I humbly disagree, but that's me. VR is a way to view the game, NOT a mechanic or feature. It doesn't change how a player fights, how a player crafts, how oa player explores, or how a player interacts socially. VR won't save a shitty game.
However, since about 80% of game players today think graphics top all, you're [probably right.
Yet another reason "the future of MMOs" will pass me by...
If VR is only a way to view a game then why does Half Life Alyx play completely differently?
If you like it more as a monitor extension fine, but you're denying the objective truth if you want to say that it literally doesn't fit the definition of being something more than just another way to view a game.
Again, this is objective proof that you are full of shit:
It will change everything about the things you list.
Take social interactions for a second. You'll have player avatars driven by real human movements and it will feel like you are with people in real life, and you'll be able to express yourself much more than a million emotes could hope to achieve.
Yet you think this is impossible? Weird, but I guess some gamers know jack shit about game design.
I don't know. does Half-Life Alyx play differently? (Never played any half-life games.)
No matter your opinion, VR (as it is now) is nothing but a way to view a game. It does nothing to the mechanics of combat, exploration, or crafting. It changes as many mechanics as my monitor does, which is zero.
Man, you know that video you linked? I've never done anything like that with a monitor, nosireebob.
Get a grip. VR is like going from standard definition to high definition and nothing more, no matter how vehement you get.
Had you said instead, "VR will become more prominent in MMORPGs.", I'd heartily agree, but you made a bold, asinine prediction. Take your lumps.
Are you also a flat-earther perchance? Because you use the same logic as they do. Which is to say, full of shit.
Tell me in what games you have been able to handle an enemy like you see in that video? Were you able to grab them and move them around from any point on their body and choose exactly how to bash them in?
You can say what you want about a VR headset, but with VR you typically have motion controls and this does objectively change gaming even more than 2D-3D graphics. This is objective, so don't try to worm your way around it.
By the way you should probably address my social comment since it's pretty important for MMOs you know? Can a monitor make it feel like I am physically with a person, separated by a few centimetres?
I'd address your social interaction comment, but you wouldn't listen anyway. And another video showing something I've never done in a non-VR game (flying through geometric shapes). Amazing!
Who is the flat earther? Keep on believing and maybe someone will jump on board your looney wagon. I'm done talking to a ignorant wall who thinks the way graphics are delivered is a game mechanic.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
18. 77% of people who use VR want more social engagement in it.
(Source: Greenlight Ventures)
77% of the respondents of a consumer survey who own a VR headset say they are interested in social interactions with other people in VR. This interest is also reflected in virtual reality trends showing the popularity of apps that allow users to interact with other users in a virtual setting. Among social VR activities of interest, playing games, watching videos, and video communication rank the highest.
End Article quote
For Moradin's sake we still want social interaction right? Groups? Social interaction?
There's another bonus for those claiming none. Plus if anyone watched the video with the tetris wiz you saw the amazement when he entered VR.
That's another reason AR beats VR. How well can you interact with your environment with blinders on?
You realize you can soon have VR and AR active at the same time so you can be in a virtual world and still see your real environment?
VR is garbage and 90% of the games look like crap. It would have gone the way of 3D Tv's by now had it not been for the non stop promotion of it to get it out there.
The only cool use of VR goggles I've seen is for Drones.
Hahaha, what a great excuse. You really are clueless aren't you?
Don't worry, you'll be using this garbage technology in the 2030s when you can't find many MMOs that play without it.
New poster mostly defending (shilling) LOL-VR
You seem overly sensitive about anything being said about the subject.
I'll stand by my OP. So many companies have invested in this gimmicky tech they have no choice but to go balls deep in promoting it hard core.
It will eventually find its place in history next to 3dtv's
Lets just put this quote of yours up on the wall next to the one where you said the internet would fail. Tell me how that one is working out for you? I'm sure you said it back in the day.
I humbly disagree, but that's me. VR is a way to view the game, NOT a mechanic or feature. It doesn't change how a player fights, how a player crafts, how oa player explores, or how a player interacts socially. VR won't save a shitty game.
However, since about 80% of game players today think graphics top all, you're [probably right.
Yet another reason "the future of MMOs" will pass me by...
If VR is only a way to view a game then why does Half Life Alyx play completely differently?
If you like it more as a monitor extension fine, but you're denying the objective truth if you want to say that it literally doesn't fit the definition of being something more than just another way to view a game.
Again, this is objective proof that you are full of shit:
It will change everything about the things you list.
Take social interactions for a second. You'll have player avatars driven by real human movements and it will feel like you are with people in real life, and you'll be able to express yourself much more than a million emotes could hope to achieve.
Yet you think this is impossible? Weird, but I guess some gamers know jack shit about game design.
I don't know. does Half-Life Alyx play differently? (Never played any half-life games.)
No matter your opinion, VR (as it is now) is nothing but a way to view a game. It does nothing to the mechanics of combat, exploration, or crafting. It changes as many mechanics as my monitor does, which is zero.
Man, you know that video you linked? I've never done anything like that with a monitor, nosireebob.
