From my experience as long as you try finding the more optional quests and possibly add a little bit of pvp you have plenty of ability points to make a few 'wrong decisions' in the early game. If you simply move to the next zone once you have the ge…
Imho opnion the combat is good enough and thanks to the endless possiblities in the ability wheel it doesn't get boring for me. Still the point is and I guess that is among the reasons for the good rating - TSW isn't a 90% combat game unless you wa…
If PVP is your focus I'd give the game some more time to grow in that area - like the others stated here I think it has a lot of potential: it can handle many players without horrible lags or fps, the fact that you don't have classes and rather buil…
For me the most fun part in my mmo-time was raiding in EQ I and the first years of WoW - I'm not talking about the whole loot treadmill and all the problems that go along with this, but having some tasks you can only complete in a coordinated group …
If you complete a 'deck' you get the clothes seen in the according deck image as a bonus. But other than that these decks are mearly suggestions and the clothes in TSW are no armor sets like in other games and purely an asthetic thing - you could we…
So far I have somewhat mixed feelings concerning PVP. The fairly impressive part was that even large number of players didn't seem to create lag spikes or anything and having three factions adds an intresting dynamic.
In the beta at least Fusang wa…
For now it doesn't bother me really - the game seems intresting enough to give it a try and I assume that I will play it 20+ h in the first month. Hence I don't see the money being wasted for the 'box'. If I feel I need to buy things in the cash sho…
At least for me (and I guess many others) an important reason to stick to an mmo has a lot to do with community and how much you are part of it once the game starts getting repetitive / there is little new to discover (at some point every MMO does).…
I don't think the fact that many MMOs offer content to solo-players is bad as long as they offer as well something to those who enjoy something more group-play oriented. Nothing is stopping you in TSW to do quests together with others and you won't…
I guess too that people will eventually finish all quests and it's an unrealistic wish that they can upkeep new content for those who play 3+h on a regular basis (in particular the more complex investigation missions). However I think one key advant…
My experience was somewhat odd. The first 10 minutes or so the game felt bad - I don't mind a long intro or anything, but the narration wasn't really good for my taste. After that the typical 'tutorial' part started and I wasn't impressed either (bu…
I play it mainly since I love the atmosphere and it's numerous small (or larger) storylines. This richness in storytelling adds an layer to the MMO other than the classic 'item reward' system to keep me playing - for once I enjoy doing quests to rea…
I still log on from time to time, but for me those things I really enjoyed in the first days are almost gone - the reason for playing is mainly doing a few BG's with friends from time to time or the occasional raid.
I see the reasons why WoW evolves…
I had somewhat mixed feelings as well first about this and while I'd enjoy as well a more 'pure' support / heal class I see the problem when trying to include both in a game - in all other MMO's I played so far the healing classes had to decide to b…
No matter which class the healing in AoC is mainly about hots and the big direct heals debuff the healed player so he cannot profit from that spell for another miniute. The main heals tend to be as well AoE Group heals - hence the positioning is qui…
I guess it's simply the relief of the AoC community that the game is now much closer to what people who liked the setting and the general gameplay hoped AoC to be at launch. And obviously any MMO pretty much rises and falls with the community - if m…
Nice review and from what I've seen of the expansion I agree even though the factions have a grind-feel to it - adding a few more quests / alternate ways for the factions would be nice. That it takes quite a bit of effort is quite to my liking actua…
From my experience once you know a few people even if you haven't joined a guild yet you have no problems getting groups for dungeons and with all the new players around its even easier. Something very few beginners seem to dare - start a group, if …