- RvR gameplay trough which you can advance from start to end without doing one second of PvE if you do not wish.
- No levels. Characters are defined by skills that they acquire by doing the usual stuff, killing monsters, completing quests or killing enemy players (the last two can be combined)
- A hybrid class/free form skill system. you pick a class at chargen, but inside the class there are a number of skill packages that you can acquire to differentiate your character. You can get a mount early for example or train your badass gunslinger abilities if you do not want more axe fight.
- Complete union of PvP and PvE. the 2 things do not happen in different regions, but in the same one. There are PvP places in all regions of the world, even in the newbies areas.
- Quests will bring you to compete with your enemy even in a PvE way. You can get a purely PvE quest with other, or a competitive PvE quest (meaning you have an objective and the enemies have another, you can't attack one another but the ones that complete their objective first win and get the reward) or plain PvP quests.
- As there are no levels, there is no /con system beside what you can see. characters will evolve physically in 4 stages called Tiers. At each tier you will get bigger, badder, with longer beard or what is appropriate for your race. You also get nice decorations for your armor, like skulls, medals, beards and others.
- a RvR system that combines Battlegrounds and World PvP in one. Regions can be conquered depending on the performance of your race in all the various pvp, be it an instanced scenario or a pitched battle in world pvp for the conquest or keeping of a war factory. Conquer enough region and you can siege the enemy capital, defeat their racial leader and BRING HIM TO YOUR CITY IN CHAINS!!!
- a combat system that is an evolution of normal one. 3 systems placed one atop the other. you have tactics, a system of self buffs that you can choose from a pool. The normal action bar system and then the morale system, the more and better you fight, the better and bigger morale abilities you can fire off.
- NO ROGUES, NO STEALTH, NO PURE SUPPORT CLASS. All classes can fight. all classes are combat classes. this do not mean there are no healers, just that the "healers" maybe heal a little less than in previous games but can kick ass with big warhammers and plate mails.
WAR will maybe not be the mmorpg that changes the way mmorpgs are made, IE not a drstically departure from the rest, but their ideas are pretty new in some areas and all in all it seems a very interesting package to me, the graphic style, as you can see from the movies, is way less cartoonish than wow but not as photo realistic as EQ2, that is fine by me.
This being said, seemingly there isn't much attention to WAR just at the moment. E3 came and went and they did a splash, but not as big as Age of Conan did for example or the WoW expansion did.
Fact is WoW: The Burning Crusade wasmore popular at E3, at least judging by how many people looked the articles about it on gamespot, while Warhammer was pretty much lower. (At the moment, Burning Crusade is number 4 popular game total and number 2 for pc. WAR is number 207 total and 63 for pc, Age of Conan is number 77 total and 26 in Pc. This numbers take in consideration how many people check out the updates and read the articles on those games.)
But well, they have still a full year for the game to gain popularity. There is one more E3 to win and the game is pretty well looking at the moment. Hopes are high but realistically i do not think this will be as big as WoW, nor i particularly care. I surely will try it out.
