Last game (System Shock 3) was cancelled despite him saying "It’s going great” some months before.
Perhaps you've heard of this thing called Digital Anvil? Years of work, backed by Microsoft money, and zippo de nada DA developed games released. That's the last example of Chris Roberts' professional gaming profligacy.
You conveniently snipped the Spector game production list (didn't feed your excuses, I guess). And again, I am pretty sure that if Spector had a half billion dollars in funding, he'd have gotten SQ42 out.
If you are holding out for the perfect game, the only game you play will be the waiting one.
I would assume that if N players play a game daily, that means the total number of players is higher than N.
Assuming that some people play daily, others a couple times a week, but almost everyone who plays at all plays at least once per week and only very few we can statistically ignore even more rarely, and that we can ignore people who pause because they later come back, I would guess this means maybe about 3*N people are actively playing the game in total, i.e. are either currently on pause but will return soon or are playing it on some regular basis.
So if 30,000 people play the alpha on average per day, I guess around 100,000 are actively playing it. I mean that doesnt sound so bad, even if thats way less than the 3.7 mio players total that are registered.
babu doing the work of three posters now. rabbit and Pig must not be getting paid anymore so they have stopped defending this nonsense...thanks Brandon.
babu doing the work of three posters now. rabbit and Pig must not be getting paid anymore so they have stopped defending this nonsense...thanks Brandon.
I think it is far more likely they just got fed up of defending the game against a deluge of negative posts, I know I would. But that does not take away from the fact that questions had and have to be asked.
babu doing the work of three posters now. rabbit and Pig must not be getting paid anymore so they have stopped defending this nonsense...thanks Brandon.
I think it is far more likely they just got fed up of defending the game against a deluge of negative posts, I know I would. But that does not take away from the fact that questions had and have to be asked.
Thats the thing...'the best damn space sim ever' shouldnt need to be defended.....
babu doing the work of three posters now. rabbit and Pig must not be getting paid anymore so they have stopped defending this nonsense...thanks Brandon.
I think it is far more likely they just got fed up of defending the game against a deluge of negative posts, I know I would. But that does not take away from the fact that questions had and have to be asked.
If the game was like Pantheon wit ha very small budget and dev team, then we understand why it has problems....When you have a dev team that is probably larger than NASA with almost 400M to spend, then people are more skeptical and have more expectations.
I've been in many startups in my career. In order to get investors, you need to have a business plan, a development plan, and enough marketing information to show what kind of sales you expect. A reputation of being accurate with these projections is a big help.
To me, there are two issues here:
1) the game, Star Citizen. What does it do? Is it fun? Etc, etc.
2) the development process.
I have no knowledge of #1, I haven't played SC and probably won't until they actually release it.
For #2, the dev team has made so many promises, and been so unbelievably wrong, that they are probably the worst managed project I've ever seen. (Actually, not really; one project I was on wasted $800 Million with 300 developers working for 5 years before they canceled it.)
SC has now abandoned any pretense of being a regular project, and instead is just an open-ended process that seems like it will go on until the money runs out. We can complain about that, justifiably.
But I still hope that a good game comes out of it anyway, I always loved Wing Commander, Privateer, and Freelancer.
Perhaps you've heard of this thing called Digital Anvil? Years of work, backed by Microsoft money, and zippo de nada DA developed games released. That's the last example of Chris Roberts' professional gaming profligacy.
You conveniently snipped the Spector game production list (didn't feed your excuses, I guess). And again, I am pretty sure that if Spector had a half billion dollars in funding, he'd have gotten SQ42 out.
Yeah I've heard about it and actually know that they developed and released multiple games lol
Spector production list is as relevant as Chris Roberts so no need to bring it up.
The thing is Spector had more than half a billion dollars in funding, in fact the company that bought his game, Tencent has $433.07 Billion market value. But since no one believed in his work and leadership is game and dev work got canned lol
Thats the thing...'the best damn space sim ever' shouldnt need to be defended.....
For something need to be defended it would mean that it was being attacked in the first place
Pointing out that game development of ambitious games is complex and takes a lot of time is not defending said games just like laughing at haters as they foam in mouth as Star Citizen playerbase keeps increasing and they keep breaking funding records is not defending anything.
