Originally posted by Shuckles Originally posted by Isostran Thats what I heard also. SOE cant get there shit strait and its beginning to become a stain on humanity.
They have fumbled every MMO ball they have caught. This is consistent with my understanding as well. They are required to meet certain goals in order to maintain the license for SWG2. Which they have already spent, are currently spending, and have planned a large budget to do.
The whole problem with ALL of it: SWG reborn, SWG2, SOE and LA: both companies suck from a player perspective...they do not want to maintain sandboxes, they are too much for both companies. Especially with an IP such as Star Wars. What we need is a good Verant, or Mythic, or Bioware, or bla bla bla...how many of those are not owned now.
Depressing...
Yes my life hasnt been the same since last Nov. Even my best friends that played the game are homeless now.
Originally posted by chronictoker do you know wat the guy that posted its account name was so you could just email him and get the story.
I won't post his Forum Name here, since I'm sure one of our Resident Fanboi's would send TH/Garva a PM with it, resulting in a Perma Ban. He may already be Banned, but if he's not, he may post again.
I'm Perma Banned and not subbed anyway, but I had a Friend riding out a Year Prepaid Sub send him a PM for me. I'll let you know what I hear.
I'll start my own SWG... with Black Jack... and Hookers!!!
Originally posted by MX13 Remember this? Members of the Jedi Community and all SWG players. I know this post may get flamed, but it is only expected. There have been many rumors around the forums, but my source is a bit more than a rumor. I have been a member of the Jedi Community for a long while, and a member of SWG since the beginning. What I am about to disclose to you is top secret SOE stuff so to speak. I have a friend whose uncle is a SOE employee. (I would give his name here, but I was advised not to because I do not wish to jepordize that individuals job. Anyways, I told my friend to ask his Uncle "What is going on with jedi recently, and why all the nerfing and changes?" He did, indeed ask him, and the response was shocking. I cancelled my account immediately after hearing this. I am not advising you to do this, but since the SWG Community Relations, and Devs will not answer all of these issues, I felt obligated to inform the community of my disturbing findings. Here we go........ 1.- Jedi are being phased into a regular profession, that will be selectable from the beginning of the game. This is the reason so many nerfs appear to be hitting jedi recently. They are attempting to slowly transition jedi into a normal class. They have not and will not inform the community about this, because it will enrage the vets. But they are hoping to keep everyone quiet while they work on this. They are also counting on the fact that more and more players will be influenced to buy the game, if jedi are immediately selectable. The bottom line is their numbers show that more players have quit the game because they were lazy and didnt want to work for jedi, as opposed to players who complain about jedi, but will not quit. They are hoping that subscription rates will soar if Jedi are immediately selectable, because jedi is the reason most players buy this game. This is also the reason why pearls/ FRS have been removed, so that vets will slowly become accustomed to being converted, and hopefully stay with the game. 2.- All melee classes are being removed. The bottom line is that SOE feels that melee professions do not appear in the movies, and they will remove them from the game. The current status of Ranged professions being dominate is all in their grand scheme of things. They are hoping that most melee players will switch their templates to Ranged now, so that when they eliminate all melee, there wont be enough of them left to cause an uproar. Therfore everyone in game will be A.- A jedi B.- Ranged C.- Crafter, Entertainer, or other. All remaining melee players will be given a respec period. 3.- All grinding is going to be removed. All leveling will soon be quest based and not grinding. Example: You will need to run to a trainer, get missions from him, he will teach you a skill box, back to step one. They are hoping that this will keep the playerbase more nethralled with the game, and get the quest based system they have always wanted. Now the reason this may all seem far fetched to you, is because so many people on these forums cry wolf, and start rumors. but I assure you, this is the reason we dont get the responses we are looking for. Alot of people complained about the CU, but once they played it, they became adjusted and despite their complaints they still stayed subscribed. If they announced all this now, it would cause mass mahem and anger, so they will keep it quiet until it goes live, and then we are stuck with a "Like it or leave it" option. And the bottom line is (it has been proven) we will still play it. Also, cancelled jedi accounts are a given in this, but look at it from the outside, ALOT of new players will also spawn out of this mess, because jedi will be made readily available to them. I did not get any info on the Jedi vs. BH situation, or other important issues, but they did make it clear that there will be no more alpha classes in this game. Also do not shoot the OP, or myself. He is a messenger for me (since my account was banned) and I am a messenger from another, and I simply feel obligated to inform you all. So if you flame me, that is fine. I am not a troll nor a rumor starter, and it is your choice alone on what you want to believe. I am simply warning you all that this will come to pass.