Have a nice day.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Originally posted by Volkmar Let's see. What place WAR apart from the rest? Well, here we go: - RvR gameplay trough which you can advance from start to end without doing one second of PvE if you do not wish. - No levels. Characters are defined by skills that they acquire by doing the usual stuff, killing monsters, completing quests or killing enemy players (the last two can be combined) - A hybrid class/free form skill system. you pick a class at chargen, but inside the class there are a number of skill packages that you can acquire to differentiate your character. You can get a mount early for example or train your badass gunslinger abilities if you do not want more axe fight. - Complete union of PvP and PvE. the 2 things do not happen in different regions, but in the same one. There are PvP places in all regions of the world, even in the newbies areas. - Quests will bring you to compete with your enemy even in a PvE way. You can get a purely PvE quest with other, or a competitive PvE quest (meaning you have an objective and the enemies have another, you can't attack one another but the ones that complete their objective first win and get the reward) or plain PvP quests. - As there are no levels, there is no /con system beside what you can see. characters will evolve physically in 4 stages called Tiers. At each tier you will get bigger, badder, with longer beard or what is appropriate for your race. You also get nice decorations for your armor, like skulls, medals, beards and others. - a RvR system that combines Battlegrounds and World PvP in one. Regions can be conquered depending on the performance of your race in all the various pvp, be it an instanced scenario or a pitched battle in world pvp for the conquest or keeping of a war factory. Conquer enough region and you can siege the enemy capital, defeat their racial leader and BRING HIM TO YOUR CITY IN CHAINS!!! - a combat system that is an evolution of normal one. 3 systems placed one atop the other. you have tactics, a system of self buffs that you can choose from a pool. The normal action bar system and then the morale system, the more and better you fight, the better and bigger morale abilities you can fire off. - NO ROGUES, NO STEALTH, NO PURE SUPPORT CLASS. All classes can fight. all classes are combat classes. this do not mean there are no healers, just that the "healers" maybe heal a little less than in previous games but can kick ass with big warhammers and plate mails. - http://www.warhammeralliance.com/article/war-news/warhammer-online-e3-video-roundup.html Gameplay videos and explanation from E3 on how some things are gonna work. WAR will maybe not be the mmorpg that changes the way mmorpgs are made, IE not a drstically departure from the rest, but their ideas are pretty new in some areas and all in all it seems a very interesting package to me, the graphic style, as you can see from the movies, is way less cartoonish than wow but not as photo realistic as EQ2, that is fine by me. This being said, seemingly there isn't much attention to WAR just at the moment. E3 came and went and they did a splash, but not as big as Age of Conan did for example or the WoW expansion did. Fact is WoW: The Burning Crusade was one of the 4 most popular game of E3, at least judging by how many people looked the articles about it on gamespot, while Warhammer was pretty much lower. (At the moment, Burning Crusade is number 4 popular game total and number 2 for pc. WAR is number 207 total and 63 for pc, Age of Conan is number 77 total and 26 in Pc.) But well, they have still a full year for the game to gain popularity. There is one more E3 to win and the game is pretty well looking at the moment. Hopes are high but realistically i do not think this will be as big as WoW, nor i particularly care. I surely will try it out. Have a nice day.
thanks for the great detail with listing some of the aspects to the game ... nice read
regarding your statements with wow ... i dont know ... if this new expansion is as great as some people say, I can see wow surviving as number one ... but a large amount of other people on the opposite side say the community is just getting really bored with wow ... so in a year and a half ( assuming mythic releases it in winter 2007 as they are planning) .. people may be so bored with wow you will see the mass migration to WARHAMMER that others are predicting ..
Originally posted by Gameloading how you can even compare warcraft and warhammer in the first place is truly beyond me, the mmo will be the first thing that they can be compared to. the only warhammer most teens of today know is Warhammer40k, not the warhammer warhammer online will use as a setting. and please don't bother saying warhammer will attract 5 million adults, we saw with D&DO that setting your goal on a franchise Adults used to/still play doesn't work.
there won't be a new western game that will hit the million mark anytime soon. the only game that has a chance is Lord of the rings online because of the franchise name.
see i disagree here ...the difference with D&D is that turbine did the opposite of what D&D players liked ... they built a more action oriented instanced game .. which kind of makes for a shallow rpg experience ...
the D&D players wanted something heavily saturated with Roleplaying potential ...
not only that but D&D pencil and paper players are VERY set in their ways ... they will migrate to things like card games ( magic) before they will migrate to video games ... they've been critisized and made fun of by the people around them for so long they dont have any desire to reach out and play an online mmorpg with other people .. they are very elitist and stick to their pencil and paper game ...
warhammer fans on the other hand get into anything that is warhammer, and are more open minded .. i truely think you will see a better conversion of warhammer rpg'ers into the MMORPG market than D&D ..
lord of the rings will be popular yes ... but with NEW players ... the players already entrenched in the MMO genre have been let down with D&D ( turbine) and above that over the last 3 years have time and time again seen how franchise games are basically SUCK because developers bank on fans to make the $$ not quality developing ...
people will be watching LOTR .. but they wont subscribe untill the "scouts" go in and say the game is ok and ripe enough to be subscribed to .. if the game turns out to be sub-par or even " less than stellar" you wont see LOTR get as many subscriptions as its potential would have dictated.. people will go elsewhere ...
there are plenty of orcs, and hobbits, and elves to go around without having to play a game where your essentially "re-living" a movie youve seen 200 times ...
