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Pantheon: Rise of the Fallen Early Access Review-In-Progress | MMORPG.com

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  • olepiolepi Member EpicPosts: 3,053
    Sovrath said:
    Quizzical said:
    Hartack said:


    The claim here is that P:RotF is a spiritual successor to EQ. And in every way, that's 100% true. It plays more like EQ than EQ2 ever did, that's for damn sure.
    And, the unfinished state it released in was still 100 times the game that Pantheon has devolved into.  Thats what makes me the most sad.

    You got your snark wrong, it's EQ2 that devolved in the rush to get to market before WoW, and Pantheon destroys it in every way valuable to the EQ2 player who went from Everquest hoping to get
    "Everquest where you could get something done when you didn't have all day to play."
    and Pantheon fits that bill.
    I’m  talking about Vanguard.  So please explain what exactly Pantheon does better than Vanguard?

    Does Pantheon need to be run from a ramdisk in order to get reasonable frame rates?  If not, then that is something that it does better than Vanguard.
    I believe, at the end, it had decent frame rates.
    My usual method of waiting 6 months to a year after release worked out for Vanguard. I had an SSD drive, people said put it on an SSD or suffer lag problems. So I put it on the SSD and had no real problems at all. One of my favorite games of all time.

    My favorite character was the Goblin Hayatet (fire) Shaman. My Necro could kill stuff and rip the organs out of their dead bodies and install them in the Necro pet. Game was way ahead of its time.
    Sovrath

    ------------
    2024: 47 years on the Net.


  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Sovrath said:
    Brainy said:
    I gave this game a shot for about 4 levels, and while it’s slightly improved since last Christmas, it still has its issues. Tons of buggy mobs are stuck in permanent evade mode right in front of you, making them impossible to hit.

    But the one thing that’s probably going to make me quit? Bag space. Why do these games have thousands of items but barely any inventory room? I chose alchemy and provisioning, and now my packs and bank are completely filled with partial quest items for them. It’s ridiculous.

    I just can’t deal with the lack of inventory space. I’m constantly throwing away or selling useful items, and I’m only level 4! I can’t imagine how bad it gets at higher levels. To top it off, I haven’t seen any way to sell items to other players—no trader, no auction house, nothing.
    It is still an unfinished game so all of that is par for the course.

    Is there a MMORPG that doesn’t have limited bag space? I don’t believe I’ve ever played one.
    Limited bag space is not a problem of a game being "unfinished".  Limited bag space is a choice that the developers made.

    Some games restrict bag space far more than others.  In Uncharted Waters Origin, the developers ask whether there is some gameplay reason to restrict your storage of various items.  If the answer is "no"--which it is for most items--then it doesn't count against your inventory cap.  My tool storage is currently at 160/200 full, even though I have 2399 stacks of items in that inventory section.  More MMORPGs ought to do that.
    BrainyKyleranjustdrop
  • BrainyBrainy Member EpicPosts: 2,206
    Sovrath said:
    Brainy said:
    I gave this game a shot for about 4 levels, and while it’s slightly improved since last Christmas, it still has its issues. Tons of buggy mobs are stuck in permanent evade mode right in front of you, making them impossible to hit.

    But the one thing that’s probably going to make me quit? Bag space. Why do these games have thousands of items but barely any inventory room? I chose alchemy and provisioning, and now my packs and bank are completely filled with partial quest items for them. It’s ridiculous.

    I just can’t deal with the lack of inventory space. I’m constantly throwing away or selling useful items, and I’m only level 4! I can’t imagine how bad it gets at higher levels. To top it off, I haven’t seen any way to sell items to other players—no trader, no auction house, nothing.
    It is still an unfinished game so all of that is par for the course.

    Is there a MMORPG that doesn’t have limited bag space? I don’t believe I’ve ever played one.
    Well if you didnt play any MMO's that strongly mitigated bag space issues then you missed a bunch of games.
    • UO didnt have inventory problems hardly at all.  When it first launched you could have unlimited items at your house storage, plus 125 in bank and 125 in bag.  Later they reduced your house to several thousand items. 
    • ESO with a sub allowed all crafting mats unlimited amounts in its own bag. 
    • WoW had an autionhouse you could list your stuff on and a mailing system to easily mail it.  Plus it had fewer items.
    • Wurm online allows as much storage as you want.

