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Why is WOW dying and ulitimately flawed MMO

RattrapRattrap Member, Newbie CommonPosts: 1,599

After a year long absence from WOW i decided to resub my account and see what is happening in world of Azeroth.

In mean time i tried almost every major MMO available today

Returning to WOW was a big disapointment. Game is at least 50% emptier than it was a year ago (and i am talking high population server) and the reson for that is almost complete abundance of GROUP play.

Basically WOW misses one of the major points of any MMO - And while evry other MMO encourages or even forces grouping , WOW is basically a solo play game where grouping means wasting experience points.

On every other MMO global chat is teaming with LFG messages , in wow these are reserved only for handfull of instances...

This is a very big flaw for otherwise good MMO

"Before this battle is over all the world will know that few...stood against many." - King Leonidas

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Comments

  • BlurrBlurr Member UncommonPosts: 2,155

    Honestly I think you've got it totally wrong.

    What you've stated here is simply an opinion, with no real way of being proven true or untrue. I think many people (like me) would disagree about the absence of grouping. (You said abundance, which means "alot of", I think you meant absence, which means "it isn't there")

    Also, how can WoW be 'dying' if it's got 3 million more players than any other MMO out there?

    Don't get me wrong, I don't play WoW anymore (though I may go back for the expansion), but whether or not you find people wanting to group has very little to do with the game being flawed.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by Rattrap

    After a year long absence from WOW i decided to resub my account and see what is happening in world of Azeroth.
    In mean time i tried almost every major MMO available today
    Returning to WOW was a big disapointment. Game is at least 50% emptier than it was a year ago (and i am talking high population server) and the reson for that is almost complete abundance of GROUP play.
    Basically WOW misses one of the major points of any MMO - And while evry other MMO encourages or even forces grouping , WOW is basically a solo play game where grouping means wasting experience points.
    On every other MMO global chat is teaming with LFG messages , in wow these are reserved only for handfull of instances...
    This is a very big flaw for otherwise good MMO


    That is simply because people don't make new characters on older servers anymore. and at lvl 60, there really isn't much to group for. if you check some of the low populated, aka newer realms you will see there is still plenty of grouping. World of Warcrafts subscriber numbers have only been increasing. its not dying. far from it.
  • GoddyfatherGoddyfather Member Posts: 239
    Agreed with every word u sayd Rattrap.
    i quitted ages ago though


  • TallynTallyn Member UncommonPosts: 217
    What are you talking about?

    I personally can't stand WoW or much of it's following, too fisher price for me, but I'll be the first to admit that the game is definetly still in it's prime and will continue grow long after this expansion comes out.

    What you probably didn't take into consideration is the fact that most people are playing very high level characters and staying predominately in high level areas and/or BattleGrounds for PvP which means you're not going to notice them. The WoW community has moved to different areas to suit their needs. This is just the same as players in EverQuest continued to move more and more outward to new lands as the average character level grew and grew. Thus leaving the once flourishing lands desolate, and the once mysterious and adventurous places consumed.

    That would be the only flaw that I can think of pertaining to your post, and no game has really been able to avoid it yet. The devs for Vanguard however are trying to find a solution, but that's a topic reserved for another post.

    WoW will begin to die eventually, but probably not in this decade.

    Besides, numbers speak louder than words. Look at the subscription facts, they are still dramatically on the rise and will do so until the next big awesome too-easy-to-get-into-and-feel-special MMO comes out.




  • Steelarm011Steelarm011 Member Posts: 187

    WoW isnt dying, not by a longshot. I would however call this point the "golden hump" of an MMO's existence, especially in WoW's state. Since theres nothing to do at 60 but grind/raid, players wil get bored fast. Like I stated before, the only reason that WoW gained such a large playerbase is the fact that its Blizzard's Wacraft franchise, and that they released an actual game, not a piece of crap.

    Currently there really isnt any competition on the market for WoW to really suffer. Therefore, the majority of players play WoW...so if ya cant beat em, join em, right? WoW is really an inflated balloon full of hot air. Its only a matter of time before it will burst.

    If you look at 07 and 08's lineup, you see that WoW isnt going to last forever. In fact, I can garuntee there's gonna be a gradual exodus of people once these big titles come out. Theres Warhammer Online, Age of Conan, Darkfall (hopefully), LOTR, Hero's Journey, Gods and Heros....and the list goes on and on. These titles are gonna blow away WoW out of the water.

    -------------------------------------------
    image

    Steelarm, Doctor of MMO gaming, ethics, and ideas.

