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My Final Thoughts: MMORPGS = JUNK

GungaDinGungaDin Member UncommonPosts: 514

I've just about had it with these MMORPGS.  I've played at least 10 different ones and they all just follow the same formula.  Make a RPG, put it online, and charge monthly. 

Thats about it.  The only MMORPGS i've enjoyed were Ultima Online (before Trammel) and SWG when it was skill based and not level based liked now. 

We basically just run around these worlds going from lvl 1 to 100 , needing new expansions to get to the higher levels and they throw in a huge loot system that keeps us paying and playing.   Its all just a huge time sink. 

I still feel they have taken a step back from UO.   There you had your characters set, loot did not make or break you.  Skill based so when your characters where developed you could then enjoy the game without having to worry about taking time off and losing out to people that might be a higher level then you when you came back.  You didnt have to keep up with the Jones'.  

What the worlds should have is a totally interactive environment based on player run events, player run wars and player run economy. 

Next, you dont want static type quests to be the forefront of all the game play.   What really works is live ingame events or quest created weekly on the fly.  Ingame annoucements giving some direction or news, otherwise its just and RPG with people running from pt A to B. 

Flame if you want but this is my final thoughts or MMORPGS and as such I won't be playing them much anymore.  I can get the same thrills playing solo or playing some FPS games online with groups of people for free.   I'm sure this has already been talked about many of times.  I'm just having a tough time understanding why so many people are playing this type of games when you dont really get much for the money and time you put into them.

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Comments

  • ianubisiianubisi Member Posts: 4,201

    Good for you.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433


    Originally posted by GungaDin

    Flame if you want but this is my final thoughts or MMORPGS and as such I won't be playing them much anymore.  I can get the same thrills playing solo or playing some FPS games online with groups of people for free.   I'm sure this has already been talked about many of times.  I'm just having a tough time understanding why so many people are playing this type of games when you dont really get much for the money and time you put into them.



    You sound like someone trying to convince himself! 

    Wait a little and behold BioWare will change the MMORPGs world!

    - "If I understand you well, you are telling me until next time. " - Ren

  • theanimedudetheanimedude Member UncommonPosts: 1,610


    Originally posted by Anofalye

    Originally posted by GungaDin
    Flame if you want but this is my final thoughts or MMORPGS and as such I won't be playing them much anymore. I can get the same thrills playing solo or playing some FPS games online with groups of people for free. I'm sure this has already been talked about many of times. I'm just having a tough time understanding why so many people are playing this type of games when you dont really get much for the money and time you put into them. You sound like someone trying to convince himself! imageWait a little and behold BioWare will change the MMORPGs world!

    no way ::::12::

    image

  • SalvatorisSalvatoris Member Posts: 1,360

    Well, I see it differently than you. I think MMO games have the potential to be video game holy grail I have been searching for since I was playing on a Vic20 with a tape drive. I admit that there are a lot of games out now where leveling for leveling's sake is the entire point of the game... and I have seen enough poorly implemented end-game that it doesn't really bother me to walk away from an MMO 2/3 of the way up in levels if I am not having fun with it any more. I hate the sorry state of SWg, and I quit shortly after the NGE. I am really still searching for a replacement to it... But I'm sure there will eventually be a game that I enjoy as much as i did that one, before it went South.

    A lot of companies are trying to recreate financial success of WoW.. and most of them have no idea what they are doing... I think DDO is a good example. But with every publishing company under the sun pulling in MMOs in development, or starting their own after WoW exploded in to what it is, I'm sure someone will get it right. For the time being, my money is on Age of Conan.... but the reasons i don't like most of the other big name MMOs coming out are probably just a matter of taste and preference.. I think there is something coming down the pipe for just about every type of gamer. I would love the see some people break the standard mold a little... maybe try something other than the fantasy genre... but I think that will all come in time.

  • ShazzelShazzel Member Posts: 472

    The very same BioWare that uses gamespy, known mainly for its spyware it installls shows up on some virus scans? no thanks ill pass.