Just rejoicing that those that don't play the game keep getting triggered by it's success while their salt keeps it in the limelight.
New Patch is out and a free-flight is approaching so get to learning the basics:
Perhaps you've heard of this thing called Digital Anvil? Years of work, backed by Microsoft money, and zippo de nada DA developed games released. That's the last example of Chris Roberts' professional gaming profligacy.
You conveniently snipped the Spector game production list (didn't feed your excuses, I guess). And again, I am pretty sure that if Spector had a half billion dollars in funding, he'd have gotten SQ42 out.
Yeah I've heard about it and actually know that they developed and released multiple games lol
Spector production list is as relevant as Chris Roberts so no need to bring it up.
The thing is Spector had more than half a billion dollars in funding, in fact the company that bought his game, Tencent has $433.07 Billion market value. But since no one believed in his work and leadership is game and dev work got canned lol
You're falsifying facts again. System Shock 3 failed when it was produced by OtherSide Entertainment, and that was the project where Warren Spector was on.
Later Tencent acquired some rights to System Shock sequel from OtherSide. We don't know what Tencent is doing with those rights, but they never had OtherSide or Spector developing the game for them.
Perhaps you've heard of this thing called Digital Anvil? Years of work, backed by Microsoft money, and zippo de nada DA developed games released. That's the last example of Chris Roberts' professional gaming profligacy.
You conveniently snipped the Spector game production list (didn't feed your excuses, I guess). And again, I am pretty sure that if Spector had a half billion dollars in funding, he'd have gotten SQ42 out.
Yeah I've heard about it and actually know that they developed and released multiple games lol
Spector production list is as relevant as Chris Roberts so no need to bring it up.
The thing is Spector had more than half a billion dollars in funding, in fact the company that bought his game, Tencent has $433.07 Billion market value. But since no one believed in his work and leadership is game and dev work got canned lol
You're falsifying facts again. System Shock 3 failed when it was produced by OtherSide Entertainment, and that was the project where Warren Spector was on.
Later Tencent acquired some rights to System Shock sequel from OtherSide. We don't know what Tencent is doing with those rights, but they never had OtherSide or Spector developing the game for them.
It was my understanding that Tencent buying rights was a large part of the reason the project got canned.
Considering Tencent is big on multiplayer GaaS and mobile properties, a singleplayer PC shooter doesn't seem to fit their business plan.
babu doing the work of three posters now. rabbit and Pig must not be getting paid anymore so they have stopped defending this nonsense...thanks Brandon.
I think it is far more likely they just got fed up of defending the game against a deluge of negative posts, I know I would. But that does not take away from the fact that questions had and have to be asked.
If the game was like Pantheon wit ha very small budget and dev team, then we understand why it has problems....When you have a dev team that is probably larger than NASA with almost 400M to spend, then people are more skeptical and have more expectations.
I absolutely agree, I think CI may be biting of more of two(!) games than they can chew. But I remain optimistic, we shall see when it launches, before the next five years hopefully.
You're falsifying facts again. System Shock 3 failed when it was produced by OtherSide Entertainment, and that was the project where Warren Spector was on.
Later Tencent acquired some rights to System Shock sequel from OtherSide. We don't know what Tencent is doing with those rights, but they never had OtherSide or Spector developing the game for them.
Not falsifying anything lol
The studio working on System Shock 3 which Spector was director wasn't able to keep making the game and had money troubles so they were forced to sell to Tencent hoping they could finance the rest of the development.
They took a look at the work done and seemingly so decided to not invest in it's continuation.
Who knows what will happens to SystemShock3. It's up to Tencent now and Spector has moved on to other make another game.
And being a single-player game is hardly the reason since they have shares in multiple companies that release single-player games. From Ubisoft to Frontier.
Main thing is that Spector's game System Shock 3 as he envisioned is no more.
Yeah shit happens in game development all the time. Projects get delayed, canned and never see the light of day. It's part of the business and has happened to EVERY developer that's been in the industry for as long as he did.
Only hope is that all their work can still be used to make another game. Which is all that matters really, supporting and giving dev's the possibility to make their dream games.