    Then there is Pantheon, where I have to quit doing tradeskills because of inventory space.  Additionally just killing mobs fills all your packs up with items you need for quests and tradeskills.  I have to make a choice throw stuff away when killing stuff or do zero trade skills.  Great design!
    justdrop
  • SovrathSovrath Member LegendaryPosts: 32,933
    mitech616 said:
    Sovrath said:
    It is still an unfinished game so all of that is par for the course.

    Is there a MMORPG that doesn’t have limited bag space? I don’t believe I’ve ever played one.
    The mere fact that it's unfinished after so many years AND the funding they already received is enough cause for concern to me that I'll stay FAR away from this game. I will concede that a small segment of players does probably enjoy this game. I mean, who would lie about that? And of course, that's fine. Like it for what it is, if you choose.

    But there seem to be some delusional people who think the game is some new masterpiece, and that's a step too far to me. Considering the time and money already received, the buggy, "proof of concept" state the game is in isn't really acceptable, or at least shouldn't be, in modern times. While making games isn't EASY, the ugliness, buggyness, and laziness are sort of a bad sign.

    Just look at the mob count. It's basically about 10 models with different color variations or humans in various gear. That's utterly pathetic by any standard, including alpha test. The environments are rather bland and lacking creativity as well. Small team aside, it simply seems like they put too little work and have made too little progress considering the time. And now that they're out of money from their own backer program, they turn to Steam early access, but haven't even fulfilled the promised made to original backers.

    It's just... not a good look. Want it to succeed or not, but pretending like it's some "better" form of EQ or EQ2 is objectively a huge stretch. You can't play ideas, plans, and promises. And what you CAN play in Pantheon isn't up to par with even 20-year-old MMOs.
    Hmmm… 

    Since alpha means that not all systems are in place let alone textures, meshes, etc I’ll disagree with your mob assessment.

    As far as time and money yielding what they have now; they did restart several times and suspect that their management of resources did not benefit from working on it part time, changing employees with varying skill levels/experience etc.

    Also after all this time I’ve never seen anyone say it’s brilliant.or a masterpiece. I think you’re mistaking enthusiasm and excitement for that.
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  • justdropjustdrop Member UncommonPosts: 31
    Sovrath said:
    mitech616 said:
    Sovrath said:
    It is still an unfinished game so all of that is par for the course.

    Is there a MMORPG that doesn’t have limited bag space? I don’t believe I’ve ever played one.
    The mere fact that it's unfinished after so many years AND the funding they already received is enough cause for concern to me that I'll stay FAR away from this game. I will concede that a small segment of players does probably enjoy this game. I mean, who would lie about that? And of course, that's fine. Like it for what it is, if you choose.

    But there seem to be some delusional people who think the game is some new masterpiece, and that's a step too far to me. Considering the time and money already received, the buggy, "proof of concept" state the game is in isn't really acceptable, or at least shouldn't be, in modern times. While making games isn't EASY, the ugliness, buggyness, and laziness are sort of a bad sign.

    Just look at the mob count. It's basically about 10 models with different color variations or humans in various gear. That's utterly pathetic by any standard, including alpha test. The environments are rather bland and lacking creativity as well. Small team aside, it simply seems like they put too little work and have made too little progress considering the time. And now that they're out of money from their own backer program, they turn to Steam early access, but haven't even fulfilled the promised made to original backers.

    It's just... not a good look. Want it to succeed or not, but pretending like it's some "better" form of EQ or EQ2 is objectively a huge stretch. You can't play ideas, plans, and promises. And what you CAN play in Pantheon isn't up to par with even 20-year-old MMOs.
    Hmmm… 

    Since alpha means that not all systems are in place let alone textures, meshes, etc I’ll disagree with your mob assessment.

    As far as time and money yielding what they have now; they did restart several times and suspect that their management of resources did not benefit from working on it part time, changing employees with varying skill levels/experience etc.

    Also after all this time I’ve never seen anyone say it’s brilliant.or a masterpiece. I think you’re mistaking enthusiasm and excitement for that.
    We're past the point of alpha being an excuse for design decisions like inventory room. Far beyond it, especially with this one.
    Brainy
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,650
    Maybe not Brilliant but some in this very thread have called it "great".  But.. to each their own.  I totally disagree.  I really REALLY wanted to like this one but I honestly do not see any redeeming quality to it beyond the community.   But if someone genuinely thinks it's "great", they aren't wrong.  I'd just really like for the guy to describe what he sees as better than Vanguard.  I think Vanguard was an evolution from EQ, added some new systems like Diplomacy, and even though it released in a blatantly unfinished state was further along than Pantheon. IMHO, but I'd like to hear other views...


