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Throne and Liberty is set to launch in December, but ahead of that launch the Korean team at NCSoft put together a Launching Showcase showing off whats to come.
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Most of the pass products are cosmetic and growth materials. The growth materials will not create "insurmountable disparities" between those that buy and those that don't.
what the hell does insurmountable mean? does it mean that if I play 2 hours a day Ill get the rewards? or does it mean that if I hire some 3rd world poor person to play 8 hours a day when I can't I will be able to get the rewards? these kind of things are just to stupid.
now there is such a thing as a growth pass, battle pass, and a free pass. Loot boxes are out guys now were in the pass system from hell. What about the you want to play during the month of october pass or today is a day ending in y pass.
Im to old for these kinda shenanigans.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
My disgust for those 'korean-lost-arkyan-gambling-machines' made by addiction-psychologists is boundless. Those 'games' are a disgrace to the genre.
It's just marketing speech for saying that their game is extremely PAY 2 WIN!.
I wouldn't necessarily see it that way. In earlier tests they were exactly that, aiming for a full lootbox mobileque half-automated game with all the crap that it entails. And the message got across to the players very fast. Now that they are changing their approach, I am not surprised at all that they will hold long interviews to explain the changes. Simply put, out of the gate they got a huge stain on their game in the first tests and now they need to work double shifts to try to remove it.
I suspect it is a combination of Amazon's experience with NW and LA and the data they have gathered about players in both games (plus the T&L tests), combined with the simple fact that NCSoft does not want T&L go the way of Elyon.
When I look at the changes as they are described here, I don't see a reason to complain about them. Removing lootboxes, removing automated game systems, using cosmetics for monetisation without any power benefits, etc. Compared to their previous strategy it is a step in the right direction. Of course, the devil is in the detail and we will have to see how they will actually implement them, but on the face of it the changes don't look bad (except the marketplace monetisation, that looks very bad at first glance - but I suspect it will be used as login rewards, just the way it works in LA now).
But I agree that there is an easier way to address the monetisation changes: just ask NCSoft and Amazon if the game will launch in the Netherlands and Belgium...
^this; no game showcase should ever spend this much time focusing on it's business model.
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That this is considered a good thing in an MMORPG kind of indicates what is wrong with our games today.
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It's actually quite simple. It only boils down to:
1. Battle pass
2. Costumes and skins
3. Player marketplace and trade
4. Pets and mounts skins
Its the same as with Lost Ark. There is no "blockchain" to talk about nor sound like one. There is a currency required to buy and sell ( as far as I understand ) on the market place.
But its NcSoft, so .. if we don't see P2W at the beginning, we will after a while!
All in all, this showcase I really liked it. It improved a lot of changes ( in a good way ) vs what I have saw like .. 6+ months ago.
I'll be trying it of course.
It has a Lineage 2 - Aion feeling to it and these 2 are one of my favorite MMOs.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I guess I'll reserve judgement until I see it in action... but if they're counting a player run marketplace as a form of monetization... seems very similar to what everyone hates about blockchain games to me.
lmao Lost Arks Western Monetization caused even Sywo to quit the game after he dumped 4500 hours and felt like he was getting no where. Unless you spend a few thousand $$, you'll get left behind even if you make it a job to grind. None of these games respect your time for sure.
Let's say that you find a Sword of a Thousand Truths on AH, with +80 stamina and mana burn on hit. It is being sold for 65,340,285 gold (regular game currency). You click the buy button and the game will take the gold, plus 10 'AH tokens' (whatever they will be called).
And then what the devs do is they add a small amount of them in the game (e.g. for some special achievements) and as login rewards (let's say day 10 = 10 tokens, day 30 = 30 tokens). If you want more, you can buy them in the store.
They use this system to motivate players to log in and to push more sales, obviously. The effect is that AH trading is usually pretty low, depending on how much of the currency they will allow from in-game sources.
Still nothing to do with "blockchain".
Its a currency required to buy and sell things on AH. That's it. And they are giving the said currency by playing or while playing the game. I assume from quests and such, much like in Lost Ark.
..unless you understand "blockchain" differently than me and .. how is officially described.
But yes, its a bad system nontheless.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
For example, this is exactly like what nino kuni cross worlds did with their marketplace, but it is blockchain. It's a stupid system where you need to essentially buy the currency to list items to sell... or you can earn it but that's really rare.
These systems are never good.
I'll never touch a gacha gamba eastern mmorpg ever again specially if it's made for mobile in the first place. Reading this article is making me laugh. They even explain how they mask everything so the game doesnt look like mobile scam and turn it into PC scam game.
Well played