Originally posted by _Shadowmage Seven professions. Everyone starts as recruit then either goes down the specialist of soldier track. We havent seen full info on the professions, but last I saw was recruit, soldier, medic, engineer and 3 others in there somewhere.
Thanks for the info. Any chance that there will be multiclasses [or at least a separate skills list], I tend to favor having a more customized avatar in the game; both in appearance and abilites.
The different professions have different skills. - different armour, weapons and logos abilities. They also get all the skills / abilities gained as a recruit.
No multi-classing. What they have is a cloning system so at each branch point where you choose a new class your character is saved.
This means you can then try out the other classes without having to redo the starting game over and over again.
From memory - you start as recruit , choose your first class (soldier or specialist) at level 10, then choose again at level 25.
We dont know when it will be out. At E3 they said months not years, so I am hoping (fingers crossed) they will start beta in the next couple of months then release early next year. As they havent beta tested yet I cant see how they could get the game out this year.
Originally posted by _Shadowmage The different professions have different skills. - different armour, weapons and logos abilities. They also get all the skills / abilities gained as a recruit. No multi-classing. What they have is a cloning system so at each branch point where you choose a new class your character is saved. This means you can then try out the other classes without having to redo the starting game over and over again. From memory - you start as recruit , choose your first class (soldier or specialist) at level 10, then choose again at level 25. We dont know when it will be out. At E3 they said months not years, so I am hoping (fingers crossed) they will start beta in the next couple of months then release early next year. As they havent beta tested yet I cant see how they could get the game out this year.
Originally posted by _Shadowmage Yup. Gyfli - take a look at Hero's Journey. Although a fantasy game (and still in development) it offers a great system for character customization, lots of background story and they will have in-game GM's running events to help promote role-play. Back to the war front - if I am a soldier and I train constantly - then my skills will improve. As better equipment becomes available it will be issued to me to use in the war. If I undergo specialist training then I should be able to join the elite soldiers. You need to take a few steps back from the mechanics and focus more on the role-playing.
I think you also need to realise that however much you and I want the story to be everything - other people may not care less, and they have as much right to play the game as we do. Also different people are motivated by different things - hence my suggestion of giving recognition. Just like getting a medal for bravery.
- That I don't agree... it's the player that (if he's up for it) adapts to the game concept, not the other way around.
- Your way to see training is more than agreeable, as your objective is still in-character related. As you said tho there will still be people interested only in character growth for its own sake... and they WILL ruin everyone's game... and that's like game over for me. While in the course of the dynamic fields battles there ought to be no other reason besides freedom and holy virtue , in other words every ethical and emotional aspect of you/your character personality , no OOC interference .So ok if there's powerplaying at least it should happen OUTside combat
I too, would absolutely love a role-playing server. However, after seeing the complete and utter disaster of the WoW roleplaying servers, I am a little more the skeptical. Unless the TR team does something special I think RP will be reduced to close knit groups.
Well I will look around for a role-playing guild to join.
It will be interesting to see how voice comms affects play and if they are going to regionalise servers to take into account language spoken. example - As I only speak English it would be pretty stupid of me to play on a server with lots of people who dont speak English.
and we're back from the scratch... why do i even bother ?
This is madness , do you guys really think the greatest of all computer-rpg creators and RP fanatic is going to confine RP to a single server while the other 20 are completely ganking/farming/powerplaying oriented for all the console-powerplaying-freaks out there? So roleplaying in TR becomes the usual geeky crap such as acting and improvizing and blathering nonsense to "hide" the stupidity of the game itself ? in Tabula Rasa RP can't be a choice and some acting for loonies, but it must be built-in the very gameplay mechanics !
Originally posted by Gylfi and we're back from the scratch... why do i even bother ? This is madness , do you guys really think the greatest of all computer-rpg creators and RP fanatic is going to confine RP to a single server while the other 20 are completely ganking/farming/powerplaying oriented for all the console-powerplaying-freaks out there? So roleplaying in TR becomes the usual geeky crap such as acting and improvizing and blathering nonsense to "hide" the stupidity of the game itself ? in Tabula Rasa RP can't be a choice and some acting for loonies, but it must be built-in the very gameplay mechanics !
