False. No more stretch goals since mid 2016. They are just implementing what they have to deliver.
Since a decade, Publishers made more than 100 Billions $... and deliver nothing but copy-paste of the same games, now not even finished.
CB2077 took 8 years from a well established company, released, not yet finished a year and half later. And it is was a fraction of SQ42+SC while CIG had to start from scratch with 12 employees and 6M$
This will never be launched, every year that passes more stuff is added and the infrastructure ages which then needs replacing which postpones the launch further. The only thing which would force a launch is if stupid people stopped throwing money at them for ships in a game which has no launch cycle but that doesnt seem likely.
In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
Welcome to the forums!
If you are making money hand over fist, launching a game is an uncertainty against the "in development" sure bet. Indeed you may make more money, probably will but why risk a safe bet that is raking it in?
again they aren't raking it in compared to what a full released MMO with a dedicated fan base. If they can get 1 million people paying $15 a month they will make way more then they do now. Seeing as they have what 3 or 4 million accounts? That wouldn't be a huge problem there.
Or just release a $50 expansion pack once a year with new alien races and planets. It is not a safe bet to keep selling ships for now.
In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
Welcome to the forums!
If you are making money hand over fist, launching a game is an uncertainty against the "in development" sure bet. Indeed you may make more money, probably will but why risk a safe bet that is raking it in?
again they aren't raking it in compared to what a full released MMO with a dedicated fan base. If they can get 1 million people paying $15 a month they will make way more then they do now. Seeing as they have what 3 or 4 million accounts? That wouldn't be a huge problem there.
Or just release a $50 expansion pack once a year with new alien races and planets. It is not a safe bet to keep selling ships for now.
But they are doing fine just selling ships, no one is going to be in a rush to swap the goose that lays the golden eggs with a "probably better" goose. But down the line the ship selling will start to dry up, then they will prepare to launch.
End of the day what we all want is a good game, so how much ship selling is done pre-launch is irrelevant, it just helps explain why they are in no rush to launch.
Camelot Unchained is following a similar development path as this game, I feel like this is pretty par the corse these days, the only difference being the backers of this game keep feeding it new funds because they're hooked in on the only game that might deliver what they want... we keep acting surprised about that though is what's funny.
Nobody is acting surprised that the faithful are hooked on the promises made. We know there are plenty of Fox Mulder's for every foolish belief or hope out there.
Folks are surprised they haven't yet woken up to the reality that they're throwing good money after bad. A decade, a half billion dollars, and a tech demo later.
Camelot Unchained is following a similar development path as this game, I feel like this is pretty par the corse these days, the only difference being the backers of this game keep feeding it new funds because they're hooked in on the only game that might deliver what they want... we keep acting surprised about that though is what's funny.
For SC it's the amounts that get me, I did a joke before about the millions being needed for The Roberts Moonbase, the sums are huge. This bodes well for launch, although money does not make a good game it sure helps!
In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
Welcome to the forums!
If you are making money hand over fist, launching a game is an uncertainty against the "in development" sure bet. Indeed you may make more money, probably will but why risk a safe bet that is raking it in?
again they aren't raking it in compared to what a full released MMO with a dedicated fan base. If they can get 1 million people paying $15 a month they will make way more then they do now. Seeing as they have what 3 or 4 million accounts? That wouldn't be a huge problem there.
Or just release a $50 expansion pack once a year with new alien races and planets. It is not a safe bet to keep selling ships for now.
But they are doing fine just selling ships, no one is going to be in a rush to swap the goose that lays the golden eggs with a "probably better" goose. But down the line the ship selling will start to dry up, then they will prepare to launch.
End of the day what we all want is a good game, so how much ship selling is done pre-launch is irrelevant, it just helps explain why they are in no rush to launch.
there is a HUGE difference between fine and making hundreds of millions a year... Getting 80 million in sales isn't a golden egg. Also who said they can't sell ships when the game goes live? You are acting like going live means they stop making money?