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • KnightFalzKnightFalz Member EpicPosts: 4,582
    justdrop said:
    Kyleran said:
    Scot said:
    justdrop said:
    Repeat "It's the EQ2 we were looking for the whole time!" until it dies just like the real EQ2.
    EQ2 is still running and got DLC this year, not sure if that dlc was a proper expansion mind you. 
    Shh, stop publishing facts, you are ruining their narrative.

    ;)
    Fine, if we're being pedantic it's alive much in the same way Christopher Reeve was alive. You sure did show me.

    It's alive in the sense that it is still remains viable to operate commercially and get expansions regularly after all these years. That is more than can be said of many MMORPGs that have come and gone since it was released.
    ValdemarJKyleran
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Maybe not Brilliant but some in this very thread have called it "great".  But.. to each their own.  I totally disagree.  I really REALLY wanted to like this one but I honestly do not see any redeeming quality to it beyond the community.   But if someone genuinely thinks it's "great", they aren't wrong.  I'd just really like for the guy to describe what he sees as better than Vanguard.  I think Vanguard was an evolution from EQ, added some new systems like Diplomacy, and even though it released in a blatantly unfinished state was further along than Pantheon. IMHO, but I'd like to hear other views...



    It may continue to exist. Vanguard does not.

    That's one redeeming quality, comparatively.

    The game is not great and will never be, but it may eventually be great at serving the niche it intends to compared to the other newer games that try to do so. That could lead to enough success for it to be a lasting option in this narrow category and any increase in available MMORPGs to choose from is a good thing.
  • justdropjustdrop Member UncommonPosts: 31
    edited December 26
    justdrop said:
    Kyleran said:
    Scot said:
    justdrop said:
    Repeat "It's the EQ2 we were looking for the whole time!" until it dies just like the real EQ2.
    EQ2 is still running and got DLC this year, not sure if that dlc was a proper expansion mind you. 
    Shh, stop publishing facts, you are ruining their narrative.

    ;)
    Fine, if we're being pedantic it's alive much in the same way Christopher Reeve was alive. You sure did show me.

    It's alive in the sense that it is still remains viable to operate commercially and get expansions regularly after all these years. That is more than can be said of many MMORPGs that have come and gone since it was released.
    The census from over a year ago listed 23k active subscribers (this does not discern between people who bought the Daybreak subscription bundle for other games like DCUO or EQ) and account for 9% of the total. There are 63,000 recipes in EQ2 currently and over 20k recipe books. I'm not sure what threshold you might consider commercially operable, and while the lights may be on, hardly anybody's home. That's still 20k more players than Pantheon.
  • SovrathSovrath Member LegendaryPosts: 32,933
    edited December 26
    Brainy said:

    Well if you didnt play any MMO's that strongly mitigated bag space issues then you missed a bunch of games.
    • UO didnt have inventory problems hardly at all.  When it first launched you could have unlimited items at your house storage, plus 125 in bank and 125 in bag.  Later they reduced your house to several thousand items. 
    • ESO with a sub allowed all crafting mats unlimited amounts in its own bag. 
    • WoW had an autionhouse you could list your stuff on and a mailing system to easily mail it.  Plus it had fewer items.
    • Wurm online allows as much storage as you want.

    Then there is Pantheon, where I have to quit doing tradeskills because of inventory space.  Additionally just killing mobs fills all your packs up with items you need for quests and tradeskills.  I have to make a choice throw stuff away when killing stuff or do zero trade skills.  Great design!

    Keep in mind Elder Scrolls Online has limited bag space. Not crafting (for sub) but for drops. same with bank space though you can pay a little to expand it.

    And you can’t mail items in World of Warcraft from the field as far as I remember. Which means you still have to deal with bag space. 

    So only two games where bag space is something the player doesn’t have to contend with?


    Post edited by Sovrath on
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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • TalraekkTalraekk Member UncommonPosts: 297

    Neoyoshi said:

    Anyone remember when Pantheon was supposed to be this amazing ground-breaking next-gen open-world MiddleEarth-like game??