Well, this persons Alt Account (the one he used to confim the info above) just posted a warning that another combat system was being developed for SWG that is based on faster Pre-CU combat, and the Old Profession system is being revamped. It was deleted in minutes, before I could even read it all. Maybe ths individual decided to cause trouble for no reason, but I have a BAD (or is it giddy) feeling about this. And considering the SWG:Complete box set comes out on the SAME DAY as the NGE, well....
I tried to Clicky it before C/P'ing it, so if anyone out there copied the text, could you let me know? TY...
this reminds me of the post i made back in late Oct. 05 that got my elder forum account perma banned.
Originally posted by blondeh What post did u make Hipiap?
I had gotten an Interal Memo emailed to me by a pal on the dev team. I did some paraphrasing, and posted all the things that were going to happen, what was going to get removed and what was going to be left...like the 9 prof from 32, the quest based crap, the fps like crap combat....
Think the post lasted all of 4 minutes and then the perma smack came down.
I will admit to begging Virrago for my access back, in mid-Feb via my alt account forum....but ya knnow....I was only wrong about one thing. They kept Space as it was. So I batted .750 on it in October.
*pardon my typinng errors, need a new laptop keyboard*
Oh you know that guy who posted about the changes. He said that things were being nerfed slowly so people could get used to the changes before the NGE hit. Thats prolyl why they never did anything about the jedi afking the Ryatt trials.
Which also makes me wonder. Maybe some things they are adding now are to ease us into a NGE #2. Like the target lock. Expertise System etc.
Maybe thats why (like when flawless pearsl didnt drop) they are not saying anything regarding saber animations. Because things are gonna change?
Bah now look what u got me doing. I'm making my own conspiracy theories...god help me.
SWG:COMPLETE will be just that. Complete, a meshing of all 3 SWG systems. PreCU/CU/NGE
The so called bogus info on the stratics site was also correct.
Small changes are occuring every minute, Just look at the target lock coming back.
Jedi will remain a starting proffesion for the NGE ppl/Pre NGE pplwill get back lots of lost proffessions/
Combat will shift away from fps which it already is doing and be like the CU with a bit more speed.
Starting Professions
When you begin playing, you will choose from one of these starting professions
Alliance Starfighter Pilot The Alliance Starfighter Pilot is able to pilot Rebel craft, such as the X-Wing, Y-Wing, A-Wing, and B-Wing. Note: Pilot skills do not currently take normal skill points.
Rebel Elite Corps: This branch allows the Alliance Pilot to pilot better Rebel craft.
Droids: The droids branch allow the pilot to use and make better use of droids in their craft.
Basic Pilot Also known as the Privateer, the Basic Pilot flies neutral ships and works for himself. Note: Pilot skills do not currently take normal skill points.
Ships: This branch allows the Basic Pilot to fly better neutral ships.
Ordinance: This branch allows the Basic Pilot to carry improved ordinance for his or her ship.
Training and Techniques: This branch gives the pilot better skills with which to handle him or herself while in flight and battle.
Droids and Systems: This branch allows the player to use better droids and ship systems.
Bounty Hunter These men and women are the hunters of the galaxy.
Hitman: Learn the basics of hunting your pray. Early attacks, traps and abilities.
Man Hunter: Receive your first armor, heal, and become a more powerful hunter of men.
Assassin: Hone your skills in an almost mastery of Bounty Hunting.
Bounty Hunter: The last tree of the Bounty Hunter is set for honing your skills.
Crafting Mastery Your recently acquired Force sensitivity has become useful to you in the field of crafting. You seem to have a more than natural talent for it.
Experimentation: This skill increases your ability to experiment when crafting items.
Assembly: The branch increase your ability to succeed when crafting any object.
Repair: This branch directly affects your chances of repairing a damaged or broken item.
Technique: This branch gives you an almost supernatural ability to avoid critical failures.
Entertainer At the heart of the Entertainer profession is a sampling of several different disciplines: Dancing, Musicianship, and Image Designing. From here, the Entertainer can move to one of these disciplines and specialize in it, or become more generalized with a wider range of entertainment skills.