A - I fail to see how you can enforce role-play as a game play mechanic. The computer cant tell if you are role-playing. It cant tell if you are out of character on the voice or text chat. Only another person can.
B - You cant force people to do something they dont want to do. And if 80% (this figure pulled out of thin air) of the people dont want to role-play then they wont. Forcing people to role-play who dont want to will just make them go somewhere else. Which could lead to an unsustainable business, which would mean the game would close down.
C - Yes I expect that as a company trying to stay in business Ricard Garriott and Destination Games will provide enough servers of the type required to meet the demand of the users. So if that means 1 RPG server and 19 loony servers then so be it. It would mean only 5% of people want to role-play.
If you cant accept that not everyone will role-play, and that we cant force people to role-play then you have a problem. Not the game - you.
You can penalise people for breaking laws (in real life) but you cant stop them from doing it. You could penalise people for not role-playing in T.R - but unlike real life they have the option to not play and take their money else where.
So T.R can have the greatest story, missions , lore etc it still wont force people to role-play and stop them power gaming etc.
Its a sad fact, but a lot of people just want the action/rewards whatever and dont appreciate the extra enjoyment available from role playing. I come from a pen and paper role playing background so I have that experience in role-playing, story telling. A lot of younger people dont have that and couldnt care less.
So in short - what am I saying - in real life you cant (at least in the country I live in) force people to vote, follow a particular sports team, worship or not worship a particular religion , stop smoking or even cross the road at the traffic lights. How do you expect to force them to role-play if they dont want to?
And do we have the right to try - I dont think we do. We can give incentives for doing it, and penalties for breaking it and even ban them if they dont. Will it help - I dont think so. People either want to or they dont.
So in my opinion the best we can do is offer them incentives and encouragement and provide the game play mechanics and the choice is up to them.
A - That's because You also fail to see the possibilities of RP becoming action, or let's say "words becoming objects" you just think RP'ing is some "feeling" you have or a 5 minutes long babbling about some in-character stuff... Deus Ex was a RPG because of its gameplay, for example... its RP is in the material situations.
it's like this :
Thee and thy friends have been routed and ordered to retreat. In defiance of thy orders, dost thou:
This is one of the famous questions of virtue invented by Garriott. Can't this be turned into game mechanics ?
B - That's all the point , making stupid people go away...the game calls only for sensitive and intelligent people, not console-freaks Maybe there will be enuff people with these qualities, Garriott hopes world is full of good humans.... if not game fails and world is a bad place to live on.
I agree for everything else, but mmogs are not the world neither is there a democracy in internet... there's monarchy , there's Lord British the ruler, and We do as He says or get the hell out.... maybe people WILL enjoy being forced to do something, maybe Humans are masochist and like to be forced.
Yes, you can add choice actions into gameplay and that would be a nice development in MMORPGs but the problem is forcing players to do so in a role-playing manner. As said before, how can you possibly force someone to play a role? Secondly, what makes role-players inherently more sensitive, intelligent, or do less power-gaming than others? They are just people like anyone who happen to play console games and many people do both.
nono, the point of these , so to speak, "ethical choices" is that they ARE 100% role-playing just as you do them, that's what I mean with being "forced" because you can't avoid it,so there's not " a manner " in which to do them..
Role-players are o'course better than power-players , it's like comparing shakespeare plays with "the jokes book about George Bush" ... while a role-player , during his game, faces the situations and takes decisions questioning his moral beliefs, the power-player just puts away his brain before starting to play, except when doing his goddamn skills/levels/gear optimization calculations, but it's very little brain usage, The power-player does such things every day in the office where he's exploited and spanked by his master/boss , and carries them along in virtual worlds as well, followed by his ever greedy need for money and wealth.
Yes the power-player is indeed a curious savage mindless creature who hates/loves his job and can't help it but keep on doing it everywhere , and He enjoys when people inflict pain on him.