Not to mention people will stop selling ships if the game doesn't have progress. I agree they aren't rushing but that's not because they think they will make less money when it goes full release.
it's a stupid thing to claim that they will make less money if it gets released.
Camelot Unchained is following a similar development path as this game, I feel like this is pretty par the corse these days, the only difference being the backers of this game keep feeding it new funds because they're hooked in on the only game that might deliver what they want... we keep acting surprised about that though is what's funny.
no people still fund this game because it already is something they want and it's fun to play. I guarnetee people funding it now aren't funding it on what it might be but what it is now.
In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
Welcome to the forums!
If you are making money hand over fist, launching a game is an uncertainty against the "in development" sure bet. Indeed you may make more money, probably will but why risk a safe bet that is raking it in?
again they aren't raking it in compared to what a full released MMO with a dedicated fan base. If they can get 1 million people paying $15 a month they will make way more then they do now. Seeing as they have what 3 or 4 million accounts? That wouldn't be a huge problem there.
Or just release a $50 expansion pack once a year with new alien races and planets. It is not a safe bet to keep selling ships for now.
But they are doing fine just selling ships, no one is going to be in a rush to swap the goose that lays the golden eggs with a "probably better" goose. But down the line the ship selling will start to dry up, then they will prepare to launch.
End of the day what we all want is a good game, so how much ship selling is done pre-launch is irrelevant, it just helps explain why they are in no rush to launch.
there is a HUGE difference between fine and making hundreds of millions a year... Getting 80 million in sales isn't a golden egg. Also who said they can't sell ships when the game goes live? You are acting like going live means they stop making money?
Not to mention people will stop selling ships if the game doesn't have progress. I agree they aren't rushing but that's not because they think they will make less money when it goes full release.
it's a stupid thing to claim that they will make less money if it gets released.
I am not claiming that; I am saying risk is more important to a business than you seem to want to factor in, all launches do not go well. Meanwhile they have the time to make a better game, this must seem like a win-win situation to them.
If we can stop calling each other stupid just because we don't have the same opinions about everything, that would be helpful. We are better than Twitter, let's keep it that way.
In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
Welcome to the forums!
If you are making money hand over fist, launching a game is an uncertainty against the "in development" sure bet. Indeed you may make more money, probably will but why risk a safe bet that is raking it in?
again they aren't raking it in compared to what a full released MMO with a dedicated fan base. If they can get 1 million people paying $15 a month they will make way more then they do now. Seeing as they have what 3 or 4 million accounts? That wouldn't be a huge problem there.
Or just release a $50 expansion pack once a year with new alien races and planets. It is not a safe bet to keep selling ships for now.
But they are doing fine just selling ships, no one is going to be in a rush to swap the goose that lays the golden eggs with a "probably better" goose. But down the line the ship selling will start to dry up, then they will prepare to launch.
End of the day what we all want is a good game, so how much ship selling is done pre-launch is irrelevant, it just helps explain why they are in no rush to launch.
there is a HUGE difference between fine and making hundreds of millions a year... Getting 80 million in sales isn't a golden egg. Also who said they can't sell ships when the game goes live? You are acting like going live means they stop making money?
Not to mention people will stop selling ships if the game doesn't have progress. I agree they aren't rushing but that's not because they think they will make less money when it goes full release.
it's a stupid thing to claim that they will make less money if it gets released.
Well, iirc, they said they would not include pay to win mechanics. Selling ships in a game about traversing space? Sounds a *lot* like selling player power to me.
In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
Welcome to the forums!
If you are making money hand over fist, launching a game is an uncertainty against the "in development" sure bet. Indeed you may make more money, probably will but why risk a safe bet that is raking it in?
again they aren't raking it in compared to what a full released MMO with a dedicated fan base. If they can get 1 million people paying $15 a month they will make way more then they do now. Seeing as they have what 3 or 4 million accounts? That wouldn't be a huge problem there.