Hairstylist: Hairstyling allows the Entertainer to customize additional species and types of hairs.
Apprentice Musician: Musicianship continues to grant the basic knowledge needed if one wishes to pursue the music profession. Each skill box opens up the ability to play the songs on different instruments.
Apprentice Dancer: Dancing continues to grand the basic knowledge needed to become a professional dancer. Each skill box unlocks a new dance to perform.
Apprentice Performer: Entertaining Healing allows the Entertainer to use their dancing or music ability with greater efficiency.
Force Progression This skill tree records your progression through the Force.
Force Progression: The only branch in this skill tree records your progression through the Force.
Imperial Navy Pilot The Imperial Pilot profession allows players to fly Imperial starfighters. Note: Pilot skills do not currently take normal skill points.
Imperial Technology: This branch allows the Imperial Pilot to pilot better TIE craft.
Weapons: This branch allows the Pilot to equip better weapons to their Imperial craft.
Imperial Training: Imperial Training teaches the player improved techniques.
Astromech Management: Astromech Management allows the player to use better droids, as well as to better use their droids.
Student: Students are given the basic combat skills. Generally to work through the student levels, Jedi will go through the Legacy Quest in Mos Eisley.
Initiate: During the initiation process, Jedi learn to build their first lightsaber. Stronger attacks and snares fill this tree.
Adept: Adepts can build their second generation lightsaber. Earning experience is best done through either space experience, or through creature hunting on more difficult planets.
Jedi: Finally, you are becoming a master Jedi. Masters can use cloak to hide their location from their enemies, and craft the strongest lightsabers. Deadly in attack, and strong defense.
Marksman This profession includes skills from the ranged combat disciplines. A player in this profession is extremely dangerous in ranged combat.
Rifle Specialist: This skill set allows players to be accurate at a great distance.
Pistol Specialist: This skill set allow players to be accurate at a short distance
Carbine Specialist: This skill set allows players to be accurate at an intermediate distance
Medic This profession includes skills from the wound treatment and medicine crafting disciplines. A player in this profession is a valuable ally to any combatant.
First Aid: This skill set allows players to increase the amount of damage they can heal
Diagnostics: This skill set will allow players to heal other at a faster rate
Pharmacology: This skill set allows players to harvest natural medicines from the environment
Organic Chemistry: This skill set allows players to create medicines to heal a variety of damage
Politician A player with the Politician Profession can become the Mayor of a Player-run Cities. Better Politicians can better run their cities!
Fiscal Policy: The Fiscal Policy branch concerns the commercial and industrial development of the city.
Martial Policy: The Martial Policy branch concerns the city's military, and the ability to place a cloning centre within the city.
Civic Policy: The Civic Policy branch provides jobs, education, and medical policies for the city.
City Customization: The City Customization branch concerns methods city beautification, such as street-lights, fountains, and gardens.
Shipwright The Starship Crafter profession allows players to build starships, such as the YT-1300.
Spaceframe Engineering: Spaceframe Engineering allows the shipwright to craft better starships.
Propulsion Technology: Propulsion Technology gives the Shipwright the ability to craft improved engines and components.
Core Systems: Core Systems gives the Shipwright knowledge of vital ship systems, such as shields, weapons, and reactors.
Reverse Engineering: The Reverse Engineering branch allows the Shipwright to reverse engineer components found in the field, and rebuild them as new, better products.
Spy Through the use of snares, and smoke, spies will cut through defenses quickly, and quietly.
Operative: Start out as an operative and learn the basics of the spy trade.
Asset: Assets learn the tricks of sneaking around unseen, while making the quick kills.
Shadow: Moving through the darkness, the shadow strikes its prey down.
Spy: Working for the hutts, the empire, the rebellion, the bounty hunter syndicate or any number of other organizations, the Spy's life is to remain hidden, and strike in secret.
Elite and Hybrid Professions
Architect Architects are able to design and craft a wide variety of buildings, including houses, guildhalls, and resources harvesters.
Interior Designer: Each rank in Furniture gives the player access to new types of home decoration schematics.
Foreman: Each rank in Contruction Techniques gives the player increased ability to craft quality structures and structure components.
Installation Designer: Each rank of Installations gives the player access to new types of non-home structure schematics.
Home Designer: Each rank of Installations gives the player access to new types of houses and structures.
