Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Diablo IV Takes in $666 Million, Reveals Player Stats and Sets Dev 'Campfire Chat' This Friday | MMO

SystemSystem Member UncommonPosts: 12,599

imageDiablo IV Takes in $666 Million, Reveals Player Stats and Sets Dev 'Campfire Chat' This Friday | MMORPG.com

Diablo IV had Blizzard's best selling opening in history with a a total of 666 million dollars in global sales through the first five days following the official June 6th launch.

Read the full story here


«13456

Comments

  • mibgeneralmibgeneral Member UncommonPosts: 41
    Wow, I'm one of them, took my money for the Ultimate package but nothing delivered.
    emperorhades1
  • AngrakhanAngrakhan Member EpicPosts: 1,839
    Welp, so much for the ol "this game is terrible and is going to flop" theory. Guess the haters will have to go back to their armchairs and predict what's going to fail next. Maybe Starfield will pan out for you.
    RaagnarzIselinValdheimAeanderBabuinixstrawhat0981Pher0ciousFrodoFraginsemperorhades1Samhaeland 2 others.
  • RaagnarzRaagnarz Member RarePosts: 647
    First I love the game but man that number has to be a spin doctor number of their PR firm...Diablo...666 yeah has to be lol. The number was probably very close and rounded to that either as a laugh or a FU to the public who doubted them or hate on them.
    IselinValdemarJValdheimKyleranScot
  • IselinIselin Member LegendaryPosts: 18,719
    Yeah, 666... someone over there had some fun with that number.
    ultimateduckTokken
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • UwakionnaUwakionna Member RarePosts: 1,139
    edited June 2023
    Angrakhan said:
    Welp, so much for the ol "this game is terrible and is going to flop" theory. Guess the haters will have to go back to their armchairs and predict what's going to fail next. Maybe Starfield will pan out for you.
    Relatively certain nobody thought it was going to flop. What's with the need to attack fictional others?

    At least it's not as absurd as the last time. What crusade are you on here?

    Seriously people, by all means enjoy the game if you like it. No need to straw-man backhand others for not sharing an opinion.
    FrodoFraginsScot
  • ValdheimValdheim Member RarePosts: 711
    edited June 2023
    To be fair there are some users here like this emperor dude whose whole posting timeline is dedicated to spitting on D4 but on the other hand those may be the loudest but thankfully just they're just a few.

    Anyway this number tho, 100% certain it's generously rounded but I don't mind funny PR like that. I surely wouldn't want to miss out on an occasion like that aswell if I'd be on the PR team.

    Now back to my "Number of the Beast" earworm! edit: Somehow the site doesn't let me quote anymore. I always get some blank error window. Weird.
    ValdemarJ
  • KyleranKyleran Member LegendaryPosts: 44,057
    Iselin said:
    Yeah, 666... someone over there had some fun with that number.
    Agreed, meanwhile my wife is rebuking Blizzard in the name of the Lord after telling her this news.

    ;)
    NeoyoshiIselinScotultimateduckSovrathKidRiskTokken

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • UwakionnaUwakionna Member RarePosts: 1,139
    Even on that end, the most negative sentiment here is only a single one of a personal sentiment.

    And then we got an immediate nosedive into "haters". Even if someone is "spitting on" the game, if it's their sentiment about the game, then what justification is it for someone else to be attacking them?

    It's childish and disappointing behavior. We don't need the forums sucked into an echo chamber.
    KyleranAndemnonRaagnarz
  • NeoyoshiNeoyoshi Member RarePosts: 1,489
    The game is great, the marketing on the other hand i'm not a fan of it; though i suppose it's better then that old FFXIV:ARR TV spot. xD

    I just hope Season's don't suck. Either way, D4 has always and will always be simply a timesink while we all wait for the REALLY good games, like BG3 and Starfield.


    Fishing on Gilgamesh since 2013
    Fishing on Bronzebeard since 2005
    Fishing in RL since 1992
    Born with a fishing rod in my hand in 1979
  • MensurMensur Member EpicPosts: 1,531
    Well its a Diablo title- its like release a new FF game and expecting it to flop (it wont happen)

    mmorpg junkie since 1999



  • ScotScot Member LegendaryPosts: 24,427

    Uwakionna said:


    Angrakhan said:

    Welp, so much for the ol "this game is terrible and is going to flop" theory. Guess the haters will have to go back to their armchairs and predict what's going to fail next. Maybe Starfield will pan out for you.


    Relatively certain nobody thought it was going to flop. What's with the need to attack fictional others?