Warcraft is a big name and no1 can argue with that..warcraft has tones of fans..warhamer doesnt have half of that number ( sorry but those are the facts) and WoW has more than 6 000 000 subscribes ( counted on last months MONTHLY base,,so its not selled games its players),..and when BC comes more players will come back so that number will definetly grow bigger..and WoW still atracts new players and always will..( and its 1,6 year old),nothing u will say wont change that,...i play WoW and i ve been playing from 6th month 2005..and i dont intend to leave anytime soon...so stop so this WoW watch out cause warhammer is pointless,,,for now GW is only competition for WoW ( i mean closest but still very very far) and its free. just imagine what would happen if WoW is free.....
so WoW will stay the Ruler of MMO scene if u like or not... i exepct some post now like
"you dont have a clue and " and so on , so on,,but those are the facts ..you can say anything u like but nothing will change
Originally posted by NeuroXl Originally posted by Gameloading how you can even compare warcraft and warhammer in the first place is truly beyond me, the mmo will be the first thing that they can be compared to. the only warhammer most teens of today know is Warhammer40k, not the warhammer warhammer online will use as a setting. and please don't bother saying warhammer will attract 5 million adults, we saw with D&DO that setting your goal on a franchise Adults used to/still play doesn't work.
there won't be a new western game that will hit the million mark anytime soon. the only game that has a chance is Lord of the rings online because of the franchise name.
see i disagree here ...the difference with D&D is that turbine did the opposite of what D&D players liked ... they built a more action oriented instanced game .. which kind of makes for a shallow rpg experience ...
the D&D players wanted something heavily saturated with Roleplaying potential ...
not only that but D&D pencil and paper players are VERY set in their ways ... they will migrate to things like card games ( magic) before they will migrate to video games ... they've been critisized and made fun of by the people around them for so long they dont have any desire to reach out and play an online mmorpg with other people .. they are very elitist and stick to their pencil and paper game ...
warhammer fans on the other hand get into anything that is warhammer, and are more open minded .. i truely think you will see a better conversion of warhammer rpg'ers into the MMORPG market than D&D ..
lord of the rings will be popular yes ... but with NEW players ... the players already entrenched in the MMO genre have been let down with D&D ( turbine) and above that over the last 3 years have time and time again seen how franchise games are basically SUCK because developers bank on fans to make the $$ not quality developing ...
people will be watching LOTR .. but they wont subscribe untill the "scouts" go in and say the game is ok and ripe enough to be subscribed to .. if the game turns out to be sub-par or even " less than stellar" you wont see LOTR get as many subscriptions as its potential would have dictated.. people will go elsewhere ...
there are plenty of orcs, and hobbits, and elves to go around without having to play a game where your essentially "re-living" a movie youve seen 200 times ...
D&DO belongs in an mmo just as much as warhammer does. ofcourse, warhammer will be bigger then D&DO ever was,because a war setting apeals to a lot more people then some dungeon crawling. but the fact remains that D&DO and Warhammer both aim for a franchise.
D&DO belongs in an mmo just as much as warhammer does. ofcourse, warhammer will be bigger then D&DO ever was,because a war setting apeals to a lot more people then some dungeon crawling. but the fact remains that D&DO and Warhammer both aim for a franchise.
well i agree it makes sense to bring D&D to the mmorpg genre .. but i just dont think the fans came and played ..
and D&D pencil and paper, was not just about dungeon crawling .. it had srpawling cities, interesting NPC's ir was a full blown world with fictional political bodies, trade routes... you name it ....
turbine messed up royally when they made it an instanced dungeon crawling game .. i honestly think turbine LET the game fall to crap .. and doesnt care if it succeeds .. they are banking on the LOTR franchise...and these would have been in DIRECT competition ...
- RvR gameplay trough which you can advance from start to end without doing one second of PvE if you do not wish.
