced while I distinctly recall DA:I having problems with Necromancers being worthless and illusion sword mages literally being able to solo the game. They also seem to have relegated normal mages to support roles while, once again, leaving rogues the weakest archetype.
4) Quests. Neither game has good questing, per say, but Inquisition was absolutely loaded with MMO style filler quests to pad the play time.
I'd get it if there wasn't The Division 2 release in 6 weeks.
edit: also I'm sure the game will go on sale soon considering massive amount of MTX (emotes, decals, armors, landing emotes, finish emotes, sentinel surface materials)
Thank you for your time!
¯\_(ツ)_/¯
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I kind of liked Matthias. I thought he had a decent personality, and us permanently splitting him into 3 distinct clones with different personalities is an interesting bit of continuity that has a lot of potential for us to interact with him more going forward.
I will say that the placement of the demo at around the early-middle of the leveling curve is an interesting, calculated choice that seems to have been meticulously selected to provide demo players with as few story spoilers as possible.
What will differentiate Anthem vs. the other "shooters" is the story arc and whether Bioware can deliver on that as they typically do. I didn't see enough of that in the demo to have a sense if that will be the case.
Also in the back of my mind is whether EA will muck up this release with "loot boxes" or paywalls in any other name. They aren't there at release but I'm sure they will test the waters at some point.
Seaspite
Playing ESO on my X-Box
I have seen a few youtubers with the same issues I had. Stuck at the launch screen with it saying servers were full, eventually getting past that just to have the game instantly crash. Then the one time it got past that part successfully I got the infinite loading screen. Tried 2 days, never got in far enough to actually play.
It might be amazing, but if I can't even get into the game to see that, it doesn't matter to me.
In fact, I can't take seriously any opinion that writes off Warframe while holding up FarCry as an ideal.
We're just going to have to disagree on this one. Because I know I'll be getting more playtime out of a gear grinder than yet another generic Ubisoft open world shooter - this time with a pay to win cash shop crudely tacked on to a buy to play, single player, open world game.
LOLZ
https://i.gifer.com/YNKG.mp4
"You know that feeling of excitement you get when you start a new Fallout game and exit the Vault for the first time?"
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