Armorsmith The armoursmith is able to craft resilient protective clothing out of base materials.
Master of Armor Design: This branch teaches the skills to make personal armor protection.
Materials Specialist: The Layers branch allows the Armorsmith to make heavy armors.
Expert Armorsmith: This branch grants the Armorsmith more advanced techniques.
Bounty Hunter The Bounty Hunter is effective at tracking down and "taking care of" their target. The novice skill opens the door to the Bounty Hunter world that is unavailable to others.
Stalker: This branch focuses on methods of information extraction and street sleuthing, allowing Bounty Hunters to more easily find their target.
Investigator: This branch gives the Bounty Hunter a better understanding of Carbine weaponry.
Expert Bounty Hunter: This branch gives the Bounty Hunter a better understanding of Pistols.
Avenger: Light Lightning Cannon Specialization gives the Bounty Hunter an edge over their prey through the understanding of a very dangerous weapon, the Light Lightning Cannon.
Chef The Chef learns to make exquisite foods, which can bring temporary and valuable statistic enhancement for other professions.
Iron Chef: Entrees skills cover meals commonly consumed for lunch or dinner on various worlds.
Accomplished Baker: Dessert skills cover all forms of alien and human desserts, from the sweet to the really sweet.
Combat Medic This profession includes skills from the medicine crafting and ranged healing disciplines. A player in this profession can both hold their own in a fight as well as heal those who are injured in the field.
Commando This profession includes skills from both the thrown weapon and heavy weapon accuracy disciplines. A player in this profession is dangerous both at range and up close.
Field Tactics: This branch allows the Commando to more accurately throw weapons, such as grenades.
Heavy Support Weapons: This branch focuses solely on improving a Commando's accuracy with heavy weapons.
Acid Rifle Specialization: This branch allows the Commando to craft the very Heavy Weapons and Grenades that are used in this tree.
Doctor This profession includes skills from the wound treatment and general healing disciplines. A player in this profession has a greater capability to heal damage in a controlled environment.
Field Surgeon: This branch increases the rate at which the Doctor can heal wounds, in addition to giving them valuable knowledge pertaining to healing various statuses.
Master Surgeon: This branch teaches the Doctor how to heal significant wounds when in a hospital.
Medical Professor: This branch improves the Doctor's overall healing ability.
Master Chemist: This branch allows the Doctor to craft better medicines.
Droid Engineer This profession includes skills from the droid blueprints and production disciplines. A player in this profession can design droid components, instruments and droids themselves.
Droid Production: This branch gives the Droid Engineering more droid component schematics.
Footwork: This branch focuses on how to position oneself in order to deal faster fencing attacks.
Fencing Technique: This branch focuses on blinding, equilibrium, and accuracy techniques.
Fencing Finesse: This branch stresses accurate body attacks and self-defense versus unusual attacks.
Image Designer The Image Designer is skilled in perfecting the appearance of other characters. The professional hair designer is your solution to a bad hair day – or even a bad face day! They can change almost any aspect of your character’s appearance, and highly skilled Image Designers gain the ability to use hairstyles unavailable to the the novice.
Hairstyling: Intermediate/Advanced/Expert/Master Hairstyling improves the Image Designer’s ability to customize hairstyles and colors
Facial Customizations: Intermediate/Advanced/Expert/Master Exotic Customizations allows the Image Designer to customize facial features of their customers.
Body Customizations: Intermediate/Advanced/Expert/Master Body Customizations turns the Image Designer into a personal trainer, giving them the ability to help tone their customer’s bodies.
Markings Customizations: Intermediate/Advanced/Expert/Master Markings Customizations allows the Image Designer to customize features unique to specific races, such as tattoos or spot patterns.
Merchant This elite profession includes skills from the venue and vendor management disciplines. A player in this profession can operate vendors and run player-venues
Advertising: This branch focuses on making the Merchant's business known.
Efficiency: This branch focuses on reducing the various fees required to run a business.
Hiring: This branch allows the Merchant to place more interesting types of vendors, such as new terminals, droids, and NPCs.
Management: This branch allows the Merchant to place additional vendors.
Musician Musicians use their skill to heal and relax the minds of other players. Skilled musicians who participate in a band can perform many songs with a wide range of flourishes on several instruments.
Musical Techniques: Musical Ability improves the Musician’s ability to perform certain songs, conveying improved healing abilities. A musician can type /startmusic to see a list of their available songs.
