All this anti-NW hate and the game still is above FFXIV's latest expansion according to Steam Charts and has maintained that position consistently. FFXIV is down to below 50k concurrent, half of the highest player cap it has ever had around the release of End Walker expansion. ESO is waaaay below that, consistently stuck with around 20k players.......WoW chose to hide these numbers because they must be extremely low that they dont wanna scare away the few fanboys left logging in because of an extreme level of depressive addiction.
More than half of the FFXIV fanboys QUIT the game according to the charts in LESS THAN 3 weeks of the release of End Walker....these numbers don't lie....people do.
Anti-NW? You do realize how many ppl actually wanted this game to be one of the best out there? There's nothing to hate about NW because ppl wanted all the best for NW, not hating. The only hate that ppl can have is for ppl like you who are trying hard to spit on a game that is 1000 miles ahead of yours. Yours is unstable and full of bugs MMO that is next to impossible to play properly. Not to mention other exploits that completely ruined the game.
Also are you seriously comparing FFXIV to NW and it's numbers? FFXIV had to close it's doors so they can actually prevent ppl from playing it, and your precious NW is so desperate that they are inviniting bots now so the world can feel a little bit alive.
Next time try to look a little bit smart before spitting anymore bullshit about FFXIV and calling ppl "fanboys" for no reason.
All this anti-NW hate and the game still is above FFXIV's latest expansion according to Steam Charts and has maintained that position consistently. FFXIV is down to below 50k concurrent, half of the highest player cap it has ever had around the release of End Walker expansion. ESO is waaaay below that, consistently stuck with around 20k players.......WoW chose to hide these numbers because they must be extremely low that they dont wanna scare away the few fanboys left logging in because of an extreme level of depressive addiction.
More than half of the FFXIV fanboys QUIT the game according to the charts in LESS THAN 3 weeks of the release of End Walker....these numbers don't lie....people do.
Anti-NW? You do realize how many ppl actually wanted this game to be one of the best out there? There's nothing to hate about NW because ppl wanted all the best for NW, not hating. The only hate that ppl can have is for ppl like you who are trying hard to spit on a game that is 1000 miles ahead of yours. Yours is unstable and full of bugs MMO that is next to impossible to play properly. Not to mention other exploits that completely ruined the game.
Also are you seriously comparing FFXIV to NW and it's numbers? FFXIV had to close it's doors so they can actually prevent ppl from playing it, and your precious NW is so desperate that they are inviniting bots now so the world can feel a little bit alive.
Next time try to look a little bit smart before spitting anymore bullshit about FFXIV and calling ppl "fanboys" for no reason.
Most people who play FFXIV aren't even on Steam. Not sure where that comparison came from lol. As for NW; you're right. Most of us are just frustrated and took a break. I hope it can recover because I believe it has potential, but for now it's just a semi-entertaining, mildly frustrating joke.
Is this going to be one of those games that die and get shut down; then two years later everyone has the fondest memories and want it back like Vanguard, SWG, Marvel Heroes?
It's already different from that at least for Marvel Heroes. Marvel Heroes didn't have people lined up to dance on its grave from start to finish, and in fact most of its players were actually quite satisfied and happy with the game before it got completely revamped for consoles. Perhaps after it got completely changed around for consoles, some people felt it should die, but that was due to a horrific change in direction rather than incompetence from start to finish.
The same thing can arguably be said for SWG before its big revamp that changed around everything, though that game lasted quite a while even after that and I haven't been following it as much so I can't say for sure.
I jumped into defense for New World every now and then because I enjoy slow-paced MMOs that focus on teamwork, community building, and effort to progress. I spent almost 400 hours in New World, trying to play as much as possible the way the developers probably intended, i.e. without taking advantage of bugged content that allowed you to level up by leaps in brief time. Instead, I followed the main quest and finished almost all side quest in every zone.
However, after all those hours I come to the conclusion that the game is fundamentally broken and that the AGS team particularly excells at mimicking a great MMO experience simply by artifically elongating the little content that they have.
Not sure this story is needed at this point. People have been more than gleeful in touring the decline of the playerbase. At this point everyone already knows the state of play.
I personally don't care. I'm having a fun time.
Yeah, I don't know why people celebrate the failure of others. If you're having fun, enjoy - that is a good course.