While you can not force people to role-play, there are certain actions the developers can take to reduce the amount of players who are not interested in role-playing. The lack of a player based economy and a non pvp focus certainly helps, but there are many more possibilities that include a role-playing aspect. For example, instead of a armor chest piece that with generic +5 to attack or 13% fire resistance, they could remove all the stats and replace it with a short description.
“This crudely constructed and cumbersome chest piece crafted from iron alloy does little to protect the wearer form energy attacks. However, it is highly effective against projectiles and any fragments from explosives.”
Not only does that help for immersion in the game world but hinder players who play for no other reason but to max out there stats. There should never be an ultimate weapon of armor; everything needs to have a glaring weakness or a counter. I’m sure there are many other ideas that can help roleplayers and game immersion.
Which is why IMO there will be role-playing servers and non-role playing servers.
At the end of the day its a business, and they want the game to be successful so I cant see them forcing people to role-play or get lost. They can get the benefit of both worlds by having seperate servers and enforcing role-play on the role-play servers and letting people play and pay on the others.
Originally posted by Gylfi nono, the point of these , so to speak, "ethical choices" is that they ARE 100% role-playing just as you do them, that's what I mean with being "forced" because you can't avoid it,so there's not " a manner " in which to do them..
Actually, those situations cannot force roleplay. But they do separate the roleplayers from the power gamers. The roleplayer who lives his role will think in terms of loyalty to his comrades and might sacrifice himself.
The power gamer will run to save his char and gear and say "tough luck", without thinking about the ethical dimension. Because it is irrelevant to him. At best, he could be said to play the role of a complete egoist. Such guys do exist in real life
BUT I think if there weren't any gear/char reasons in the RP situation , the player still has to "make" a choice, that is questioning his conscience... and its sole act is 100% rp. I don't think it's impossible to arrange a way to "push" players to make a selfless act of moral dilemma
That I don't agree, games aren't made just for nonsense fun, there are also mature people like me who are too old for silly fun PLUS if I just wanna have fun i play a seriously stupid game like Carmageddon, or a MAME game or in alternative I also have fun taking a dump.
For me games are like movies/ are like books... and in a good book your ethics are questioned and you learn something... I never do something if it doesn't teach me anything... why doing it at all ?
Originally posted by jdun1 This suppose to be a game. Games are suppose to be fun. Games are not Church. If customers think they are going to Church playing this game, I doubt it will be successful. This game will fail IMHO. Just like AA did. Players expect something from what the dev gave them.
I think calling a game a church is a bit of an overreaction. For me, games are a form of escape. I mean how many of us can use futurist weaponry against an invading force whilst traveling from planet to planet to save humanity... Some people go home each day and watch TV or other hobbies, for me I log into the game and enjoy the challenge and community of games. Games have become an awesome way to meet others (all be-it virtually) and feel part of a community.
Originally posted by Gylfi That I don't agree, games aren't made just for nonsense fun, there are also mature people like me who are too old for silly fun PLUS if I just wanna have fun i play a seriously stupid game like Carmageddon, or a MAME game or in alternative I also have fun taking a dump. For me games are like movies/ are like books... and in a good book your ethics are questioned and you learn something... I never do something if it doesn't teach me anything... why doing it at all ?
I am 40 and when you stop having fun - thats when you are old. So I disagree that fun is nonsense.
KhanUk : Just because there's unreal environment doesn't mean all videogames are escapist. Lord of the Rings takes place in a fantasy world and doesn't mean that you read just not giving a damn. and the same goes with Star Wars and Star Trek. All these products take place in an unreal world but their goal is ethics, they carry educational teachings about morality and virtues, through symbolic objects and allegorical events told. This is like it since centuries, the use of fictional environment denotes the intention of teaching about the real world.
If in such a game your intention is just meeting people and generally "OUTSIDE" the game related matters you offend the designers who created coherent stories and background... also why play this one, if all you want is meet other peeps ?
