Rift has one thing many of the recent MMO releases did not. A complete endgame at release.
One you are level 50, there are 10 "expert" mode dungeons to do. These are the same dungeons you went to while leveling, with different bosses, a slig…
Originally posted by BillMurphy
Originally posted by AngryPitbull I dunno, guess I'm just kinda chuckling at the sudden about-face. DCUO has gone from "2 thumbs up, run out and buy it NOW!", to "Oh, this game is kind of shallow and is not v…
LOL. I read this article, and keep remembering the last few Bill has wrote on this game singing it's praises. In fact he gave it the "2 thumbs up" in his last review.
Anyone who tried the beta knew this game was a stinker. The UI was a joke, an…
Originally posted by theartist
Originally posted by popinjay
Originally posted by theartist
Endgame will be raiding the same maps over and over for gear, or pvp.
Obviously, lol.
Like every other MMO …
Now, I am as salty a MMO vet as you will find ... and I typically find plenty to bash about a game ... but I found Rift to be pretty darn good. For me, Rift had the "it factor" that just made it fun to play ... I can't say why it was so fun, but it…
Originally posted by elocke Enjoy your shallow game for a few months until real EPIC feeling games arrive in the guise of SWTOR and GW2. Until then, I'm quite happy in WoW, Lotro and Darkfall because they do EVERYTHING better than Rift.
Next gen …
All games evolve from those before it .... taking the good and putting their own spin on it. That's exactly what Trion did with Rift. They took things from other games that they liked, and put it in their game with their world.
WoW did the e…
People keep saying "the game is too linear" ..... and "you just go from quest hub to quest hub". My question to that is .... what is the alternative? The only game that comes to mind that does not use quest hubs is EQ1, and in EQ1 the zones were l…