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Raph Koster announces Star Reach, his new Space MMO

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  • ValdemarJValdemarJ Member RarePosts: 1,417
    edited July 14
    Quizzical said:
    ValdemarJ said:
    Quizzical said:
    Sovrath said:
    Quizzical said:
    Sovrath said:
    Cogohi said:
    I never understood why we're still separating PVP and PVE when SWG got it right with TEF. 

    Really?  Sounds like it started with the same pitfalls as all the other auto-flagging systems and then said "hold my beer".  From what Raph says in the linked article you couldn't even attack NPC's from the other faction without getting flagged for PvP


    Quite frankly, I like the idea of a player going on a killing spree and becoming an outlaw. Including the attacking of npc's in other factions.

    In Lineage 2 a "red" player would be denied services but they could go to a specific town in order to gain those services because it was an outlaw town.

    Now, the developers didn't do a lot with this and it could have been a very neat feature/place, but from what I understand Lineage 2's development was a sort of "catch as catch can" of ideas. Developers would essentially bring up some idea and if it was liked it would be implemented.

    While this could be a very fun and exciting way to develop a game it doesn't bode well for systems that are already in game and could be fleshed out in better ways but that don't have a developer champion who wants to do it.


    Having some meaningless NPCs in town dead isn't really so bad.  Being unable to turn in a completed quest for an hour because some griefer wants to keep killing the quest giver is a nuisance.

    Well, obviously quest npc's wouldn't be affected. If the game has quests that is.
    Perhaps they shouldn't be affected, but that's not how WoW does it, for example.

    WoW was my first thought about that comment too. I remember how the Horde would come and kill all the quest NPCs in the Alliance zone trying to draw out players.

    It's a PvP game. The intended response the developers are hoping for is that the opposite faction will engage in battle with the NPC killers. It's intended to foster PvP. In theory, that's why people are playing a pvp game right. Why wouldn't enemy faction NPCs be vulnerable in a pvp game?
    But that's also how it works on PVE servers in WoW.

    WoW is inherently a PvP game by design, which goes back to my earlier comment that no matter what PvE labels are slapped on a PvP game, it's still PvP. A little PvP affects everything about a game.

    Also, doing so flags the player as PvP enabled, even if they didn't mean to hit that opposite faction NPC. It's just more PvP pushing its way into the PvE experience, wanted or not.
    Bring back the Naked Chicken Chalupa!
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