I’m ok with the graphics. They don’t blow me away, but they will do the job. At least the characters don’t have this Disney vibe going on and they don’t look like they are going to start singing any second.
But I still seems to me that some design …
It’s 2015 and I’m still waiting for my hoverboard. I wonder whether we can plug our brains in a computer by 2022.
@RuneScroller_X If you are looking for skill based combat look here
I think there is. Themeparks aren't dead, but "WoW-Killers" certainly are. I think the big AAA WoW styled themepark mmorpg is a thing of the past. At least there are no games by big publishers in development currently and I think it is going to stay…
I think this is a "If you can't stand the heat stay out of the kitchen"-thing. If somebody is playing a pay 2 win game he must be prepared that some people will pay and win, because that's how the game works.
Originally posted by Allein
As are millions of others. It does scream Disney, but as an adult that has enjoyed Disney movies for the last 30+ years, I don't see why that is such a bad thing. To me it is no different then how comics change drastica…
Originally posted by Allein
As they explained, kind of hard to have SOEmote work without that large eyes and what not. As I said above, guess they could ditch SOEmote for the sake of smaller eyes. The walking is a bit off, but then again, most ga…
Originally posted by Allein
Could you link to what you find stupid/dopey? I'm not understanding if you mean the art style itself (stylized/cartoony) or the models/animations like how humans walk around or swing a weapon. While everything could use…
Originally posted by Allein Originally posted by Sengi This is not going to happen. EQN is obviously going for a T / PEGI 12 rating.
Which shouldn't be surprising as EQ games have all followed the same themes. Which is why I am confused peopl…
Originally posted by Markusrind Landmark and EQN ARE 2 separate games. No confusion at all there. But there is a very direct link as mechanically they will be using the same designs but implementing very different design structures in gameplay. Land…
At the moment I have no clue whether to be exited about EQN or not. The information SOE is giving us looks to me as if they would be talking about two completely different games. Storybricks sounds really great but the latest gameplay they have show…
I think it is very hard recreate the true feel of a PnP-rpg in an mmo, because both types of game contradict each other by their very nature.
The gist of a PnP-rpg is not some specific rule set or lore. Instead it is that every group has its GM tha…
I have great hope for Story-Bricks in this regard. It exchanges a static storyline for one that dynamically adapts to the actions of the player and that can develop in all kinds of directions. This can simulate a GM to some extend.
Unfortunately EQ…
Originally posted by Cephus404 Originally posted by Sengi It think what you said about ESO can be said about every post-WoW themepark mmo. This storyline where everybody saves the world exists is pretty much all recent titles.
We were talki…
Originally posted by Nanfoodle Originally posted by Markusrind Originally posted by Nanfoodle This pic makes me think of Disney so much it makes me laugh =-D
You can understand why some people dislike the art style of EQN when they compa…
Originally posted by Cephus404 Originally posted by Sengi I don't think that this is the problem. Look at ESO for example. It is a very polished an well made game with a huge budget. It does well what it does. The problem is that the same stuff …
Originally posted by Cephus404 Originally posted by Azoth Originally posted by Cephus404
The old ones failed for a reason, you know...
Failed at what ?
Failed to keep players, that's why they all changed and people complained ab…
Originally posted by Wizardry #1 and 2 are realistically impossible to pull off in a MMORPG unless you have crap graphics/instances,boring models low poly assets ect ect.
The ability to build would have to be extremely limited,example you get a PL…
Originally posted by Consuetudo Originally posted by Sengi While I mostly agree I must say that I all sounds a bit to extreme in my book. The main issue I see is that the world has to be griefing-proof to some extent. If the game allows the player…