Musician's Wound Healing: Musician’s Wound Healing improves the effectiveness of the Musician to heal mind wounds.
Musical Knowledge: Musical Knowledge grants the Musician a wider variety of songs and flourishes they can perform. A Musician can use /startmusic to see a list of their available songs.
Musician's Fatigue Healing: Musician‘s Fatigue Healing improves the effectiveness of the Musician to heal shock wounds.
Pistoleer This profession includes skills from the pistol speed and accuracy disciplines. A player in this profession can be extremely deadly with handguns.
Pistol Tactics: This branch focuses on important tactics for the pistol user. These tactics all centre themselves around close-combat.
Pistol Marksmanship: This branch focuses on your ability to hit a target. Advancement in this branch will make you more able to aim both while standing still and moving.
Pistol Stances and Grips: This branch focuses on the tactical advantages gained by certain stances and grips. In addition to gaining special moves, you will also gain defense against various status effects and forced posture changes.
Pistol Special Abilities: This branch grants additional special abilities, as well as increases the speed at which you can fire. Melee defense is also improved.
Rifleman This profession includes skills from the rifle accuracy and speed disciplines. A player in this profession is extremely dangerous at a long distance
Sniping Accuracy: Not only does this branch improve accuracy and give special abilities but it leads to a very special and unique ability, which gives the Rifleman the ability to Death Blow targets from afar.
Concealment Tactics: This branch focuses on special abilities and skillmods, which allow the Rifleman to kill covertly from a distance.
Counter-Sniping Techniques: This branch focuses on sniper-versus-sniper combat. This Rifleman gains abilities, which 'flush out' or disrupt the enemy sniper.
Smuggler This profession includes skills from the smuggling disciplines. A player in this profession can move "illicit" materials past "faction police" with greater ease and are useful to players involved in commerce.
Underworld: This branch focuses on dealings with other species (understanding their langauges), and various factions.
Slicing: This branch allows the Smuggler to Slice Mission Terminals, as well as certain other terminals, weapons, and armour.
Dirty Fighting: This branch focuses on underhanded tactics, mainly pistoled-oriented.
Spices: This branch allows the Smuggler to craft various spices.
Swordsman This profession includes skills from the heavy sword speed and accuracy disciplines. A player in this profession excels at the art of cleaving.
Sword Offense: This branch improves the Swordsman's ability to attack multiple enemies at once.
Sword Techniques: This branch combines attack speed with special head-hitting attacks.
Sword Defense: This branch improves the Swordsman's defense against various unusual attacks, such as posture change attacks.
Sword Finesse: This branch improves the Swordsman's accuracy and focuses on mind-damaging attacks.
Tailor This profession includes skills from the patterns and tailor techniques disciplines. A player in this profession can outfit other characters in style.
Casual Wear: This branch allows the Tailor to craft common articles, like shirts, pants, and shorts.
Field Wear: This branch allows the Tailor to craft things like belts, backpacks, bandoliers, and workjackets.
Formal Wear: This branch allows the Tailor to craft articles such as dresses, robes, and elaborate costumes.
Tailoring: This branch improves the Tailor's overall ability to craft and customize clothes.
Weaponsmith This profession includes skills from the melee weapon and firearm crafting disciplines. A player in this profession can create the best weapons in the galaxy.
Swordsmith: This branch teaches the Weaponsmith how to build better melee weapons.
Gunsmith: This branch teaches the Weaponsmith how to build better firearms.
It is intresting... heres a question.. How many times does LEC think SOE can pull the wool over the eyes of the consumer? I would love to get a sandbox style game like we had in the begining, or even the CU with the shit fixed... They are adding back elements of both left and right..
I can see why they dont just admit they are wrong, being in their minds they would loose credibility (Its easier to live in denial and spin it to your benefiet than be in reality and have to face the facts)...
I jut dont think the game can undergo another NGE style enhancement without loosing whats left of the playerbase... There are tons of people who wouldnt most likely NOT go back jsut because its SOE, and also 6 months down the road its likely another combat upgrade would come of it. The kiddies (and thats my opinion) who love the uber leet crap now will get pissed becuase they would have to go back to earning stuff, instead of it being given to them...
Only so many times you can make these changes before people jsut loose intrest and go elsewhere...