  • scaramooshscaramoosh Member Posts: 3,424

    It's a s**t mmorpg but...

    It will survive by Blizzard and Warcraft fanbois.

    Servers seem empty because theres like a million to choose from

    ---------------------------------------------
    image
    Don't click here...no2

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433


    Originally posted by Gameloading That is simply because people don't make new characters on older servers anymore. and at lvl 60, there really isn't much to group for. if you check some of the low populated, aka newer realms you will see there is still plenty of grouping. World of Warcrafts subscriber numbers have only been increasing. its not dying. far from it.



    I think you are believing their lies.  Blizzard is in a steady decline, I am pretty sure of that much.  See, 6 millions differents accounts at a moment or another did "log" into WoW...but "accounts" doesn't mean the same thing for every person, and WoW is definitely using it the generous ways.  These 6 millions accounts are not currently active and not even a fifth of these pay the monthly subscribtion ATM.

    You really ought to put Asia accounts in a different pool then Europeen or North American accounts.

    I don't think solo is the problem in WoW.  I don't think it is grouping either.  Although it would definitely be nice to have a grouping end-game or EPIC levels.  But these won't be happening.

    It is obviously the raiding enforcement.  See, raiding is insidious on a game.  Peoples leave slowly, usually thinking that they are the problem and they should leave the game while in fact, the problem is the unfair raiding system.  See, if you put something new and try to hide it, you won't get massive cancellation, peoples have to learn what it is first, and since WoW attract MMOs noobs, raiding has no negative impact on the short term.  Yet on the long term, raiding destroy not only their subscribtions and the interest of peoples to come back, but also their fanbase.

    Blizzard will never sell 2 millions boxes of ANY game after this raiding enforcement, at least not the next 3 titles they release, that is assuming they would have learn and work hard during the next three however, which I doubt, once a dev is raiding-corrupted, there doesn't seem to be a cured.  I hope I am wrong, but I doubt it, once they fall for it, they are lost.  (and for Blizzard selling under 2 millions boxes is an incredible failure now)

    - "If I understand you well, you are telling me until next time. " - Ren

  • nomadiannomadian Member Posts: 3,490

    I think I hear in the distance the sound of hoofs of WoW fans ready to inform you that WoW is [U] not[/U] dieing.
    (edit, in fact, 4 replied why I was replying.)

    In agreement about the grouping thing though, I wish WoW had a bit more group-orientated as well. Yeah there were a load of instances to do that but I mean in terms of general adventuring and quests could have been more social. I remember suggesting quite a nice idea on their forums encouraging that, forgotten what it was specifically. But it was basically a reward to someone grouping to do quests.



  • GameloadingGameloading Member UncommonPosts: 14,182
    The thing is Anofalye, that WoW players don't play MMORPG's the same way many veterans of the mmorpg genre do. the days where people only played one single character are over. By account they mean subscriber. In asia, you still have to play your account every once in a while or else it will not be counted as subscriber. Blizzard is not lying about their playerbase.
  • RoinRoin Member RarePosts: 3,444


    Originally posted by Anofalye

    Originally posted by Gameloading That is simply because people don't make new characters on older servers anymore. and at lvl 60, there really isn't much to group for. if you check some of the low populated, aka newer realms you will see there is still plenty of grouping. World of Warcrafts subscriber numbers have only been increasing. its not dying. far from it.


    I think you are believing their lies.  Blizzard is in a steady decline, I am pretty sure of that much.  See, 6 millions differents accounts at a moment or another did "log" into WoW...but "accounts" doesn't mean the same thing for every person, and WoW is definitely using it the generous ways.  These 6 millions accounts are not currently active and not even a fifth of these pay the monthly subscribtion ATM.

    You really ought to put Asia accounts in a different pool then Europeen or North American accounts.

    I don't think solo is the problem in WoW.  I don't think it is grouping either.  Although it would definitely be nice to have a grouping end-game or EPIC levels.  But these won't be happening.

    It is obviously the raiding enforcement.  See, raiding is insidious on a game.  Peoples leave slowly, usually thinking that they are the problem and they should leave the game while in fact, the problem is the unfair raiding system.  See, if you put something new and try to hide it, you won't get massive cancellation, peoples have to learn what it is first, and since WoW attract MMOs noobs, raiding has no negative impact on the short term.  Yet on the long term, raiding destroy not only their subscribtions and the interest of peoples to come back, but also their fanbase.