    I remember.



    Pepperidge farm remembers.
  • WargfootWargfoot Member EpicPosts: 1,458
    edited December 26
    Kyleran said:
    Unfortunately for hoarders like me most MMORPGs make managing inventory and bag space part of their core gameplay loops.

    Yet, some games are worse than others and of course these days several games offer a "solution" in their cash shop for only $14.99 a month. :)


    Paying for storage in a video game reminds me of my brother-in-law, who at one point bought a brand-new washer and dryer on credit, lost his house, and then had to pay for storage of the washer and dryer - while still making monthly payments on them.

    The storage in a video game problem can be fixed by paying $14.99 or simply doing what crusty people like us do - fix two problems with one uninstall.
    Kyleran
  • VrikaVrika Member LegendaryPosts: 7,989
    Sovrath said:
    Brainy said:

    Well if you didnt play any MMO's that strongly mitigated bag space issues then you missed a bunch of games.
    • UO didnt have inventory problems hardly at all.  When it first launched you could have unlimited items at your house storage, plus 125 in bank and 125 in bag.  Later they reduced your house to several thousand items. 
    • ESO with a sub allowed all crafting mats unlimited amounts in its own bag. 
    • WoW had an autionhouse you could list your stuff on and a mailing system to easily mail it.  Plus it had fewer items.
    • Wurm online allows as much storage as you want.

    Then there is Pantheon, where I have to quit doing tradeskills because of inventory space.  Additionally just killing mobs fills all your packs up with items you need for quests and tradeskills.  I have to make a choice throw stuff away when killing stuff or do zero trade skills.  Great design!

    Keep in mind Elder Scrolls Online has limited bag space. Not crafting (for sub) but for drops. same with bank space though you can pay a little to expand it.

    And you can’t mail items in World of Warcraft from the field as far as I remember. Which means you still have to deal with bag space. 

    So only two games where bag space is something the player doesn’t have to contend with?
    I think the question shouldn't be whether you have to manage bag space or not, but how much you need to manage it. Since WoW launched most MMOs have decided to settle on a level where most of the time you can ignore the inventory limit completely, as long as you take a pause to sort your items whenever you find yourself in a town.
    SovrathValdemarJBrainy
     
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    justdrop said:
    justdrop said:
    Kyleran said:
    Scot said:
    justdrop said:
    Repeat "It's the EQ2 we were looking for the whole time!" until it dies just like the real EQ2.
    EQ2 is still running and got DLC this year, not sure if that dlc was a proper expansion mind you. 
    Shh, stop publishing facts, you are ruining their narrative.

    ;)
    Fine, if we're being pedantic it's alive much in the same way Christopher Reeve was alive. You sure did show me.

    It's alive in the sense that it is still remains viable to operate commercially and get expansions regularly after all these years. That is more than can be said of many MMORPGs that have come and gone since it was released.
    The census from over a year ago listed 23k active subscribers (this does not discern between people who bought the Daybreak subscription bundle for other games like DCUO or EQ) and account for 9% of the total. There are 63,000 recipes in EQ2 currently and over 20k recipe books. I'm not sure what threshold you might consider commercially operable, and while the lights may be on, hardly anybody's home. That's still 20k more players than Pantheon.

    It doesn't matter what threshold I consider commercially viable in regard to EQ2 as I'm not the one making that call. Daybreak clearly feels so as they continue to develop the game rather than put it in maintenance mode or shut it down. Since they are the ones with full access to the data that would determine the prudence of such, I'll take their conduct as evidence that doing so is profitable enough to satisfy them.
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Sovrath said:
    Brainy said:

    Well if you didnt play any MMO's that strongly mitigated bag space issues then you missed a bunch of games.
    • UO didnt have inventory problems hardly at all.  When it first launched you could have unlimited items at your house storage, plus 125 in bank and 125 in bag.  Later they reduced your house to several thousand items. 
    • ESO with a sub allowed all crafting mats unlimited amounts in its own bag. 
    • WoW had an autionhouse you could list your stuff on and a mailing system to easily mail it.  Plus it had fewer items.
    • Wurm online allows as much storage as you want.

    Then there is Pantheon, where I have to quit doing tradeskills because of inventory space.  Additionally just killing mobs fills all your packs up with items you need for quests and tradeskills.  I have to make a choice throw stuff away when killing stuff or do zero trade skills.  Great design!