Which is another reason to be happy that Star Citizen project keeps on thriving.
You're falsifying facts again. System Shock 3 failed when it was produced by OtherSide Entertainment, and that was the project where Warren Spector was on.
Later Tencent acquired some rights to System Shock sequel from OtherSide. We don't know what Tencent is doing with those rights, but they never had OtherSide or Spector developing the game for them.
Not falsifying anything lol
The studio working on System Shock 3 which Spector was director wasn't able to keep making the game and had money troubles so they were forced to sell to Tencent hoping they could finance the rest of the development.
They took a look at the work done and seemingly so decided to not invest in it's continuation.
Who knows what will happens to SystemShock3. It's up to Tencent now and Spector has moved on to other make another game.
And being a single-player game is hardly the reason since they have shares in multiple companies that release single-player games. From Ubisoft to Frontier.
Main thing is that Spector's game System Shock 3 as he envisioned is no more.
Yeah shit happens in game development all the time. Projects get delayed, canned and never see the light of day. It's part of the business and has happened to EVERY developer that's been in the industry for as long as he did.
Only hope is that all their work can still be used to make another game. Which is all that matters really, supporting and giving dev's the possibility to make their dream games.
Which is another reason to be happy that Star Citizen project keeps on thriving.
And the irony (again) is that you basically said "Yea, Tencent killed it because it was going exactly like SC development is going. Horrendously late and horrendously over budget."
And yes, Tencent is focused on multiplayer GaaS and mobile. You can deny that if you want, but it's true. They only own about 5% of Ubisoft, for example. But a studio that almost exclusively develops GaaS multiplayer titles, like Grinding Gear or Riot? 80%-100%. So yes, they absolutely are focused on multiplayer and mobile and their business moves show it.
The only difference is Roberts depends on fans with zero industry insight or experience, where Spector had to justify it to someone with a little more industry knowledge. That's... Not really a good defense of SC.
You're falsifying facts again. System Shock 3 failed when it was produced by OtherSide Entertainment, and that was the project where Warren Spector was on.
Later Tencent acquired some rights to System Shock sequel from OtherSide. We don't know what Tencent is doing with those rights, but they never had OtherSide or Spector developing the game for them.
Not falsifying anything lol
The studio working on System Shock 3 which Spector was director wasn't able to keep making the game and had money troubles so they were forced to sell to Tencent hoping they could finance the rest of the development.
They took a look at the work done and seemingly so decided to not invest in it's continuation.
Who knows what will happens to SystemShock3. It's up to Tencent now and Spector has moved on to other make another game.
And being a single-player game is hardly the reason since they have shares in multiple companies that release single-player games. From Ubisoft to Frontier.
Main thing is that Spector's game System Shock 3 as he envisioned is no more.
Yeah shit happens in game development all the time. Projects get delayed, canned and never see the light of day. It's part of the business and has happened to EVERY developer that's been in the industry for as long as he did.
Only hope is that all their work can still be used to make another game. Which is all that matters really, supporting and giving dev's the possibility to make their dream games.
Which is another reason to be happy that Star Citizen project keeps on thriving.
And the irony (again) is that you basically said "Yea, Tencent killed it because it was going exactly like SC development is going. Horrendously late and horrendously over budget."
And yes, Tencent is focused on multiplayer GaaS and mobile. You can deny that if you want, but it's true. They only own about 5% of Ubisoft, for example. But a studio that almost exclusively develops GaaS multiplayer titles, like Grinding Gear or Riot? 80%-100%. So yes, they absolutely are focused on multiplayer and mobile and their business moves show it.
The only difference is Roberts depends on fans with zero industry insight or experience, where Spector had to justify it to someone with a little more industry knowledge. That's... Not really a good defense of SC.
Good point, knowledgeable business people know when to pull the plug, unlike gamers apparently, who double down in the "hopes" of one day realizing their dreams.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You're falsifying facts again. System Shock 3 failed when it was produced by OtherSide Entertainment, and that was the project where Warren Spector was on.
Later Tencent acquired some rights to System Shock sequel from OtherSide. We don't know what Tencent is doing with those rights, but they never had OtherSide or Spector developing the game for them.