Get a grip. VR is like going from standard definition to high definition and nothing more, no matter how vehement you get.
Had you said instead, "VR will become more prominent in MMORPGs.", I'd heartily agree, but you made a bold, asinine prediction. Take your lumps.
Are you also a flat-earther perchance? Because you use the same logic as they do. Which is to say, full of shit.
Tell me in what games you have been able to handle an enemy like you see in that video? Were you able to grab them and move them around from any point on their body and choose exactly how to bash them in?
You can say what you want about a VR headset, but with VR you typically have motion controls and this does objectively change gaming even more than 2D-3D graphics. This is objective, so don't try to worm your way around it.
By the way you should probably address my social comment since it's pretty important for MMOs you know? Can a monitor make it feel like I am physically with a person, separated by a few centimetres?
I'd address your social interaction comment, but you wouldn't listen anyway. And another video showing something I've never done in a non-VR game (flying through geometric shapes). Amazing!
Who is the flat earther? Keep on believing and maybe someone will jump on board your looney wagon. I'm done talking to a ignorant wall who thinks the way graphics are delivered is a game mechanic.
Tell me, I'm all ears on the social comment. I'll admit I'm wrong if you give a good reason.
VR is garbage and 90% of the games look like crap. It would have gone the way of 3D Tv's by now had it not been for the non stop promotion of it to get it out there.
The only cool use of VR goggles I've seen is for Drones.
Hahaha, what a great excuse. You really are clueless aren't you?
Don't worry, you'll be using this garbage technology in the 2030s when you can't find many MMOs that play without it.
New poster mostly defending (shilling) LOL-VR
You seem overly sensitive about anything being said about the subject.
I'll stand by my OP. So many companies have invested in this gimmicky tech they have no choice but to go balls deep in promoting it hard core.
It will eventually find its place in history next to 3dtv's
Lets just put this quote of yours up on the wall next to the one where you said the internet would fail. Tell me how that one is working out for you? I'm sure you said it back in the day.
Haha! Please.... I fell in love with the internet immediately. Shit, I used to play online games (Air Warriors 2, Orcs vs Humans and Mechwarrior) on AOL back when they had a pay per hour service. It was like $1.17 an hour or some odd ball number like that. Not to mention I would frequent Lesbian chat room and trade naked pics, non of which were actually mine (im a dude). So I was pretty much gaming online and had an enormous library of naked girls long before it was a thing. We're talking 27 years ago to be exact.
But hey, you keep trying to tell me how I think and make false claims about my past in an attempt to somehow validate your own feelings on the matter. Time will tell where LOL-VR will find itself in history. And imho it will find itself covered in dust next to those crappy glasses that came with lol-3dtvs
Imo, treadmills are a really dumb idea for VR...I'm waiting on someone to invent a VR chair - configured like a chaise lounge - that will enable me to recline and relax while I'm interacting in virtual environments. It'll have all the controls built right into it...so, instead of running on a omnidirectional treadmill (which is absurd) to get to the merchant to sell my loot, all I'd have to do is just press my toes against the sensors at the foot of the chair and off I go!
I also want a skin-tight black haptic (ninja) suit that will have gloves that have sensor pads on each finger tip which will enable to execute complex movements, such as a spinning mule-kick (that's a thing, right?), by simply pressing my finger tips together in the proper configuration. The suit will also give me tactile feedback about the environment that I'm in, such as when virtual bullets are hitting me! I can't remember which corporation holds the patent on the tech, but it has something to do with exposing nanofibers to particular frequencies that make them very rapidly bunch up in precise locations that make the fabric "thump"...those nanofibers could be woven right into the suit to provide the haptic feedback.
So, yeah...the chair is doable right now; the suit will take a bit longer to produce.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
VR is garbage and 90% of the games look like crap. It would have gone the way of 3D Tv's by now had it not been for the non stop promotion of it to get it out there.
The only cool use of VR goggles I've seen is for Drones.
Hahaha, what a great excuse. You really are clueless aren't you?
Don't worry, you'll be using this garbage technology in the 2030s when you can't find many MMOs that play without it.
New poster mostly defending (shilling) LOL-VR
You seem overly sensitive about anything being said about the subject.
I'll stand by my OP. So many companies have invested in this gimmicky tech they have no choice but to go balls deep in promoting it hard core.
It will eventually find its place in history next to 3dtv's
Lets just put this quote of yours up on the wall next to the one where you said the internet would fail. Tell me how that one is working out for you? I'm sure you said it back in the day.
Haha! Please.... I fell in love with the internet immediately. Shit, I used to play online games (Air Warriors 2, Orcs vs Humans and Mechwarrior) on AOL back when they had a pay per hour service. It was like $1.17 an hour or some odd ball number like that. Not to mention I would frequent Lesbian chat room and trade naked pics, non of which were actually mine (im a dude). So I was pretty much gaming online and had an enormous library of naked girls long before it was a thing. We're talking 27 years ago to be exact.
But hey, you keep trying to tell me how I think and make false claims about my past in an attempt to somehow validate your own feelings on the matter. Time will tell where LOL-VR will find itself in history. And imho it will find itself covered in dust next to those crappy glasses that came with lol-3dtvs
"Personal computers are useless, why would anyone need to own one in their home?"