    Blizzard will never sell 2 millions boxes of ANY game after this raiding enforcement, at least not the next 3 titles they release, that is assuming they would have learn and work hard during the next three however, which I doubt, once a dev is raiding-corrupted, there doesn't seem to be a cured.  I hope I am wrong, but I doubt it, once they fall for it, they are lost.  (and for Blizzard selling under 2 millions boxes is an incredible failure now)


    Could I please borrow that crytal ball you seem to be looking into?  I wouldn't mind knowing what the pick 4 is for Maryland Lottery on Monday.   "Blizzard will never sell 2 million boxes of ANY game after raiding enforcement, at least not the next 3 titles they release *snip*" Ok Ms. Cleo, if you say so

    Certain companies can push 2 million game units easy, just on their name alone.  Blizzard happens to be one of them.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • TallynTallyn Member UncommonPosts: 217


    Originally posted by Steelarm011

    If you look at 07 and 08's lineup, you see that WoW isnt going to last forever. In fact, I can garuntee there's gonna be a gradual exodus of people once these big titles come out. Theres Warhammer Online, Age of Conan, Darkfall (hopefully), LOTR, Hero's Journey, Gods and Heros....and the list goes on and on. These titles are gonna blow away WoW out of the water.


    God help us if they don't.
  • DamonVileDamonVile Member UncommonPosts: 4,818
    Maybe you didn't see anyone playing because it's an old server and most people are 60 and in either BGs or one of the raids.

    6 mil subs falling to 5 mil subs is failing in some peoples eyes, in others it's still 100 times the population of many old mmos that are still considered a success with an active player base. WoW will fail one day but it's not going to happen as fast as some of you hope.


  • RoinRoin Member RarePosts: 3,444


    Originally posted by Tallyn

    Originally posted by Steelarm011

    If you look at 07 and 08's lineup, you see that WoW isnt going to last forever. In fact, I can garuntee there's gonna be a gradual exodus of people once these big titles come out. Theres Warhammer Online, Age of Conan, Darkfall (hopefully), LOTR, Hero's Journey, Gods and Heros....and the list goes on and on. These titles are gonna blow away WoW out of the water.

    God help us if they don't.



    Anyone else remember people saying the same thing with EQ1?  Every MMO that was in development and/if later released was supposed to be the EQ1 killer.  I would have thought people got over this whole 'killer' thing.  Because so far proves to be wrong each time.   There was no EQ 1 killer, there was no Halo killer, there was no PS2 killer, and more then likely there will be no WoW killer.   Game will just get long in the tooth, and people will simply just move on.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • DarktaniaDarktania Member Posts: 805

      I play on 3 different servers. It's funny that I was just complaining earlier about how crowded all 3 servers are. I was in Winterspring having a hard time finding something to hunt because the zone was being heavily farmed. So from my personal perception, WoW is smack in the middle of it's prime. It's the game that set the standard for all mmo's. Unfortunately no other mmo has come close. Trust me...I'm waiting for the first WoW killer to come along. Many have claimed they were just that. None have achieved it.

    image

  • ShinvarnShinvarn Member Posts: 13

    I have been lvl 60 for so long I lost interest in the game, I go back PvP a little start a new char get bored as I did it already. I think that they missed the end game completely. Look at DAOC the lands where spilt and the area contested (been a while so bare with me) you could fight over towers and relics etc. Looking at WOW I believe that the PVP area should have been larger with harder targets. Having read Conan I feel they are on this track. WOW although very popular, is far to much about the best equipment and constantly going over the same ground over and over and over again.

    I hope one day a MMO will get the balance between lvling and the end game. with the more being put into the end. Infact it would be great to see a game where the crafters made the best stuff, the warriors had a sword and the quality of crafting counted, not that its a drop from a creature killed a millions times already etc.....

    WOW is a good game but they need to relook at the end game.PVP for me is the heartbeat of any good MMO and in this they have left us wanting.

  • TallynTallyn Member UncommonPosts: 217


    Originally posted by Roin

    Originally posted by Tallyn

    Originally posted by Steelarm011

    If you look at 07 and 08's lineup, you see that WoW isnt going to last forever. In fact, I can garuntee there's gonna be a gradual exodus of people once these big titles come out. Theres Warhammer Online, Age of Conan, Darkfall (hopefully), LOTR, Hero's Journey, Gods and Heros....and the list goes on and on. These titles are gonna blow away WoW out of the water.

    God help us if they don't.



    Anyone else remember people saying the same thing with EQ1?  Every MMO that was in development and/if later released was supposed to be the EQ1 killer.  I would have thought people got over this whole 'killer' thing.  Because so far proves to be wrong each time.   There was no EQ 1 killer, there was no Halo killer, there was no PS2 killer, and more then likely there will be no WoW killer.   Game will just get long in the tooth, and people will simply just move on.