We gotta stop thinking of videogames like Pac-Man just because our mind was young back at its time and there it still remains . Games now can teach of morality
Shadowmage: You don't understand... I didn't say Fun is nonsense, i said "Nonsense Fun" .. I was referring to that guy's concept of "fun" which is probably no bigger than the fun i have when I'm drunk or sitting on the toilet. When I learn something witty and intellectually enlighting or I feel stunned by the emotions provoked by a game/book/movie (that is anger, fear, sadness,joy etc.) that's what I call MY fun. Grown ups fun. but actually calling it just "fun" is offensive to its greatness. I'd rather call it cultural and spiritual improvement.
Originally posted by Gylfi KhanUk : Just because there's unreal environment doesn't mean all videogames are escapist. Lord of the Rings takes place in a fantasy world and doesn't mean that you read just not giving a damn. and the same goes with Star Wars and Star Trek. All these products take place in an unreal world but their goal is ethics, they carry educational teachings about morality and virtues, through symbolic objects and allegorical events told. This is like it since centuries, the use of fictional environment denotes the intention of teaching about the real world. If in such a game your intention is just meeting people and generally "OUTSIDE" the game related matters you offend the designers who created coherent stories and background... also why play this one, if all you want is meet other peeps ? We gotta stop thinking of videogames like Pac-Man just because our mind was young back at its time and there it still remains . Games now can teach of morality
First of, I think you need to stop over analyzing peoples posts. Some of the reasons I posted were of course not the only reason I play games. But at the end of the day I play for 1 primary reason.... Entertainment. My view is that developers design games to be entertaining and through the depth of the game they add more entertainment and length of game time.
I am quite lucky, I have lots of friends in real-life and I actually mean that I like meeting people from different walks of life and being from Europe our servers are filled with lots of people from other countries. Again, this is another aspect of the game... Not "if all you want is meet other peeps", which I didn't actually say so please stop mis-quoting.
Games can teach things, but only because of the designs based on real-life and the interactions of other people. For example the ethics of a Clan, Guild or Group. But this isn't always by design but a by-product of "Massive Multiplayers".
Try not to take this the wrong way but it seems you have a response in-mind before even reading the posts. On some level I agree with your argument, but at the end of the day people play games for Entertainment.
Absolutely I do take good care in first reading the posts , and for this reason you , like everyone, should be careful what you say as it may be easily misinterpreted.
You said these games now are a good way to meet other people... Maybe You also do other things but I comment on what I read, not the "untold" words behind the posts.
I also meet other peeps, but such games should be mainly played for their own worth.
I was reading a review of one of the myriads of WoW clones... RF online . IT stated : the game background is so thin ,unimportant and secondary, it can be completely ignored.
That's what happens in every game and what'll be for Tabula Rasa too if the gameplay allows farming style (and i really don't know how can this be since Garriott in EVERY single interview Kept on criticizing such wave in recent mmo's), and isn't structured in a way that forces people to keep in-character all the time.
Since people keep on playing wow clones and wow itself , then I am pretty sure people like being arse-screwed and pay to "eat their own digested food" (play wow clones), so I can't see why they can't be forced to play in a certain way... If They want more pain I can go to their houses and whip them, I'm sure They'll pay plenty
Originally posted by _Shadowmage Ummm - I am not sure how you get WOW clone from RF Online. Are you talking the Asian version of RF Online, or the westernised version? I havent played WOW or RF Online but from what I have read they seem reasonably different.
AFAIK There's one version of RF ... either way I've read a review and i've played wow for more than 1 year... Apart from the User Interface which looks absolutely the same (and I think the UI in a way affects the gameplay), the mechanics are pretty much the same , DAOC style.... some idiots say "it's the way mmog's are made" , but For me , coming from Ultima Online times, They are all clones of a commercial way... does it pay to exploit a succesful structure ? Sure, but it doesn't give 'em the right to keep on making the same game over and over just because people are silly.
Check out two in-game screenshots from wow and RF and tell me the similarities
Comments
Thanks for the info. Any chance that there will be multiclasses [or at least a separate skills list], I tend to favor having a more customized avatar in the game; both in appearance and abilites.
BTW, anyone know when the game will be out?
