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swchieftain

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swchieftain
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  • I generally prefer to not have classes at all, skill based builds are far more interesting imo, but if there had to be classes I would prefer more of them, with in depth multi class builds (including non combat options).   
  • Being a veteran player of SWG I'm not a fan of instancing myself, but I don't believe that instancing as a whole is the problem. If they would limit the instances to entering buildings I would be alright with it, its when they make cities, continent…
  • Originally posted by neilh73 Another name to add to the SOE hate list. As I have posted before in other threads, this was the best game I had ever played - full stop. Not MMORPG, the best GAME. Granted I probably played it far more than any sane…
  • Originally posted by Quasar451 I like 1st person shooters, I used to be pretty good at TF, Quake 2, and even the first CounterStrike when it came out. 1st person shooters are great games, but they are not at all what I look for in an MMORPG. When…
  • In my opinion, the pre-cu SWG rpg had one of the best concepts for character design. The 30 different professions available could be combined to create a multitude of different character titles that allowed impressive depth for players. I believe th…
  • I like several roles in a mmorpg. I usually prefer the types that can solo well though, such as WoW's Hunter or Paladin, Guild Wars' Warrior/Monk or Warrior/Ranger combination, and Pre CU SWG's Teras Kasi/Pikeman (excellent tanks, very hard to kill)…
  • I remember the open ended game SWG was before the CU. The first character I created was a Scout, I enjoyed the simplicity of exploration, character depth and choices the game had to offer. Sadly, they decided to downgrade the game by dropping 30 pro…