- No levels. Characters are defined by skills that they acquire by doing the usual stuff, killing monsters, completing quests or killing enemy players (the last two can be combined)
- A hybrid class/free form skill system. you pick a class at chargen, but inside the class there are a number of skill packages that you can acquire to differentiate your character. You can get a mount early for example or train your badass gunslinger abilities if you do not want more axe fight.
- Complete union of PvP and PvE. the 2 things do not happen in different regions, but in the same one. There are PvP places in all regions of the world, even in the newbies areas.
- Quests will bring you to compete with your enemy even in a PvE way. You can get a purely PvE quest with other, or a competitive PvE quest (meaning you have an objective and the enemies have another, you can't attack one another but the ones that complete their objective first win and get the reward) or plain PvP quests.
- As there are no levels, there is no /con system beside what you can see. characters will evolve physically in 4 stages called Tiers. At each tier you will get bigger, badder, with longer beard or what is appropriate for your race. You also get nice decorations for your armor, like skulls, medals, beards and others.
- a RvR system that combines Battlegrounds and World PvP in one. Regions can be conquered depending on the performance of your race in all the various pvp, be it an instanced scenario or a pitched battle in world pvp for the conquest or keeping of a war factory. Conquer enough region and you can siege the enemy capital, defeat their racial leader and BRING HIM TO YOUR CITY IN CHAINS!!!
- a combat system that is an evolution of normal one. 3 systems placed one atop the other. you have tactics, a system of self buffs that you can choose from a pool. The normal action bar system and then the morale system, the more and better you fight, the better and bigger morale abilities you can fire off.
- NO ROGUES, NO STEALTH, NO PURE SUPPORT CLASS. All classes can fight. all classes are combat classes. this do not mean there are no healers, just that the "healers" maybe heal a little less than in previous games but can kick ass with big warhammers and plate mails.
WAR will maybe not be the mmorpg that changes the way mmorpgs are made, IE not a drstically departure from the rest, but their ideas are pretty new in some areas and all in all it seems a very interesting package to me, the graphic style, as you can see from the movies, is way less cartoonish than wow but not as photo realistic as EQ2, that is fine by me.
Have a nice day.
Wow that sounds pretty good, exactly the kind of game I am looking for-one based on actual pvp design rather than just allowing people to attack each other and calling it pvp. The only thing that put me off warhammer was its graphics, I didn't go much on Warcraft's style. But if it has this kind of gameplay, this could be one of my most anticipated.
I just want to say I absolutly LIKE and ENJOY your sig Gameloading!!!!!!
Did you make it up?
------------------------------- As for the topic of this thread.... others have already put it in its place. WHO has a shot at 50k accounts. But no way will it pass 1 million accounts, let alone the 3+ million accounts WoW has.
Warcraft is a PvE Raid game, the Warcraft fan base before WoW was extremely smaller then the Warhammer base but Diablo's was even biger.
Blizzard knows how to make fun games, and WoW is a fun game but mmorpgs need be more than just simply fun and more importantly they need to shift and change fast, Blizzard is as slow as ever with their expansion.
When Warhammer get out it will draw a huge amount of PvP players because no matter what kind of PvP you enjoy in a mmorpg RvR in a dynamic world which you can conquest is better then the FPS kind of instanced games.
The playerbase of WoW is so big that it's future is ensured but as more and more games are produced the time between beeing a succes and just beeing out there is geting smaller and smaller.
I played DAoC i thoroughly enjoyed RvR and Warhammer is the next game i anticipate, i played WoW don't play it anymore as it doesn't really have anything else to offer me.
You never know how consumers may act though, me for example i stoped playing DAoC because with the ToA expansion i couldn't continue playing the game as i did before, were i stoped WoW because i am bored to play the game as i did before.
I hope that more and more and aven more succesfull games hit the market in the next few years because competition between the companies can only spell good for us, the consumers.
The way I see it going down, WoW will remain one of the top MMO's, if not THE top one, for a few years to come, they already have a huge playerbase and will have it for some time. Once some of these new MMO's come out they will start bleeding players like crazy, there are already tons of players that pretty much hate WoW but only continue playing because there is nothing that they think is better out yet. Several of the new MMO's coming out are looking better to them, WAR is one of them AoC is another.