    At least it's not as absurd as the last time. What crusade are you on here?

    Seriously people, by all means enjoy the game if you like it. No need to straw-man backhand others for not sharing an opinion.



    I think there was a lot of genuine concern due to DI about what on earth D4 was going to be like; following on, it is quite normal that the "haters" become "fans" as soon as they see how those misgivings were misplaced. I am like this about every early access that turns out goldern btw. :)
  • VrikaVrika Member LegendaryPosts: 7,989
    edited June 2023
    Raagnarz said:
    First I love the game but man that number has to be a spin doctor number of their PR firm...Diablo...666 yeah has to be lol. The number was probably very close and rounded to that either as a laugh or a FU to the public who doubted them or hate on them.
    It's sold more than $666 million. Blizzard's original press release was clear enough that the sales had crossed $666 million mark, but by the time it reached MMORPG.com article it had turned into "total of 666 million dollars in global sales".
    ScotRaagnarz
     
  • ScotScot Member LegendaryPosts: 24,427

    Vrika said:


    Raagnarz said:

    First I love the game but man that number has to be a spin doctor number of their PR firm...Diablo...666 yeah has to be lol. The number was probably very close and rounded to that either as a laugh or a FU to the public who doubted them or hate on them.


    It's sold more than $666 million. Blizzard's original press release was clear enough that the sales had crossed $666 million mark, but by the time it reached MMORPG.com article it had turned into "total of 666 million dollars in global sales".



    Our own Christina manipulating a press release to get a better headline? How could she? ;)
  • SKurjSKurj Member UncommonPosts: 162
    game a bit of a let down... but to be fair i have spent a lot of time playing it.. with scaling though... there isn't much difference between lvl 10 and lvl 50, it just feels the same ol same ol.
    BabuinixGorweSarlaemperorhades1
  • BabuinixBabuinix Member EpicPosts: 4,462
    edited June 2023
    SKurj said:
    game a bit of a let down... but to be fair i have spent a lot of time playing it.. with scaling though... there isn't much difference between lvl 10 and lvl 50, it just feels the same ol same ol.
    That's Diablo and the general Action Hack & Slash rpg's for you. In terms of core gameplay, if you played the first Diablo you played them all lol 

    As a friend called it, Mind-Numbing Addictive Game.
  • GorweGorwe Member Posts: 1,609
    Babuinix said:
    SKurj said:
    game a bit of a let down... but to be fair i have spent a lot of time playing it.. with scaling though... there isn't much difference between lvl 10 and lvl 50, it just feels the same ol same ol.
    That's Diablo and the general Action Hack & Slash rpg's for you. In terms of core gameplay, if you played the first Diablo you played them all lol 

    As a friend called it, Mind-Numbing Addictive Game.
    It isn't though. This is uniquely a D4 problem. It's exactly why Oblivion was lambasted, but it makes more sense in a multiplayer environ like D4.

    Still, it's a super shitty system. A proper aRPG makes you feel awesome and increasingly powerful. Not like D4 which has these micro progressions or even full blown regressions at times.

    D4 is a good experience, not certain about its quality as a game though.
    emperorhades1
  • AndemnonAndemnon Member UncommonPosts: 179
    Diablo IV, don't have much of a problem with the game itself, just the monetisation which is about as greedy as i have ever seen, even in mobile games which is saying something. Its a hard pass for me on that basis alone greed is greed and i will have none of it.
    emperorhades1
  • ValdemarJValdemarJ Member RarePosts: 1,419
    Andemnon said:
    Diablo IV, don't have much of a problem with the game itself, just the monetisation which is about as greedy as i have ever seen, even in mobile games which is saying something. Its a hard pass for me on that basis alone greed is greed and i will have none of it.

    How is it say greedier than any other game with a box fee, scoreboard, and cash shop? There are no loot crates. There isn't a subscription, optional or otherwise. There is no gacha.

    You would be hard pressed to name a GaaS game that doesn't monetize with those features. GaaS games are massively monetized.

    Here is a list of a few games that are monetized as much or more aggressively than D4 - WoW, Guild Wars 2, ESO, FF14, LotRO, EQ, EQ2, AOC, FO76, New World, DDO, SWL, Path of Exile, and so on.

    Bring back the Naked Chicken Chalupa!
  • ArchandesArchandes Member UncommonPosts: 41

    SKurj said:

    game a bit of a let down... but to be fair i have spent a lot of time playing it.. with scaling though... there isn't much difference between lvl 10 and lvl 50, it just feels the same ol same ol.



