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mythranda1

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mythranda1
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  • Originally posted by Helleri    I received some answers from Phil and our Programming team that I'll share below. Cherry picking some things that jumped out at me in that blog you linked to ask some questions:   "T3Dv2 uses a variable text…
  • Originally posted by Helleri   Cherry picking some things that jumped out at me in that blog you linked to ask some questions:  The first questions you ask about our specific technology, file types, resolution, etc I will leave to Phil to answ…
  • Helleri, Really excellent questions! I can answer some of those, but I want to make sure all the information I give is a) something I'm allowed to share (we've developed a lot of new technology that we will be patenting), and b) that I get it right…
  •   Graphics will be the very last thing we do so that we can have the most up-to-date graphics on the market. For some recent links from our Dev Blog...the most recent build of our engine has many never-before-seen (and as far as we know, don't exis…
  • Thank you for your feedback on our survey. We're keeping it simple for the first one to get some basic markers. We also have been looking at a lot of data that was already collected by the Daedalus project over the last 10 years or so. I know that …
  • Aenra, I messaged you on the boards. I'd be happy to address your concerns there. You violated our code of conduct and issued some personal attacks in your post, so your post was archived.   ~Raevyn
  • First off, thanks everyone who has helped out by completing the survey! Second, thanks to those who remember that we exist and are still kicking. I can assure you that we are legit, and we are very real, and we have made astounding progress. We do…
  • Originally posted by Loktofeit Originally posted by tazarconan What they r trying to create is making even brand names like wow,gw2 etc seem like a joke in concept and potential terms. That statement is the reason AAA devs know they can rake …
  • Originally posted by Crunchy222 Originally posted by Jatar Actually, we have released all kinds of specific information on our official forums, where we answer questions constantly by players.  www.citadelofsorcery.com There are also several vi…
  • Originally posted by zekeofev MMOs and single player RPGs have melded. We not play the "content" watches enimies go down and move onto the next game. Players chase the new content and devs chase the new players....a never ending cycle.   Gone ar…
  • Most recent blog post by the lead designer gives some really good info, AND some side by side screenshots of Guild Wars 2 finished graphics vs. Citadel of Sorcery Pre-Alpha graphics...sounds like they are really well on the way to making this game a…
  • Great blog post by Phil Blood, the Lead Designer - has a side by side comparison of Guild Wars 2 Finished Graphics and Citadel of Sorcery Pre-Alpha graphics. After I saw that, had to put something in just to say "good luck guys". It's worth it to h…
  • Originally posted by Cursedsei I do hope they go into more detail on the Kickstarter rewards, because there is a lot of fancy talk, but nothing on actual substance. If they want people who may not of heard of the game before, having at least a brie…
  • Originally posted by Myrdynn It is my goal to keep this bumped til 700k Jatar, I posted on the COS forums, maybe you can answer it here for others. Alot of people (myself included) are not into any fluff type stuff.  It seems to me the best deal…
  • They actually consolidate a lot of information in the Kickstarter section on  www.citadelofsorcery.com. Talks about Gameplay, Questing, Social aspects, combat and a lot more.