GL,
Tauceti
The different professions have different skills. - different armour, weapons and logos abilities. They also get all the skills / abilities gained as a recruit.
No multi-classing. What they have is a cloning system so at each branch point where you choose a new class your character is saved.
This means you can then try out the other classes without having to redo the starting game over and over again.
From memory - you start as recruit , choose your first class (soldier or specialist) at level 10, then choose again at level 25.
We dont know when it will be out. At E3 they said months not years, so I am hoping (fingers crossed) they will start beta in the next couple of months then release early next year. As they havent beta tested yet I cant see how they could get the game out this year.
- That I don't agree... it's the player that (if he's up for it) adapts to the game concept, not the other way around.
- Your way to see training is more than agreeable, as your objective is still in-character related. As you said tho there will still be people interested only in character growth for its own sake... and they WILL ruin everyone's game... and that's like game over for me. While in the course of the dynamic fields battles there ought to be no other reason besides freedom and holy virtue , in other words every ethical and emotional aspect of you/your character personality , no OOC interference .So ok if there's powerplaying at least it should happen OUTside combat
the best blog of the net
Unfortunately we cant force people to role-play.
Hopefully T.R will have some role-play servers where role-playing is enforced so that people who want to role-play can enjoy a better experience.
And for everyone else there can be game servers so people can just get on and play however they like.
I dont recall much if any information on how the servers will be done - either multiple servers (shards) or one big server farm.
Well I will look around for a role-playing guild to join.
It will be interesting to see how voice comms affects play and if they are going to regionalise servers to take into account language spoken. example - As I only speak English it would be pretty stupid of me to play on a server with lots of people who dont speak English.
and we're back from the scratch... why do i even bother ?
This is madness , do you guys really think the greatest of all computer-rpg creators and RP fanatic is going to confine RP to a single server while the other 20 are completely ganking/farming/powerplaying oriented for all the console-powerplaying-freaks out there? So roleplaying in TR becomes the usual geeky crap such as acting and improvizing and blathering nonsense to "hide" the stupidity of the game itself ? in Tabula Rasa RP can't be a choice and some acting for loonies, but it must be built-in the very gameplay mechanics !
the best blog of the net
A - I fail to see how you can enforce role-play as a game play mechanic. The computer cant tell if you are role-playing. It cant tell if you are out of character on the voice or text chat. Only another person can.
B - You cant force people to do something they dont want to do. And if 80% (this figure pulled out of thin air) of the people dont want to role-play then they wont. Forcing people to role-play who dont want to will just make them go somewhere else. Which could lead to an unsustainable business, which would mean the game would close down.
C - Yes I expect that as a company trying to stay in business Ricard Garriott and Destination Games will provide enough servers of the type required to meet the demand of the users. So if that means 1 RPG server and 19 loony servers then so be it. It would mean only 5% of people want to role-play.
If you cant accept that not everyone will role-play, and that we cant force people to role-play then you have a problem. Not the game - you.
You can penalise people for breaking laws (in real life) but you cant stop them from doing it. You could penalise people for not role-playing in T.R - but unlike real life they have the option to not play and take their money else where.
So T.R can have the greatest story, missions , lore etc it still wont force people to role-play and stop them power gaming etc.
Its a sad fact, but a lot of people just want the action/rewards whatever and dont appreciate the extra enjoyment available from role playing. I come from a pen and paper role playing background so I have that experience in role-playing, story telling. A lot of younger people dont have that and couldnt care less.
So in short - what am I saying - in real life you cant (at least in the country I live in) force people to vote, follow a particular sports team, worship or not worship a particular religion , stop smoking or even cross the road at the traffic lights. How do you expect to force them to role-play if they dont want to?
And do we have the right to try - I dont think we do. We can give incentives for doing it, and penalties for breaking it and even ban them if they dont. Will it help - I dont think so. People either want to or they dont.
So in my opinion the best we can do is offer them incentives and encouragement and provide the game play mechanics and the choice is up to them.