    This is a completely false statement over here, the only way you can achieve this kind of mediocre-or-even-bellow character performance is by slapping any gear without matching the exact effect to your current build, and this is common problem in every other RPG as well..with or without scaling system.

    The higher level you have in D4, the more accessibility you will unlock. These feature allow you to use build that isn't viable on low level. That's what make Diablo 4 unique, is that there is a lot of build to explore rather than 1 or 2 godlike build that completely surpass others.
    Valdheim
  • UwakionnaUwakionna Member RarePosts: 1,139
    Should note there is a difference between long-term GaaS monetisation, and notably free to play, versus out-the-gate monetisation on a buy to play title. Hence the point of the examination done in the video linked in the other thread. The breakdown comparing other major titles that rely on cosmetics, including two of Blizz' own games (and referencing a third), does help show that the game is coming out the gate at a higher price point than past titles.

    If people complained about outfit prices in Black Desert, then the same should be applying here.

    Not everyone has to have a shared mind about this in regards to if they care that the pricing for such goods is aggressive or otherwise, but it certainly is a thing with this game. The thing that caught me with that too, which the video doesn't touch on, is the fact that many of the cosmetic armors are not fully unique to the cash shop, sharing primary and accessory components with core game assets. Creates a quirky situation where players can be paying $10 just to move a visual accessory from the back of their belt to their hip.
  • IselinIselin Member LegendaryPosts: 18,719
    Uwakionna said:
    Should note there is a difference between long-term GaaS monetisation, and notably free to play, versus out-the-gate monetisation on a buy to play title. 
    There's a difference out of the gate and a difference in that everyone must pay an entry fee but that's the extent of the difference when a game like Genshin has earned more than 4 billion in not quite 3 years.

    Should Genshin's monetization be called clever instead of greedy? Should the term greedy be reserved just for B2P games when F2P games often make much more money through their manipulative tactics?

    I think that's a much more interesting discussion and personally, I don't think the fact that a game can be played for free, albeit always a lesser, more "casual" version of it, necessitates a kinder, gentler, adjective to describe F2P monetization especially when it's gacha P2W.

    Greed is greed regardless of how you go about extarcting your billions from the masses.

    I also find it interesting that Diablo Immortal seems to get more hate than Genshin and the other gacha games around these parts.

    Why does Blizzard deserve more hate for their pay-to-win piece of shit than miHoYo deserves for theirs? 

    I'm seeing double standards. Maybe it's just me.
    ValdemarJValdheim
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • GorweGorwe Member Posts: 1,609
    Archandes said:

    SKurj said:

    game a bit of a let down... but to be fair i have spent a lot of time playing it.. with scaling though... there isn't much difference between lvl 10 and lvl 50, it just feels the same ol same ol.



    This is a completely false statement over here, the only way you can achieve this kind of mediocre-or-even-bellow character performance is by slapping any gear without matching the exact effect to your current build, and this is common problem in every other RPG as well..with or without scaling system.

    The higher level you have in D4, the more accessibility you will unlock. These feature allow you to use build that isn't viable on low level. That's what make Diablo 4 unique, is that there is a lot of build to explore rather than 1 or 2 godlike build that completely surpass others.
    Not entirely true. Due to how damage functions and how various, SEPARATE, brackets like Vulnerable or Crit stack, it all ends up the same in the end. Just with different sfx.

    Now, what you said is also true. I guess they want us to create more characters. Which is fine by me.
  • UwakionnaUwakionna Member RarePosts: 1,139
    edited June 2023
    Iselin said:
    Uwakionna said:
    Should note there is a difference between long-term GaaS monetisation, and notably free to play, versus out-the-gate monetisation on a buy to play title. 
    There's a difference out of the gate and a difference in that everyone must pay an entry fee but that's the extent of the difference when a game like Genshin has earned more than 4 billion in not quite 3 years.

    Should Genshin's monetization be called clever instead of greedy? Should the term greedy be reserved just for B2P games when F2P games often make much more money through their manipulative tactics?

    I think that's a much more interesting discussion and personally, I don't think the fact that a game can be played for free, albeit always a lesser, more "casual" version of it, necessitates a kinder, gentler, adjective to describe F2P monetization especially when it's gacha P2W.

    Greed is greed regardless of how you go about extarcting your billions from the masses.

    I also find it interesting that Diablo Immortal seems to get more hate than Genshin and the other gacha games around these parts.

    Why does Blizzard deserve more hate for their pay-to-win piece of shit than miHoYo deserves for theirs? 