I think because a studio pushed out a poor quality product on purpose... to get box sales. Studios that do that deserve to fail. If we reward studios for this, games are going to get worse and worse.
This game needed another year in development, that is very obvious (and predicted by many here).
I don’t disagree with you but it gets a lot more complicated than that.
I'm sure there were many involved in the development that wanted to delay and delay, there always is. There are also people charged with getting a project out the door on time and on budget.
These thing are huge productions, people under contract etc. etc.
I enjoyed my time with the game. Things felt really snappy and responsive. Had a nice virtual world feel to it at first. Then all the bugs started showing up and the game was pretty much the same old, same old.
Can’t wait to try again after a year or so has gone by or may after the first expansion whatever they will call it. Unless some exciting developments happen beforehand.
I’m leaning more towards coop rpg games these days. They seem to give me more of what I want.
I would really like to see easy to queue into battlegrounds and pvp modes before endgame. Then I might give it a shot again, atm. when I played, there was no pvp while leveling. Also quest contiunity didnt exist, just one mission quest except for the mqin quest. Pretty boring quests.
Well I got the Deluxe for free from Amazon they just link me the steam code as I was someone that applied in 2014 when it came into amazon.com store
But the controls are garbage if they made them like WoW and FFXIV I wouldve continued past level 5.
Good riddance all the whiners who left the game. We dont need whiners in a new MMO, need a different breed, the normal type even if they are a minority. The game is not made to please the type who rage quit after logging in for 30min. Better that way.
I expect the same thing for Riot Game's MMO that is in the making, not to please everyone and to be its own thing even if some may not like it.
Funny you say "we don't need whiners in a new mmo" that statement is dripping with irony when applied to new world players....yall complained every step of the way till they made it a completely different game from what it was intended to be. Then you talk about it "doing its own thing" when they are playing catch up to implement successful systems from already existing mmos...They didn't have the nuts to do their own thing.
Don't blame the customer its not our fault this was a terrible game. New World had one of the most successful marketing campaigns for an MMO ever.
People bought hook line and sinker what they were promising. Then customers didn't just talk, they put real money into Amazon coffers for that promise. The problem was that Amazon didn't deliver what they said they were going too.
Even Alpha testers told Amazon FFA PVP gankfest was a no go, and they were smart to change. That change bankrolled this game. New World had almost 1mil concurrent users. With estimated 10mil to 25mil sold copies ($400mil to $1.2bil). Obviously their was a demand for the product, unlike FFA PVP Mortal online/Crowfall that would only dream to have New Worlds concurrent users as of today which is 90%+ below where it started.
New World didn't deliver a solid product so people have abandoned them in droves. They made so much money, they easily could have put the money and resources into this game to make it the great product they were advertising.
The blame is squarely on New world not the customer.
Good riddance all the whiners who left the game. We dont need whiners in a new MMO, need a different breed, the normal type even if they are a minority. The game is not made to please the type who rage quit after logging in for 30min. Better that way.
I expect the same thing for Riot Game's MMO that is in the making, not to please everyone and to be its own thing even if some may not like it.
Funny you say "we don't need whiners in a new mmo" that statement is dripping with irony when applied to new world players....yall complained every step of the way till they made it a completely different game from what it was intended to be. Then you talk about it "doing its own thing" when they are playing catch up to implement successful systems from already existing mmos...They didn't have the nuts to do their own thing.
Don't blame the customer its not our fault this was a terrible game. New World had one of the most successful marketing campaigns for an MMO ever.
People bought hook line and sinker what they were promising. Then customers didn't just talk, they put real money into Amazon coffers for that promise. The problem was that Amazon didn't deliver what they said they were going too.
Even Alpha testers told Amazon FFA PVP gankfest was a no go, and they were smart to change. That change bankrolled this game. New World had almost 1mil concurrent users. With estimated 10mil to 25mil sold copies ($400mil to $1.2bil). Obviously their was a demand for the product, unlike FFA PVP Mortal online/Crowfall that would only dream to have New Worlds concurrent users as of today which is 90%+ below where it started.
New World didn't deliver a solid product so people have abandoned them in droves. They made so much money, they easily could have put the money and resources into this game to make it the great product they were advertising.