Not falsifying anything lol
The studio working on System Shock 3 which Spector was director wasn't able to keep making the game and had money troubles so they were forced to sell to Tencent hoping they could finance the rest of the development.
They took a look at the work done and seemingly so decided to not invest in it's continuation.
Who knows what will happens to SystemShock3. It's up to Tencent now and Spector has moved on to other make another game.
And being a single-player game is hardly the reason since they have shares in multiple companies that release single-player games. From Ubisoft to Frontier.
Main thing is that Spector's game System Shock 3 as he envisioned is no more.
Yeah shit happens in game development all the time. Projects get delayed, canned and never see the light of day. It's part of the business and has happened to EVERY developer that's been in the industry for as long as he did.
Only hope is that all their work can still be used to make another game. Which is all that matters really, supporting and giving dev's the possibility to make their dream games.
Which is another reason to be happy that Star Citizen project keeps on thriving.
And the irony (again) is that you basically said "Yea, Tencent killed it because it was going exactly like SC development is going. Horrendously late and horrendously over budget."
And yes, Tencent is focused on multiplayer GaaS and mobile. You can deny that if you want, but it's true. They only own about 5% of Ubisoft, for example. But a studio that almost exclusively develops GaaS multiplayer titles, like Grinding Gear or Riot? 80%-100%. So yes, they absolutely are focused on multiplayer and mobile and their business moves show it.
The only difference is Roberts depends on fans with zero industry insight or experience, where Spector had to justify it to someone with a little more industry knowledge. That's... Not really a good defense of SC.
Good point, knowledgeable business people know when to pull the plug, unlike gamers apparently, who double down in the "hopes" of one day realizing their dreams.
Belief and faith trumps truth, every time.
Logic, my dear, merely enables one to be wrong with great authority.
You're falsifying facts again. System Shock 3 failed when it was produced by OtherSide Entertainment, and that was the project where Warren Spector was on.
Later Tencent acquired some rights to System Shock sequel from OtherSide. We don't know what Tencent is doing with those rights, but they never had OtherSide or Spector developing the game for them.
Not falsifying anything lol
The studio working on System Shock 3 which Spector was director wasn't able to keep making the game and had money troubles so they were forced to sell to Tencent hoping they could finance the rest of the development.
They took a look at the work done and seemingly so decided to not invest in it's continuation.
Who knows what will happens to SystemShock3. It's up to Tencent now and Spector has moved on to other make another game.
And being a single-player game is hardly the reason since they have shares in multiple companies that release single-player games. From Ubisoft to Frontier.
Main thing is that Spector's game System Shock 3 as he envisioned is no more.
Yeah shit happens in game development all the time. Projects get delayed, canned and never see the light of day. It's part of the business and has happened to EVERY developer that's been in the industry for as long as he did.
Only hope is that all their work can still be used to make another game. Which is all that matters really, supporting and giving dev's the possibility to make their dream games.
Which is another reason to be happy that Star Citizen project keeps on thriving.
Presumably Tencent has some unannounced plan for the System Shock license that they grabbed, that never included OtherSide Entertainment finishing their project. We don't even know whether Tencent's purchase also included OtherSide Entertainment's project files.
You're falsifying facts again. System Shock 3 failed when it was produced by OtherSide Entertainment, and that was the project where Warren Spector was on.
Later Tencent acquired some rights to System Shock sequel from OtherSide. We don't know what Tencent is doing with those rights, but they never had OtherSide or Spector developing the game for them.
Not falsifying anything lol
The studio working on System Shock 3 which Spector was director wasn't able to keep making the game and had money troubles so they were forced to sell to Tencent hoping they could finance the rest of the development.
They took a look at the work done and seemingly so decided to not invest in it's continuation.
Who knows what will happens to SystemShock3. It's up to Tencent now and Spector has moved on to other make another game.
And being a single-player game is hardly the reason since they have shares in multiple companies that release single-player games. From Ubisoft to Frontier.
Main thing is that Spector's game System Shock 3 as he envisioned is no more.
Yeah shit happens in game development all the time. Projects get delayed, canned and never see the light of day. It's part of the business and has happened to EVERY developer that's been in the industry for as long as he did.