Like that statement, VR will end up the same way. Thought to be a fad, ends up being huge.
VR is garbage and 90% of the games look like crap. It would have gone the way of 3D Tv's by now had it not been for the non stop promotion of it to get it out there.
The only cool use of VR goggles I've seen is for Drones.
Hahaha, what a great excuse. You really are clueless aren't you?
Don't worry, you'll be using this garbage technology in the 2030s when you can't find many MMOs that play without it.
New poster mostly defending (shilling) LOL-VR
You seem overly sensitive about anything being said about the subject.
I'll stand by my OP. So many companies have invested in this gimmicky tech they have no choice but to go balls deep in promoting it hard core.
It will eventually find its place in history next to 3dtv's
Lets just put this quote of yours up on the wall next to the one where you said the internet would fail. Tell me how that one is working out for you? I'm sure you said it back in the day.
Haha! Please.... I fell in love with the internet immediately. Shit, I used to play online games (Air Warriors 2, Orcs vs Humans and Mechwarrior) on AOL back when they had a pay per hour service. It was like $1.17 an hour or some odd ball number like that. Not to mention I would frequent Lesbian chat room and trade naked pics, non of which were actually mine (im a dude). So I was pretty much gaming online and had an enormous library of naked girls long before it was a thing. We're talking 27 years ago to be exact.
But hey, you keep trying to tell me how I think and make false claims about my past in an attempt to somehow validate your own feelings on the matter. Time will tell where LOL-VR will find itself in history. And imho it will find itself covered in dust next to those crappy glasses that came with lol-3dtvs
"Personal computers are useless, why would anyone need to own one in their home?"
Like that statement, VR will end up the same way. Thought to be a fad, ends up being huge.
I'm pretty sure you're just a troll at this point. You'll get no more snacks from me.
VR is garbage and 90% of the games look like crap. It would have gone the way of 3D Tv's by now had it not been for the non stop promotion of it to get it out there.
The only cool use of VR goggles I've seen is for Drones.
Hahaha, what a great excuse. You really are clueless aren't you?
Don't worry, you'll be using this garbage technology in the 2030s when you can't find many MMOs that play without it.
New poster mostly defending (shilling) LOL-VR
You seem overly sensitive about anything being said about the subject.
I'll stand by my OP. So many companies have invested in this gimmicky tech they have no choice but to go balls deep in promoting it hard core.
It will eventually find its place in history next to 3dtv's
Lets just put this quote of yours up on the wall next to the one where you said the internet would fail. Tell me how that one is working out for you? I'm sure you said it back in the day.
Haha! Please.... I fell in love with the internet immediately. Shit, I used to play online games (Air Warriors 2, Orcs vs Humans and Mechwarrior) on AOL back when they had a pay per hour service. It was like $1.17 an hour or some odd ball number like that. Not to mention I would frequent Lesbian chat room and trade naked pics, non of which were actually mine (im a dude). So I was pretty much gaming online and had an enormous library of naked girls long before it was a thing. We're talking 27 years ago to be exact.
But hey, you keep trying to tell me how I think and make false claims about my past in an attempt to somehow validate your own feelings on the matter. Time will tell where LOL-VR will find itself in history. And imho it will find itself covered in dust next to those crappy glasses that came with lol-3dtvs
"Personal computers are useless, why would anyone need to own one in their home?"
Like that statement, VR will end up the same way. Thought to be a fad, ends up being huge.
I'm pretty sure you're just a troll at this point. You'll get no more snacks from me.
No troll. People really said this about PCs, and people that are intelligent enough to see through VR's future advancements know that it will be the next PC.
VR is garbage and 90% of the games look like crap. It would have gone the way of 3D Tv's by now had it not been for the non stop promotion of it to get it out there.
The only cool use of VR goggles I've seen is for Drones.
Hahaha, what a great excuse. You really are clueless aren't you?
Don't worry, you'll be using this garbage technology in the 2030s when you can't find many MMOs that play without it.
New poster mostly defending (shilling) LOL-VR
You seem overly sensitive about anything being said about the subject.
I'll stand by my OP. So many companies have invested in this gimmicky tech they have no choice but to go balls deep in promoting it hard core.
It will eventually find its place in history next to 3dtv's
Lets just put this quote of yours up on the wall next to the one where you said the internet would fail. Tell me how that one is working out for you? I'm sure you said it back in the day.
Haha! Please.... I fell in love with the internet immediately. Shit, I used to play online games (Air Warriors 2, Orcs vs Humans and Mechwarrior) on AOL back when they had a pay per hour service. It was like $1.17 an hour or some odd ball number like that. Not to mention I would frequent Lesbian chat room and trade naked pics, non of which were actually mine (im a dude). So I was pretty much gaming online and had an enormous library of naked girls long before it was a thing. We're talking 27 years ago to be exact.
