I played SWG heavily from launch day until the NGE, and even returned a few times during that. Pre-CU is my favorite period in 23 years of gaming. I loved the idea of fully non-combat classes, creature handling, space flight sim, and player cities/e…
After following this game like a starving rabid rancor since it was announced and applying for beta minutes after they allowed people to I finally got an invite. My neighborhood probably heard my squee! - but it was a deep, manly squee... so it's c…
It would be Pre-CU SWG for me.
June 26 2003 - April 27 2005 was the best time I've ever had in 23 years of gaming.
- Around 40 different professions
- 9 huge planets to explore on the ground and the space surrounding the planet to fly in.
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My thoughts echo many of the ones already posted. I do like raiding at its core, but not the drama and other BS that often accompanies it. I would like it if every member of the raid was able to walk away with equal rewards so that things would be f…
Pre-CU SWG was my favorite time in the 10 years I've been playing MMORPG's. The community was second to none, the game was somewhat on the complex side and had a lot of things to do, and as a huge Star Wars fan it was the first time you could live …
In 2001 DAoC was my first MMO and I can still remember picking it up on the store shelf, flipping the box over and looking at the back thinking, "Hmm, this looks cool." I didn't even know about the MMO genre at the time, the only online games I had …
I agree with Isabella. Those first couple years of SWG I look back on often and with a special fondness. The crafting and player driven economy was second to none of the two dozen or so MMO's I've played. Item decay was part of the reason it worked…
If the vast majority of players want a World of Warcraft like experience with every new game, that's fine. Afterall, who the hell are we to say they shouldn't be able to have it? Some of us want something different, something more true to the roots …
My time is split 50/50 on PvP and PvE. I'm a very competitive person, and I play to win. When I am part of a team, I strive to be the strongest link. I don't verbally call out or abuse people who don't share my conviction though, unless they are goi…
You're totally right, because the market is so huge (and always increasing) SOE can do well. Only those who were affected by their past shenanigans are going to be bitter. And don't get me wrong, if some game came out from SOE that everyone was ran…
The early days of SWG; June 2003 - April 2005 had to have been some of the best if not the best times I've had as a gamer. The fact that SOE/Smedley was one of the parties responsible has caused me to vehmently dislike them. I'm just one of several …
I'm a huge Star Wars fan so I am hoping that SW:TOR turns out to be decent. I've yet to read any positive comments from "supposed" closed beta testers about it though, so I'm feeling a bit worried. Even if it turns out to be 7-8ish on the rating sca…
I totally agree with Amaranthar, there are just so many ways to have progression other than levels. I mean, really, what is the motivation behind even taking a quest; XP, currency, item reward? Shouldn't the primary motivation be because you say to …
Progression is important and makes logical sense, but it shouldn't stand in the way too much of players teaming up.
Person A has been playing the game for 3 months, he recruits his friend Person B to the game. They should be able to experience the…
I've always felt, at its foundation, MMO's are nothing more than a huge chat room. So as long as the people you are with are good folks, the quality of the game itself matters less. That being said, a fun game to enjoy with my friends or by myself …