Only hope is that all their work can still be used to make another game. Which is all that matters really, supporting and giving dev's the possibility to make their dream games.
Which is another reason to be happy that Star Citizen project keeps on thriving.
And the irony (again) is that you basically said "Yea, Tencent killed it because it was going exactly like SC development is going. Horrendously late and horrendously over budget."
And yes, Tencent is focused on multiplayer GaaS and mobile. You can deny that if you want, but it's true. They only own about 5% of Ubisoft, for example. But a studio that almost exclusively develops GaaS multiplayer titles, like Grinding Gear or Riot? 80%-100%. So yes, they absolutely are focused on multiplayer and mobile and their business moves show it.
The only difference is Roberts depends on fans with zero industry insight or experience, where Spector had to justify it to someone with a little more industry knowledge. That's... Not really a good defense of SC.
Good point, knowledgeable business people know when to pull the plug, unlike gamers apparently, who double down in the "hopes" of one day realizing their dreams.
It is a point not lost on many of the crowdfunded development studios.
It's like sports betting against someone whose only experience with the sport is playing it in school. Sure, you generally know what it's about, but you have little to no specialized knowledge that would make you an intelligent better.
And the irony (again) is that you basically said "Yea, Tencent killed it because it was going exactly like SC development is going. Horrendously late and horrendously over budget."
And yes, Tencent is focused on multiplayer GaaS and mobile. You can deny that if you want, but it's true. They only own about 5% of Ubisoft, for example. But a studio that almost exclusively develops GaaS multiplayer titles, like Grinding Gear or Riot? 80%-100%. So yes, they absolutely are focused on multiplayer and mobile and their business moves show it.
The only difference is Roberts depends on fans with zero industry insight or experience, where Spector had to justify it to someone with a little more industry knowledge. That's... Not really a good defense of SC.
Tencent funds all kinds of studios, some with single-player games. They funded Frontier and their theme/jurassic park single player games. No reason they couldn't fund Otherside Ent if they saw any value in them.
In the end Tencent cares more about money than making creative and ambitious titles that's a given.
Roberts is fortunate to have gamers backing it instead of greedy $uit$.
Which is the difference between one ambitious and creative game getting canned or one getting continuously growth and support.
It just shows that the industry risk adverse to doing games out of the norm is preventing us gamers to experience cool games, which is why crowdfunding became a thing.
Sure some projects fail (just like they do with traditional development) but those who succeed and not only survive but thrive, specially those of niche genres, should be cherished and applauded since having them is better than having nothing, which would be the alternative.
Not at all and the point stands stronger than ever.
Spector (perfect dev according to @Arg) and Co, had the benefits of closed development cycle and a fixed budget to work with yet they still run into trouble. They tried to make something new and found themselves too deep and with the need to find investors to keep working. Call it bad management, scope creep, covid, whatever. It can happen to the very best dev's with the best intentions.
The gist is, every developer making ambitious and out of the box games will run into issues, it's part of the process and you can't plan for things you can't control. The only way to mitigate issues is to stick to cookie cutter games, which then sucks all the chance of having truly unique and generational experience and then these creative dev's and gamers will go "why bother then?".
^--- All the more reason why we really all should be hoping that SC is a huge success. A 500 million dollar failure would probably hurt game development for a decade and become the poster boy for failure.
Nah. It's simply another example of how crowdfunding a game is more often than not a waste of money. Especially when run by a dude that was never ever to take a game to completion himself.
It will have zero impact on games funded by publishers or studios.
If I were to guess, Babs no longer believes what he spouts. But it's quite possible he is in a prolonged denial stage of grief. I've never once seen him admit some, in actuality many, criticisms are completely valid. Maybe he has and I missed it. He just endlessly deflects or defends RSI at every step and I really don't know why you guys bother engaging him directly so much.
^--- All the more reason why we really all should be hoping that SC is a huge success. A 500 million dollar failure would probably hurt game development for a decade and become the poster boy for failure.
No, it would hurt crowdfunding.
Publishers are eating popcorn and likely giggling.
Nah. It's simply another example of how crowdfunding a game is more often than not a waste of money.