The blame is squarely on New world not the customer.
I think your estimated sales are way too high, if this title broke 3M I'd be totally surprised.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Good riddance all the whiners who left the game. We dont need whiners in a new MMO, need a different breed, the normal type even if they are a minority. The game is not made to please the type who rage quit after logging in for 30min. Better that way.
I expect the same thing for Riot Game's MMO that is in the making, not to please everyone and to be its own thing even if some may not like it.
Funny you say "we don't need whiners in a new mmo" that statement is dripping with irony when applied to new world players....yall complained every step of the way till they made it a completely different game from what it was intended to be. Then you talk about it "doing its own thing" when they are playing catch up to implement successful systems from already existing mmos...They didn't have the nuts to do their own thing.
Don't blame the customer its not our fault this was a terrible game. New World had one of the most successful marketing campaigns for an MMO ever.
People bought hook line and sinker what they were promising. Then customers didn't just talk, they put real money into Amazon coffers for that promise. The problem was that Amazon didn't deliver what they said they were going too.
Even Alpha testers told Amazon FFA PVP gankfest was a no go, and they were smart to change. That change bankrolled this game. New World had almost 1mil concurrent users. With estimated 10mil to 25mil sold copies ($400mil to $1.2bil). Obviously their was a demand for the product, unlike FFA PVP Mortal online/Crowfall that would only dream to have New Worlds concurrent users as of today which is 90%+ below where it started.
New World didn't deliver a solid product so people have abandoned them in droves. They made so much money, they easily could have put the money and resources into this game to make it the great product they were advertising.
The blame is squarely on New world not the customer.
I think your estimated sales are way too high, if this title broke 3M I'd be totally surprised.
With an all-time high concurrency of almost 1mil I think more than 3mil in box sales is almost certain.
Not by much, if the numbers were anything great they'd have shouted it from the roof tops, yet nothing but crickets.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
doubt they sold over 6 million copies. MMO launch window usually feature a very large percentage of sales concurrently for a few days since there is a huge build up to launch especially with this one. You cant really go by the 900k at all other than you know they sold at least 1 million.
Im guessing 3-6 million. Enough to keep the light on considering the build cost.
All this anti-NW hate and the game still is above FFXIV's latest expansion according to Steam Charts and has maintained that position consistently. FFXIV is down to below 50k concurrent, half of the highest player cap it has ever had around the release of End Walker expansion. ESO is waaaay below that, consistently stuck with around 20k players.......WoW chose to hide these numbers because they must be extremely low that they dont wanna scare away the few fanboys left logging in because of an extreme level of depressive addiction.
More than half of the FFXIV fanboys QUIT the game according to the charts in LESS THAN 3 weeks of the release of End Walker....these numbers don't lie....people do.
I play it 32h and found was way to time sink for me. I am kinda used to unlock skill and try builds since i play ESO but this was too slow.
I only play story on FFXIV, thats quite common is not a PVP open world game with the need of huge population on all times, still you will always find people to pug anything you like always.
It seems like traditional MMO progression systems mixed with action combat don't work well together. Action MMOs always flounder while traditional tab target like WoW and FFXIV remain on top.
I think your estimated sales are way too high, if this title broke 3M I'd be totally surprised.
1m confirmed concurrent. There is such a thing as casuals, which are a majority of players that don't play everyday. I know people that were still downloading it after 2 days due to connect issues.
Anyways here is other games right below NW on steam charts Examples: Valheim - 500k concurrent, 8mil sales. Cyperpunk 2077 - 840k concurrent, 13.5mil sales
New world had 900k concurrent before even Xmas sales. That is the highest selling month of the year, they release only a couple months before Xmas sales on purpose. They had to sell a few million during that time at least.
I agree estimated 10mil-25mil, its probably on the very low side of this range because if it was high side they would have released the numbers. But who knows it did take a few months of positive press for Valheim to hit its first 6mil and New World had only about 1 month before all the negativity started. Hard to know unless they release the numbers.
Other games like Fallout 4 has 13 mil units on day one, but its multi platform so that's a factor.
Good riddance all the whiners who left the game. We dont need whiners in a new MMO, need a different breed, the normal type even if they are a minority. The game is not made to please the type who rage quit after logging in for 30min. Better that way.