But hey, you keep trying to tell me how I think and make false claims about my past in an attempt to somehow validate your own feelings on the matter. Time will tell where LOL-VR will find itself in history. And imho it will find itself covered in dust next to those crappy glasses that came with lol-3dtvs
Just so I get a feel for your tech savvy, do you mean these lol-3d Glasses,
The kind that I can buy on Amazon, and use both in theaters and on my own TV, to watch, well the first movie that comes to mind for me, was Dr Strange, 2016, with Benedict Cumberbatch, because I went to the movies to watch that in 3D. paying extra to do so, Good movie overall, well, my kind of movie.
In fact, most modern movies today, like, Dumbo, How to Train Your Dragon 3, Captain Marvel, Alita: Battle Angel, Avengers End Game, Hellboy, Etc. etc.. all have a 3D version,
That work with those LOL-3D glasses.
So, while I said before, just like laser disks, sometimes, it's just a matter of the technology working itself into a way that fits better. Sometimes other tech to happen to make them shine. In the case of VR, we now have things like Full Body Tracking (Thanks to new break out tech like Kinect, that while it, by itself, did not launch, it was still an amazing springboard for other applications)
And 3D movies have taken off quite well thanks to new technology, they are popular enough that most big budget movies have a 3D version, enough so, that as I said above, a lot of modern movies have a 3D option available for them.
But, see like the idea of 3D movies, which is popular, VR is not bound to a single technological device, like those 3dTV's, or Laser Disk Movies.
VR is an interface system, or more aptly put, an Interface Concept, so it will adapt, change, and improve as the technology advances to accommodate it.
There will be failures along the way, but those are not even speed bumps, in fact, those failures are stepping stones onward.
So VR is happening, it's live, and it's growing. Case in point, I was just watching a new Beat Saber video by Omotea, who demonstrates Full Body Tracking as well.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I mean, it's all out of my budget right now, but, at this point, I am almost ready to get this set up and just play traditional MMO's with it, 3rd person view and everything, included, just to use this kind of technology.
I already use a standing desk, because if I set too long I feel like I am growing roots out of my ass, but, imagine, just using the platform in a normal MMO, just to handle moving about.. would be soo cool.
But again.. dat price tho.
So, when VR headsets started coming onto the market, I tried them out (and was working for a games studio as well, so got to see internal experiments with VR). I was very disappointed with it's capabilities, but acknowledged the improvement in experience when playing with a HOTAS setup or steering wheel.
Then I saw Ready Player One. It was an OK movie, but everytime I saw the VR implementation, it just made me angry! I watched the actions within VR, like dancing, flying, fighting, driving, then saw how that was portrayed in real life with goggles, gloves and a treadmill......uggh. Unsuitable tech, it didn't match, it wouldn't work.
I read threads on VR, and it seems to be a lot of fanboys vs sceptics. The fanboys don't seem to accept the limitations of current VR tech, and the sceptics don't seem to be able to imagine the possibilities. There don't seem to be many in the middle (or, more accurately, the people in the middle dont want to waste time on such discussions!).
So, I daydream about the future, and what the tech will look like to give us that real breakthrough.
I don't think the future (in our lifetimes) is either a matrix-style connection or star trek style holodeck. I think those technologies are still way beyond our current capabilities. The brain is just so complicated that I think direct interface (to the point where we can control virtual selves) won't happen in our lives. A holodeck, manipulating the world around us, seems equally unfeasible.
That we means we need to look to mundane means.
My requirements for a "good" VR implementation would be as follows:
Full-body input device - should measure and track as much of my real body as possible, then translate that into the game.
Replacement of vision - this is the current headsets, replacing my sight with virtual reality.
Replacement of hearing - not sure if any headsets have this, but you should have your hearing replaced by virtual sounds
Physical force feedback - if I pick up a gun in game, I need to feel the shape and weight of the gun in my hands. If I trip on a rock in game, I want to feel that in real life
We've got the vision, we've got the sound, and we're moving towards better physical input devices (as per your treadmills). We're still missing feedback, and to me that is a major stumbling block to immersion.
What I envisage is a full-body exo-suit, suspended off the ground my moveable arms. There would be servos at each body joint, both to measure angles and force for the user input, but also to lock/push back in order to simulate touching stuff in the game.
This would mean that when I picked up a gun in the game, the servos in my gloves would lock/release so it actually felt like I was holding the gun. The elbow servos and wrist servos would start to exert a small force to simulate the weight of the gun. When I tuck the gun into my shoulder in game, lots of servos around the suit would engage to let me feel that happening, as well as give me feedback to simulate recoil when I pull the trigger.
Now, I've seen this technology before, back in 2004 at the University of Reading (UK). It was only a glove, and it used a holographic room rather than goggles, but it was enough to allow me to play frisbee in VR, as well as write with a pen. I could actually feel those items in my hand, despite them not being there. We just need to extend that principle to the whole body.
I've also been following developments in haptic technology. I find that stuff fascinating! The glove that allows a user to feel individual raindrops is amazing. I think that sort of tech will definitely help with immersion, tricking the mind into believing in VR. However, as I am coming at it from a gaming perspective, I think that sort of thing is secondary: we need to sort input and feedback first, then move onto the other senses.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
I mean, it's all out of my budget right now, but, at this point, I am almost ready to get this set up and just play traditional MMO's with it, 3rd person view and everything, included, just to use this kind of technology.