    Keep in mind Elder Scrolls Online has limited bag space. Not crafting (for sub) but for drops. same with bank space though you can pay a little to expand it.

    And you can’t mail items in World of Warcraft from the field as far as I remember. Which means you still have to deal with bag space. 

    So only two games where bag space is something the player doesn’t have to contend with?



    The bag space for my ESO characters is 205 and is so limited only because I choose not to expand it further. My bank space is 420, so could do with some more expansion. As I am currently subscribed all my crafting materials are stored separately and have no limitation as to quantity held.

    Aside from my bank space shortage, which is my own fault really for not devoting more gold to that, my storage is pretty ample.
    Sovrath
  • SovrathSovrath Member LegendaryPosts: 32,933
    Sovrath said:
    Brainy said:

    Well if you didnt play any MMO's that strongly mitigated bag space issues then you missed a bunch of games.
    • UO didnt have inventory problems hardly at all.  When it first launched you could have unlimited items at your house storage, plus 125 in bank and 125 in bag.  Later they reduced your house to several thousand items. 
    • ESO with a sub allowed all crafting mats unlimited amounts in its own bag. 
    • WoW had an autionhouse you could list your stuff on and a mailing system to easily mail it.  Plus it had fewer items.
    • Wurm online allows as much storage as you want.

    Then there is Pantheon, where I have to quit doing tradeskills because of inventory space.  Additionally just killing mobs fills all your packs up with items you need for quests and tradeskills.  I have to make a choice throw stuff away when killing stuff or do zero trade skills.  Great design!

    Keep in mind Elder Scrolls Online has limited bag space. Not crafting (for sub) but for drops. same with bank space though you can pay a little to expand it.

    And you can’t mail items in World of Warcraft from the field as far as I remember. Which means you still have to deal with bag space. 

    So only two games where bag space is something the player doesn’t have to contend with?



    The bag space for my ESO characters is 205 and is so limited only because I choose not to expand it further. My bank space is 420, so could do with some more expansion. As I am currently subscribed all my crafting materials are stored separately and have no limitation as to quantity held.

    Aside from my bank space shortage, which is my own fault really for not devoting more gold to that, my storage is pretty ample.
    Do you know how large the bag space can be made?
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    edited December 26
    Wargfoot said:
    Kyleran said:
    Unfortunately for hoarders like me most MMORPGs make managing inventory and bag space part of their core gameplay loops.

    Yet, some games are worse than others and of course these days several games offer a "solution" in their cash shop for only $14.99 a month. :)


    Paying for storage in a video game reminds me of my brother-in-law, who at one point bought a brand-new washer and dryer on credit, lost his house, and then had to pay for storage of the washer and dryer - while still making monthly payments on them.

    The storage in a video game problem can be fixed by paying $14.99 or simply doing what crusty people like us do - fix two problems with one uninstall.

    One of my biggest problems in FO76 was always not enough inventory space.....As the game grew to be more and more massive, and inventory space became less and less, finally just said forget it and moved on.
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    edited December 26
    Sovrath said:
    Sovrath said:
    Brainy said:

    Well if you didnt play any MMO's that strongly mitigated bag space issues then you missed a bunch of games.
    • UO didnt have inventory problems hardly at all.  When it first launched you could have unlimited items at your house storage, plus 125 in bank and 125 in bag.  Later they reduced your house to several thousand items. 
    • ESO with a sub allowed all crafting mats unlimited amounts in its own bag. 
    • WoW had an autionhouse you could list your stuff on and a mailing system to easily mail it.  Plus it had fewer items.
    • Wurm online allows as much storage as you want.

    Then there is Pantheon, where I have to quit doing tradeskills because of inventory space.  Additionally just killing mobs fills all your packs up with items you need for quests and tradeskills.  I have to make a choice throw stuff away when killing stuff or do zero trade skills.  Great design!

    Keep in mind Elder Scrolls Online has limited bag space. Not crafting (for sub) but for drops. same with bank space though you can pay a little to expand it.

    And you can’t mail items in World of Warcraft from the field as far as I remember. Which means you still have to deal with bag space. 

    So only two games where bag space is something the player doesn’t have to contend with?



    The bag space for my ESO characters is 205 and is so limited only because I choose not to expand it further. My bank space is 420, so could do with some more expansion. As I am currently subscribed all my crafting materials are stored separately and have no limitation as to quantity held.