Or just release a $50 expansion pack once a year with new alien races and planets. It is not a safe bet to keep selling ships for now.
But they are doing fine just selling ships, no one is going to be in a rush to swap the goose that lays the golden eggs with a "probably better" goose. But down the line the ship selling will start to dry up, then they will prepare to launch.
End of the day what we all want is a good game, so how much ship selling is done pre-launch is irrelevant, it just helps explain why they are in no rush to launch.
there is a HUGE difference between fine and making hundreds of millions a year... Getting 80 million in sales isn't a golden egg. Also who said they can't sell ships when the game goes live? You are acting like going live means they stop making money?
Not to mention people will stop selling ships if the game doesn't have progress. I agree they aren't rushing but that's not because they think they will make less money when it goes full release.
it's a stupid thing to claim that they will make less money if it gets released.
If SC tanks at launch like New World (90% falloff in a few months) did they definitely could end making less money than prior to release.
Unlikely? Perhaps. Impossible? Who can say until release day finally comes.
I do agree, I think the ship sales will continue post release, no way will they turn off the free money tap.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
Welcome to the forums!
If you are making money hand over fist, launching a game is an uncertainty against the "in development" sure bet. Indeed you may make more money, probably will but why risk a safe bet that is raking it in?
again they aren't raking it in compared to what a full released MMO with a dedicated fan base. If they can get 1 million people paying $15 a month they will make way more then they do now. Seeing as they have what 3 or 4 million accounts? That wouldn't be a huge problem there.
Or just release a $50 expansion pack once a year with new alien races and planets. It is not a safe bet to keep selling ships for now.
But they are doing fine just selling ships, no one is going to be in a rush to swap the goose that lays the golden eggs with a "probably better" goose. But down the line the ship selling will start to dry up, then they will prepare to launch.
End of the day what we all want is a good game, so how much ship selling is done pre-launch is irrelevant, it just helps explain why they are in no rush to launch.
there is a HUGE difference between fine and making hundreds of millions a year... Getting 80 million in sales isn't a golden egg. Also who said they can't sell ships when the game goes live? You are acting like going live means they stop making money?
Not to mention people will stop selling ships if the game doesn't have progress. I agree they aren't rushing but that's not because they think they will make less money when it goes full release.
it's a stupid thing to claim that they will make less money if it gets released.
If SC tanks at launch like New World (90% falloff in a few months) did they definitely could end making less money than prior to release.
Unlikely? Perhaps. Impossible? Who can say until release day finally comes.
I do agree, I think the ship sales will continue post release, no way will they turn off the free money tap.
I agree, and it will obliterate the current argument that ship sales aren't pay to win items because "there will be rep grinds everyone has to complete before they can fly, even whales."
Because continuing to sell them post-release means whales with the rep grinded can just swipe again for a new ship.
I agree, and it will obliterate the current argument that ship sales aren't pay to win items because "there will be rep grinds everyone has to complete before they can fly, even whales."
Because continuing to sell them post-release means whales with the rep grinded can just swipe again for a new ship.
You already have a population that is not high, hugely because of wipes and general game stability, a lot of people check in casually, or play through new update content, so the playerbase collapse at launch would feel like the upmost unrealistic scenario.
SC has always planned a monetization method where, of the likes of EvE, Albion or GW2, sells the game currency, as you end up buying everything with game currency, despite the grind walls for unlocks that will deff there.
Because of that, it doesn't matter much either they have a cash shop with the ship you buy, or you buy them in-game. What is known to date about that is that they will sell starter packages (as they do) but with more ships, each with its own sort of function, so we talking starter packages of a fighter ship, cargo, mining, etc.
So it's kinda of a moot point, they don't need to sell ships, its previously announced monetization englobes it all.
