And for people that are still defending the bad stuff about FF, and think that this is the "Japanese Styles". Look at the player ratings and comments from Japan's biggest game site.
If you can't read japanese, just look at the very colorful graph …
Seeing a lot of ideas and replies on this "Lv Cap" topic. I am a game designer, and could sure give insights on the whole purpose of this golden rule of "Lv Cap".
First of all, just lay back a littile bit and imagin you want to create a game.
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Since most of my gaming years was in Taiwan, I couldn't shed light on the changing expreince in US or EU.
But as one of the first people playing computer games on this small island(windows 3.0 OS playing red alert, and one of the first Taiwaneese …
I'v been playing since Feb 1st launch and it's a total blast with my lv.28 Robo.
The PvP part is very addictive once you win and lose, the winning lures you to win more, the loses lights up rage of revenge on the next match.
Seeing poeple compl…
Can't agree no more with you. Living in Asia, I can understand that most F2P games are trying every methode to hog our time to stay online in the game world, But com'on, P2P games do this, too! The reason is beyond me.
And knowing that I'll get fl…
Reading a lot of response by current/former game devs, it seems dev environments are not that great in the US, too.
When I interviewed for my dev job in Taiwan, the lead designer asked me what was my vision and what's my ambition in entering this …
Giving some more references, in Asia, WOW's success actually is based on it's infamous RTS WarCraft series 1~3(btw. is still widely played by gamers in Asia). Because WarCraft laid down the concept of WOW's world and concept, it took little effort t…
Seeing a lot of replies questioning the validity of the claim of continuos growth of the global F2P market. I could share some industry insite of the Asian market for reference.
I am currently a MMORPG game designer in Taiwan and our studio has sh…