    Aside from my bank space shortage, which is my own fault really for not devoting more gold to that, my storage is pretty ample.
    Do you know how large the bag space can be made?

    I had to look it up.

    Character Inventory: 200*

    Bank Inventory: 240**

    Housing: 360***

    Guild: 500****

    *Requires fully raised mount capacity. Up to +10 with cash shop pets.

    **Doubled to 480 with subscription.

    ***Requires high level crafting ability.

    ****Must be in a guild, or make your own.

    So, at most 1,550 if you are subscribed, in a guild, can craft the storage chests, and bought both inventory expansion pets, plus unlimited crafting material storage.
    Sovrath
  • SovrathSovrath Member LegendaryPosts: 32,933
    Sovrath said:
    Sovrath said:
    Brainy said:

    Well if you didnt play any MMO's that strongly mitigated bag space issues then you missed a bunch of games.
    • UO didnt have inventory problems hardly at all.  When it first launched you could have unlimited items at your house storage, plus 125 in bank and 125 in bag.  Later they reduced your house to several thousand items. 
    • ESO with a sub allowed all crafting mats unlimited amounts in its own bag. 
    • WoW had an autionhouse you could list your stuff on and a mailing system to easily mail it.  Plus it had fewer items.
    • Wurm online allows as much storage as you want.

    Then there is Pantheon, where I have to quit doing tradeskills because of inventory space.  Additionally just killing mobs fills all your packs up with items you need for quests and tradeskills.  I have to make a choice throw stuff away when killing stuff or do zero trade skills.  Great design!

    Keep in mind Elder Scrolls Online has limited bag space. Not crafting (for sub) but for drops. same with bank space though you can pay a little to expand it.

    And you can’t mail items in World of Warcraft from the field as far as I remember. Which means you still have to deal with bag space. 

    So only two games where bag space is something the player doesn’t have to contend with?



    The bag space for my ESO characters is 205 and is so limited only because I choose not to expand it further. My bank space is 420, so could do with some more expansion. As I am currently subscribed all my crafting materials are stored separately and have no limitation as to quantity held.

    Aside from my bank space shortage, which is my own fault really for not devoting more gold to that, my storage is pretty ample.
    Do you know how large the bag space can be made?

    I had to look it up.

    Character Inventory: 200*

    Bank Inventory: 240**

    Housing: 360***

    Guild: 500****

    *Requires fully raised mount capacity. Up to +10 with cash shop pets.

    **Doubled to 480 with subscription.

    ***Requires high level crafting ability.

    ****Must be in a guild, or make your own.

    So, at most 1,550 if you are subscribed, in a guild, can craft the storage chests, and bought both inventory expansion pets, plus unlimited crafting material storage.
    Thanks for taking the time! Appreciate it.  o:)
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • BrainyBrainy Member EpicPosts: 2,206
    Sovrath said:
    Brainy said:

    Well if you didnt play any MMO's that strongly mitigated bag space issues then you missed a bunch of games.
    • UO didnt have inventory problems hardly at all.  When it first launched you could have unlimited items at your house storage, plus 125 in bank and 125 in bag.  Later they reduced your house to several thousand items. 
    • ESO with a sub allowed all crafting mats unlimited amounts in its own bag. 
    • WoW had an autionhouse you could list your stuff on and a mailing system to easily mail it.  Plus it had fewer items.
    • Wurm online allows as much storage as you want.

    Then there is Pantheon, where I have to quit doing tradeskills because of inventory space.  Additionally just killing mobs fills all your packs up with items you need for quests and tradeskills.  I have to make a choice throw stuff away when killing stuff or do zero trade skills.  Great design!

    Keep in mind Elder Scrolls Online has limited bag space. Not crafting (for sub) but for drops. same with bank space though you can pay a little to expand it.

    And you can’t mail items in World of Warcraft from the field as far as I remember. Which means you still have to deal with bag space. 

    So only two games where bag space is something the player doesn’t have to contend with?


    I am not talking infinite bag space.  Enough where its not a major hinderance.  There is a big difference from a managable inconvenience and ruining the gameplay. 