    I'm seeing double standards. Maybe it's just me.
    I don't play Genshin because I don't like theirs, or any other Gacha game's monetisation.

    Only reason Immortal got "more hate" than Genshin was because it cost upwards of 10k to achieve the same relative rewards Genshin gives (correction, upwards of 18k, though the average is ~5k more). This was even covered pretty thoroughly in a deep dive analysis of them and other titles costs at the launch of the game.

    So even by this standard, we are looking at ABK being a worse company in terms of their approach. This is something that's been reflected in the pricing of multiple of their games now, with new incidents just popping up for CoD and Overwatch even. Which puts D4 in a very precarious position by starting off where it is with the company it's coming from.

    What double standard do you think you are seeing?
  • IselinIselin Member LegendaryPosts: 18,719
    Uwakionna said:
    Iselin said:
    Uwakionna said:
    Should note there is a difference between long-term GaaS monetisation, and notably free to play, versus out-the-gate monetisation on a buy to play title. 
    There's a difference out of the gate and a difference in that everyone must pay an entry fee but that's the extent of the difference when a game like Genshin has earned more than 4 billion in not quite 3 years.

    Should Genshin's monetization be called clever instead of greedy? Should the term greedy be reserved just for B2P games when F2P games often make much more money through their manipulative tactics?

    I think that's a much more interesting discussion and personally, I don't think the fact that a game can be played for free, albeit always a lesser, more "casual" version of it, necessitates a kinder, gentler, adjective to describe F2P monetization especially when it's gacha P2W.

    Greed is greed regardless of how you go about extarcting your billions from the masses.

    I also find it interesting that Diablo Immortal seems to get more hate than Genshin and the other gacha games around these parts.

    Why does Blizzard deserve more hate for their pay-to-win piece of shit than miHoYo deserves for theirs? 

    I'm seeing double standards. Maybe it's just me.
    I don't play Genshin because I don't like theirs, or any other Gacha game's monetisation.

    Only reason Immortal got "more hate" than Genshin was because it cost upwards of 10k to achieve the same relative rewards Genshin gives. This was even covered pretty thoroughly in a deep dive analysis of them and other titles costs at the launch of the game.

    What double standard do you think you are seeing?
    Well good for you that you don't play Gacha games either but you're just a random game player on the Internet just like me, not a paid reviewer nor streamer "influencer."

    The double standard I'm seeing is the breaks F2P games get in their monetization shenanigans by reviewers and influencers... and maybe by those who are influenced and make too much of it when Blizard or Bethesda does it but say not much at all about it when some less-known entity does it even though they often make much more money than Blizzard or Bethesda on a game using more manipulative ways.

    Also... IDK much about Genshin really but do they have a whaling upper limit lower than Immortal? You seem to be intimating that they do...
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • UwakionnaUwakionna Member RarePosts: 1,139
    edited June 2023
    Iselin said:
    Well good for you that you don't play Gacha games either but you're just a random game player on the Internet just like me, not a paid reviewer nor streamer "influencer."

    The double standard I'm seeing is the breaks F2P games get in their monetization shenanigans by reviewers and influencers... and maybe by those who are influenced and make too much of it when Blizard or Bethesda does it but say not much at all about it when some less-known entity does it even though they often make much more money than Blizzard or Bethesda on a game using more manipulative ways.

    Also... IDK much about Genshin really but do they have a whaling upper limit lower than Immortal? You seem to be intimating that they do...
    Edited my last post and linked the video. Genshin is just a considerably more balanced game when it comes to monetisation. I have no clue if they have a hard upper limit, but players can certainly pay far less to achieve far more relative to their title.

    Which is where I have to dispute the notion of a double standard here. You can certainly say plenty of people have normalized F2P costs, and there is something to bluntly call about the "slippery slope" problem of F2P monetisation and more directly the normalization of perpetually ratcheting the nickel and dime higher into tens and twenties.

    However, you picked a bad example for doing that as part of the reason Genshin titles are popular is because it maintains a lower average cost and gives away a lot of freebies, which puts them in the graces of a lot of players.

    And that still stands different from titles with upfront costs also charging F2P costs. It catches peoples attention when you have big movers double-dipping. Or like in the case of Immortal just massively inflating the costs, or in the case of CoD slipping in P2W things to the shop post-launch, or in the case of OW2 charging people inflated prices and tacking on new costs for classic features. All from ABK on that one, which leaves little wonder why they might be drawing scrutiny.

    So I remain curious what the perceived double standard is there.
Sign In or Register to comment.