I already use a standing desk, because if I set too long I feel like I am growing roots out of my ass, but, imagine, just using the platform in a normal MMO, just to handle moving about.. would be soo cool.
But again.. dat price tho.
So, when VR headsets started coming onto the market, I tried them out (and was working for a games studio as well, so got to see internal experiments with VR). I was very disappointed with it's capabilities, but acknowledged the improvement in experience when playing with a HOTAS setup or steering wheel.
Then I saw Ready Player One. It was an OK movie, but everytime I saw the VR implementation, it just made me angry! I watched the actions within VR, like dancing, flying, fighting, driving, then saw how that was portrayed in real life with goggles, gloves and a treadmill......uggh. Unsuitable tech, it didn't match, it wouldn't work.
I read threads on VR, and it seems to be a lot of fanboys vs sceptics. The fanboys don't seem to accept the limitations of current VR tech, and the sceptics don't seem to be able to imagine the possibilities. There don't seem to be many in the middle (or, more accurately, the people in the middle dont want to waste time on such discussions!).
So, I daydream about the future, and what the tech will look like to give us that real breakthrough.
I don't think the future (in our lifetimes) is either a matrix-style connection or star trek style holodeck. I think those technologies are still way beyond our current capabilities. The brain is just so complicated that I think direct interface (to the point where we can control virtual selves) won't happen in our lives. A holodeck, manipulating the world around us, seems equally unfeasible.
That we means we need to look to mundane means.
My requirements for a "good" VR implementation would be as follows:
Full-body input device - should measure and track as much of my real body as possible, then translate that into the game.
Replacement of vision - this is the current headsets, replacing my sight with virtual reality.
Replacement of hearing - not sure if any headsets have this, but you should have your hearing replaced by virtual sounds
Physical force feedback - if I pick up a gun in game, I need to feel the shape and weight of the gun in my hands. If I trip on a rock in game, I want to feel that in real life
We've got the vision, we've got the sound, and we're moving towards better physical input devices (as per your treadmills). We're still missing feedback, and to me that is a major stumbling block to immersion.
What I envisage is a full-body exo-suit, suspended off the ground my moveable arms. There would be servos at each body joint, both to measure angles and force for the user input, but also to lock/push back in order to simulate touching stuff in the game.
This would mean that when I picked up a gun in the game, the servos in my gloves would lock/release so it actually felt like I was holding the gun. The elbow servos and wrist servos would start to exert a small force to simulate the weight of the gun. When I tuck the gun into my shoulder in game, lots of servos around the suit would engage to let me feel that happening, as well as give me feedback to simulate recoil when I pull the trigger.
Now, I've seen this technology before, back in 2004 at the University of Reading (UK). It was only a glove, and it used a holographic room rather than goggles, but it was enough to allow me to play frisbee in VR, as well as write with a pen. I could actually feel those items in my hand, despite them not being there. We just need to extend that principle to the whole body.
I've also been following developments in haptic technology. I find that stuff fascinating! The glove that allows a user to feel individual raindrops is amazing. I think that sort of tech will definitely help with immersion, tricking the mind into believing in VR. However, as I am coming at it from a gaming perspective, I think that sort of thing is secondary: we need to sort input and feedback first, then move onto the other senses.
I see where you want your 'end game' to be. I want you to know, I respect that.
However, while I believe that VR is in fact the future of gaming, especially on Social gaming Platforms, involving everything from MMO's like WoW, to MOBA's, to BR's to just Social Worlds like Second Life.
I think we will need to at first address how crude the first major interfaces will be, and are. Right now, we have what we have, we have VR games, like Beat Saber that are really picking up in popularity, and I imagine, as games might go on, that when it comes to things like MOBA's, BR's, and even MMO's that we will have an Input device (Read: Weapon) that we will be using, that is for the current frame at least, partially real.
Like this for example:
or having something like this for the more "High Fantasy" style games.
and we would physically "draw" our weapons.
While this does not give us a tactile feel to our world as deep as some might expect, it is a step in the direction of giving us something to work with.
As I see things. VR is simply a means of interface, the way a player inputs and receives information from the network.
For all the hype, as I said, I am a realist, I am still looking at this as simply the next step up from a Monitor, Keyboard and Mouse, where I would move up to a headset, body tracking/bodysuit, and hand held controllers/gloves.
I am not expecting us to be dropped into desensitization chambers, and having our world filled with VR stimulation anytime soon.
But I am expecting within the next 10 years, to log into my favorite MMO, and feel like I am traveling through the world, that when I walk into say, Kithicor forest, the forest feels as if it is around me. I can pull out my sword (Which is a plastic handle that is magnetically held to my back where my Sword is on my character), and use that to fight mobs, and my sword (handle) might shake to give me a sense that I hit something, or my bodysuit my apply an impulse to let me know I got hit.
I do not expect to smell the grass, or grab some NPC's ample ass, within the next 10 years, but I am expecting some amazing immersive worlds like nothing we have truly experienced before.
