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2023 reality

OG_SolareusOG_Solareus Member RarePosts: 1,041
edited August 2023 in The Pub at MMORPG.COM
I firmly beleive if a game doesn't release in 2023, the amount of people who will go back to single player games will be so large, that the genre of mmos will die.

There's very little to say, nothing is pushing boundaries, nothing has longevity , nothing current is even updating on a semi annual basis except WoW.
This gnre is so close to failing that I beleive AGS is thinking very hard on not bringing anymore Korean games to its platform.

We've seen droughts, but this is something else. This is a complete absence of productivity with developers and meeting goals and dead lines for consumers. it is like we are all supposed to wait here  for decades while the developers and publishers get their shit together.

I think if nothing is released in 2023, I may just move onto something else completely from gaming...
OldKingLogBrainyIceAge
«13456711

Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,650
    Wasn't it a week ago that you were proselytizing about Mortal Online 2 and how it was "the best vision of what an mmo can be"?

    That was a quick U-Turn
    MadBomber13IceAge

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  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    Wasn't it a week ago that you were proselytizing about Mortal Online 2 and how it was "the best vision of what an mmo can be"?

    That was a quick U-Turn

    MO2 is not free to play.
    KyleranIceAge
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Ah, yes. Doom is nigh. Again.

    Because when is it not. Again.
    Kyleran
  • DattelisDattelis Member EpicPosts: 1,675
    edited August 2023
    Haven't people been saying this for the past decade now? "If nothing big will come out xxxx year then the genre is dead/will die/etc." Only thing that will happen is that more people will be hungry for one, nothing else. They'll try the next one (Blue Protocol/Tarisland/TnL/etc), say its garbage and continue to wait for the next one to do the same cycle.
    Kyleran
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    edited August 2023
    The past we had games that seemed more reachable, at this time in point, there's literally nothing on the horizon. The horizon is a dead zone.

    I've never see a dead zone like this, there's no products avaialble , it's like mmos are purposely being eradicated.
    Kyleran
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    I wanted to say Black Desert's release is when the dead zone began  in 2014. The major releases I think after that was Bless and Elyon.
  • fineflufffinefluff Member RarePosts: 561
    Just wait until I release my dream mmo a couple of decades from now
    OG_SolareusSovrath
  • DattelisDattelis Member EpicPosts: 1,675
    finefluff said:
    Just wait until I release my dream mmo a couple of decades from now

    My money is on Star Citizen still being in beta by then.
    finefluffMadBomber13eoloe
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Dattelis said:
    Haven't people been saying this for the past decade now? "If nothing big will come out xxxx year then the genre is dead/will die/etc." Only thing that will happen is that more people will be hungry for one, nothing else. They'll try the next one (Blue Protocol/Tarisland/TnL/etc), say its garbage and continue to wait for the next one to do the same cycle.

    The claim has been enduring.

    That it fails to realize is enduring

    The rationale for it has occasional variance.
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    edited August 2023
    The fact remains, from 2003 up until 2014, there was at least 1 or 2 mmos in a open beta or released each year. Now we are getting at most a lobby room games which I dont consider mmos.

  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    The MMO boom is over for sure but MMOs are largely a victim of their own success

    Once companies saw a lot of money in MMOs they all started their own projects to get a piece of the pie
    Budgets ballooned and profit margins shrunk as each one fought for a smaller and smaller market share

    There was a period with too many MMOs, most of dubious quality

    Just like the popularity of 3D platformers eventually led to Bubsy 3D, now they are a niche genre


    I don't imagine AAA companies will venture into MMOs again, now that live service games are a cheaper but more profitable option
    Really this is a natural extention of MMO design, which always lend themselves to the live service model

    Because why would a company invest 100s of millions into a project with niche gameplay, when they could invest a fraction of that into a more popular style of game

    So something has to give, and I think it is size and scope.
    Maybe something more akin Guild Wars 1 type of games.
    But you you are going to have to find a a way to reduce costs if you want to make a niche genre like MMORPGs.

    Otherwise if you are waiting for a AAA company to make a massive modern game like Ultima Online, you will probably die waiting.
    SovrathOldKingLogOG_Solareus
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  • OldKingLogOldKingLog Member RarePosts: 601
    The MMO boom is over for sure but MMOs are largely a victim of their own success

    Once companies saw a lot of money in MMOs they all started their own projects to get a piece of the pie
    Budgets ballooned and profit margins shrunk as each one fought for a smaller and smaller market share

    There was a period with too many MMOs, most of dubious quality

    Just like the popularity of 3D platformers eventually led to Bubsy 3D, now they are a niche genre


    I don't imagine AAA companies will venture into MMOs again, now that live service games are a cheaper but more profitable option
    Really this is a natural extention of MMO design, which always lend themselves to the live service model

    Because why would a company invest 100s of millions into a project with niche gameplay, when they could invest a fraction of that into a more popular style of game

    So something has to give, and I think it is size and scope.
    Maybe something more akin Guild Wars 1 type of games.
    But you you are going to have to find a a way to reduce costs if you want to make a niche genre like MMORPGs.

    Otherwise if you are waiting for a AAA company to make a massive modern game like Ultima Online, you will probably die waiting.

    If you all haven't noticed actual single player games are on the way out as well. The entire industry has shifted focus from entertainment to using games as a service to create Pachinko-esque games. Games with the sole focus of separating consumers from as much money as they can in as short a time as possible.


