Originally posted by bobfish
There are a few issues with that article, the first is that it compares individual games to entire companies, they really need to break it down to one or the other.
The second is that Aion is missing
True. However,…
Originally posted by Devros
Who are you fooling? Graphics are giant in terms of initial success of an mmo game. I would be bold as to say its the number one factor (after IP/brand recognition). This has been proven time and time again. As for long…
Originally posted by zymurgeist
Their most up to date games are unmarketable in the West. Seriously they are contentless sub par grinders. They don't translate well culturally to the Western market that will not accept accept them or their busines…
Well, I would like to just refer you to this article:
http://gigaom.com/2009/02/01/top-10-money-making-mmos-2008/
Particularly, 2, 3, 4, 6, and 7 on the list.
Like some of you may, I work in the industry, managing both subscription and free to…
Originally posted by zymurgeist
Originally posted by TRsome
Free to play is the future. Korea is 5 years ahead of us. They always have been.
The rise of the free to play game killed the subscription model over there.. just as it is over here.
T…
Originally posted by bobfish
Micro transactions are not as profitable as subscription games, nowhere so, but they do provide access to a larger market.
I'm surprised subscription prices are as high as they are, I mean once you've paid back the de…
Free to play is the future. Korea is 5 years ahead of us. They always have been.
The rise of the free to play game killed the subscription model over there.. just as it is over here.
Turbine just announced one of their subscription games is turn…