My biggest fear is not that the design will fail to bring us new ways to do things, but the players themselves that will drag all of our MMO baggage in to this game.
Communities revolve around accepted standards. I worry that no matter what they …
Look into Guild Wars 2. They are trying to do things a bit differently. Things like no trinity (tank, dps, healer) required for group content, no static quest givers (they call it dynamic content), personal storyline alongside the main game world)…