I hope people learn. The level of highly successful people panhandling was gross from the start. I don't care how cool Wing Commander was in 30 years ago, there's no way I'm giving the guy who made 'Who's Your Caddy?' a bunch of dough to pursue HIS passion project.
Honestly, The generational leaps in approachability that Unreal 5 will not only make for itself, but influence others to implement(Unity, ect.) will be great. When AI code and image generation is fully baked, watch out, because I believe we will finally break free of having to play uninspired reiterations of the same garbage and hit a new golden age of creativity without having to need a publishing budget.
It was 20-year-olds making cool stuff in basements and garages that was progressing gaming into the 2000s. It was relying on the same 50-year-olds from decades ago over and over that sunk gaming in the 2020s, imo.
Comments
You conveniently snipped the Spector game production list (didn't feed your excuses, I guess). And again, I am pretty sure that if Spector had a half billion dollars in funding, he'd have gotten SQ42 out.
If you are holding out for the perfect game, the only game you play will be the waiting one.
If the game was like Pantheon wit ha very small budget and dev team, then we understand why it has problems....When you have a dev team that is probably larger than NASA with almost 400M to spend, then people are more skeptical and have more expectations.
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2024: 47 years on the Net.
Later Tencent acquired some rights to System Shock sequel from OtherSide. We don't know what Tencent is doing with those rights, but they never had OtherSide or Spector developing the game for them.
Considering Tencent is big on multiplayer GaaS and mobile properties, a singleplayer PC shooter doesn't seem to fit their business plan.
https://www.pcgamer.com/uk/star-citizen-is-doing-bedsheet-deformation-physics-now-because-of-course-it-is/
And yes, Tencent is focused on multiplayer GaaS and mobile. You can deny that if you want, but it's true. They only own about 5% of Ubisoft, for example. But a studio that almost exclusively develops GaaS multiplayer titles, like Grinding Gear or Riot? 80%-100%. So yes, they absolutely are focused on multiplayer and mobile and their business moves show it.
The only difference is Roberts depends on fans with zero industry insight or experience, where Spector had to justify it to someone with a little more industry knowledge. That's... Not really a good defense of SC.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
Before Tencent's purchase we had reports of layoffs, including reports that the whole team had been laid off:
https://www.pcgamer.com/otherside-entertainment-layoffs-leave-the-future-of-system-shock-3-in-doubt/
Then we know that Tencent purchased what licenses OtherSide Entertainment had to System Shock IP. But we don't really know more than that.
What we know is that Warren Spector confirms that they only worked on System Shock 3 in 2018 and 2019:
https://www.videogameschronicle.com/news/warren-spector-breaks-silence-and-finally-implies-his-system-shock-3-is-dead/
Presumably Tencent has some unannounced plan for the System Shock license that they grabbed, that never included OtherSide Entertainment finishing their project. We don't even know whether Tencent's purchase also included OtherSide Entertainment's project files.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
It's like sports betting against someone whose only experience with the sport is playing it in school. Sure, you generally know what it's about, but you have little to no specialized knowledge that would make you an intelligent better.
It will have zero impact on games funded by publishers or studios.
If I were to guess, Babs no longer believes what he spouts. But it's quite possible he is in a prolonged denial stage of grief. I've never once seen him admit some, in actuality many, criticisms are completely valid. Maybe he has and I missed it. He just endlessly deflects or defends RSI at every step and I really don't know why you guys bother engaging him directly so much.
Publishers are eating popcorn and likely giggling.
I hope people learn. The level of highly successful people panhandling was gross from the start. I don't care how cool Wing Commander was in 30 years ago, there's no way I'm giving the guy who made 'Who's Your Caddy?' a bunch of dough to pursue HIS passion project.
Honestly, The generational leaps in approachability that Unreal 5 will not only make for itself, but influence others to implement(Unity, ect.) will be great. When AI code and image generation is fully baked, watch out, because I believe we will finally break free of having to play uninspired reiterations of the same garbage and hit a new golden age of creativity without having to need a publishing budget.
It was 20-year-olds making cool stuff in basements and garages that was progressing gaming into the 2000s. It was relying on the same 50-year-olds from decades ago over and over that sunk gaming in the 2020s, imo.