    Not sure why you feel you need to WhiteKnight for this game.
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Sovrath said:
    Brainy said:
    Well if you didnt play any MMO's that strongly mitigated bag space issues then you missed a bunch of games.
    • UO didnt have inventory problems hardly at all.  When it first launched you could have unlimited items at your house storage, plus 125 in bank and 125 in bag.  Later they reduced your house to several thousand items. 
    • ESO with a sub allowed all crafting mats unlimited amounts in its own bag. 
    • WoW had an autionhouse you could list your stuff on and a mailing system to easily mail it.  Plus it had fewer items.
    • Wurm online allows as much storage as you want.

    Then there is Pantheon, where I have to quit doing tradeskills because of inventory space.  Additionally just killing mobs fills all your packs up with items you need for quests and tradeskills.  I have to make a choice throw stuff away when killing stuff or do zero trade skills.  Great design!

    Keep in mind Elder Scrolls Online has limited bag space. Not crafting (for sub) but for drops. same with bank space though you can pay a little to expand it.

    And you can’t mail items in World of Warcraft from the field as far as I remember. Which means you still have to deal with bag space. 

    So only two games where bag space is something the player doesn’t have to contend with?


    A Tale in the Desert kind of has limited storage space, but you can build more.  You can build chests wherever you want, with no practical limit on how many you can build.  So however much storage space you want, you can build it, though it might take quite a while.  How much you can carry on your character as opposed to stashing in chests is still limited, though.
    Sovrath
  • DaftDaft Member UncommonPosts: 172
    Is there passive attack skills like duel wield and double attack?
  • SovrathSovrath Member LegendaryPosts: 32,933
    edited 5:28AM
    Brainy said:



    I am not talking infinite bag space.  Enough where its not a major hinderance.  There is a big difference from a managable inconvenience and ruining the gameplay. 

    Not sure why you feel you need to WhiteKnight for this game.
    Not sure your need to use the tired “white knight” moniker when I’m merely pointing out that many MMORPG’s require inventory management including the games you mention, but you tend to ignore such things for your own agenda.

    You do you I suppose.

    I’ll also mention I’m playing it and rather enjoying it so far.
    Slapshot1188
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • najob75najob75 Member UncommonPosts: 50

    skeaser said:



    Hartack said:





    mitech616 said:



    Looks, feels, and plays like a 20-year-old game. Think Everquest 2, but alpha.







    Wha... why? Just, WHY?









    Because this is the EQ2 we should have gotten.





    "Think EQ2, but Good", would be more appropriate, at least if you were a classic eq player.





    The Graphics are fine and progressing nicely.






    Vanguard was the EQ2 we should have gotten. I'm still bitter that it died the way it did. By far my favorite MMO of all time. I still jump in the busted emulator on occasion for the nostalgia hit.



    Is it even little similar to Vanguard? I will play it if it is...
  • SovrathSovrath Member LegendaryPosts: 32,933
    edited 1:59PM
    justdrop said:
    Sovrath said:

    Hmmm… 

    Since alpha means that not all systems are in place let alone textures, meshes, etc I’ll disagree with your mob assessment.

    As far as time and money yielding what they have now; they did restart several times and suspect that their management of resources did not benefit from working on it part time, changing employees with varying skill levels/experience etc.

    Also after all this time I’ve never seen anyone say it’s brilliant.or a masterpiece. I think you’re mistaking enthusiasm and excitement for that.
    We're past the point of alpha being an excuse for design decisions like inventory room. Far beyond it, especially with this one.

    Well, that's certainly a statement.

    Alpha is alpha. If it took a month to get to it's still alpha. If it took 30 years to get to, it's still alpha.

    A certain subset of players seem to feel that because the game was managed poorly the time it has taken to get tot this state of development negates any bit of logic. It's still alpha whether you like it or not.

    It's bad that it's taken this long to get to alpha but alpha means what it means. Players stamping their virtual feet and gnashing their virtual teeth won't change that.

    Instead of bashing the game for what it's not, a finished game, players should be looking at the team who worked on it. More importantly, the people in management.

    This game is not in a state of "well, it's taken 10 years so regardless the game is finished. It's in a state of "well, it's taken 10 years, they've changed tack on a number of systems, restarted several times (especially the first time after their failed kickstarter where they lost a good amount of their team) changed art design, changed how they do certain things because that was adding time and the game is in alpha.

    When you judge the game you can only judge it as a game in alpha. When you judge the time it took you judge the management.
    Kyleran
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
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