A - That's because You also fail to see the possibilities of RP becoming action, or let's say "words becoming objects" you just think RP'ing is some "feeling" you have or a 5 minutes long babbling about some in-character stuff... Deus Ex was a RPG because of its gameplay, for example... its RP is in the material situations.
it's like this :
Thee and thy friends have been routed and ordered to retreat. In defiance of thy orders, dost thou:
This is one of the famous questions of virtue invented by Garriott. Can't this be turned into game mechanics ?
B - That's all the point , making stupid people go away...the game calls only for sensitive and intelligent people, not console-freaks Maybe there will be enuff people with these qualities, Garriott hopes world is full of good humans.... if not game fails and world is a bad place to live on.
I agree for everything else, but mmogs are not the world neither is there a democracy in internet... there's monarchy , there's Lord British the ruler, and We do as He says or get the hell out.... maybe people WILL enjoy being forced to do something, maybe Humans are masochist and like to be forced.
the best blog of the net
Yes, you can add choice actions into gameplay and that would be a nice development in MMORPGs but the problem is forcing players to do so in a role-playing manner. As said before, how can you possibly force someone to play a role? Secondly, what makes role-players inherently more sensitive, intelligent, or do less power-gaming than others? They are just people like anyone who happen to play console games and many people do both.
nono, the point of these , so to speak, "ethical choices" is that they ARE 100% role-playing just as you do them, that's what I mean with being "forced" because you can't avoid it,so there's not " a manner " in which to do them..
Role-players are o'course better than power-players , it's like comparing shakespeare plays with "the jokes book about George Bush" ... while a role-player , during his game, faces the situations and takes decisions questioning his moral beliefs, the power-player just puts away his brain before starting to play, except when doing his goddamn skills/levels/gear optimization calculations, but it's very little brain usage, The power-player does such things every day in the office where he's exploited and spanked by his master/boss , and carries them along in virtual worlds as well, followed by his ever greedy need for money and wealth.
Yes the power-player is indeed a curious savage mindless creature who hates/loves his job and can't help it but keep on doing it everywhere , and He enjoys when people inflict pain on him.
the best blog of the net
“This crudely constructed and cumbersome chest piece crafted from iron alloy does little to protect the wearer form energy attacks. However, it is highly effective against projectiles and any fragments from explosives.”
Not only does that help for immersion in the game world but hinder players who play for no other reason but to max out there stats. There should never be an ultimate weapon of armor; everything needs to have a glaring weakness or a counter. I’m sure there are many other ideas that can help roleplayers and game immersion.
Which is why IMO there will be role-playing servers and non-role playing servers.
At the end of the day its a business, and they want the game to be successful so I cant see them forcing people to role-play or get lost. They can get the benefit of both worlds by having seperate servers and enforcing role-play on the role-play servers and letting people play and pay on the others.
the best blog of the net
The power gamer will run to save his char and gear and say "tough luck", without thinking about the ethical dimension. Because it is irrelevant to him. At best, he could be said to play the role of a complete egoist. Such guys do exist in real life
Hehe You're right...
BUT I think if there weren't any gear/char reasons in the RP situation , the player still has to "make" a choice, that is questioning his conscience... and its sole act is 100% rp. I don't think it's impossible to arrange a way to "push" players to make a selfless act of moral dilemma
the best blog of the net
That I don't agree, games aren't made just for nonsense fun, there are also mature people like me who are too old for silly fun PLUS if I just wanna have fun i play a seriously stupid game like Carmageddon, or a MAME game or in alternative I also have fun taking a dump.
For me games are like movies/ are like books... and in a good book your ethics are questioned and you learn something... I never do something if it doesn't teach me anything... why doing it at all ?
the best blog of the net
I think calling a game a church is a bit of an overreaction. For me, games are a form of escape. I mean how many of us can use futurist weaponry against an invading force whilst traveling from planet to planet to save humanity... Some people go home each day and watch TV or other hobbies, for me I log into the game and enjoy the challenge and community of games. Games have become an awesome way to meet others (all be-it virtually) and feel part of a community.
Regards,
KhanUK
www.planettr.com
Unofficial Tabula Rasa Site
I am 40 and when you stop having fun - thats when you are old. So I disagree that fun is nonsense.
