The story in that game is awful for any character. I wish they would have spent the cutscene/voice acting resources elsewhere.
I'll agree with the OP in that I am/was a disappointed engineer, but mostly because I had different expectations for WvW.…
Loving the responses so far, especially those that highlight how the landscape started evolving even before vanilla WoW. I promise that I have no illusions about the profit-inspired roots of game-making; however, those early days held a certain inef…
I don't miss WoW as much as I miss the raiding group that we had going for awhile. Everyone has moved on to different RL schedules and responsibilities. Every time I try to get back into an MMO, I get hung up on not having that social circle to keep…
Originally posted by Ohaan Originally posted by Loktofeit Originally posted by SaltyHag
Would you agree or disagree that the "grind" is the key element in creating a persistent world?
Disagree. It has absolutely nothing to do with a pe…
Back when I started playing vanilla WoW (first mmo), I hated how slow leveling was. After playing GW2, I was depressed at how quickly I was tearing through levels. It just didn't feel significant. I think the grind, miserable as it may be, is a feat…