    Us haters can still dream can't we?

    Leave us alone to be happy in our delusions that WoW will crumble and burn in oblivion for all of eternity once something new is released.
  • RoinRoin Member RarePosts: 3,444


    Originally posted by Tallyn

    Originally posted by Roin

    Originally posted by Tallyn

    Originally posted by Steelarm011

    If you look at 07 and 08's lineup, you see that WoW isnt going to last forever. In fact, I can garuntee there's gonna be a gradual exodus of people once these big titles come out. Theres Warhammer Online, Age of Conan, Darkfall (hopefully), LOTR, Hero's Journey, Gods and Heros....and the list goes on and on. These titles are gonna blow away WoW out of the water.

    God help us if they don't.



    Anyone else remember people saying the same thing with EQ1?  Every MMO that was in development and/if later released was supposed to be the EQ1 killer.  I would have thought people got over this whole 'killer' thing.  Because so far proves to be wrong each time.   There was no EQ 1 killer, there was no Halo killer, there was no PS2 killer, and more then likely there will be no WoW killer.   Game will just get long in the tooth, and people will simply just move on.




    Us haters can still dream can't we?

    Leave us alone to be happy in our delusions that WoW will crumble and burn in oblivion for all of eternity once something new is released.


    If that's what you want lol

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • XyangXyang Member Posts: 216


    Originally posted by Rattrap

    After a year long absence from WOW i decided to resub my account and see what is happening in world of Azeroth.
    In mean time i tried almost every major MMO available today
    Returning to WOW was a big disapointment. Game is at least 50% emptier than it was a year ago (and i am talking high population server) and the reson for that is almost complete abundance of GROUP play.
    Basically WOW misses one of the major points of any MMO - And while evry other MMO encourages or even forces grouping , WOW is basically a solo play game where grouping means wasting experience points.
    On every other MMO global chat is teaming with LFG messages , in wow these are reserved only for handfull of instances...
    This is a very big flaw for otherwise good MMO



    Have you only played until level 20 or something? Because the biggest flaws in WoW is the exact opposite: You "need" big ass raid group of 40 people to get anywhere once you reach the end game.

    The fact that you can get to 60 in solo or small group is actually a relief...

    What deserves to be done, deserves to be "well" done...

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433


    Originally posted by Roin
    Could I please borrow that crytal ball you seem to be looking into?  I wouldn't mind knowing what the pick 4 is for Maryland Lottery on Monday.   "Blizzard will never sell 2 million boxes of ANY game after raiding enforcement, at least not the next 3 titles they release *snip*" Ok Ms. Cleo, if you say so

    Certain companies can push 2 million game units easy, just on their name alone.  Blizzard happens to be one of them.


    .


    Nope, that Crystal ball is mine, I keep it.

    Blizzard USE to have such a name.  WoW did change their faction with the fanbase and the public in general, I am pretty sure they are not even having half the support they use to.  See, I do believe they sold more than 6 millions boxes, but I am also convince that over 18 millions players use these 6 millions boxes...and raiding has FAR more impact that you would believe.

    Believe what you want.  I remember I was saying here that Blizzard would count in MILLIONS subscriptions and change the world of MMOs as it is and peoples where looking at me just like you are now, thinking Ms. Cleo stuff and the like.

    Blizzard USE to have a great name, but that was prior WoW.  However I didn't say they would sell none, I say that they would not reach the 2 millions cap, and after that they have to adapt or drop...yet once devs have done raiding, I am not sure they can adapt positively ever again, they seem kinda lost and corrupted to me, having no idea what FUN means anymore.

    Now, I am saying that BioWare is going to change our MMO world and peoples look at me just like they use to when I was speaking about WoW coming.  They where telling me that EQ was the king and no other MMO would ever come close to it blablabla, except of course a few lunatics believing in weird project and subclass games.  Believe me or not, but the MMO who would outdo WoW is whatever these guys at BioWare are working on, Blizzard will more or less survive with more or less effective project, then they may adapt, if raiding didn't destroy them beyond repair and maybe they will get the next, but that is soooooo far.  My crystal ball didn't work that far in time! 

    However I was wrong about something about old Blizzard, I didn't expect them to fall for the raiding thingy, must be the action of some evil dooers or something.  Bad karma it was.  Well, with all this bad karma used, we are good now!  Safe!