KhanUk : Just because there's unreal environment doesn't mean all videogames are escapist. Lord of the Rings takes place in a fantasy world and doesn't mean that you read just not giving a damn. and the same goes with Star Wars and Star Trek. All these products take place in an unreal world but their goal is ethics, they carry educational teachings about morality and virtues, through symbolic objects and allegorical events told. This is like it since centuries, the use of fictional environment denotes the intention of teaching about the real world.
If in such a game your intention is just meeting people and generally "OUTSIDE" the game related matters you offend the designers who created coherent stories and background... also why play this one, if all you want is meet other peeps ?
We gotta stop thinking of videogames like Pac-Man just because our mind was young back at its time and there it still remains . Games now can teach of morality
Shadowmage: You don't understand... I didn't say Fun is nonsense, i said "Nonsense Fun" .. I was referring to that guy's concept of "fun" which is probably no bigger than the fun i have when I'm drunk or sitting on the toilet. When I learn something witty and intellectually enlighting or I feel stunned by the emotions provoked by a game/book/movie (that is anger, fear, sadness,joy etc.) that's what I call MY fun. Grown ups fun. but actually calling it just "fun" is offensive to its greatness. I'd rather call it cultural and spiritual improvement.
the best blog of the net
First of, I think you need to stop over analyzing peoples posts. Some of the reasons I posted were of course not the only reason I play games. But at the end of the day I play for 1 primary reason.... Entertainment. My view is that developers design games to be entertaining and through the depth of the game they add more entertainment and length of game time.
I am quite lucky, I have lots of friends in real-life and I actually mean that I like meeting people from different walks of life and being from Europe our servers are filled with lots of people from other countries. Again, this is another aspect of the game... Not "if all you want is meet other peeps", which I didn't actually say so please stop mis-quoting.
Games can teach things, but only because of the designs based on real-life and the interactions of other people. For example the ethics of a Clan, Guild or Group. But this isn't always by design but a by-product of "Massive Multiplayers".
Try not to take this the wrong way but it seems you have a response in-mind before even reading the posts. On some level I agree with your argument, but at the end of the day people play games for Entertainment.
Regards,
KhanUK
www.planettr.com
Unofficial Tabula Rasa Site
Absolutely I do take good care in first reading the posts , and for this reason you , like everyone, should be careful what you say as it may be easily misinterpreted.
You said these games now are a good way to meet other people... Maybe You also do other things but I comment on what I read, not the "untold" words behind the posts.
I also meet other peeps, but such games should be mainly played for their own worth.
I was reading a review of one of the myriads of WoW clones... RF online . IT stated : the game background is so thin ,unimportant and secondary, it can be completely ignored.
That's what happens in every game and what'll be for Tabula Rasa too if the gameplay allows farming style (and i really don't know how can this be since Garriott in EVERY single interview Kept on criticizing such wave in recent mmo's), and isn't structured in a way that forces people to keep in-character all the time.
Since people keep on playing wow clones and wow itself , then I am pretty sure people like being arse-screwed and pay to "eat their own digested food" (play wow clones), so I can't see why they can't be forced to play in a certain way... If They want more pain I can go to their houses and whip them, I'm sure They'll pay plenty
the best blog of the net
Ummm - I am not sure how you get WOW clone from RF Online.
Are you talking the Asian version of RF Online, or the westernised version?
I havent played WOW or RF Online but from what I have read they seem reasonably different.
AFAIK There's one version of RF ... either way I've read a review and i've played wow for more than 1 year... Apart from the User Interface which looks absolutely the same (and I think the UI in a way affects the gameplay), the mechanics are pretty much the same , DAOC style.... some idiots say "it's the way mmog's are made" , but For me , coming from Ultima Online times, They are all clones of a commercial way... does it pay to exploit a succesful structure ? Sure, but it doesn't give 'em the right to keep on making the same game over and over just because people are silly.
Check out two in-game screenshots from wow and RF and tell me the similarities
the best blog of the net