But I will say this.. what we have already, is pretty damn impressive.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
AAA won't touch this market until there is a sufficient saturation to justify it, and mainstream people won't buy the headsets until there are games that they want to play on it. Adoption will take longer than people think.
What a weird thread, as if there will be any MMORPGs left being made in ten years. By that time the genre will be more dead then VR could ever be. Silly discussion....
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
What a weird thread, as if there will be any MMORPGs left being made in ten years. By that time the genre will be more dead then VR could ever be. Silly discussion....
/Cheers, Lahnmir
I expect Virtual Worlds to still be a thing in 10 years.
When you consider milti-player games have been around since the 90's, and their premise is only being expanded upon.
In fact, I expect that while there will be less overall all MMO's as we know them, As some will obviously die away because they are simply not designed to make the transition to VR.
I think the virtual worlds, that we have spent the last 20 so years mastering building, will be larger, more in-depth, and more like Worlds in their own right, as opposed to simply some playpen to grind out gear and stats that most MMO's are right now.
I foresee MMO's evolving to more than what they are right now, that they will become social hubs, where time spent hanging with your friends online, is time well spent, as opposed to people logging and fussing about exp/min and risk/loot vs reward.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Made an account to reply to this thread in 2022. Finished reading through this thread in 2022, surprised it's not continued. We have all the same technology, improved, in today's world. VR is more accessible and price tag friendly than ever, with Bonelabs recent release, physics driven games make it more realistic than ever before. Was wondering what Ungood and LunaTrickster have to say anout these recent developmets and if they match, fail, or extend your expectations.
VRMMORPG will be the future of the world. Where one can live the existence they always wished for, versus one they never asked for. -Dev
Feel like I should also mention how much I believe this prediction to be true. Ever since I was a young child and discovered the world of Dragon Age: Origins, a place with its own lore and decisions, a place to escape the terrifying horrors of my real-life existence, I believed that being inside of the game was the next best evolution. Couple being inside of the game to include real life people with their own thoughts and minds on the lore of the world, and you've created an entirely new existence, new reality to live and behave in.
Should also mention that when I watched SAO at 14 years old, it changed my entire perspective on what's possible. Been hoping for my entire life that I'd live long enough to experience IGL (in-game life) especially with other souls, that was almost completely immersive.
I do think something like NerveGear is viable when you consider face mapping and brain wave gear. It simply interrupts and transmits the neural signals into programmable lines that the game interprets, allowing you to simply think actions into existence, similar to how real life is already performed. Please let me know your thoughts and I'd be happy to discuss.
VRMMORPG will be the future of the world. Where one can live the existence they always wished for, versus one they never asked for. -Dev
Made an account to reply to this thread in 2022. Finished reading through this thread in 2022, surprised it's not continued. We have all the same technology, improved, in today's world. VR is more accessible and price tag friendly than ever, with Bonelabs recent release, physics driven games make it more realistic than ever before. Was wondering what Ungood and LunaTrickster have to say anout these recent developmets and if they match, fail, or extend your expectations.
We MMORPG gamers are all in a car driving into the future; I turn to you and say, "Are we there yet?"
Thats the problem, I don't see VR being MMORPG-ready enough to take the genre and give it the rocket blast lift off it surely could one day. Thats not just down to VR technology, it's down to what studios are prepared to make VR-ready, if NW had or Throne and Liberty was going to be VR it could be the start of a sea change. Until MMOs or that order start as VR it will not take off.
Made an account to reply to this thread in 2022. Finished reading through this thread in 2022, surprised it's not continued. We have all the same technology, improved, in today's world. VR is more accessible and price tag friendly than ever, with Bonelabs recent release, physics driven games make it more realistic than ever before. Was wondering what Ungood and LunaTrickster have to say anout these recent developmets and if they match, fail, or extend your expectations.
Welcome to the forums!
Thank you! Glad to be here
VRMMORPG will be the future of the world. Where one can live the existence they always wished for, versus one they never asked for. -Dev
We MMORPG gamers are all in a car driving into the future; I turn to you and say, "Are we there yet?"
Thats the problem, I don't see VR being MMORPG-ready enough to take the genre and give it the rocket blast lift off it surely could one day. Thats not just down to VR technology, it's down to what studios are prepared to make VR-ready, if NW had or Throne and Liberty was going to be VR it could be the start of a sea change. Until MMOs or that order start as VR it will not take off.
No offense intended, but is the age of it important? This thread is something I found interesting presently.
I do agree with what you're saying afterwards, our current, widely accessible VRMMORPGs like OrbusVR: Reborn and Zenith don't have enough marketing or financial support to truly take off in a momentous way.
If Blizzard was to, for example, incorporate enough support into making WoW a cross platform VR, I believe there would be a nice spike in user support as well.
I would agree it's all down to WHEN, not IF, that rocket blast you mentioned will take off. The main thing in my mind is the development of better graphics in more affordable headsets.
Many of our monkey brains are still getting used to light up screens and button controllers, so it makes sense to me that it might need the next generation of kids to grow up and take the wheel for the future to really develop VR. Many of our monkey brains get attached to the way we've always done things, and future shock is a very serious reality for a sizable portion of our budding. technology filled world.