I would even argue the game currency would be a stronger income for them than ships could ever be, as it buys everything that could be bought in-game, not just the ships, and there already is a grey market of people selling currency (yes the currency that gets wiped) which on itself is telling of the demand there is for it.
LMAO maybe actually look into Roberts, his history, his work practices, his company structure and how this has progressed, it will never be released until the stupid stop spending in this "alpha"
False. No more stretch goals since mid 2016.
They are just implementing what they have to deliver.
Since a decade, Publishers made more than 100 Billions $... and deliver
nothing but copy-paste of the same games, now not even finished.
CB2077 took 8 years from a well established company, released, not yet
finished a year and half later. And it is was a fraction of SQ42+SC
while CIG had to start from scratch with 12 employees and 6M$
You already have a population that is not high, hugely because of wipes and general game stability, a lot of people check in casually, or play through new update content, so the playerbase collapse at launch would feel like the upmost unrealistic scenario.
SC has always planned a monetization method where, of the likes of EvE, Albion or GW2, sells the game currency, as you end up buying everything with game currency, despite the grind walls for unlocks that will deff there.
Because of that, it doesn't matter much either they have a cash shop with the ship you buy, or you buy them in-game. What is known to date about that is that they will sell starter packages (as they do) but with more ships, each with its own sort of function, so we talking starter packages of a fighter ship, cargo, mining, etc.
So it's kinda of a moot point, they don't need to sell ships, its previously announced monetization englobes it all.
I would even argue the game currency would be a stronger income for them than ships could ever be, as it buys everything that could be bought in-game, not just the ships, and there already is a grey market of people selling currency (yes the currency that gets wiped) which on itself is telling of the demand there is for it.
So am I understanding correctly that someone who has grinded the rep will be able to keep swiping for money enough to purchase entire fleets of ships to supply, say, a navy of their own, or just to make sure they always have another identical model ready to go if they lose their current?
Are there any other gates than the one time rep grind unlocks that you know of?
If not, do you not see how this would be a problem in a game with open PvP gameplay? Pointing to EVE doesn't really help here, because EVE is not what I would call groundbreaking anymore. They broke their ground a long time before selling power, and they're now selling power because they've struggled to break any real new ground since. And if CCP asked for half a billion dollars from gamers for an alpha, they'd be laughed into oblivion. *And* that's *despite* the fact that they've actually launched and maintained a successful game as a studio.
For a game that is supposed to be this unicorn of over half a billion dollars and (what looks like) 15 years of development (or more), a game that's laying the groundwork for something so good it's worth discarding any expectations of timely progress for....
Does that seem like an incredible stroke of gameplay design to you for such a game? To monetize such a resource in a game centered around player interactions that will include non-consensual PvP situations? Or does it seem to mimic what we see in the entire run of the mill stable of current MMORPGs looking to maximize profits off the least amount of effort through sacrificing any semblance of a fair economic field to be had based on one's dedicated time and effort learning, exploring, and strategizing with the game and their fellow gamers?
It seems to me a project so ground-breaking, so incredibly vast as to dwarf what came before..... Could make their nut while at least sticking to monetizing their game no worse than, say, Deep Rock Galactic, or FFXIV.
Edit-- I should say, currently it would seem Star Atlas, that scam!, is monetizing no significantly *worse* than CIG imo, but are merely couching it in a far worse marketing scheme including crypto.
Well sandworms at the time were just made for the tech demo of the new planet tech but since I think they confirmed they intent to add them to the game.
But these whales are not a "mob", they're pretty much a floating moving map you are to be able to land on, space whales are the ones who been actively in dev for a while now.
You, along with the rest of the SC faithful, will be an industry punchline before it's all said and done.
Yeah, tell that to the current NFT scams, like the SC-wannabe Star Atlas, or PC ports of mobile MMOs, the genre is on such an amazing state for you to be making such sensationalist statements lol
People will keep throwing money at it for as long as it is the main prospect of a space sim MMO to happen, which is still the reality a decade later.
