Originally posted by RobertDinh
The point is that they ragged on traditional MMORPGs for having a gold exclamation marks to direct players into their questing lines. But the dynamic event system is doing the exact same thing with the dynamic event…
While players won't always feel compelled to run around saving villages simply for the sake of "progressing", there's are bound to be situations in which you might still want to access the services located in one of these areas, even as a higher lev…
The question of "hype" is impossible to address without access to a final product. That being said, the OP's points seem more geared to answering the question of "Why is Guild Wars 2's Hype-level index so high?" While I'm not sure how these scores a…