A news update about the Release of the game is coming on monday, so stay tuned !
The devs say also that Thursday's patch "will dramatically change the game", I think we all can wait a few days to see if they told the truth or not
I'll make…
Originally posted by FikusOfAhazi
Well the death penalty is rather tame in my opinion. But I havent played it so I dont know how it will work out. Skill loss is a little better. Is there a way once you are red to go back to normal? Kill your alt …
Originally posted by FikusOfAhazi Anyone know what the death penalty is? Any consequenses at all for your actions, either by player or design? In df due to no consequenses, it will always end up with 2 massive guilds/alliances. Not sure why they jus…
What Mats is speaking about is not really "realism" but more "credibility", Mats as the creative designer of the game tends to create a credible fantasy world, AND use it to explain design decision. Of course it can't be perfect, there would still b…
"Back to the interview, given their stance on other design choices (local banking, full loot) I cant understand why there was no mention of decay. For all his want of a stable player driven economy there simply won't be one without it, they are mutu…
[quote]think about it guys (no girls here i guess), think if they actually can pull this. oh man what a joy. so im cheering for the devs and I wish them best of luck. Cuse it seems that you are into something that maybe can give us mmo-junkies somet…
Well i didn't read the 91 comments so may be this has been already said but throwing the rulebook is what are doing all those independant developpers with the new wave of upcoming MMO. Look Darkfall was one of the most hyped game of this website, ev…
Devs stated that the pvp related skill were quite easy to max out (a matter of few weeks) but then secondary skills were rather long to up (they are related to the primary skills, but won't affect pvp directly).
The point of their skill system is…
Originally posted by Cristina1
Basically like Ultima Online but in 3D. There, I said it and without walls and walls of text.
I didn't play UO (shame on me) but yes it would be kind of a UO pre-Electronic Arts (i heard how they wasted the gam…
Originally posted by ElGuappo
The original Jumpgate was a game I enjoyed but felt lacked depth. Felt like a single player game that had MMO aspects bolted on rather than that it had been designed as an MMO.
I harldy understand what you mean he…
Originally posted by Zyllos
Here is my biggest issue with an open game like this: open PvP. Right now, I am playing in an RP-PvP Age of Conan which is pretty open, anyone can fight anybody. Right out of the gate, I step onto the White Sands Isle …
I was looking foward to this game. But i dont like how they want to make is a complete free for all. With everything being able to be stolen and you can be killed anywhere even in cities. Sorry i dont want someone who plays 12 hours a day becau…
Check out the the detailed flagging system :
http://www.mortalonline.com/files/flagging/MO_Flagging.pdf
This is very complex and guarantees consequences for all griefing issues, you can't steal/loot/gang gank without consequences like in darkfal…
Ok i'm new here but this thread was intersting enough for me to reply ^^
This has NOTHING to do with Kotor :
if you follow the link in OP all of this deals with possible future SWG evolutions,