I believe that WoW's playerbase will probably dwindle to about 3 mill once the first group of these come out and their expansion is not going to stop that from happening, I can see about 50% of current players picking it up when it comes out. After the second set of MMO's come out it could even fall further, but it will be one of the major players for a long time to come.
Originally posted by Minsc The way I see it going down, WoW will remain one of the top MMO's, if not THE top one, for a few years to come, they already have a huge playerbase and will have it for some time. Once some of these new MMO's come out they will start bleeding players like crazy, there are already tons of players that pretty much hate WoW but only continue playing because there is nothing that they think is better out yet. Several of the new MMO's coming out are looking better to them, WAR is one of them AoC is another.
I believe that WoW's playerbase will probably dwindle to about 3 mill once the first group of these come out and their expansion is not going to stop that from happening, I can see about 50% of current players picking it up when it comes out. After the second set of MMO's come out it could even fall further, but it will be one of the major players for a long time to come.
WOW is getting tired man .. and let me tell ya i was NEVER a WOW basher ever ... i think blizzard did an amazing job and i think the game itself is amazing ( i never subbed but ive played before over a fat girls house whos addicted to it)
but having said that .. i woulda joined wow if i wasnt out of the loop for so long, but i never join a game after its been up and going for 3 or 4 months .. just me i guess ... i like to be in there from the start ...
and theres a lot of people like me ... who are waiting .. and not WOW'ing .. when WAR comes out all of us who are waiting will be WAR'ing .. and the WOW kids will jump on the bandwagon ...
I've finally gone and read the website and it looks good. I have, however, learned my lesson when it comes to believing what a company says in their list of features and FAQ. Even screenshots can be deceiving. Their purpose is to hype the game, get you interested and, eventually, sell it to you. That's their agenda... always. Even though the features are listed for all to see, it doesn't mean a thing. Even though it's their INTENTION to have that list in the game at release, it doesn't mean they'll all make it through. Some may never appear at all. I've seen it with too many games to trust what they tell you on their own website.
I registered to receive their newsletter. That way I'll at least remember the name of the game if it take 5 years to develop like so many others. Hopefully it won't and every they say on their site is fact and all those lovely features will actually exist in the game. Until it comes out, however, grains of salt are my friends.
I think WAR will be very successful but not in the millions. WoW will start losing subscribers, and those people will either be burnt out of mmo's or be looking for a different kind of mmo. Sure there are some hardcore wh fans but most people aren't going to want to play in almost the same stylized setting as wow. They should have gone the sci-fi route with Warhammer40k, which is a much cooler universe anyways.
Comments
Let's see. What place WAR apart from the rest?
Well, here we go:
- RvR gameplay trough which you can advance from start to end without doing one second of PvE if you do not wish.
- No levels. Characters are defined by skills that they acquire by doing the usual stuff, killing monsters, completing quests or killing enemy players (the last two can be combined)
- A hybrid class/free form skill system. you pick a class at chargen, but inside the class there are a number of skill packages that you can acquire to differentiate your character. You can get a mount early for example or train your badass gunslinger abilities if you do not want more axe fight.
- Complete union of PvP and PvE. the 2 things do not happen in different regions, but in the same one. There are PvP places in all regions of the world, even in the newbies areas.
- Quests will bring you to compete with your enemy even in a PvE way. You can get a purely PvE quest with other, or a competitive PvE quest (meaning you have an objective and the enemies have another, you can't attack one another but the ones that complete their objective first win and get the reward) or plain PvP quests.
- As there are no levels, there is no /con system beside what you can see. characters will evolve physically in 4 stages called Tiers. At each tier you will get bigger, badder, with longer beard or what is appropriate for your race. You also get nice decorations for your armor, like skulls, medals, beards and others.
- a RvR system that combines Battlegrounds and World PvP in one. Regions can be conquered depending on the performance of your race in all the various pvp, be it an instanced scenario or a pitched battle in world pvp for the conquest or keeping of a war factory. Conquer enough region and you can siege the enemy capital, defeat their racial leader and BRING HIM TO YOUR CITY IN CHAINS!!!
