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Visionary Realms CEO Talks Pantheon in 2021 in Latest Developer Roundtable | MMORPG.com

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  • lahnmirlahnmir Member LegendaryPosts: 5,058
    tzervo said:
    Kyleran said:
    Try reading some older New World or SotA threads where PVPers bitterly decry and lament the developers decisions to soften the consequences or restrict PVP in some fashion.
    This is an actual shift in the original direction/ruleset and I find it easier to sympathize with - not only for PVPers but also for PVEers when it happens the other way around, like with all the flip flops in Legends of Aria/Worlds Adrift. If the players bought into the game it's bait and switch with the most fundamental aspect of the game.

    But when it comes to a game just saying that it is going to be PVE (like Pantheon or P:G) I can't say I have seen PVP posts saying "boo PVE", whereas I see PVEers very often in PVP game threads do that.
    Although this is true I could argue that in PVE the game is the content and in PVP another player is the content. PVE doesn’t interfere with PVP, PVP however can interfere with PVE because the latter becomes content for the first without wanting too.

    I do agree though, especially when games are clearly PVP focussed, why the hell do you come in complaining about that then?

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • ScotScot Member LegendaryPosts: 24,496
    edited February 2021
    cheyane said:
    tzervo said:
    Kyleran said:
    Try reading some older New World or SotA threads where PVPers bitterly decry and lament the developers decisions to soften the consequences or restrict PVP in some fashion.
    This is an actual shift in the original direction/ruleset and I find it easier to sympathize with - not only for PVPers but also for PVEers when it happens the other way around, like with all the flip flops in Legends of Aria/Worlds Adrift. If the players bought into the game it's bait and switch with the most fundamental aspect of the game.

    But when it comes to a game just saying that it is going to be PVE (like Pantheon or P:G) I can't say I have seen PVP posts saying "boo PVE", whereas I see PVEers very often in PVP game threads do that.
    No you're quite wrong there. You haven't met ikcin and a few others, Bcbully too, who have come on the PvE game threads to talk about how the PvE games are simply not the way to go any more and how they are totally out of touch with the current market. Citing League of Legends as the poster child for its cause.

    There used to be one individual with a Zod avatar who would start threads here specifically to rattle the PvE players. They were prefaced with highly incendiary titles meant to ensnare the PvE sheep to join in the discussion if you could call the name calling that ensued a discussion. They would also frequent the PvE game threads with their brand of helpful criticism.

    We have lost a lot of posters to Reddit and other more lucrative sources of carebear tears. Don't see many of them here any more. They have moved on to greener pastures.

    Frankly I also don't see the point of you trying to make that distinction because both sides are equally egregious in this respect. Surely you're not trying to say that PvP players are better people?
    No, but players who love PvE and also love to PvP are better people. ;)
    cheyane[Deleted User]
  • cheyanecheyane Member LegendaryPosts: 9,418
    Then I am divine.
    BruceYeeScot
    Garrus Signature
  • WellspringWellspring Member EpicPosts: 1,464
    Last VR discussed how PvP would work in Pantheon, was this...

    There will be many PvE servers. They hope (not guaranteed) to have at least one PvP alternative ruleset server at launch. The rules of the PvP server (FFA PvP, team/faction PvP), if there is in fact only one PvP server at launch, have not been decided. PvP will be open world, not instanced battlegrounds.

    They designed their class ability system to have separate effects and values depending on whether it is used in PvE or PvP. This will allow them to completely nerf an ability in PvP, without changing what it does in PvE (or vice versa). They haven't started working on PvP yet. All focus is still on PvE. BUT if/when they begin working on PvP balance, the abilities have already been structured not to effect PvE.

    Contrast this to Vanguard, where SOE could not balance class abilities used in PvP without messing up how they worked in PvE. So it was a mess.

    So, aside from the fear that dev resources will be pulled away from PvE to work on PvP ruleset servers and balance abilities in PvP, no PvE players should be complaining about Pantheon having PvP, because it's not going to effect them on their server.

    --------------------------------------------
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,725
    Last VR discussed how PvP would work in Pantheon, was this...

    There will be many PvE servers. They hope (not guaranteed) to have at least one PvP alternative ruleset server at launch. The rules of the PvP server (FFA PvP, team/faction PvP), if there is in fact only one PvP server at launch, have not been decided. PvP will be open world, not instanced battlegrounds.

    They designed their class ability system to have separate effects and values depending on whether it is used in PvE or PvP. This will allow them to completely nerf an ability in PvP, without changing what it does in PvE (or vice versa). They haven't started working on PvP yet. All focus is still on PvE. BUT if/when they begin working on PvP balance, the abilities have already been structured not to effect PvE.

    Contrast this to Vanguard, where SOE could not balance class abilities used in PvP without messing up how they worked in PvE. So it was a mess.

    So, aside from the fear that dev resources will be pulled away from PvE to work on PvP ruleset servers and balance abilities in PvP, no PvE players should be complaining about Pantheon having PvP, because it's not going to effect them on their server.

    I’m definitely going PvE at least at first.  I played Vanguard faction server at launch and it was a disaster.  It wasn’t just things like damage being out of wack.  It was stuff like chat not even being designed for factions.  And don’t forget items.  