    OG_SolareusAmarantharBrainy
  • fineflufffinefluff Member RarePosts: 561
    There’s the Riot MMO and new Lord of the Rings MMO in development. Pax Dei as well. And it always seems there’s new Korean mmos coming out. Arche Age 2 and Throne and Liberty for instance.
    OG_SolareusIceAge
  • GermzypieGermzypie Member UncommonPosts: 177
    I think MMO development is on the verge of opening the floodgates due to AI tools.  But I don't think we have been in a drought.  Their just have not been enough games that peak the OP's interest.  Plus, folks just race to end-game and then complain about no content anyways.  Back in the day we could not google where to find and kill a grey ooze to get the key to open the door of the secret dungeon you need to find to get the red crystal of nazareth for Mr. Wilson.  Actually had to run around and find that chit.

    Games have changed.  Gamers have changed.  Maybe AI can mix it up a bit.
    OG_Solareus
  • OldKingLogOldKingLog Member RarePosts: 601
    finefluff said:
    There’s the Riot MMO and new Lord of the Rings MMO in development. Pax Dei as well. And it always seems there’s new Korean mmos coming out. Arche Age 2 and Throne and Liberty for instance.

    Yeah the new Riot MMO we've yet to learn anything about with the exception that the main developer behind the game has already jumped ship. Also that new LOTR MMO? Its being made by the same morons that brought us the cluster fuck that is New World.
    OG_SolareusBrainy
  • ScotScot Member LegendaryPosts: 24,423
    edited August 2023
    Wasn't it a week ago that you were proselytizing about Mortal Online 2 and how it was "the best vision of what an mmo can be"?

    That was a quick U-Turn

    MO2 is not free to play.
    I think his signature gives it away. :)

    F2P is dead long live B2P and subscriptions!
    finefluffOG_SolareusMadBomber13
  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    The MMO boom is over for sure but MMOs are largely a victim of their own success

    Once companies saw a lot of money in MMOs they all started their own projects to get a piece of the pie
    Budgets ballooned and profit margins shrunk as each one fought for a smaller and smaller market share

    There was a period with too many MMOs, most of dubious quality

    Just like the popularity of 3D platformers eventually led to Bubsy 3D, now they are a niche genre


    I don't imagine AAA companies will venture into MMOs again, now that live service games are a cheaper but more profitable option
    Really this is a natural extention of MMO design, which always lend themselves to the live service model

    Because why would a company invest 100s of millions into a project with niche gameplay, when they could invest a fraction of that into a more popular style of game

    So something has to give, and I think it is size and scope.
    Maybe something more akin Guild Wars 1 type of games.
    But you you are going to have to find a a way to reduce costs if you want to make a niche genre like MMORPGs.

    Otherwise if you are waiting for a AAA company to make a massive modern game like Ultima Online, you will probably die waiting.

    If you all haven't noticed actual single player games are on the way out as well. The entire industry has shifted focus from entertainment to using games as a service to create Pachinko-esque games. Games with the sole focus of separating consumers from as much money as they can in as short a time as possible.


    Live service games are beginning to die as well, most of these things are cyclical 

    We already saw a bunch of live service games close within one year of launch
    Another case of overestimating the size of the market, plus some truly awful games.
    (EG Babylons Fall)

    Most of these companies just chase trends, and as soon as you have a breakout hit you see companies dogpile on that genre, over do it, then it collapses.

    MOBAs, battle royale, survival games etc.
    Once big now sparsely populated
    Going farther back, 3D platformers, adventure games, beat em ups, fighting games, RTS etc.

    Best thing for most genres is to find a smaller but sustainable niche.
  • GorweGorwe Member Posts: 1,609
    Oh, let's not be dramatic. All it takes are like 2 games in order for a game to get "revived". Or a casual happenstance like a big influencer / youtuber playing a game from the genre.

    It's not like I'm gonna cry for the sharp refocus on singleplayer(yay!), but this isn't biology or something so things literally go extinct. 
  • NeoyoshiNeoyoshi Member RarePosts: 1,489

    This may as well be a self-perpetuating bubble that bounces around that happy mmo players occasionally kick back and forth while the rest of you suffer inside said bubble.

    Have you tried stepping outside the bubble and look for some happiness?


    OG_SolareusKnightFalz


    Fishing on Gilgamesh since 2013
    Fishing on Bronzebeard since 2005
    Fishing in RL since 1992
    Born with a fishing rod in my hand in 1979
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    Gorwe said:
    Oh, let's not be dramatic. All it takes are like 2 games in order for a game to get "revived". Or a casual happenstance like a big influencer / youtuber playing a game from the genre.

    It's not like I'm gonna cry for the sharp refocus on singleplayer(yay!), but this isn't biology or something so things literally go extinct. 

    extinction is usually from catastrophe ....
  • GorweGorwe Member Posts: 1,609
    Gorwe said:
    Oh, let's not be dramatic. All it takes are like 2 games in order for a game to get "revived". Or a casual happenstance like a big influencer / youtuber playing a game from the genre.

    It's not like I'm gonna cry for the sharp refocus on singleplayer(yay!), but this isn't biology or something so things literally go extinct. 

    extinction is usually from catastrophe ....
    The point I was trying to make was that a genre can't go extinct, more like dormant. So there is no reason to be all drama like.
    OG_SolareusSovrath
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  • MadBomber13MadBomber13 Member UncommonPosts: 133
    Wasn't it a week ago that you were proselytizing about Mortal Online 2 and how it was "the best vision of what an mmo can be"?

    That was a quick U-Turn

    MO2 is not free to play.
    And??? Free to play wasn't a qualifier in your original gloom & doom post or did I miss something??? 
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