- a combat system that is an evolution of normal one. 3 systems placed one atop the other. you have tactics, a system of self buffs that you can choose from a pool. The normal action bar system and then the morale system, the more and better you fight, the better and bigger morale abilities you can fire off.
- NO ROGUES, NO STEALTH, NO PURE SUPPORT CLASS. All classes can fight. all classes are combat classes. this do not mean there are no healers, just that the "healers" maybe heal a little less than in previous games but can kick ass with big warhammers and plate mails.
- http://www.warhammeralliance.com/article/war-news/warhammer-online-e3-video-roundup.html Gameplay videos and explanation from E3 on how some things are gonna work.
WAR will maybe not be the mmorpg that changes the way mmorpgs are made, IE not a drstically departure from the rest, but their ideas are pretty new in some areas and all in all it seems a very interesting package to me, the graphic style, as you can see from the movies, is way less cartoonish than wow but not as photo realistic as EQ2, that is fine by me.
This being said, seemingly there isn't much attention to WAR just at the moment. E3 came and went and they did a splash, but not as big as Age of Conan did for example or the WoW expansion did.
Fact is WoW: The Burning Crusade wasmore popular at E3, at least judging by how many people looked the articles about it on gamespot, while Warhammer was pretty much lower. (At the moment, Burning Crusade is number 4 popular game total and number 2 for pc. WAR is number 207 total and 63 for pc, Age of Conan is number 77 total and 26 in Pc. This numbers take in consideration how many people check out the updates and read the articles on those games.)
But well, they have still a full year for the game to gain popularity. There is one more E3 to win and the game is pretty well looking at the moment. Hopes are high but realistically i do not think this will be as big as WoW, nor i particularly care. I surely will try it out.
Have a nice day.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
thanks for the great detail with listing some of the aspects to the game ... nice read
regarding your statements with wow ... i dont know ... if this new expansion is as great as some people say, I can see wow surviving as number one ... but a large amount of other people on the opposite side say the community is just getting really bored with wow ... so in a year and a half ( assuming mythic releases it in winter 2007 as they are planning) .. people may be so bored with wow you will see the mass migration to WARHAMMER that others are predicting ..
see i disagree here ...the difference with D&D is that turbine did the opposite of what D&D players liked ... they built a more action oriented instanced game .. which kind of makes for a shallow rpg experience ...
the D&D players wanted something heavily saturated with Roleplaying potential ...
not only that but D&D pencil and paper players are VERY set in their ways ... they will migrate to things like card games ( magic) before they will migrate to video games ... they've been critisized and made fun of by the people around them for so long they dont have any desire to reach out and play an online mmorpg with other people .. they are very elitist and stick to their pencil and paper game ...
warhammer fans on the other hand get into anything that is warhammer, and are more open minded .. i truely think you will see a better conversion of warhammer rpg'ers into the MMORPG market than D&D ..
lord of the rings will be popular yes ... but with NEW players ... the players already entrenched in the MMO genre have been let down with D&D ( turbine) and above that over the last 3 years have time and time again seen how franchise games are basically SUCK because developers bank on fans to make the $$ not quality developing ...
people will be watching LOTR .. but they wont subscribe untill the "scouts" go in and say the game is ok and ripe enough to be subscribed to .. if the game turns out to be sub-par or even " less than stellar" you wont see LOTR get as many subscriptions as its potential would have dictated.. people will go elsewhere ...
there are plenty of orcs, and hobbits, and elves to go around without having to play a game where your essentially "re-living" a movie youve seen 200 times ...
so WoW will stay the Ruler of MMO scene if u like or not...
i exepct some post now like
"you dont have a clue and " and so on , so on,,but those are the facts ..you can say anything u like but nothing will change
see i disagree here ...the difference with D&D is that turbine did the opposite of what D&D players liked ... they built a more action oriented instanced game .. which kind of makes for a shallow rpg experience ...
the D&D players wanted something heavily saturated with Roleplaying potential ...