You can whatabout all you like, but if CIG doesn't release a truly groundbreaking game, folks will be referencing this project for years after it's done. That's reality. And it won't be nice or lighthearted. It will be savage and insulting. And it will be much, much worse and much, much more prevalent at that time than any "hate" the game or the faithful are getting at the moment.
Amen. CIG has to hit a homerun with this, otherwise major hate. When the cultists turn, that's when it will get really bad. Harsh financial reality will turn many away.
Nah. CIG could literally call the current hacked together "alpha" to be the "release", wait a month then close it down and say "Sorry folks, it just wasn't doable!". And Roberts and his leeching family can walk with the remaining hundreds of millions with nothing customers can do about it, neither a legal leg to stand on for refunds/lawsuits or a pot to piss in. Perfect retirement scam.
Only thing dragging this out is the money being thrown at Roberts hasn't begun to trickle yet.
It goes way, way beyond that. It they did all of that many “real” fans would be perfectly fine with that calling the experience the best they ever had and we will never hear the end of glorified coping mechanisms like ‘at least they tried something new’ or ‘extreme vision, and ambition, has its risks.’ CIG has already succeeded, they did so when their core group of supporters gave them an absolute carte blanche. The same people that do not hesitate to call fans that are critical about certain things haters or think that insults are actually smart counters to concerns raised.
3.17 surprised me btw, it runs much better then previous iterations.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Yeah, tell that to the current NFT scams, like the SC-wannabe Star Atlas, or PC ports of mobile MMOs, the genre is on such an amazing state for you to be making such sensationalist statements lol
People will keep throwing money at it for as long as it is the main prospect of a space sim MMO to happen, which is still the reality a decade later.
Pardon the term, but that just just goes to say SC is one more pig in the pile.
False. No more stretch goals since mid 2016. They are just implementing what they have to deliver.
Since a decade, Publishers made more than 100 Billions $... and deliver nothing but copy-paste of the same games, now not even finished.
CB2077 took 8 years from a well established company, released, not yet finished a year and half later. And it is was a fraction of SQ42+SC while CIG had to start from scratch with 12 employees and 6M$
No more Stretch Goals or Scope creep... "Skills and Attributes" is what? Considering how much SQ42 is behind closed doors, it's entirely possible and likely that Chris further added to it's 'scope'.
When was CP2077 Crowd-funded? Now explain in detail, why "12 guys" who are experienced Devs, at least one of which had founded a Gaming Dev house before would not understand their need for staffing etc when they created the KS. when they present the proposed dev cycle?
If we can stop calling each other stupid just because we don't have the same opinions about everything, that would be helpful. We are better than Twitter, let's keep it that way.
At least we like to think we are though it is not always in evidence.
In terms of crowdfunding, Star Citizen recently passed the 11th year of development. They have no urgency or care to deliver a finish product. Please keep giving us money in leu of a finished product.
You see this in government, if the project keeps getting funded with no launch set in stone, why launch? Once launched, money for such projects can becomes an issue so keep the trials going while you can.
see I don't get that thinking When they launch it would make more money as you will get more players. Then add a sub giving cosmetic items like they do and they will eaisly make more then 95 a mil like they are now. I mean as impressive as 500 milllion over 10 years sounds it is nothing compared to WoW making 100 mill a month and over 1 billion a year.
Welcome to the forums!
If you are making money hand over fist, launching a game is an uncertainty against the "in development" sure bet. Indeed you may make more money, probably will but why risk a safe bet that is raking it in?
again they aren't raking it in compared to what a full released MMO with a dedicated fan base. If they can get 1 million people paying $15 a month they will make way more then they do now. Seeing as they have what 3 or 4 million accounts? That wouldn't be a huge problem there.
Or just release a $50 expansion pack once a year with new alien races and planets. It is not a safe bet to keep selling ships for now.
They are raking it in pretty good compared to their fellows, which are not fully released games but works in progress like Star Citizen.