Having access to a billion $ IP - Billions of dollars.. Having access to a massive fan base of said IP - Even more Billons... Singly handedly alienating them due to stupidity - Priceless.
Sadly, If there is no CH, TK, and BE - I'm still not in.
BTW - notice that the prof list does not say anything about mixing skills from different trees. The absolute greatest thing about pre-cu, and the worst thing about nge.
Originally posted by MX13 Originally posted by chronictoker do you know wat the guy that posted its account name was so you could just email him and get the story.
I won't post his Forum Name here, since I'm sure one of our Resident Fanboi's would send TH/Garva a PM with it, resulting in a Perma Ban. He may already be Banned, but if he's not, he may post again.
I'm Perma Banned and not subbed anyway, but I had a Friend riding out a Year Prepaid Sub send him a PM for me. I'll let you know what I hear.
If im not mistaken you can get pm's.. You just cant answer them...
Having access to a billion $ IP - Billions of dollars.. Having access to a massive fan base of said IP - Even more Billons... Singly handedly alienating them due to stupidity - Priceless.
Originally posted by Leel Originally posted by MX13 Originally posted by chronictoker do you know wat the guy that posted its account name was so you could just email him and get the story.
I won't post his Forum Name here, since I'm sure one of our Resident Fanboi's would send TH/Garva a PM with it, resulting in a Perma Ban. He may already be Banned, but if he's not, he may post again.
I'm Perma Banned and not subbed anyway, but I had a Friend riding out a Year Prepaid Sub send him a PM for me. I'll let you know what I hear.
Can you get PMs if your banned?
It's going to a Friend who doesn't post much, therefor isn't banned yet.... He'll relay any responses...
I'll start my own SWG... with Black Jack... and Hookers!!!
I don't want to put a downer on things but, what is the point bringing back some professions when the actual core system by my gutt feeling will still be the same. I.E. every thing will be dictated by levels, lack of diversity to do what you want, crafting system still dumbed down and also hardly any diversity availble in the items people can craft for example every ones armor has exactly the same stats which can be attained so easily even if you don't have the same resources. Thats just a few things, they need to address the actual little things people forget because if they don't all this is, is the NGE with some stuff added to it. Think of it as a 40 year old lap dancer who has had a bit of "nip & tuck" so she can carry on dancing just that bit longer.
Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200
Comments
This is consistent with my understanding as well.
They are required to meet certain goals in order to maintain the license for SWG2.
Which they have already spent, are currently spending, and have planned a large budget to do.
The whole problem with ALL of it: SWG reborn, SWG2, SOE and LA: both companies suck from a player perspective...they do not want to maintain sandboxes, they are too much for both companies. Especially with an IP such as Star Wars. What we need is a good Verant, or Mythic, or Bioware, or bla bla bla...how many of those are not owned now.
Depressing...
Yes my life hasnt been the same since last Nov. Even my best friends that played the game are homeless now.
I won't post his Forum Name here, since I'm sure one of our Resident Fanboi's would send TH/Garva a PM with it, resulting in a Perma Ban. He may already be Banned, but if he's not, he may post again.
I'm Perma Banned and not subbed anyway, but I had a Friend riding out a Year Prepaid Sub send him a PM for me. I'll let you know what I hear.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
Nice Link Pic... I loved Legend of Zelda
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
Bah I troll those forums like no tomrrow and i missed it
When somoene finds out send me the info or tell me the guys name so I can send him a pm (I'm still subbed) thanks
SOE is the Chicago Cubs of the MMORPG world.
MMO History: 2528 days in SW:G
Yup, They never had a clue what to do with CH
Yup, Tk was never star warsy to them
Yup, They didnt feel that BE had any place in the game, it was not Iconic.
So that info on the stratics site could be more then just bad info.
this reminds me of the post i made back in late Oct. 05 that got my elder forum account perma banned.
MMO History: 2528 days in SW:G
funny enough, I got all my info from a former game designer.....John Van Rokel.
MMO History: 2528 days in SW:G
I had gotten an Interal Memo emailed to me by a pal on the dev team. I did some paraphrasing, and posted all the things that were going to happen, what was going to get removed and what was going to be left...like the 9 prof from 32, the quest based crap, the fps like crap combat....
Think the post lasted all of 4 minutes and then the perma smack came down.