Let me know your thoughts on how these ideas might affect the growth of VR
Post edited by SirDevide on
VRMMORPG will be the future of the world. Where one can live the existence they always wished for, versus one they never asked for. -Dev
We MMORPG gamers are all in a car driving into the future; I turn to you and say, "Are we there yet?"
Thats the problem, I don't see VR being MMORPG-ready enough to take the genre and give it the rocket blast lift off it surely could one day. Thats not just down to VR technology, it's down to what studios are prepared to make VR-ready, if NW had or Throne and Liberty was going to be VR it could be the start of a sea change. Until MMOs or that order start as VR it will not take off.
No offense intended, but is the age of it important? This thread is something I found interesting presently.
I do agree with what you're saying afterwards, our current, widely accessible VRMMORPGs like OrbusVR: Reborn and Zenith don't have enough marketing or financial support to truly take off in a momentous way.
If Blizzard was to, for example, incorporate enough support into making WoW a cross platform VR, I believe there would be a nice spike in user support as well.
I would agree it's all down to WHEN, not IF, that rocket blast you mentioned will take off. The main thing in my mind is the development of better graphics in more affordable headsets.
Many of our monkey brains are still getting used to light up screens and button controllers, so it makes sense to me that it might need the next generation of kids to grow up and take the wheel for the future to really develop VR. Many of our monkey brains get attached to the way we've always done things, and future shock is a very serious reality for a sizable portion of our budding. technology filled world.
Let me know your thoughts on how these ideas might affect the growth of VR
Generally speaking, on internet forums it's considered bad form to resurrect old threads, hence you'll note the "Necro" tag assigned to it automatically.
My children who are now all in their 30s grew up with as many modern electronics as we're available at the time, with my youngest carrying his first cell phone at 8 yrs old.
Yet despite he and his friends being avid gamers, even still play WOW (yes, I failed to raise him correctly) and own all consoles plus a PC none of them view VR as a serious gaming platform.
I think the issue is there are no VR games which they (or I ) view as interesting or worthy of playing, at least not enough to put up with the bother it presents with it's interface.
Sure, give me a neural interface like was seen in a failed Battlestar Galactica spin off called Caprica, (a feather light pair of eyeglasses which acted like a direct neural link into the persons brain) and I think then it may take off.
Just not in the remaining years of my life, which hopefully is about 25 using the "optimistic" projections.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
Who is the flat earther? Keep on believing and maybe someone will jump on board your looney wagon. I'm done talking to a ignorant wall who thinks the way graphics are delivered is a game mechanic.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Haha! Please.... I fell in love with the internet immediately. Shit, I used to play online games (Air Warriors 2, Orcs vs Humans and Mechwarrior) on AOL back when they had a pay per hour service. It was like $1.17 an hour or some odd ball number like that. Not to mention I would frequent Lesbian chat room and trade naked pics, non of which were actually mine (im a dude). So I was pretty much gaming online and had an enormous library of naked girls long before it was a thing. We're talking 27 years ago to be exact.
But hey, you keep trying to tell me how I think and make false claims about my past in an attempt to somehow validate your own feelings on the matter. Time will tell where LOL-VR will find itself in history. And imho it will find itself covered in dust next to those crappy glasses that came with lol-3dtvs
https://www.tapwithus.com/
As for the Chair idea.
Well they have things along those lines already.
So.. your future is here already.
Like that statement, VR will end up the same way. Thought to be a fad, ends up being huge.
I'm pretty sure you're just a troll at this point. You'll get no more snacks from me.
The kind that I can buy on Amazon, and use both in theaters and on my own TV, to watch, well the first movie that comes to mind for me, was Dr Strange, 2016, with Benedict Cumberbatch, because I went to the movies to watch that in 3D. paying extra to do so, Good movie overall, well, my kind of movie.
In fact, most modern movies today, like, Dumbo, How to Train Your Dragon 3, Captain Marvel, Alita: Battle Angel, Avengers End Game, Hellboy, Etc. etc.. all have a 3D version,
That work with those LOL-3D glasses.
So, while I said before, just like laser disks, sometimes, it's just a matter of the technology working itself into a way that fits better. Sometimes other tech to happen to make them shine. In the case of VR, we now have things like Full Body Tracking (Thanks to new break out tech like Kinect, that while it, by itself, did not launch, it was still an amazing springboard for other applications)
And 3D movies have taken off quite well thanks to new technology, they are popular enough that most big budget movies have a 3D version, enough so, that as I said above, a lot of modern movies have a 3D option available for them.
But, see like the idea of 3D movies, which is popular, VR is not bound to a single technological device, like those 3dTV's, or Laser Disk Movies.
VR is an interface system, or more aptly put, an Interface Concept, so it will adapt, change, and improve as the technology advances to accommodate it.
There will be failures along the way, but those are not even speed bumps, in fact, those failures are stepping stones onward.
So VR is happening, it's live, and it's growing. Case in point, I was just watching a new Beat Saber video by Omotea, who demonstrates Full Body Tracking as well.