  • godpuppetgodpuppet Member Posts: 1,416


    Originally posted by GungaDin

    I've just about had it with these MMORPGS.  I've played at least 10 different ones and they all just follow the same formula.  Make a RPG, put it online, and charge monthly. 
    Thats about it.  The only MMORPGS i've enjoyed were Ultima Online (before Trammel) and SWG when it was skill based and not level based liked now. 
    We basically just run around these worlds going from lvl 1 to 100 , needing new expansions to get to the higher levels and they throw in a huge loot system that keeps us paying and playing.   Its all just a huge time sink. 
    I still feel they have taken a step back from UO.   There you had your characters set, loot did not make or break you.  Skill based so when your characters where developed you could then enjoy the game without having to worry about taking time off and losing out to people that might be a higher level then you when you came back.  You didnt have to keep up with the Jones'.  
    What the worlds should have is a totally interactive environment based on player run events, player run wars and player run economy. 
    Next, you dont want static type quests to be the forefront of all the game play.   What really works is live ingame events or quest created weekly on the fly.  Ingame annoucements giving some direction or news, otherwise its just and RPG with people running from pt A to B. 
    Flame if you want but this is my final thoughts or MMORPGS and as such I won't be playing them much anymore.  I can get the same thrills playing solo or playing some FPS games online with groups of people for free.   I'm sure this has already been talked about many of times.  I'm just having a tough time understanding why so many people are playing this type of games when you dont really get much for the money and time you put into them.


    Two Words.

    Eve Online.

    ---
    image

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by Anofalye

    Originally posted by GungaDin

    Flame if you want but this is my final thoughts or MMORPGS and as such I won't be playing them much anymore.  I can get the same thrills playing solo or playing some FPS games online with groups of people for free.   I'm sure this has already been talked about many of times.  I'm just having a tough time understanding why so many people are playing this type of games when you dont really get much for the money and time you put into them.


    You sound like someone trying to convince himself! 


    Wait a little and behold BioWare will change the MMORPGs world!


    What makes you think that? They only made good single player games, and some of them had a few online possibilities, and thats about the experience BioWare has with MMO's. not to mention they don't even have a name yet for the project. I'm still amazed how much faith people put in a company just because of the name.
  • chungalungchungalung Member Posts: 17
    oh! i have to agree with you mr. gunga!

    about 93% of the mmo subscribers currently play fantasy rpg games.

    my favorite mmos are usually the thes that are not the cookiecutter mmos and in 3d.

    just my thought.. when it comes to something like mmos where you are stuck in vehicles like a flight mmo for an example, people seem to want more and more like rts or on the foot fps style to be added to the same game in order to make it a uber franchise which seems to make my head spin!

    you know anyways, money talks. if your mmo is not a fantasy rpg cookie cutter, then your game needs a hell of a lot of exposure or it will fly under the radar and you will see nothing but fantasy rpgs, point click and dice rolling games and such.
  • nomadiannomadian Member Posts: 3,490
    very true, lets hope the next wave of mmorpgs are better.

  • KhaelSUNKhaelSUN Member Posts: 394

    GungaDin I feel the same way, I am not playing any more mmorpg's until Darkfall comes (check that one out btw, many of the original UO concepts).

    There is just no innovation coming out of this genre. Every new game is basicly the same timesink concept.

    image

    Khael[SUN]
    SUN - peekayin since pong
    Webdeveloper on:
    http://www.guildofsun.com
    http://www.bloodmonarchy.com

  • gnomexxxgnomexxx Member Posts: 2,920

    You've just described the state of every form of mass entertainment out there.  Are there any movies that are different from any others out there anymore?  Any music that's different from any other music?  We're living in media/consumer vaccuum.  And we're all suffering from it.  We've grown to where we put more of an emphasis on economic gain instead of personal gain and artistic and innovative quality and it shows in what we're producing.  Imagine what societies in 1000 years are going to think when they look back on the people who lived at the turn of the century 2000.  What music did they create?  What art?  What architecture?  What philosophy?  What literature?     


    We're slaves to money and status.