I will admit to begging Virrago for my access back, in mid-Feb via my alt account forum....but ya knnow....I was only wrong about one thing. They kept Space as it was. So I batted .750 on it in October.
*pardon my typinng errors, need a new laptop keyboard*
MMO History: 2528 days in SW:G
Sucks that they perma banned you for telling the truth. Wish I had a backstage pass at SOE or inside info.
I hate being in the dark.
Oh you know that guy who posted about the changes. He said that things were being nerfed slowly so people could get used to the changes before the NGE hit. Thats prolyl why they never did anything about the jedi afking the Ryatt trials.
Which also makes me wonder. Maybe some things they are adding now are to ease us into a NGE #2. Like the target lock. Expertise System etc.
Maybe thats why (like when flawless pearsl didnt drop) they are not saying anything regarding saber animations. Because things are gonna change?
Bah now look what u got me doing. I'm making my own conspiracy theories...god help me.
http://soe.lithium.com/swg/board/message?board.id=swggpdiscussion&message.id=1001686#M1001686
New Dev From Ultima Online
Someone remind me is that sandbox game? of course that is sarcasm.
Anyone ever seen this dev posting before?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
2 New devs... hmm I guess some people are currently out of work for making such a bad mess of the NGE
Just saw this in the Rumour room http://www.mmorpg.com/discussion2.cfm/post/863182/thread/86801#863182
SWG:COMPLETE will be just that. Complete, a meshing of all 3 SWG systems. PreCU/CU/NGE
The so called bogus info on the stratics site was also correct.
Small changes are occuring every minute, Just look at the target lock coming back.
Jedi will remain a starting proffesion for the NGE ppl/Pre NGE pplwill get back lots of lost proffessions/
Combat will shift away from fps which it already is doing and be like the CU with a bit more speed.
Starting Professions
When you begin playing, you will choose from one of these starting professions
Alliance Starfighter Pilot
The Alliance Starfighter Pilot is able to pilot Rebel craft, such as the X-Wing, Y-Wing, A-Wing, and B-Wing. Note: Pilot skills do not currently take normal skill points.
Basic Pilot
Also known as the Privateer, the Basic Pilot flies neutral ships and works for himself. Note: Pilot skills do not currently take normal skill points.
Bounty Hunter
These men and women are the hunters of the galaxy.
Crafting Mastery
Your recently acquired Force sensitivity has become useful to you in the field of crafting. You seem to have a more than natural talent for it.
Entertainer
At the heart of the Entertainer profession is a sampling of several different disciplines: Dancing, Musicianship, and Image Designing. From here, the Entertainer can move to one of these disciplines and specialize in it, or become more generalized with a wider range of entertainment skills.
Force Progression
This skill tree records your progression through the Force.
Imperial Navy Pilot
The Imperial Pilot profession allows players to fly Imperial starfighters. Note: Pilot skills do not currently take normal skill points.
Jedi
Jedi is the melee class of SWG.
Marksman
This profession includes skills from the ranged combat disciplines. A player in this profession is extremely dangerous in ranged combat.
Medic
This profession includes skills from the wound treatment and medicine crafting disciplines. A player in this profession is a valuable ally to any combatant.
Politician
A player with the Politician Profession can become the Mayor of a Player-run Cities. Better Politicians can better run their cities!
Shipwright
The Starship Crafter profession allows players to build starships, such as the YT-1300.
Spy
Through the use of snares, and smoke, spies will cut through defenses quickly, and quietly.
Elite and Hybrid Professions
Architect
Architects are able to design and craft a wide variety of buildings, including houses, guildhalls, and resources harvesters.
Armorsmith
The armoursmith is able to craft resilient protective clothing out of base materials.
Bounty Hunter
The Bounty Hunter is effective at tracking down and "taking care of" their target. The novice skill opens the door to the Bounty Hunter world that is unavailable to others.
Chef
The Chef learns to make exquisite foods, which can bring temporary and valuable statistic enhancement for other professions.
Combat Medic
This profession includes skills from the medicine crafting and ranged healing disciplines. A player in this profession can both hold their own in a fight as well as heal those who are injured in the field.
Commando
This profession includes skills from both the thrown weapon and heavy weapon accuracy disciplines. A player in this profession is dangerous both at range and up close.
Doctor
This profession includes skills from the wound treatment and general healing disciplines. A player in this profession has a greater capability to heal damage in a controlled environment.