However, while I believe that VR is in fact the future of gaming, especially on Social gaming Platforms, involving everything from MMO's like WoW, to MOBA's, to BR's to just Social Worlds like Second Life.
I think we will need to at first address how crude the first major interfaces will be, and are. Right now, we have what we have, we have VR games, like Beat Saber that are really picking up in popularity, and I imagine, as games might go on, that when it comes to things like MOBA's, BR's, and even MMO's that we will have an Input device (Read: Weapon) that we will be using, that is for the current frame at least, partially real.
Like this for example:
or having something like this for the more "High Fantasy" style games.
and we would physically "draw" our weapons.
While this does not give us a tactile feel to our world as deep as some might expect, it is a step in the direction of giving us something to work with.
As I see things. VR is simply a means of interface, the way a player inputs and receives information from the network.
For all the hype, as I said, I am a realist, I am still looking at this as simply the next step up from a Monitor, Keyboard and Mouse, where I would move up to a headset, body tracking/bodysuit, and hand held controllers/gloves.
I am not expecting us to be dropped into desensitization chambers, and having our world filled with VR stimulation anytime soon.
But I am expecting within the next 10 years, to log into my favorite MMO, and feel like I am traveling through the world, that when I walk into say, Kithicor forest, the forest feels as if it is around me. I can pull out my sword (Which is a plastic handle that is magnetically held to my back where my Sword is on my character), and use that to fight mobs, and my sword (handle) might shake to give me a sense that I hit something, or my bodysuit my apply an impulse to let me know I got hit.
I do not expect to smell the grass, or grab some NPC's ample ass, within the next 10 years, but I am expecting some amazing immersive worlds like nothing we have truly experienced before.
But I will say this.. what we have already, is pretty damn impressive.
Hello Cleveland!
There has to be a Spinal Tap fan out there somewhere.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Yeah and LunoTrickster I think OG_Zorvan was just trying to shift semantics.
AC2 Player RIP Final Death Jan 31st 2017
Refugee of Auberean
Refugee of Dereth
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
When you consider milti-player games have been around since the 90's, and their premise is only being expanded upon.
In fact, I expect that while there will be less overall all MMO's as we know them, As some will obviously die away because they are simply not designed to make the transition to VR.
I think the virtual worlds, that we have spent the last 20 so years mastering building, will be larger, more in-depth, and more like Worlds in their own right, as opposed to simply some playpen to grind out gear and stats that most MMO's are right now.
I foresee MMO's evolving to more than what they are right now, that they will become social hubs, where time spent hanging with your friends online, is time well spent, as opposed to people logging and fussing about exp/min and risk/loot vs reward.
Should also mention that when I watched SAO at 14 years old, it changed my entire perspective on what's possible. Been hoping for my entire life that I'd live long enough to experience IGL (in-game life) especially with other souls, that was almost completely immersive.
I do think something like NerveGear is viable when you consider face mapping and brain wave gear. It simply interrupts and transmits the neural signals into programmable lines that the game interprets, allowing you to simply think actions into existence, similar to how real life is already performed. Please let me know your thoughts and I'd be happy to discuss.
We MMORPG gamers are all in a car driving into the future; I turn to you and say, "Are we there yet?"
Thats the problem, I don't see VR being MMORPG-ready enough to take the genre and give it the rocket blast lift off it surely could one day. Thats not just down to VR technology, it's down to what studios are prepared to make VR-ready, if NW had or Throne and Liberty was going to be VR it could be the start of a sea change. Until MMOs or that order start as VR it will not take off.
I do agree with what you're saying afterwards, our current, widely accessible VRMMORPGs like OrbusVR: Reborn and Zenith don't have enough marketing or financial support to truly take off in a momentous way.
If Blizzard was to, for example, incorporate enough support into making WoW a cross platform VR, I believe there would be a nice spike in user support as well.
I would agree it's all down to WHEN, not IF, that rocket blast you mentioned will take off. The main thing in my mind is the development of better graphics in more affordable headsets.
Many of our monkey brains are still getting used to light up screens and button controllers, so it makes sense to me that it might need the next generation of kids to grow up and take the wheel for the future to really develop VR. Many of our monkey brains get attached to the way we've always done things, and future shock is a very serious reality for a sizable portion of our budding. technology filled world.
Let me know your thoughts on how these ideas might affect the growth of VR
My children who are now all in their 30s grew up with as many modern electronics as we're available at the time, with my youngest carrying his first cell phone at 8 yrs old.
Yet despite he and his friends being avid gamers, even still play WOW (yes, I failed to raise him correctly) and own all consoles plus a PC none of them view VR as a serious gaming platform.
I think the issue is there are no VR games which they (or I ) view as interesting or worthy of playing, at least not enough to put up with the bother it presents with it's interface.
Sure, give me a neural interface like was seen in a failed Battlestar Galactica spin off called Caprica, (a feather light pair of eyeglasses which acted like a direct neural link into the persons brain) and I think then it may take off.
Just not in the remaining years of my life, which hopefully is about 25 using the "optimistic" projections.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon