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Pantheon: Rise of the Fallen Early Access Review-In-Progress | MMORPG.com

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  • olepiolepi Member EpicPosts: 3,053
    Sovrath said:
    Quizzical said:
    Hartack said:


    The claim here is that P:RotF is a spiritual successor to EQ. And in every way, that's 100% true. It plays more like EQ than EQ2 ever did, that's for damn sure.
    And, the unfinished state it released in was still 100 times the game that Pantheon has devolved into.  Thats what makes me the most sad.

    You got your snark wrong, it's EQ2 that devolved in the rush to get to market before WoW, and Pantheon destroys it in every way valuable to the EQ2 player who went from Everquest hoping to get
    "Everquest where you could get something done when you didn't have all day to play."
    and Pantheon fits that bill.
    I’m  talking about Vanguard.  So please explain what exactly Pantheon does better than Vanguard?

    Does Pantheon need to be run from a ramdisk in order to get reasonable frame rates?  If not, then that is something that it does better than Vanguard.
    I believe, at the end, it had decent frame rates.
    My usual method of waiting 6 months to a year after release worked out for Vanguard. I had an SSD drive, people said put it on an SSD or suffer lag problems. So I put it on the SSD and had no real problems at all. One of my favorite games of all time.

    My favorite character was the Goblin Hayatet (fire) Shaman. My Necro could kill stuff and rip the organs out of their dead bodies and install them in the Necro pet. Game was way ahead of its time.

    ------------
    2024: 47 years on the Net.


  • QuizzicalQuizzical Member LegendaryPosts: 25,498
    Sovrath said:
    Brainy said:
    I gave this game a shot for about 4 levels, and while it’s slightly improved since last Christmas, it still has its issues. Tons of buggy mobs are stuck in permanent evade mode right in front of you, making them impossible to hit.

    But the one thing that’s probably going to make me quit? Bag space. Why do these games have thousands of items but barely any inventory room? I chose alchemy and provisioning, and now my packs and bank are completely filled with partial quest items for them. It’s ridiculous.

    I just can’t deal with the lack of inventory space. I’m constantly throwing away or selling useful items, and I’m only level 4! I can’t imagine how bad it gets at higher levels. To top it off, I haven’t seen any way to sell items to other players—no trader, no auction house, nothing.
    It is still an unfinished game so all of that is par for the course.

    Is there a MMORPG that doesn’t have limited bag space? I don’t believe I’ve ever played one.
    Limited bag space is not a problem of a game being "unfinished".  Limited bag space is a choice that the developers made.

    Some games restrict bag space far more than others.  In Uncharted Waters Origin, the developers ask whether there is some gameplay reason to restrict your storage of various items.  If the answer is "no"--which it is for most items--then it doesn't count against your inventory cap.  My tool storage is currently at 160/200 full, even though I have 2399 stacks of items in that inventory section.  More MMORPGs ought to do that.
    BrainyKyleranjustdrop
  • BrainyBrainy Member EpicPosts: 2,205
    Sovrath said:
    Brainy said:
    I gave this game a shot for about 4 levels, and while it’s slightly improved since last Christmas, it still has its issues. Tons of buggy mobs are stuck in permanent evade mode right in front of you, making them impossible to hit.

    But the one thing that’s probably going to make me quit? Bag space. Why do these games have thousands of items but barely any inventory room? I chose alchemy and provisioning, and now my packs and bank are completely filled with partial quest items for them. It’s ridiculous.

    I just can’t deal with the lack of inventory space. I’m constantly throwing away or selling useful items, and I’m only level 4! I can’t imagine how bad it gets at higher levels. To top it off, I haven’t seen any way to sell items to other players—no trader, no auction house, nothing.
    It is still an unfinished game so all of that is par for the course.

    Is there a MMORPG that doesn’t have limited bag space? I don’t believe I’ve ever played one.
    Well if you didnt play any MMO's that strongly mitigated bag space issues then you missed a bunch of games.
    • UO didnt have inventory problems hardly at all.  When it first launched you could have unlimited items at your house storage, plus 125 in bank and 125 in bag.  Later they reduced your house to several thousand items. 
    • ESO with a sub allowed all crafting mats unlimited amounts in its own bag. 
    • WoW had an autionhouse you could list your stuff on and a mailing system to easily mail it.  Plus it had fewer items.
    • Wurm online allows as much storage as you want.