    ===============================
    image
    image

  • asupermaneasupermane Member Posts: 682


    Originally posted by theanimedude


    Originally posted by Anofalye

    Originally posted by GungaDin
    Flame if you want but this is my final thoughts or MMORPGS and as such I won't be playing them much anymore. I can get the same thrills playing solo or playing some FPS games online with groups of people for free. I'm sure this has already been talked about many of times. I'm just having a tough time understanding why so many people are playing this type of games when you dont really get much for the money and time you put into them.

    You sound like someone trying to convince himself!
    Wait a little and behold BioWare will change the MMORPGs world!

    no way ::::12::



    I think Bioware will do something odd and unique.  God they rule

    image

  • HelldogHelldog Member Posts: 169
    I don't like mmo's without a dynamic world (housing, rare spawns etc), as they indeed have nothing to offer but a huge timesink.

    I would love to see SWG with better rules for housing etc (or a much bigger world) and a lot higher flow of content (how hard can it be to provide weekly content if u have the number of subscribers that wow has, with a decent clientupdater that is)


  • VyelVyel Member Posts: 41


    Originally posted by Gameloading


    What makes you think that? They only made good single player games, and some of them had a few online possibilities, and thats about the experience BioWare has with MMO's. not to mention they don't even have a name yet for the project. I'm still amazed how much faith people put in a company just because of the name.


    You just described Blizzard before they made WoW. So what’s your point?

    You saying that game makers have to have experience with MMO’s before they can make a good one? Or that it's unreasonable for people to have faith based on developers history? Or you just against having any belief in any developer no matter what despite what they have done throughout their history?

    Seems to me that someone that continually has a pretty long track record for making a good game, has a good chance to make a good game their next time around, online, offline, whatever.
     
    I personally don’t think BioWare is going to revolutionalize the MMOG industry with what they have in their plans, but I think it has a good chance of being a good game just from their history.

    I mean, why wouldn’t some people have a little faith in a known quality developer? Just like why wouldn’t some people be skeptical of a known developer of junk? Seems a bit like common sense to me.



  • Originally posted by gnomexxx

    You've just described the state of every form of mass entertainment out there.  Are there any movies that are different from any others out there anymore?  Any music that's different from any other music?  We're living in media/consumer vaccuum.  And we're all suffering from it.  We've grown to where we put more of an emphasis on economic gain instead of personal gain and artistic and innovative quality and it shows in what we're producing.  Imagine what societies in 1000 years are going to think when they look back on the people who lived at the turn of the century 2000.  What music did they create?  What art?  What architecture?  What philosophy?  What literature?     


    We're slaves to money and status.




    My sentiments exactly! Everything seems to be tainted by the maketing/profit formulas of the coporate oligarchs. How very perceptive of you, gnome, to realize that. Indeed, the world that we now live in is almost wholly contrived by corporations and enshrined in laws by thier political marionettes.

    ...clearly you took the red pill.
  • apertotesapertotes Member Posts: 363


    Originally posted by godpuppet

    Originally posted by GungaDin

    I've just about had it with these MMORPGS.  I've played at least 10 different ones and they all just follow the same formula.  Make a RPG, put it online, and charge monthly. 
    Thats about it.  The only MMORPGS i've enjoyed were Ultima Online (before Trammel) and SWG when it was skill based and not level based liked now. 
    We basically just run around these worlds going from lvl 1 to 100 , needing new expansions to get to the higher levels and they throw in a huge loot system that keeps us paying and playing.   Its all just a huge time sink. 
    I still feel they have taken a step back from UO.   There you had your characters set, loot did not make or break you.  Skill based so when your characters where developed you could then enjoy the game without having to worry about taking time off and losing out to people that might be a higher level then you when you came back.  You didnt have to keep up with the Jones'.  
    What the worlds should have is a totally interactive environment based on player run events, player run wars and player run economy. 
    Next, you dont want static type quests to be the forefront of all the game play.   What really works is live ingame events or quest created weekly on the fly.  Ingame annoucements giving some direction or news, otherwise its just and RPG with people running from pt A to B. 
    Flame if you want but this is my final thoughts or MMORPGS and as such I won't be playing them much anymore.  I can get the same thrills playing solo or playing some FPS games online with groups of people for free.   I'm sure this has already been talked about many of times.  I'm just having a tough time understanding why so many people are playing this type of games when you dont really get much for the money and time you put into them.
    Two Words.
    Eve Online.