I expect the same thing for Riot Game's MMO that is in the making, not to please everyone and to be its own thing even if some may not like it.
Funny you say "we don't need whiners in a new mmo" that statement is dripping with irony when applied to new world players....yall complained every step of the way till they made it a completely different game from what it was intended to be. Then you talk about it "doing its own thing" when they are playing catch up to implement successful systems from already existing mmos...They didn't have the nuts to do their own thing.
Don't blame the customer its not our fault this was a terrible game. New World had one of the most successful marketing campaigns for an MMO ever.
People bought hook line and sinker what they were promising. Then customers didn't just talk, they put real money into Amazon coffers for that promise. The problem was that Amazon didn't deliver what they said they were going too.
Even Alpha testers told Amazon FFA PVP gankfest was a no go, and they were smart to change. That change bankrolled this game. New World had almost 1mil concurrent users. With estimated 10mil to 25mil sold copies ($400mil to $1.2bil). Obviously their was a demand for the product, unlike FFA PVP Mortal online/Crowfall that would only dream to have New Worlds concurrent users as of today which is 90%+ below where it started.
New World didn't deliver a solid product so people have abandoned them in droves. They made so much money, they easily could have put the money and resources into this game to make it the great product they were advertising.
The blame is squarely on New world not the customer.
I think your estimated sales are way too high, if this title broke 3M I'd be totally surprised.
I don’t think the numbers have that much to do with the message.
I agree with Brainy. What more evidence does one need that there is mass appeal for the pve mmorpg.
People want a good mmorpg.
It is possible for another Blockbuster to happen in the future.
Good riddance all the whiners who left the game. We dont need whiners in a new MMO, need a different breed, the normal type even if they are a minority. The game is not made to please the type who rage quit after logging in for 30min. Better that way.
I expect the same thing for Riot Game's MMO that is in the making, not to please everyone and to be its own thing even if some may not like it.
Funny you say "we don't need whiners in a new mmo" that statement is dripping with irony when applied to new world players....yall complained every step of the way till they made it a completely different game from what it was intended to be. Then you talk about it "doing its own thing" when they are playing catch up to implement successful systems from already existing mmos...They didn't have the nuts to do their own thing.
Don't blame the customer its not our fault this was a terrible game. New World had one of the most successful marketing campaigns for an MMO ever.
People bought hook line and sinker what they were promising. Then customers didn't just talk, they put real money into Amazon coffers for that promise. The problem was that Amazon didn't deliver what they said they were going too.
Even Alpha testers told Amazon FFA PVP gankfest was a no go, and they were smart to change. That change bankrolled this game. New World had almost 1mil concurrent users. With estimated 10mil to 25mil sold copies ($400mil to $1.2bil). Obviously their was a demand for the product, unlike FFA PVP Mortal online/Crowfall that would only dream to have New Worlds concurrent users as of today which is 90%+ below where it started.
New World didn't deliver a solid product so people have abandoned them in droves. They made so much money, they easily could have put the money and resources into this game to make it the great product they were advertising.
The blame is squarely on New world not the customer.
I think your estimated sales are way too high, if this title broke 3M I'd be totally surprised.
I don’t think the numbers have that much to do with the message.
I agree with Brainy. What more evidence does one need that there is mass appeal for the pve mmorpg.
People want a good mmorpg.
It is possible for another Blockbuster to happen in the future.
good news imho
New World, having been a PvP playground turned into a PvP playground with some PvE mixed jn at the last minute, is a really good example of just how starved this genre is for major new titles.
If we had WoW releasing last year, ESO this past December, and FFXIV was an upcoming release, New World would have earned far, far less sales and probably would've been received more poorly, honestly.
When you're starving, even a saltine tastes delicious.
Honestly I truly enjoy this game, I have over 1200 hours played.... log on most nights and play for hours.. have a great company and made some good friends. I have focused more on PVE & crafting than PVP, though I have participated in many wars and invasions and they're all fun. I have been running the advanced dungeons and found them plenty challenging and rewarding. Participate in nightly chest runs and there are on average 75 to 100 people who show up. I think once the server mergers completed the over all game experience and quality has gone up. The Winter event was enjoyable.. they still have some issues with luck that need to be addressed by overall in my opinion its a lot better than where WoW was after its initial launch. I think people who don't give it a shot are missing out, its definitely a great game, especially without a monthly fee. I've been in elite raiding guilds in wow and ESO and I like the dynamic where things are headed with this game.