Droid Engineer
This profession includes skills from the droid blueprints and production disciplines. A player in this profession can design droid components, instruments and droids themselves.
Fencer
This profession includes skills from the sword speed and accuracy disciplines. A player in this profession can be quite formidable in a duel.
Image Designer
The Image Designer is skilled in perfecting the appearance of other characters. The professional hair designer is your solution to a bad hair day – or even a bad face day! They can change almost any aspect of your character’s appearance, and highly skilled Image Designers gain the ability to use hairstyles unavailable to the the novice.
Merchant
This elite profession includes skills from the venue and vendor management disciplines. A player in this profession can operate vendors and run player-venues
Musician
Musicians use their skill to heal and relax the minds of other players. Skilled musicians who participate in a band can perform many songs with a wide range of flourishes on several instruments.
Pistoleer
This profession includes skills from the pistol speed and accuracy disciplines. A player in this profession can be extremely deadly with handguns.
Rifleman
This profession includes skills from the rifle accuracy and speed disciplines. A player in this profession is extremely dangerous at a long distance
Smuggler
This profession includes skills from the smuggling disciplines. A player in this profession can move "illicit" materials past "faction police" with greater ease and are useful to players involved in commerce.
Swordsman
This profession includes skills from the heavy sword speed and accuracy disciplines. A player in this profession excels at the art of cleaving.
Tailor
This profession includes skills from the patterns and tailor techniques disciplines. A player in this profession can outfit other characters in style.
Weaponsmith
This profession includes skills from the melee weapon and firearm crafting disciplines. A player in this profession can create the best weapons in the galaxy.
It is intresting... heres a question.. How many times does LEC think SOE can pull the wool over the eyes of the consumer? I would love to get a sandbox style game like we had in the begining, or even the CU with the shit fixed... They are adding back elements of both left and right..
I can see why they dont just admit they are wrong, being in their minds they would loose credibility (Its easier to live in denial and spin it to your benefiet than be in reality and have to face the facts)...
I jut dont think the game can undergo another NGE style enhancement without loosing whats left of the playerbase... There are tons of people who wouldnt most likely NOT go back jsut because its SOE, and also 6 months down the road its likely another combat upgrade would come of it. The kiddies (and thats my opinion) who love the uber leet crap now will get pissed becuase they would have to go back to earning stuff, instead of it being given to them...
Only so many times you can make these changes before people jsut loose intrest and go elsewhere...
Having access to a billion $ IP - Billions of dollars..
Having access to a massive fan base of said IP - Even more Billons...
Singly handedly alienating them due to stupidity - Priceless.
Sadly, If there is no CH, TK, and BE - I'm still not in.
BTW - notice that the prof list does not say anything about mixing skills from different trees. The absolute greatest thing about pre-cu, and the worst thing about nge.
I won't post his Forum Name here, since I'm sure one of our Resident Fanboi's would send TH/Garva a PM with it, resulting in a Perma Ban. He may already be Banned, but if he's not, he may post again.
I'm Perma Banned and not subbed anyway, but I had a Friend riding out a Year Prepaid Sub send him a PM for me. I'll let you know what I hear.
Can you get PMs if your banned?
Having access to a billion $ IP - Billions of dollars..
Having access to a massive fan base of said IP - Even more Billons...
Singly handedly alienating them due to stupidity - Priceless.
I won't post his Forum Name here, since I'm sure one of our Resident Fanboi's would send TH/Garva a PM with it, resulting in a Perma Ban. He may already be Banned, but if he's not, he may post again.
I'm Perma Banned and not subbed anyway, but I had a Friend riding out a Year Prepaid Sub send him a PM for me. I'll let you know what I hear.
Can you get PMs if your banned?
It's going to a Friend who doesn't post much, therefor isn't banned yet.... He'll relay any responses...
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
I don't want to put a downer on things but, what is the point bringing back some professions when the actual core system by my gutt feeling will still be the same. I.E. every thing will be dictated by levels, lack of diversity to do what you want, crafting system still dumbed down and also hardly any diversity availble in the items people can craft for example every ones armor has exactly the same stats which can be attained so easily even if you don't have the same resources. Thats just a few things, they need to address the actual little things people forget because if they don't all this is, is the NGE with some stuff added to it. Think of it as a 40 year old lap dancer who has had a bit of "nip & tuck" so she can carry on dancing just that bit longer.
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