    Gameloading: SoE teaches Blizzard a few tricks, raiding, key roles in a group, CR and...to LIE!  The way they handle the EPIC levels characters just show you that they learn a LOT from SoE, way more than you would want to.  I am pretty sure that they are FAR from getting 30 millions raw income, yet 6 millions players X 15 = 90 millions...yet they are certainly FAR from even getting the third of that amount.  Asia works in a different way.  And there are ways to make half truth pass without been blunt lie and to combine it with slight lies...but the final result is a blatant overwhelming lie.

    - "If I understand you well, you are telling me until next time. " - Ren

  • XyangXyang Member Posts: 216


    Originally posted by Darktania

      I play on 3 different servers. It's funny that I was just complaining earlier about how crowded all 3 servers are. I was in Winterspring having a hard time finding something to hunt because the zone was being heavily farmed. So from my personal perception, WoW is smack in the middle of it's prime. It's the game that set the standard for all mmo's. Unfortunately no other mmo has come close. Trust me...I'm waiting for the first WoW killer to come along. Many have claimed they were just that. None have achieved it.



    Errr... Which "currently released" MMO has ever claimed by the community that would kill WoW? None.

    The WoW killers are on the way though, but WoW was the killer of "every" MMO outhere, nothing ever came close to be a WoW killer since 2 years.

    War Hammer, Vanguard and Age of Conan will most definitely be a big hit in the teeth for WoW, especially the PvP player base. But WoW will remain at the top of the subcribers amount for quite a while, if only for all the noob who have no gaming culture and has only played Blizzard game in their life. That alone is an easy 2-3 millions subscribers that will eat any crap you give them to eat if it's wrapped up with a Blizzard tag.

    What deserves to be done, deserves to be "well" done...

  • GameloadingGameloading Member UncommonPosts: 14,182
    Saying Blizzard has a bad name now is PURE ignorance. hello, it is the most succesfull mmorpg in history, it holds over 50% Of the total mmorpg subscriber market. 

  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985


    Originally posted by Gameloading
    Saying Blizzard has a bad name now is PURE ignorance. hello, it is the most succesfull mmorpg in history, it holds over 50% Of the total mmorpg subscriber market. 



    I think less have strong faith in Blizzard, now. Just because a game is succesfull, doesn't mean it's great. I think, that currently, WoW have a hard time keeping their players. But this is level out, with the fact that new people keep joining. So it still earns the bucks, and is therefor succesfull - But is it succesfull as a game? I think not. Of those 5 guys i started playing WoW with, only 1 remain there to this day(We started in may 2005). Games like UO, EQ, and DAoC have held players over several years. So in it's current state, WoW is a sailing ship. But it's doomed to sink one day. As soon as more player leave, than joins.. It will start a down hill tumble. The subscribtions will fall fast, as raidgroups and guilds start to breake apart. People will look for something new.
    Now, WoW have been an extremely good thing for the MMORPG market, because it have dragged alot new players onto the scene.

    But would i ever play an Blizzard MMORPG again? Maybe. But not like before, where the name dragged me. Now i want QUALITY, and a fresh bucket of gameplay idea from them. They can't play the 'Cliche MMORPG' card once again.
  • M1sf1tM1sf1t Member UncommonPosts: 1,583
    If Wow is dying it is because of it's raid-centric grind at level 60 and pvp-grind treadmill both of which is /will drive people away once a game comes out that offers more then raids and grinding at end levels. No one wants a game that become a second job to progress. IMHO Warhammer will be what L2 should of been minus the grind and it will draw away the bulk of WoW's PvP crowd. Games like Vangaurd will take the WoW raiders who are bored with Naxx, BWL and the god forsaken snorefest that is MC. Even with the expansion it will add a max of maybe 3-6 months to the game before it becomes the same old same old....grinding for honor and raiding 5+ hours a day for loot.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • GameloadingGameloading Member UncommonPosts: 14,182


    World of Warcraft is actually a game of very high quality. because a few people don't like the game does not mean its a bad game. people complain about the endgame, and I agree. the endgame does need work. but the sad truth is that most mmorpg's have the exact same endgame, and if they don't they are usually lacking in another area. with the Burning Crusade expansion on the horizon, Blizzard will laugh at Vanguard and Lotro.



  • RattrapRattrap Member, Newbie CommonPosts: 1,599
    Sorry , but when Ironforge boasts less than 20 people outside from Auction house on a high populated server ....... Year ago it used to be 100 or more

    "Before this battle is over all the world will know that few...stood against many." - King Leonidas

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