    QFT

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by Vyel

    Originally posted by Gameloading


    What makes you think that? They only made good single player games, and some of them had a few online possibilities, and thats about the experience BioWare has with MMO's. not to mention they don't even have a name yet for the project. I'm still amazed how much faith people put in a company just because of the name.


    You just described Blizzard before they made WoW. So what’s your point?

    You saying that game makers have to have experience with MMO’s before they can make a good one? Or that it's unreasonable for people to have faith based on developers history? Or you just against having any belief in any developer no matter what despite what they have done throughout their history?

    Seems to me that someone that continually has a pretty long track record for making a good game, has a good chance to make a good game their next time around, online, offline, whatever.
     
    I personally don’t think BioWare is going to revolutionalize the MMOG industry with what they have in their plans, but I think it has a good chance of being a good game just from their history.

    I mean, why wouldn’t some people have a little faith in a known quality developer? Just like why wouldn’t some people be skeptical of a known developer of junk? Seems a bit like common sense to me.



    Did Blizzard changed the mmorpg market? No, WoW is a standard mmorpg
    Did Squareenix changed the mmorpg market? No.

    what I mean is, why would Bioware be the revolution of MMORPG's? Its their first mmorpg project, which very little is known about . I think its a little bit silly to already yell that Bioware will be the next big thing.
  • VyelVyel Member Posts: 41

    Did WoW change the way MMOG's are played? No, but it aboslutely changed the market. That's not even really debatable.

    6.5 million subscribers when previously 100k was thought to be very successful certainly did change the market.

    And that was WoW's first trip in MMOG's.

    But what did we know before hand? We knew Blizzard had a track record of quality games. That's it. Just a good solid history of high quality games. Much like we have with BioWare now.

    In this industry, there are few and far between developers that consistently put out a quality product. Blizzard was one of them and they have had a huge impact on the perception of what the market actually can attain.

    Another one of the giants happens to be BioWare. As silly as you see it that people already think they will put out a "the next big thing", I find it just as silly that people would underestimate their potential to put out a quality MMOG and attract a lot of people to the genre.

    The naysayers before WoW just used the matra that the bliznet kiddies werent going to pay to play. They were emensly wrong. And not only were they wrong in that reguards, but they were wrong in just who was and how large the Blizzard fanbase.

    I wouldn't underestimate BioWare's ability to bring their already existing fanbase, just like Blizzard did. Hell, they already have 3 million registered users on their site.

    Not certain how you define what's "big", but a pool of 3 million registered fans (that's not even the unregistered fans) of preexisting fans this far out in advance to be able to contact is pretty big to me.


  • newchemicalsnewchemicals Member Posts: 43

    That's my thinking too.

    I switched to Poker, at least the PvP there is balanced and I can't be nerfed. :D

  • ianubisiianubisi Member Posts: 4,201


    Originally posted by newchemicals
    That's my thinking too.
    I switched to Poker, at least the PvP there is balanced and I can't be nerfed. :D

    Welcome to the forum of the type of gaming you no longer play.

  • Distortion0Distortion0 Member Posts: 668
    Yep, that's just you and everyone who's ever played an MMOs's opinion.
  • Distortion0Distortion0 Member Posts: 668


    Originally posted by gnomexxx
    You've just described the state of every form of mass entertainment out there.  Are there any movies that are different from any others out there anymore?  Any music that's different from any other music?  We're living in media/consumer vaccuum.  And we're all suffering from it.  We've grown to where we put more of an emphasis on economic gain instead of personal gain and artistic and innovative quality and it shows in what we're producing.  Imagine what societies in 1000 years are going to think when they look back on the people who lived at the turn of the century 2000.  What music did they create?  What art?  What architecture?  What philosophy?  What literature?     