not only that but D&D pencil and paper players are VERY set in their ways ... they will migrate to things like card games ( magic) before they will migrate to video games ... they've been critisized and made fun of by the people around them for so long they dont have any desire to reach out and play an online mmorpg with other people .. they are very elitist and stick to their pencil and paper game ...
warhammer fans on the other hand get into anything that is warhammer, and are more open minded .. i truely think you will see a better conversion of warhammer rpg'ers into the MMORPG market than D&D ..
lord of the rings will be popular yes ... but with NEW players ... the players already entrenched in the MMO genre have been let down with D&D ( turbine) and above that over the last 3 years have time and time again seen how franchise games are basically SUCK because developers bank on fans to make the $$ not quality developing ...
people will be watching LOTR .. but they wont subscribe untill the "scouts" go in and say the game is ok and ripe enough to be subscribed to .. if the game turns out to be sub-par or even " less than stellar" you wont see LOTR get as many subscriptions as its potential would have dictated.. people will go elsewhere ...
there are plenty of orcs, and hobbits, and elves to go around without having to play a game where your essentially "re-living" a movie youve seen 200 times ...
D&DO belongs in an mmo just as much as warhammer does. ofcourse, warhammer will be bigger then D&DO ever was,because a war setting apeals to a lot more people then some dungeon crawling. but the fact remains that D&DO and Warhammer both aim for a franchise.
well i agree it makes sense to bring D&D to the mmorpg genre .. but i just dont think the fans came and played ..
and D&D pencil and paper, was not just about dungeon crawling .. it had srpawling cities, interesting NPC's ir was a full blown world with fictional political bodies, trade routes... you name it ....
turbine messed up royally when they made it an instanced dungeon crawling game .. i honestly think turbine LET the game fall to crap .. and doesnt care if it succeeds .. they are banking on the LOTR franchise...and these would have been in DIRECT competition ...
Wow that sounds pretty good, exactly the kind of game I am looking for-one based on actual pvp design rather than just allowing people to attack each other and calling it pvp. The only thing that put me off warhammer was its graphics, I didn't go much on Warcraft's style. But if it has this kind of gameplay, this could be one of my most anticipated.
Blizzard knows how to make fun games, and WoW is a fun game but mmorpgs need be more than just simply fun and more importantly they need to shift and change fast, Blizzard is as slow as ever with their expansion.
When Warhammer get out it will draw a huge amount of PvP players because no matter what kind of PvP you enjoy in a mmorpg RvR in a dynamic world which you can conquest is better then the FPS kind of instanced games.
The playerbase of WoW is so big that it's future is ensured but as more and more games are produced the time between beeing a succes and just beeing out there is geting smaller and smaller.
I played DAoC i thoroughly enjoyed RvR and Warhammer is the next game i anticipate, i played WoW don't play it anymore as it doesn't really have anything else to offer me.
You never know how consumers may act though, me for example i stoped playing DAoC because with the ToA expansion i couldn't continue playing the game as i did before, were i stoped WoW because i am bored to play the game as i did before.
I hope that more and more and aven more succesfull games hit the market in the next few years because competition between the companies can only spell good for us, the consumers.
I believe that WoW's playerbase will probably dwindle to about 3 mill once the first group of these come out and their expansion is not going to stop that from happening, I can see about 50% of current players picking it up when it comes out. After the second set of MMO's come out it could even fall further, but it will be one of the major players for a long time to come.
WOW is getting tired man .. and let me tell ya i was NEVER a WOW basher ever ... i think blizzard did an amazing job and i think the game itself is amazing ( i never subbed but ive played before over a fat girls house whos addicted to it)
but having said that .. i woulda joined wow if i wasnt out of the loop for so long, but i never join a game after its been up and going for 3 or 4 months .. just me i guess ... i like to be in there from the start ...
and theres a lot of people like me ... who are waiting .. and not WOW'ing .. when WAR comes out all of us who are waiting will be WAR'ing .. and the WOW kids will jump on the bandwagon ...
people are getting bored with wow
I registered to receive their newsletter. That way I'll at least remember the name of the game if it take 5 years to develop like so many others. Hopefully it won't and every they say on their site is fact and all those lovely features will actually exist in the game. Until it comes out, however, grains of salt are my friends.