    Then there is Pantheon, where I have to quit doing tradeskills because of inventory space.  Additionally just killing mobs fills all your packs up with items you need for quests and tradeskills.  I have to make a choice throw stuff away when killing stuff or do zero trade skills.  Great design!
    justdrop
  • SovrathSovrath Member LegendaryPosts: 32,917
    mitech616 said:
    Sovrath said:
    It is still an unfinished game so all of that is par for the course.

    Is there a MMORPG that doesn’t have limited bag space? I don’t believe I’ve ever played one.
    The mere fact that it's unfinished after so many years AND the funding they already received is enough cause for concern to me that I'll stay FAR away from this game. I will concede that a small segment of players does probably enjoy this game. I mean, who would lie about that? And of course, that's fine. Like it for what it is, if you choose.

    But there seem to be some delusional people who think the game is some new masterpiece, and that's a step too far to me. Considering the time and money already received, the buggy, "proof of concept" state the game is in isn't really acceptable, or at least shouldn't be, in modern times. While making games isn't EASY, the ugliness, buggyness, and laziness are sort of a bad sign.

    Just look at the mob count. It's basically about 10 models with different color variations or humans in various gear. That's utterly pathetic by any standard, including alpha test. The environments are rather bland and lacking creativity as well. Small team aside, it simply seems like they put too little work and have made too little progress considering the time. And now that they're out of money from their own backer program, they turn to Steam early access, but haven't even fulfilled the promised made to original backers.

    It's just... not a good look. Want it to succeed or not, but pretending like it's some "better" form of EQ or EQ2 is objectively a huge stretch. You can't play ideas, plans, and promises. And what you CAN play in Pantheon isn't up to par with even 20-year-old MMOs.
    Hmmm… 

    Since alpha means that not all systems are in place let alone textures, meshes, etc I’ll disagree with your mob assessment.

    As far as time and money yielding what they have now; they did restart several times and suspect that their management of resources did not benefit from working on it part time, changing employees with varying skill levels/experience etc.

    Also after all this time I’ve never seen anyone say it’s brilliant.or a masterpiece. I think you’re mistaking enthusiasm and excitement for that.
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  • justdropjustdrop Member UncommonPosts: 29
    Sovrath said:
    mitech616 said:
    Sovrath said:
    It is still an unfinished game so all of that is par for the course.

    Is there a MMORPG that doesn’t have limited bag space? I don’t believe I’ve ever played one.
    The mere fact that it's unfinished after so many years AND the funding they already received is enough cause for concern to me that I'll stay FAR away from this game. I will concede that a small segment of players does probably enjoy this game. I mean, who would lie about that? And of course, that's fine. Like it for what it is, if you choose.

    But there seem to be some delusional people who think the game is some new masterpiece, and that's a step too far to me. Considering the time and money already received, the buggy, "proof of concept" state the game is in isn't really acceptable, or at least shouldn't be, in modern times. While making games isn't EASY, the ugliness, buggyness, and laziness are sort of a bad sign.

    Just look at the mob count. It's basically about 10 models with different color variations or humans in various gear. That's utterly pathetic by any standard, including alpha test. The environments are rather bland and lacking creativity as well. Small team aside, it simply seems like they put too little work and have made too little progress considering the time. And now that they're out of money from their own backer program, they turn to Steam early access, but haven't even fulfilled the promised made to original backers.

    It's just... not a good look. Want it to succeed or not, but pretending like it's some "better" form of EQ or EQ2 is objectively a huge stretch. You can't play ideas, plans, and promises. And what you CAN play in Pantheon isn't up to par with even 20-year-old MMOs.
    Hmmm… 

    Since alpha means that not all systems are in place let alone textures, meshes, etc I’ll disagree with your mob assessment.

    As far as time and money yielding what they have now; they did restart several times and suspect that their management of resources did not benefit from working on it part time, changing employees with varying skill levels/experience etc.

    Also after all this time I’ve never seen anyone say it’s brilliant.or a masterpiece. I think you’re mistaking enthusiasm and excitement for that.
    We're past the point of alpha being an excuse for design decisions like inventory room. Far beyond it, especially with this one.
    Brainy
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,648
    Maybe not Brilliant but some in this very thread have called it "great".  But.. to each their own.  I totally disagree.  I really REALLY wanted to like this one but I honestly do not see any redeeming quality to it beyond the community.   But if someone genuinely thinks it's "great", they aren't wrong.  I'd just really like for the guy to describe what he sees as better than Vanguard.  I think Vanguard was an evolution from EQ, added some new systems like Diplomacy, and even though it released in a blatantly unfinished state was further along than Pantheon. IMHO, but I'd like to hear other views...


