I didn't mean they wanted to stop twinking, in fact they support it. They just don't want lvl 1 toons walking around newbie zones wasting everything the zone with lvl 70 raid items.
They stated most items are open for trading. High level items like from raids would be BOE or level restricted to prevent twinking and being super powered. It is still being evaluated and nothing is set in stone.
Is stealth the problem, or is it the amount of damage backstab is doing or the amount of defense a player should have against a backstab in a PVP scenario?
Originally posted by RS-Man Please, add bleeding animations, cut limbs off with slashing weapons, crush limbs and armor with blunt items, characters on fire start to melt skin or armor's plastic parts or metal starts getting searing hot and inflicts…
Originally posted by psiic Interesting we both kinda noticed the same thing at the same time.
I just feel there is more to it than just burn out.
I've always said video games effect the brain the same way narcotics does.
They cre…
Originally posted by sludgebeard Just to clarify my OP for everyone.
Im specifically asking about Existing, Cancelled, or Pre-Development MMO's that have used a specific IP and deserve a new game based on the IP.
So yes, Everquest, Lord…
Reboot? Ok, I guess i'll be that guy. I want EQ1. Not EQ Next, as I can't bring myself to view as part of Everquest family. That isn't to say it won't be any good, I just don't get an EQ feel from it.
Reboot EQ with modern graphics and mechanics. K…
So, a few bad apples use a skill poorly, and that means good bye to the skill completely? Flying is an extremely fun skill in games. If is being used improperly, then come up with a fix. Don't throw the baby out with the bath water. As for flying ru…
I believe the point he is trying to make is that those 18 days of fun are because of the newness of the of the environment and graphics, but once you settle in, the redundancy of the same old same old mechanics and foundations start to show their ug…
They have stated end game won't be as we know it from past EQ games. The end game content will, as describe so far, will be more of a community driven and group driven. There will be some tough stuff to encounter, but it doesn't appear it will be "g…
One point people need to keep in consideration, is that in the last ten years, the cost to make a game has gone up around 112% for developers. And yet, to buy a game still costs on average $60. Production costs keep going up, but retail prices remai…
Aye, looting seems to have really taken a backseat to other concepts. Why? I am not sure. I think the whole mentality of I payed for the game too, so I am entitled to get the good stuff like that other guy over there is partially responsible. Making…
Depth of the game is a huge thing for me nowadays. It is one of the primary things I look into when buying a game any more. A game with a huge variety of activities is a must. From fighting to crafting, character development to side activities, and…