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Does anyone have any information on the number of players in a game?
I.E. How many people play Ultima Online?
Shadowbane?
Everquest?
DAOC?
Etc etc. If anyone has some recent, information, please tell me. I'm really interested.
Sir Sven
Comments
This should be added to the FAQ.
Just off the top of my head, the numbers are close to.
Lineage 4mil
EQ 500K
DAoC 250K
SB 150K
Someone asks this every couple weeks, just use the search in the upper right. You can find bigger lists with links and charts by queter for every game you can think of.
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"The beauty of MMORPGS is the merging of gaming and chatrooms. EQ is really just AOL merged with a fantasy game" -billus8
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
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Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
Only place on Internet where you can find unbiased and most reliable (but definetly not 100% reliable)info about subscription numbers:
http://pw1.netcom.com/~sirbruce/Subscriptions.html
2 things
1)Latest update is July 2003.
2)Sems to be down atm.
Noone else even attempts to provide chart like this. All those numbers you can find on internet are very aproximate and speculation. Sometimes some producer declares a number of account but usually number is inflated and in no way shows real number of active subscriptions (they include free trials, prepaid free month or more when you buy a box, free weeks return for old accounts and such).
As an example of those we can take figures above.
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And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
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And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
Played these MMORPG's:
AC1/AC2/AO/DAoC/EQ/ATITD/FFXI/UO
Beta'd: RYL/SWG/E&B