    We're slaves to money and status.


    Nah, there's places where capitialism works. Good musicians, good writers. The problem with MMOs is monthly fees and the millions that are willing to pay them. If you could tack a $15 monthly fee onto a crappy game like WoW and still make millions of dollars A MONTH for your company, then who would od anything else. We need a company to make a half deccent MMO with a ten dollar monthly fee and slowly the games will become free.
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433


    Originally posted by Gameloading

    Originally posted by Anofalye


    Wait a little and behold BioWare will change the MMORPGs world!

    What makes you think that? They only made good single player games, and some of them had a few online possibilities, and thats about the experience BioWare has with MMO's. not to mention they don't even have a name yet for the project. I'm still amazed how much faith people put in a company just because of the name.



    You of little faith!  Blizzard didn't made any MMO prior WoW.  Blizzard is not an innovative oriented company.  BioWare is always innovating, many steps ahead!  And now, at last, they enter the MMO ring!  You have every right to be skeptical.  Me I want to be in the first wave of players, to witness it in it full glory and witness all the mass that will flood to it.

    Blizzard only made good single player games prior WoW and now it is a benchmark for grouping and solo alike (althought I believe CoH is better for solo).

    BioWare MMO will be solo friendly and group friendly, of that I am sure!  You can be pessimist, I see the Eldorado of the MMOs coming, real RPG devs entering the field of the MMOs!  The only way my optimist could be deter is by their action, not by what some cronies says.

    Let's all their competitors be jealous!  Jealousy is a strong sentiment and might make them pause and adapt now, rather than in 5 years after they see with their own eyes BioWare in all it greatness!  These guys know what they are doing.  I have no reason to falter, to doubt or anything.  I am a fanboi and proud of it!  Their game I enjoy the less are Jade and NWN...KOTOR2 was great, BGs 1 and 2 + expansions, Torments, IDs 1 and 2...not to mention that IF WotC is behind, they will have feedback about a MMO and with any luck WotC only give Eberron rights to Turbines, leaving the door for Mystara, Forgotten Realms and DragonLance wide open!

    No, you of little faith will not make my path stray away!  In BioWare we trust!  To the Abyss I would follow them if needed!  Go BioWare Go!   

    Finally, I am adamant sure that IGE would find it pretty hard to sell anything from such a greatly designed MMO, as peoples enjoying the game will not want to buy or sell shortcuts in it!  Yet, I also know that these guys will be happy playing with us and the love for the genre might bring more peoples to poorly designed MMOs just beside.  So again, in BioWare we trust, they are immune to the "evil" of IGE, there are no reasons for a well-design game to waste energies on this topic!

    BioWare is showing us a bright path to exit the Dark Ages of the MMOs!

    - "If I understand you well, you are telling me until next time. " - Ren

  • DeletedAcctDeletedAcct Member Posts: 883
    Saga Of Ryzom, the choice for the SWG vet!
  • hadzhadz Member Posts: 712

    This thread makes me laugh...

    People complain about MMOs being junk, they say they're glorified time-sinks, they say the genre hasn't progressed from 10 years ago...blah blah blah.

    Then when a genre-redefining game (ie. Guild Wars) comes along. People say...it's not a MMORPG...blah blah...it doesn't have a persistent world...blah blah...it's not this...it's not that. Let me say, GW is BETTER than any MMORPG out there, and if it's not strictly a MMORPG...WHO CARES!!? It redefines what a MMORPG should be!

    Get off your high horses and play the best Online game out there...GW! You might even (heaven forbid) convince other MMO-makers that they don't have to CHARGE MONTHLY fees to make a profit either...or maybe you're happy to keep paying $15 a month for a genre you think is crap anyway. Fools ;)

    PS. No I'm not employed by GW (or connected companies) and yes, I've played many many MMOs. (I've played 18 of games on the "Released Games" list on the left, for at least a month each, and am in 5 or 6 betas at the moment. You can't say I don't know my stuff) Fair enough if you have tried GW (and I mean really given it a go) and not liked it. But if you're just being stubborn or game-snobbish then think again my friends.

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