Comments
Most people who play FFXIV aren't even on Steam. Not sure where that comparison came from lol. As for NW; you're right. Most of us are just frustrated and took a break. I hope it can recover because I believe it has potential, but for now it's just a semi-entertaining, mildly frustrating joke.
The same thing can arguably be said for SWG before its big revamp that changed around everything, though that game lasted quite a while even after that and I haven't been following it as much so I can't say for sure.
However, after all those hours I come to the conclusion that the game is fundamentally broken and that the AGS team particularly excells at mimicking a great MMO experience simply by artifically elongating the little content that they have.
You can get it on Steam for $13 if your currency is set to ARS (Argentina). The Cash Shop is also permanently 90% off.
I'm sure there were many involved in the development that wanted to delay and delay, there always is. There are also people charged with getting a project out the door on time and on budget.
There are no simple answers.
"Be water my friend" - Bruce Lee
Can’t wait to try again after a year or so has gone by or may after the first expansion whatever they will call it. Unless some exciting developments happen beforehand.
I’m leaning more towards coop rpg games these days. They seem to give me more of what I want.
A good time.
"Be water my friend" - Bruce Lee
Yeah it's true, but if we go with meth addicted hooker math, a fourty dollar handy from scabby sally isn't going to get alot of repeat...plays.
Unless you are into that type of thing which hey cool, friction fetishes are real.
Your uncles nephews neighbours milkmans wife's friend's neighbour who works at Amazon games?
Well I got the Deluxe for free from Amazon they just link me the steam code as I was someone that applied in 2014 when it came into amazon.com store But the controls are garbage if they made them like WoW and FFXIV I wouldve continued past level 5.
People bought hook line and sinker what they were promising. Then customers didn't just talk, they put real money into Amazon coffers for that promise. The problem was that Amazon didn't deliver what they said they were going too.
Even Alpha testers told Amazon FFA PVP gankfest was a no go, and they were smart to change. That change bankrolled this game. New World had almost 1mil concurrent users. With estimated 10mil to 25mil sold copies ($400mil to $1.2bil). Obviously their was a demand for the product, unlike FFA PVP Mortal online/Crowfall that would only dream to have New Worlds concurrent users as of today which is 90%+ below where it started.
New World didn't deliver a solid product so people have abandoned them in droves. They made so much money, they easily could have put the money and resources into this game to make it the great product they were advertising.
The blame is squarely on New world not the customer.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Im guessing 3-6 million. Enough to keep the light on considering the build cost.
I play it 32h and found was way to time sink for me. I am kinda used to unlock skill and try builds since i play ESO but this was too slow.
I only play story on FFXIV, thats quite common is not a PVP open world game with the need of huge population on all times, still you will always find people to pug anything you like always.
1m confirmed concurrent. There is such a thing as casuals, which are a majority of players that don't play everyday. I know people that were still downloading it after 2 days due to connect issues.
Anyways here is other games right below NW on steam charts Examples:
Valheim - 500k concurrent, 8mil sales.
Cyperpunk 2077 - 840k concurrent, 13.5mil sales
New world had 900k concurrent before even Xmas sales. That is the highest selling month of the year, they release only a couple months before Xmas sales on purpose. They had to sell a few million during that time at least.
I agree estimated 10mil-25mil, its probably on the very low side of this range because if it was high side they would have released the numbers. But who knows it did take a few months of positive press for Valheim to hit its first 6mil and New World had only about 1 month before all the negativity started. Hard to know unless they release the numbers.
Other games like Fallout 4 has 13 mil units on day one, but its multi platform so that's a factor.
I agree with Brainy. What more evidence does one need that there is mass appeal for the pve mmorpg.
People want a good mmorpg.
It is possible for another Blockbuster to happen in the future.
good news imho
"Be water my friend" - Bruce Lee
If we had WoW releasing last year, ESO this past December, and FFXIV was an upcoming release, New World would have earned far, far less sales and probably would've been received more poorly, honestly.
When you're starving, even a saltine tastes delicious.