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  • KnightFalzKnightFalz Member EpicPosts: 4,578
    justdrop said:
    Kyleran said:
    Scot said:
    justdrop said:
    Repeat "It's the EQ2 we were looking for the whole time!" until it dies just like the real EQ2.
    EQ2 is still running and got DLC this year, not sure if that dlc was a proper expansion mind you. 
    Shh, stop publishing facts, you are ruining their narrative.

    ;)
    Fine, if we're being pedantic it's alive much in the same way Christopher Reeve was alive. You sure did show me.

    It's alive in the sense that it is still remains viable to operate commercially and get expansions regularly after all these years. That is more than can be said of many MMORPGs that have come and gone since it was released.
    ValdemarJ
  • KnightFalzKnightFalz Member EpicPosts: 4,578
    Maybe not Brilliant but some in this very thread have called it "great".  But.. to each their own.  I totally disagree.  I really REALLY wanted to like this one but I honestly do not see any redeeming quality to it beyond the community.   But if someone genuinely thinks it's "great", they aren't wrong.  I'd just really like for the guy to describe what he sees as better than Vanguard.  I think Vanguard was an evolution from EQ, added some new systems like Diplomacy, and even though it released in a blatantly unfinished state was further along than Pantheon. IMHO, but I'd like to hear other views...



    It may continue to exist. Vanguard does not.

    That's one redeeming quality, comparatively.

    The game is not great and will never be, but it may eventually be great at serving the niche it intends to compared to the other newer games that try to do so. That could lead to enough success for it to be a lasting option in this narrow category and any increase in available MMORPGs to choose from is a good thing.
  • justdropjustdrop Member UncommonPosts: 29
    edited 9:32AM
    justdrop said:
    Kyleran said:
    Scot said:
    justdrop said:
    Repeat "It's the EQ2 we were looking for the whole time!" until it dies just like the real EQ2.
    EQ2 is still running and got DLC this year, not sure if that dlc was a proper expansion mind you. 
    Shh, stop publishing facts, you are ruining their narrative.

    ;)
    Fine, if we're being pedantic it's alive much in the same way Christopher Reeve was alive. You sure did show me.

    It's alive in the sense that it is still remains viable to operate commercially and get expansions regularly after all these years. That is more than can be said of many MMORPGs that have come and gone since it was released.
    The census from over a year ago listed 23k active subscribers (this does not discern between people who bought the Daybreak subscription bundle for other games like DCUO or EQ) and account for 9% of the total. There are 63,000 recipes in EQ2 currently and over 20k recipe books. I'm not sure what threshold you might consider commercially operable, and while the lights may be on, hardly anybody's home. That's still 20k more players than Pantheon.
  • SovrathSovrath Member LegendaryPosts: 32,917
    edited 1:39PM
    Brainy said:

    Well if you didnt play any MMO's that strongly mitigated bag space issues then you missed a bunch of games.
    • UO didnt have inventory problems hardly at all.  When it first launched you could have unlimited items at your house storage, plus 125 in bank and 125 in bag.  Later they reduced your house to several thousand items. 
    • ESO with a sub allowed all crafting mats unlimited amounts in its own bag. 
    • WoW had an autionhouse you could list your stuff on and a mailing system to easily mail it.  Plus it had fewer items.
    • Wurm online allows as much storage as you want.

    Then there is Pantheon, where I have to quit doing tradeskills because of inventory space.  Additionally just killing mobs fills all your packs up with items you need for quests and tradeskills.  I have to make a choice throw stuff away when killing stuff or do zero trade skills.  Great design!

    Keep in mind Elder Scrolls Online has limited bag space. Not crafting (for sub) but for drops. same with bank space though you can pay a little to expand it.

    And you can’t mail items in World of Warcraft from the field as far as I remember. Which means you still have to deal with bag space. 

    So only two games where bag space is something the player doesn’t have to contend with?


    Post edited by Sovrath at
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  • TalraekkTalraekk Member UncommonPosts: 297

    Neoyoshi said:

    Anyone remember when Pantheon was supposed to be this amazing ground-breaking next-gen open-world MiddleEarth-like game??



    I remember.



    Pepperidge farm remembers.
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