    Anyhow...  at this point I just hope we see SOMETHING tangible and playable soon because I haven’t played a pure PvE game in quite awhile... 
    Wellspring

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

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  • WellspringWellspring Member EpicPosts: 1,464
    Last VR discussed how PvP would work in Pantheon, was this...

    There will be many PvE servers. They hope (not guaranteed) to have at least one PvP alternative ruleset server at launch. The rules of the PvP server (FFA PvP, team/faction PvP), if there is in fact only one PvP server at launch, have not been decided. PvP will be open world, not instanced battlegrounds.

    They designed their class ability system to have separate effects and values depending on whether it is used in PvE or PvP. This will allow them to completely nerf an ability in PvP, without changing what it does in PvE (or vice versa). They haven't started working on PvP yet. All focus is still on PvE. BUT if/when they begin working on PvP balance, the abilities have already been structured not to effect PvE.

    Contrast this to Vanguard, where SOE could not balance class abilities used in PvP without messing up how they worked in PvE. So it was a mess.

    So, aside from the fear that dev resources will be pulled away from PvE to work on PvP ruleset servers and balance abilities in PvP, no PvE players should be complaining about Pantheon having PvP, because it's not going to effect them on their server.

    I’m definitely going PvE at least at first.  I played Vanguard faction server at launch and it was a disaster.  It wasn’t just things like damage being out of wack.  It was stuff like chat not even being designed for factions.  And don’t forget items.  

    Anyhow...  at this point I just hope we see SOMETHING tangible and playable soon because I haven’t played a pure PvE game in quite awhile... 

    Very true. I wouldn't expect too much out of PvP in the beginning. With all of their focus needing to be on PvE and content, PvP will probably be the equivalent of a beta feature, if it's even in at launch.

    Never the less, I will playing PvP as soon as it's available.
    --------------------------------------------
  • ScotScot Member LegendaryPosts: 24,496
    Kyleran said:
    tzervo said:
    Kyleran said:
    I feel the "forced PVP" moniker is more often used by potential customers to explain why they won't be playing a certain game.

    Makes sense they would communicate this information to the developers who as you say, have a choice to make, cater to their "demands" to get their money, or stay the course instead.

    Amazon walked back on this recently, others have as well since the carebear market has been one they've been unwilling to ignore, at least to date.
    Eh, I more often see it from people that post just to bash PVP - because you see the same posters go in every PVP game's thread to say just that. Sometimes even in games that have no PVP (this is the second thread that I see it happen). And many times even in games that they would not play and have no interest in for other reasons.
    Well c'mon now, some of us are into FFA forum PVP, I've argued both sides of this debate on more than one occasion.
    To one up that you are going to have to argue both sides with different people in the same thread, it would be interesting to see if they noticed. :)
    WellspringKyleran
  • NanfoodleNanfoodle Member LegendaryPosts: 10,943
    I don't see what the big deal is. This is a PvE game. VR has said right now the focus is getting PvE right. PvP is not being worked on right now till they have the funds and time to work on PvP and when they do. It will be rule set servers like EQ1 had. 
    KyleranWellspring
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,725
    Rhoklaw said:
    Rhoklaw said:


    Just an example... Sea of Thieves a PvP focused game. Open a new server, copy the game over, turn off PvP mechanics.... wow, that was a lot of work.

    NEXT!
    If you honestly think its just that easy to do that then I really wonder if you have followed game development for any length of time. 

    But the point wasn't that.  It was your INSISTANCE that and I quote "No PvE player has ever complained about a PvP server of the game being added. "  Which as I pointed out, was simply laughable and you even doubled down on it in your follow up post. 


    Thats because what you showed is a rare occurrence and also, I have no idea what Brad said in those blogs. If he was talking about separate servers or having PvP on the same server. That makes a huge difference.

    Again, judging by what that first comment stated, it almost sounds like PvP was going to be on the same server. Either way, I see more cries from the PvP community than I have ever seen from the PvE community. Why would PvE care if they make a PvP server? How exactly does that impact the game? It doesn't. The only way it would is if PvP and PvE were on the same server. So again, why would anyone who enjoys PvE, care if they make a separate PvP server? I certainly don't.

    However, you seem to want to argue that I do or that a majority of PvE players do, which is in fact a big fat lie. Just go read my thread about a Sea of Thieves PvE server and tell me how many damn PvP fanatics just bitched about me even talking about it.

    You need a reality check my friend, seriously.

    Also want to point out that coding if done right, does make transitioning between PvP and PvE very easily. If you take the time to have separate mechanics. I mean, if you're playing  game and it when you cast or swing and the game doesn't care if it's a mob or a player, you get the same result, then that is just poor coding. Designating other players with different identifiers than PvE mobs is NOT difficult to code.
    So to summarize:

    You made a statement that "No PvE player has ever complained about a PvP server of the game being added. " 

    When challenged you doubled down on it

    When presented with results that took 5 seconds from this very forum and game you again doubled down on it

    You think "I" need a reality check.

    OOOOOOOOO   KAY.

    Lets just leave it here for all to see  ;)  

    [Deleted User]

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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