Apples to apples rather than oranges, if a comparison to others is to be made.
Comments
Or just release a $50 expansion pack once a year with new alien races and planets. It is not a safe bet to keep selling ships for now.
The usual fervid denial that anything could possibly be wrong at CIG.
If you are holding out for the perfect game, the only game you play will be the waiting one.
End of the day what we all want is a good game, so how much ship selling is done pre-launch is irrelevant, it just helps explain why they are in no rush to launch.
Folks are surprised they haven't yet woken up to the reality that they're throwing good money after bad. A decade, a half billion dollars, and a tech demo later.
Not to mention people will stop selling ships if the game doesn't have progress. I agree they aren't rushing but that's not because they think they will make less money when it goes full release.
it's a stupid thing to claim that they will make less money if it gets released.
If we can stop calling each other stupid just because we don't have the same opinions about everything, that would be helpful. We are better than Twitter, let's keep it that way.
Unlikely? Perhaps. Impossible? Who can say until release day finally comes.
I do agree, I think the ship sales will continue post release, no way will they turn off the free money tap.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Because continuing to sell them post-release means whales with the rep grinded can just swipe again for a new ship.
You already have a population that is not high, hugely because of wipes and general game stability, a lot of people check in casually, or play through new update content, so the playerbase collapse at launch would feel like the upmost unrealistic scenario.
SC has always planned a monetization method where, of the likes of EvE, Albion or GW2, sells the game currency, as you end up buying everything with game currency, despite the grind walls for unlocks that will deff there.
Because of that, it doesn't matter much either they have a cash shop with the ship you buy, or you buy them in-game. What is known to date about that is that they will sell starter packages (as they do) but with more ships, each with its own sort of function, so we talking starter packages of a fighter ship, cargo, mining, etc.
So it's kinda of a moot point, they don't need to sell ships, its previously announced monetization englobes it all.
I would even argue the game currency would be a stronger income for them than ships could ever be, as it buys everything that could be bought in-game, not just the ships, and there already is a grey market of people selling currency (yes the currency that gets wiped) which on itself is telling of the demand there is for it.
Are there any other gates than the one time rep grind unlocks that you know of?
If not, do you not see how this would be a problem in a game with open PvP gameplay? Pointing to EVE doesn't really help here, because EVE is not what I would call groundbreaking anymore. They broke their ground a long time before selling power, and they're now selling power because they've struggled to break any real new ground since. And if CCP asked for half a billion dollars from gamers for an alpha, they'd be laughed into oblivion. *And* that's *despite* the fact that they've actually launched and maintained a successful game as a studio.
For a game that is supposed to be this unicorn of over half a billion dollars and (what looks like) 15 years of development (or more), a game that's laying the groundwork for something so good it's worth discarding any expectations of timely progress for....
Does that seem like an incredible stroke of gameplay design to you for such a game? To monetize such a resource in a game centered around player interactions that will include non-consensual PvP situations? Or does it seem to mimic what we see in the entire run of the mill stable of current MMORPGs looking to maximize profits off the least amount of effort through sacrificing any semblance of a fair economic field to be had based on one's dedicated time and effort learning, exploring, and strategizing with the game and their fellow gamers?
It seems to me a project so ground-breaking, so incredibly vast as to dwarf what came before..... Could make their nut while at least sticking to monetizing their game no worse than, say, Deep Rock Galactic, or FFXIV.
Edit-- I should say, currently it would seem Star Atlas, that scam!, is monetizing no significantly *worse* than CIG imo, but are merely couching it in a far worse marketing scheme including crypto.
Also - I just had a cookie- and it was not good
mmorpg junkie since 1999
3.17 surprised me btw, it runs much better then previous iterations.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
They are raking it in pretty good compared to their fellows, which are not fully released games but works in progress like Star Citizen.
Apples to apples rather than oranges, if a comparison to others is to be made.