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Diablo IV had Blizzard's best selling opening in history with a a total of 666 million dollars in global sales through the first five days following the official June 6th launch.
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“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
At least it's not as absurd as the last time. What crusade are you on here?
Seriously people, by all means enjoy the game if you like it. No need to straw-man backhand others for not sharing an opinion.
Anyway this number tho, 100% certain it's generously rounded but I don't mind funny PR like that. I surely wouldn't want to miss out on an occasion like that aswell if I'd be on the PR team.
Now back to my "Number of the Beast" earworm! edit: Somehow the site doesn't let me quote anymore. I always get some blank error window. Weird.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And then we got an immediate nosedive into "haters". Even if someone is "spitting on" the game, if it's their sentiment about the game, then what justification is it for someone else to be attacking them?
It's childish and disappointing behavior. We don't need the forums sucked into an echo chamber.
I just hope Season's don't suck. Either way, D4 has always and will always be simply a timesink while we all wait for the REALLY good games, like BG3 and Starfield.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
mmorpg junkie since 1999
I think there was a lot of genuine concern due to DI about what on earth D4 was going to be like; following on, it is quite normal that the "haters" become "fans" as soon as they see how those misgivings were misplaced. I am like this about every early access that turns out goldern btw.
Our own Christina manipulating a press release to get a better headline? How could she?
As a friend called it, Mind-Numbing Addictive Game.
Still, it's a super shitty system. A proper aRPG makes you feel awesome and increasingly powerful. Not like D4 which has these micro progressions or even full blown regressions at times.
D4 is a good experience, not certain about its quality as a game though.
This is a completely false statement over here, the only way you can achieve this kind of mediocre-or-even-bellow character performance is by slapping any gear without matching the exact effect to your current build, and this is common problem in every other RPG as well..with or without scaling system.
The higher level you have in D4, the more accessibility you will unlock. These feature allow you to use build that isn't viable on low level. That's what make Diablo 4 unique, is that there is a lot of build to explore rather than 1 or 2 godlike build that completely surpass others.
If people complained about outfit prices in Black Desert, then the same should be applying here.
Not everyone has to have a shared mind about this in regards to if they care that the pricing for such goods is aggressive or otherwise, but it certainly is a thing with this game. The thing that caught me with that too, which the video doesn't touch on, is the fact that many of the cosmetic armors are not fully unique to the cash shop, sharing primary and accessory components with core game assets. Creates a quirky situation where players can be paying $10 just to move a visual accessory from the back of their belt to their hip.
Should Genshin's monetization be called clever instead of greedy? Should the term greedy be reserved just for B2P games when F2P games often make much more money through their manipulative tactics?
I think that's a much more interesting discussion and personally, I don't think the fact that a game can be played for free, albeit always a lesser, more "casual" version of it, necessitates a kinder, gentler, adjective to describe F2P monetization especially when it's gacha P2W.
Greed is greed regardless of how you go about extarcting your billions from the masses.
I also find it interesting that Diablo Immortal seems to get more hate than Genshin and the other gacha games around these parts.
Why does Blizzard deserve more hate for their pay-to-win piece of shit than miHoYo deserves for theirs?
I'm seeing double standards. Maybe it's just me.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Now, what you said is also true. I guess they want us to create more characters. Which is fine by me.
Only reason Immortal got "more hate" than Genshin was because it cost upwards of 10k to achieve the same relative rewards Genshin gives (correction, upwards of 18k, though the average is ~5k more). This was even covered pretty thoroughly in a deep dive analysis of them and other titles costs at the launch of the game.
So even by this standard, we are looking at ABK being a worse company in terms of their approach. This is something that's been reflected in the pricing of multiple of their games now, with new incidents just popping up for CoD and Overwatch even. Which puts D4 in a very precarious position by starting off where it is with the company it's coming from.
What double standard do you think you are seeing?
The double standard I'm seeing is the breaks F2P games get in their monetization shenanigans by reviewers and influencers... and maybe by those who are influenced and make too much of it when Blizard or Bethesda does it but say not much at all about it when some less-known entity does it even though they often make much more money than Blizzard or Bethesda on a game using more manipulative ways.
Also... IDK much about Genshin really but do they have a whaling upper limit lower than Immortal? You seem to be intimating that they do...
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Which is where I have to dispute the notion of a double standard here. You can certainly say plenty of people have normalized F2P costs, and there is something to bluntly call about the "slippery slope" problem of F2P monetisation and more directly the normalization of perpetually ratcheting the nickel and dime higher into tens and twenties.
However, you picked a bad example for doing that as part of the reason Genshin titles are popular is because it maintains a lower average cost and gives away a lot of freebies, which puts them in the graces of a lot of players.
And that still stands different from titles with upfront costs also charging F2P costs. It catches peoples attention when you have big movers double-dipping. Or like in the case of Immortal just massively inflating the costs, or in the case of CoD slipping in P2W things to the shop post-launch, or in the case of OW2 charging people inflated prices and tacking on new costs for classic features. All from ABK on that one, which leaves little wonder why they might be drawing scrutiny.
So I remain curious what the perceived double standard is there.