I haven't tried crafting in this game for a few months, but the last time I did, it was total trash. It took hours to harvest and craft enough items for a basic armor set and weapon. The game is a total time waster, so if you're looking for someth…
It's too bad game development these days is driven by $$. The day my room mate let me beta test UO on his account changed my life. I've played most of the games in this list, and agree with their ranking.
Even these so called 'indie' projects…
esc-joconnor said:
As someone who has been primarily playing Conan since it's release (With Fortnite thrown in the mix recently, and I prefer MMORPGs, go figure) this update annoys me to no end. Our server had a map and inventory wipe, so I st…
I agree completely. The latest I saw was Citadel, which was a total piece of trash.
In the steam store: "All Games > Massively Multiplayer Games > Citadel: Forged with Fire"
How is small group of people 'massive'...
Look at the article on …
It was fun for at first, but then the reality settled in... after I realized it would take me THOUSANDS upon THOUSANDS of silver to unlock tier 4 crafting materials.
The equipment duration loss is totally harsh, it costs more money going and fight…
I agree that it stinks of bull shit, when they overly promote an individuals package from the Gallery, or showcase a users PvP arena, but then ignore all the other amazing ones.
It seems like politics is playing a huge role in the live streams a…
I was fortunate enough to test this game out last beta, and all I can say is, the video doesn't do the PvP justice. It is a LOT of fun. It reminds me of the good old DAOC days, even better than GW2.
Got to like number 10 'Mount Merchant'...
The hype I had for this game is dissipating. I think it all started around the time they announced their $200.00 'donation' pack.
I hope they made a lot of money from that, because I won't be giving th…
I don't mind saying I'm hyped up for this game, however I am being a bit more cautious. As we have all learned, hype can be deceiving. I hope it isn't another GW2 or Diablo 3 dissappointment.
Originally posted by azzamasin Originally posted by jtcgs Nice read...but the answer was already given at a GDC a few years ago.
100% scalable content where the CONTENT scales to the player, not the player to the content.
The developer gave …
It isn't needed.
It isn't realistic in any way. It is a pain to fight under water. It is a pain to program. There are other areas of development which could benefit from the time and resources it would take to implement a proper under water mecha…
I could care less about pay to win.
These companies spend MILLIONS of $$ to create these games, and have to keep paying to maintain them, and if *your freeloading ass is too cheap to give them a few bucks, then shame on you.
* I don't mean the OP,…
I think the concept of 'vertical progression' is flawed in several ways. Game developers need to start thinking of ways to reward players with other incentives, other than the accumulation of linear or exponential 'experience'.
'You' may hate me f…
I like the trinity. It was a fun idea to consider a game with no trinity, but now that I have tried it, I really don't like the idea of no trinity.
Give me the Tank, the Healer, and the Deepser.
ESO and Neverwinter are the only two games I am keeping an eye on so far this year. If it will suck or not won't be dictated by the most verbose members of these forums, it will be based on the motivations of the developers, and how in touch …
IMO, I would have done the same.
Don't get me wrong, I don't think you did anything 'bad', but that is a company website. If I made a game, and people were posting stuff about how bad my game sucked, of course I would remove it. Not because I don…